Pre-rendered AI generation was used to create 2D marketing materials and storefront capsule art (logos, background art, capsule images).
- Creator
- Jason Bann
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,695 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Pre-rendered AI generation was used to create 2D marketing materials and storefront capsule art (logos, background art, capsule images).
BFM 26 uses AI-assisted tools during development, including AI-generated imagery for certain visual assets and AI code auditing during the development process. No generative AI is used to produce live or dynamic in-game content during gameplay. All AI-generated assets have been reviewed and approved by the developer before inclusion in the game.
This game uses AI-generated content in the following areas: select voice lines were produced using text-to-speech, and some store page artwork and marketing capsule images were created with the assistance of AI image generation tools. All core gameplay art, sprites, game mechanics, code, and level design were not generated by AI.
This game has used AI as a coding assistant and to help build tooling and interconnections (think API development and unit-testing). I've not used AI to make the premise of any function, utilize it for pure vibe-coding or anything beyond additional tooling for the asset and behaviors.
Infinite GalGame is an AI-driven visual novel engine that generates a completely unique story every time you play. There is no fixed script. No predetermined ending. You type — and the AI writes the next scene. 🎮 How It Works Launch the game, click Start, and an opening scene is generated instantly. From there, choose from suggested options or type your own response freely. The AI director crafts each turn: dialogue, character emotion, scene atmosphere, and a matching anime-style CG illustration — all in real time. ✨ Features ∙ Truly Infinite Stories Every playthrough is different. The AI generates dialogue, plot twists, and character moments on the fly — no two sessions will ever be alike. ∙ Anime CG Illustration Each scene is paired with a freshly generated visual novel-style illustration. Characters maintain a consistent appearance throughout your story. ∙ Custom Character Cards Import SillyTavern-compatible character cards (PNG) to play with your own characters — complete with custom personality, backstory, scenario, and opening lines. ∙ Save & Load System Save your story progress at any point and pick up right where you left off. ∙ Bilingual Support Switch seamlessly between Chinese and English. Story content, UI, and AI output all adapt to your chosen language. ∙ Optional AI Voice Characters can speak their lines aloud with AI-generated voices matched to their gender, age, and personality. ∙ Safe & Moderated Built-in multi-layer content safety: keyword filtering on both input and output, AI self-review on every response, and a one-click in-game report system. 📝 Note Infinite GalGame requires an internet connection to generate stories. Content is produced by AI and may occasionally be imperfect — use the in-game report button to flag anything unusual.
Some resources on the store page were created with AI assistance.
Generative AI tools were used in the creation of store page artwork and marketing materials, including capsule images.
Hecatomb uses AI generated artwork for card art, backgrounds, and other in-game assets.
AI is used to create Steam page art.
Limited amount of AI was used only for the enhancement of some images and background music.
Some visual assets in this game were generated with the assistance of generative AI tools. These assets were reviewed and edited by the developer before being included in the final game.
Some visual assets and localization were created with the assistance of AI tools.
UI icons and localization are made with the help of AI.
This game uses AI-generated content for some of its art assets.
Gen AI was used to help write code. Everything else was made by humans!
Some temporary art and sound assets were created with the assistance of AI. These are placeholder assets used to help prototype the game and will be replaced with original content in future updates.
I used AI to help me code the game, and make some of the artwork. It is a blend.
This game uses AI only for generating certain graphical elements, illustrations, and translations. All game design decisions, balance, and code are handcrafted
Some in-game artwork, including silver and gold tier chess pieces, game boards, and character upgrade images, were created using AI image generation tools.
The voice clips in this game have been rendered on a computer.
In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support within a human-led artistic process.
The main menu image is AI generated
This game was created with the use of Cursor for coding almost exclusively. Storefront uses AI images, all else is created by the developer.
Video and description made with AI and some UI design.
Methodox uses AI-assisted tools during both development and gameplay, with human oversight at every stage. During production, AI tools were used to help generate certain visual assets and explore design concepts. All assets were reviewed, curated, and integrated by human designers. Final artistic direction and implementation were handled by the development team. In gameplay, characters use AI-driven systems to simulate conversation. These systems include multiple safety measures and have been thoroughly tested to help ensure generated content remains appropriate. If you encounter an issue, please report it to our support team at contact@methodox.io so we can review and address it. The team will continue refining and improving gameplay systems and visual assets over time. Thank you for your support!
I used AI technology to help generate music, sound effects, and multilingual translations.
本作の制作工程の一部で生成型AIを使用しています。 使用範囲:コード作成の補助、画像生成、セリフ(テキスト)の作成。
I have used Claude Code to create the game itself code and assets.
Use of Generative AI This game makes selective use of generative AI tools as part of its development pipeline. Generative AI has been used to assist in the creation of certain visual elements, including concept art, some 3D environment assets, NPC prototyping, and promotional/store imagery. These tools are integrated as part of a broader creative workflow. The core design, gameplay systems, level design, programming, balancing, and a significant portion of the art and world-building have been handcrafted and developed directly by the creator using industry-standard tools. Generative AI is used as a complementary tool to enhance productivity and support creative iteration, while maintaining full creative direction and artistic control.
Some pixel art assets (item icons, monster sprites) were created with AI assistance.
Artificial Intelligence tools (LLMs) were used strictly and exclusively to assist in the translation of interface texts and menus into multiple languages, allowing the game to be accessible to more people. Everything else in the game: art, 3D models, textures, sounds, music, game design, and programming, was 100% created by humans, with absolutely no AI generation.
AI was used to generate some of the 2D assets and portraits. I have personally selected and verified all generated content to ensure it fits the game's historical theme.
The pipes, ley lines, and gas mains of Arcana, Gas & Waterworks Inc. were designed, debated, and duct-taped together by a single developer. All music was licensed from real indie musicians, who did NOT use generative AI in any way, and who are credited in the game. Generative AI tools helped bring AGW Inc. to life by turning hand-drawn sketches into finished art, scripting sound effects, and contributing early drafts of in-game text. All of this content was rewritten, expanded, or replaced by the developer to fit the game's voice and world. Thanks to the help of these AI tools, I was able to finally answer the burning question, "What if fantasy worlds needed infrastructure?"
This game uses generative AI tools to assist in creating pre-generated image content. All AI-generated images has been reviewed, edited, and finalized by the human development team to ensure it fits the game's vision and quality standards.
I used AI for coding, and asset polish.
I used AI to generate many of the images in this game.
A single static menu background image was created using generative AI during development. No live-generated AI is used in gameplay.
Built by a solo developer using AI-assisted development tools.
VoxelNova uses generative AI tools during development to assist with certain placeholder assets and early-stage content creation. All in-game content is reviewed, edited, and integrated manually to ensure quality and consistency.
Graphical elements in the game (screens, icons, illustrations) were created with the assistance of generative tools and then edited and refined by hand to match the game’s visual style. Additionally, translation was supported by AI.
Some of the game's art, audio, video and code logic were developed with the assistance of AI tools. All AI-assisted content has been manually reviewed and modified by the developer to ensure quality and creative integrity.
This game uses generative AI in parts of the development process. Claude was used for programming assistance, ChatGPT Images for creating and refining some visual assets, and Suno for producing some music. All AI-assisted content was reviewed, selected, and modified as necessary by the developer before being included in the game. The game does not generate content or code with AI during gameplay and does not connect to external AI services.
This game uses generative AI during development to assist with concept art, creature design, and prototyping. All AI-generated content is reviewed, edited, and finalized by the developer. No AI is used for real-time gameplay or player interaction.
本游戏开发过程中使用了生成式人工智能工具: • 代码编写:使用AI辅助生成部分代码逻辑 • 美术资产:部分图像资源使用AI辅助创作 所有AI生成内容均经过人工审核和修改,确保符合游戏品质要求。
Personality Imprint utilizes generative AI tools to enhance certain visual and narrative elements. Specifically, AI was used to assist in creating some character portraits, background art for specific in-game text sequences, and select marketing assets for the store page. All other core components, including 3D models, level design, and additional art assets, are either handcrafted by our team or sourced from licensed asset libraries.
Some of the visuals in the game were created using AI.
This game uses AI-generated visual content in both the store page and in-game assets. Specifically: store page artwork (header, capsule images, and screenshots backgrounds), in-game character sprites, enemy sprites, background art, visual effects, item icons, and sprite-based animations were created with the assistance of AI image generation tools. All AI-generated content was reviewed, selected, edited, and refined by the development team to fit the game's art style. No AI-generated content is produced during gameplay — all assets are pre-rendered and curated before distribution.
Generative AI was used only as a support tool during development to help create some 2D art assets. No AI-generated content is created during gameplay, and the game does not use any third-party AI services at runtime.
- some UI Icons have been generated using AI Tools and were hand-edited by a human artist
AI were used to assist with translating text into multiple languages.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Scrap Syndicate Store/marketing art | Pre-rendered AI generation was used to create 2D marketing materials and storefront capsule art (logos, background art, capsule images). | Jason Bann | - | Mar 18, 2026 | |
BFM 26 In-game content artcode | BFM 26 uses AI-assisted tools during development, including AI-generated imagery for certain visual assets and AI code auditing during the development process. No generative AI is used to produce live or dynamic in-game content during gameplay. All AI-generated assets have been reviewed and approved by the developer before inclusion in the game. | Believr Games | - | Mar 18, 2026 | |
Omnicore: Freiza's Retribution In-game content audioart | This game uses AI-generated content in the following areas: select voice lines were produced using text-to-speech, and some store page artwork and marketing capsule images were created with the assistance of AI image generation tools. All core gameplay art, sprites, game mechanics, code, and level design were not generated by AI. | Mayur | - | Mar 18, 2026 | |
Dope Wars - The Dopest Dev only code | This game has used AI as a coding assistant and to help build tooling and interconnections (think API development and unit-testing).
I've not used AI to make the premise of any function, utilize it for pure vibe-coding or anything beyond additional tooling for the asset and behaviors. | JohnDou | - | Mar 18, 2026 | |
Infinite Galgame Live AI textartaudio | Infinite GalGame is an AI-driven visual novel engine that generates a completely unique story every time you play.
There is no fixed script. No predetermined ending. You type — and the AI writes the next scene.
🎮 How It Works
Launch the game, click Start, and an opening scene is generated instantly. From there, choose from suggested options or type your own response freely. The AI director crafts each turn: dialogue, character emotion, scene atmosphere, and a matching anime-style CG illustration — all in real time.
✨ Features
∙ Truly Infinite Stories Every playthrough is different. The AI generates dialogue, plot twists, and character moments on the fly — no two sessions will ever be alike.
∙ Anime CG Illustration Each scene is paired with a freshly generated visual novel-style illustration. Characters maintain a consistent appearance throughout your story.
∙ Custom Character Cards Import SillyTavern-compatible character cards (PNG) to play with your own characters — complete with custom personality, backstory, scenario, and opening lines.
∙ Save & Load System Save your story progress at any point and pick up right where you left off.
∙ Bilingual Support Switch seamlessly between Chinese and English. Story content, UI, and AI output all adapt to your chosen language.
∙ Optional AI Voice Characters can speak their lines aloud with AI-generated voices matched to their gender, age, and personality.
∙ Safe & Moderated Built-in multi-layer content safety: keyword filtering on both input and output, AI self-review on every response, and a one-click in-game report system.
📝 Note Infinite GalGame requires an internet connection to generate stories. Content is produced by AI and may occasionally be imperfect — use the in-game report button to flag anything unusual. | walihuoyan | - | Mar 18, 2026 | |
帝王霸业 Store/marketing | Some resources on the store page were created with AI assistance. | 帝王霸业 | 74 | Mar 18, 2026 | |
Risk & Responsibility Store/marketing art | Generative AI tools were used in the creation of store page artwork and marketing materials, including capsule images. | Karmic Loop Studios | - | Mar 18, 2026 | |
Hecatomb In-game content art | Hecatomb uses AI generated artwork for card art, backgrounds, and other in-game assets. | Simulacrumb | - | Mar 18, 2026 | |
Totem TD Store/marketing art | AI is used to create Steam page art. | Mario Korov | - | Mar 18, 2026 | |
Dawn of Silence In-game content artaudio | Limited amount of AI was used only for the enhancement of some images and background music. | Rift Games | - | Mar 18, 2026 | |
Rogue Hex Mines In-game content art | Some visual assets in this game were generated with the assistance of generative AI tools. These assets were reviewed and edited by the developer before being included in the final game. | rgyrg | - | Mar 18, 2026 | |
CropChampion In-game content arttext | Some visual assets and localization were created with the assistance of AI tools. | CropChampion | - | Mar 18, 2026 | |
The Cinder Throne In-game content arttext | UI icons and localization are made with the help of AI. | Level One Quest | - | Mar 18, 2026 | |
抽号小队 In-game content art | This game uses AI-generated content for some of its art assets. | ACE-Block | - | Mar 18, 2026 | |
Click Flip Dev only code | Gen AI was used to help write code. Everything else was made by humans! | Post Jaded Games | - | Mar 18, 2026 | |
Cardia: Keys Of The Old King Dev only artaudio | Some temporary art and sound assets were created with the assistance of AI. These are placeholder assets used to help prototype the game and will be replaced with original content in future updates. | Captain Gum Games | - | Mar 18, 2026 | |
Dark Fantasy Tower Defense In-game content artcode | I used AI to help me code the game, and make some of the artwork. It is a blend. | CinderVision | 13 | Mar 18, 2026 | |
Spinova In-game content arttext | This game uses AI only for generating certain graphical elements, illustrations, and translations. All game design decisions, balance, and code are handcrafted | DZN | - | Mar 18, 2026 | |
Chess AI In-game content art | Some in-game artwork, including silver and gold tier chess pieces, game boards, and character upgrade images, were created using AI image generation tools. | General Turtle | - | Mar 18, 2026 | |
One Of Us In-game content audio | The voice clips in this game have been rendered on a computer. | One Of Us Games | - | Mar 18, 2026 | |
Tyrants Store/marketing art | In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support within a human-led artistic process. | Artifex Parvus | - | Mar 18, 2026 | |
Ratnik Store/marketing art | The main menu image is AI generated | Vitezi Games | - | Mar 18, 2026 | |
:RECODED Store/marketing codeart | This game was created with the use of Cursor for coding almost exclusively. Storefront uses AI images, all else is created by the developer. | Joshua Gibson | - | Mar 18, 2026 | |
Hosting Simulator Store/marketing arttext | Video and description made with AI and some UI design. | HypeDevelopments | - | Mar 18, 2026 | |
A Detective Story Live AI arttext | Methodox uses AI-assisted tools during both development and gameplay, with human oversight at every stage.
During production, AI tools were used to help generate certain visual assets and explore design concepts. All assets were reviewed, curated, and integrated by human designers. Final artistic direction and implementation were handled by the development team.
In gameplay, characters use AI-driven systems to simulate conversation. These systems include multiple safety measures and have been thoroughly tested to help ensure generated content remains appropriate. If you encounter an issue, please report it to our support team at contact@methodox.io so we can review and address it.
The team will continue refining and improving gameplay systems and visual assets over time.
Thank you for your support! | Methodox Technologies, Inc. | - | Mar 18, 2026 | |
Overbooked In-game content audiotext | I used AI technology to help generate music, sound effects, and multilingual translations. | Blackmum | - | Mar 18, 2026 | |
雀神 -infinity- In-game content arttextcode | 本作の制作工程の一部で生成型AIを使用しています。
使用範囲:コード作成の補助、画像生成、セリフ(テキスト)の作成。 | OwlGameStudio | - | Mar 18, 2026 | |
Chess Kingdom In-game content codeart | I have used Claude Code to create the game itself code and assets. | Pinch Games | 27 | Mar 18, 2026 | |
QDFracture In-game content art | Use of Generative AI
This game makes selective use of generative AI tools as part of its development pipeline.
Generative AI has been used to assist in the creation of certain visual elements, including concept art, some 3D environment assets, NPC prototyping, and promotional/store imagery. These tools are integrated as part of a broader creative workflow.
The core design, gameplay systems, level design, programming, balancing, and a significant portion of the art and world-building have been handcrafted and developed directly by the creator using industry-standard tools.
Generative AI is used as a complementary tool to enhance productivity and support creative iteration, while maintaining full creative direction and artistic control. | Mariano Miguel Lanzi | - | Mar 18, 2026 | |
背包地牢 In-game content art | Some pixel art assets (item icons, monster sprites) were created with AI assistance. | 夜喵 | 591 | Mar 18, 2026 | |
Backrooms: Collision Not Found In-game content text | Artificial Intelligence tools (LLMs) were used strictly and exclusively to assist in the translation of interface texts and menus into multiple languages, allowing the game to be accessible to more people. Everything else in the game: art, 3D models, textures, sounds, music, game design, and programming, was 100% created by humans, with absolutely no AI generation. | Lz Games | 21 | Mar 18, 2026 | |
Crown & Coin: The Hundred Years In-game content art | AI was used to generate some of the 2D assets and portraits. I have personally selected and verified all generated content to ensure it fits the game's historical theme. | MUZINA GAMES | - | Mar 18, 2026 | |
Arcana, Gas & Waterworks Inc. In-game content arttextaudio | The pipes, ley lines, and gas mains of Arcana, Gas & Waterworks Inc. were designed, debated, and duct-taped together by a single developer. All music was licensed from real indie musicians, who did NOT use generative AI in any way, and who are credited in the game. Generative AI tools helped bring AGW Inc. to life by turning hand-drawn sketches into finished art, scripting sound effects, and contributing early drafts of in-game text. All of this content was rewritten, expanded, or replaced by the developer to fit the game's voice and world. Thanks to the help of these AI tools, I was able to finally answer the burning question, "What if fantasy worlds needed infrastructure?" | Shawn Rider | - | Mar 18, 2026 | |
Kvga In-game content art | This game uses generative AI tools to assist in creating pre-generated image content. All AI-generated images has been reviewed, edited, and finalized by the human development team to ensure it fits the game's vision and quality standards. | KvgaDev | - | Mar 18, 2026 | |
EchoLink: Recursion Dev only codeart | I used AI for coding, and asset polish. | Detonation Zone Interactive | - | Mar 18, 2026 | |
奉先勇者:我爹是魔王? In-game content art | I used AI to generate many of the images in this game. | 梦华 | - | Mar 18, 2026 | |
Tower Defense Ultimate: Crashfall Protocol In-game content art | A single static menu background image was created using generative AI during development. No live-generated AI is used in gameplay. | Thonus Digital | - | Mar 18, 2026 | |
The Chairman Dev only | Built by a solo developer using AI-assisted development tools. | Mateo Jaramillo | - | Mar 18, 2026 | |
Voxelnova In-game content art | VoxelNova uses generative AI tools during development to assist with certain placeholder assets and early-stage content creation. All in-game content is reviewed, edited, and integrated manually to ensure quality and consistency. | Reynaldo | - | Mar 18, 2026 | |
Eon Empires In-game content arttext | Graphical elements in the game (screens, icons, illustrations) were created with the assistance of generative tools and then edited and refined by hand to match the game’s visual style. Additionally, translation was supported by AI. | Aeonforge Studio | - | Mar 18, 2026 | |
Desolation Arcanist In-game content artaudiotextcode | Some of the game's art, audio, video and code logic were developed with the assistance of AI tools. All AI-assisted content has been manually reviewed and modified by the developer to ensure quality and creative integrity. | MipodasGame | - | Mar 18, 2026 | |
Dice Ark In-game content artaudiocode | This game uses generative AI in parts of the development process. Claude was used for programming assistance, ChatGPT Images for creating and refining some visual assets, and Suno for producing some music.
All AI-assisted content was reviewed, selected, and modified as necessary by the developer before being included in the game.
The game does not generate content or code with AI during gameplay and does not connect to external AI services. | Yoigoshi Studio | - | Mar 18, 2026 | |
Kill the Slimes In-game content art | This game uses generative AI during development to assist with concept art, creature design, and prototyping. All AI-generated content is reviewed, edited, and finalized by the developer. No AI is used for real-time gameplay or player interaction. | Flowing Fates | - | Mar 18, 2026 | |
白蛇之子 | The Son of White Snake: Roguelike Deckbuilder In-game content artcode | 本游戏开发过程中使用了生成式人工智能工具:
• 代码编写:使用AI辅助生成部分代码逻辑
• 美术资产:部分图像资源使用AI辅助创作
所有AI生成内容均经过人工审核和修改,确保符合游戏品质要求。 | Shanghai Watchman Network Technology Co., Ltd | - | Mar 18, 2026 | |
Personality Imprint In-game content arttext | Personality Imprint utilizes generative AI tools to enhance certain visual and narrative elements. Specifically, AI was used to assist in creating some character portraits, background art for specific in-game text sequences, and select marketing assets for the store page. All other core components, including 3D models, level design, and additional art assets, are either handcrafted by our team or sourced from licensed asset libraries. | 有个朋友工作室 | - | Mar 18, 2026 | |
Kings Archer VR In-game content art | Some of the visuals in the game were created using AI. | OTTO Games | - | Mar 18, 2026 | |
LoopiaLike In-game content art | This game uses AI-generated visual content in both the store page and in-game assets. Specifically: store page artwork (header, capsule images, and screenshots backgrounds), in-game character sprites, enemy sprites, background art, visual effects, item icons, and sprite-based animations were created with the assistance of AI image generation tools. All AI-generated content was reviewed, selected, edited, and refined by the development team to fit the game's art style. No AI-generated content is produced during gameplay — all assets are pre-rendered and curated before distribution. | Loopialike Games | 12 | Mar 18, 2026 | |
Rescue Team: Legion of Destruction In-game content art | Generative AI was used only as a support tool during development to help create some 2D art assets. No AI-generated content is created during gameplay, and the game does not use any third-party AI services at runtime. | Game Mixer | - | Mar 18, 2026 | |
Starwing Tactics In-game content art | - some UI Icons have been generated using AI Tools and were hand-edited by a human artist | Forward Thrust Works | - | Mar 18, 2026 | |
Radical Tower Defense In-game content text | AI were used to assist with translating text into multiple languages. | NewNull | - | Mar 18, 2026 |