AI has been utilized to assist with primarily backend systems like the netcode etc. The game's vision and most content are made directly by me.
- Creator
- TheLaw
- Reviews
- -
- Added
- Oct 12, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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AI has been utilized to assist with primarily backend systems like the netcode etc. The game's vision and most content are made directly by me.
Generative AI was used as a development assistance tool during the creation of GNOME DOME, including help with gameplay logic, Unreal Engine/Blueprint development, debugging, writing, and concept development. All AI-assisted work was reviewed, edited, and implemented by the developer. Generative AI is not used to create content dynamically during gameplay.
Yes, using artificial intelligence to assist with development.
During the R&D process, we used AI to assist with scriptwriting, but the content was still reviewed and polished by humans.
Some of codes are generated by AI
SlopArena is a non-profit open source game created by a solo developer. AI was used extensively during development for various tasks such as research, brainstorming, planning, coding, analysing. Some assets were bought, some were generated to reduce costs. Generated assets are seen as placeholder, especially character models.
We use generative AI tools as part of STAROPHAGE’s content creation workflow. The final content is selected, refined, and integrated under our development team’s creative direction.
An AI-generated sketch is used as a starting point. Everything else is made by a human: every shipped image is redrawn and retouched by hand, and the code, game design and texts are written by the developer.
AI was used for some portions of code. All art is hand drawn and all game design and ideas are our own.
Generative AI was used during development to assist with some modeling, image creation, and validation tasks.
Some code generated thru IA
Some graphical assets were created using generative AI during development.
NBD2 is an AI game development studio. As a solo indie dev who is unlikely to ever make a dime from any of my games, there's no other way I could bring my ideas to life. Order of the Crystalline Tortoise was created using generative AI throughout development, including its game code, 3D models, interface art, sound and text. The models were built by AI agents writing Blender scripts, the poster is drawn by code, and the music and sound effects were synthesized by code, with gull calls from a CC0 field recording. All AI generation took place during development. The game does not generate AI content or code during play or connect to an external AI service. I recognize AI in game development is an extremely sensitive topic and I appreciate both sides. I only hope the game is fun. The goal should always be making something that human beings will enjoy.
I use Codex as a programming assistant to help write, debug, and optimize portions of the game’s code. Everything else like artwork and stuff were made by humans.
-AI was used in limited capacity during development to assist with lighting effects and animation assets. These outputs were reviewed, edited, and integrated by the development team. AI is not used to generate content dynamically during gameplay, and the game does not use live AI systems to create images, audio, text, animations, or other player-facing content.
AI tools were used to fix code.
Generative AI was used during development to create early drafts of some graphical resources and to help further develop and refine game design concepts. All AI-assisted materials were reviewed and adjusted by the development team before being used in the final game.
Gen-AI has been used to help debug the game.
The game's artwork, audio and other assets are not AI-generated. The game engine is written from scratch over the course of 8 months in C++ and Simple DirectMedia Layer 2; in which Codex assistance was used for programming. No content is generated by AI during gameplay. No AI service is used during gameplay. All AI actions in the game are classic decision tree based intelligence made.
Parts of this game's code were generated with AI assistance. All code has been manually reviewed and tested by the developer.
AI coding tools have been used to aid development.
AI assisted in writing the game's code and creating graphical elements
During development we used procedural and AI-assisted tools to help create some content. The game does not generate any content with AI while you play.
AI was used in the creation and enhancement of the visuals and atmosphere of the game and to speed up the programming process
Some content was pre-generated with AI tools during development and then edited by the developer.
This game did use generative AI during its development. This was more of a fun side project while working on the main project (Ducki's Descent, which doesn't use AI), tinkering around with AI since my fiancé likes this genre of games, so since it uses AI its free.
Generative AI tools were used during development to create some visual assets and to assist with writing, modifying, and debugging code. All AI-generated or AI-assisted content was reviewed, adjusted, and integrated by the developer. The game does not use generative AI to create content during gameplay.
Some source code and internal editor tooling were written with the assistance of AI coding tools during development. All of it was reviewed, edited and tested by the developer. The game's story, dialogue, characters and design are human-written. Visual and audio assets come from licensed asset packs and human-made content. No content is generated by AI while the game is running.
Clade is made by a small independent developer. During development, AI tools were used to help write some of the game's code, and to create some placeholder 3D models and text. All placeholder art is being replaced with handmade work, and this note will be updated as that happens. The game does not generate any content with AI while you play. The computer controlled empires are traditional game AI written for Clade, not generative AI.
Some AI was used to assist with managing the game's development and testing. The game concept, music, and visual elements are all human designed.
Generative AI tools were used during development to assist with the creation of selected visual assets, concept artwork, and development content. AI-assisted programming tools were also used during development. All content included in the final game is reviewed, selected, edited, and integrated by the development team. The game does not generate AI content during gameplay.
Note: All story, art, and audio assets are original and human-made. Some scripting was developed with the assistance of AI-generated code.
As a solo developer I have utilized some AI-based tools to help during development. However all visuals in the game are generated procedurally by the game's own code
AI has been used for some of the games code. Certain game assets were created via code, however no AI generated images/textures are present in the game.
Glyphy's achievement guides are written with AI assistance and checked before release. Each one starts from Steam's own achievement list, so nothing is added or missed. The steps are written from scratch and must pass automated checks for accuracy, clarity and originality. Anything that can't be confirmed is marked "unverified" instead of guessed. The app itself has no AI features, and nothing is generated while you use it.
AI tools were used to help plan, research, and organize the creation of this game.
We used AI for some coding questions and brainstorming. Everything made by an artist and approved by a human!
AI-assisted coding and editor automation tools were used during development for workflow efficiency. No AI-generated art, audio, narrative, or other player-facing content is included in the game.
Development assistance and pre-generated content: the 3D models, props and characters were built with Blender Python scripts that were written with AI coding assistants (Claude and Codex), and the game code was also written with AI assistance. All sound effects and music are synthesized in code or come from CC0 sample packs; there is no AI-generated voice, no AI-generated images or textures, and nothing is generated live while playing. The store page copy was drafted with AI assistance and reviewed by the developer.
AI was used to accelerate some of the development workflow.
Generative AI was used as a development aid for selected content and assets. All final content was reviewed by the developer.
Parts of the source code and some store and marketing text were written with help from AI coding assistants during development. All terrain, water simulation, satellite imagery and map data come from real geographic datasets. No AI-generated artwork, audio or narrative ships with the app, and nothing is generated during play.
Every part of this game's concept, design, and features was created by humans. The ideas, the gameplay, the look and feel, and every decision about how it all fits together came from us. For the programming itself, we use AI coding agents to help us write code. They speed up development and let us focus our time on what matters most: making the game fun to play.
[Developer Notice]This game was developed with the assistance of AI tools used for programming and code generation during the development process.
AI was used to assist with text and UI art/design during development.
Generative AI tools were used to assist with code development. All art, music, and design are human-made.
I used ai for some complex implementations.
Some word lists used for typing practice were generated with ChatGPT and manually reviewed.
本作的核心叙事与所有角色立绘均由开发者本人独立原创。在开发过程中,AI仅作为辅助效率工具,用于提供初稿思路与基础美术变体(如光影与服装调整)。所有文本均经过开发者深度的重写与精修,所有美术资产均经过开发者的人工精细绘制与调整,以确保完全契合游戏独特的手绘风格与情感表达。
Generative AI is used for prototyping and placeholders. Real paid human artwork is important and any remaining AI elements at release are accidental.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Gunship Together Dev only | AI has been utilized to assist with primarily backend systems like the netcode etc. The game's vision and most content are made directly by me. | TheLaw | - | Oct 12, 2026 | |
Gnome Dome Dev only codetext | Generative AI was used as a development assistance tool during the creation of GNOME DOME, including help with gameplay logic, Unreal Engine/Blueprint development, debugging, writing, and concept development. All AI-assisted work was reviewed, edited, and implemented by the developer. Generative AI is not used to create content dynamically during gameplay. | TheHiddenRedPanda | - | Oct 12, 2026 | |
Purr Box Dev only | Yes, using artificial intelligence to assist with development. | LEANDRO ROGALA BRITEZ LTDA | - | Oct 12, 2026 | |
Roswell: Redacted Dev only text | During the R&D process, we used AI to assist with scriptwriting, but the content was still reviewed and polished by humans. | 莓西工作室 | - | Oct 12, 2026 | |
Dead Ball Specialist Dev only code | Some of codes are generated by AI | Ro_Yoon_Soo | - | Oct 12, 2026 | |
SlopArena Dev only artcode | SlopArena is a non-profit open source game created by a solo developer. AI was used extensively during development for various tasks such as research, brainstorming, planning, coding, analysing. Some assets were bought, some were generated to reduce costs. Generated assets are seen as placeholder, especially character models. | Binoui | - | Oct 12, 2026 | |
STAROPHAGE Dev only artaudiotext | We use generative AI tools as part of STAROPHAGE’s content creation workflow. The final content is selected, refined, and integrated under our development team’s creative direction. | CannyEdge Interactive | - | Oct 12, 2026 | |
Idle Legions Dev only art | An AI-generated sketch is used as a starting point. Everything else is made by a human: every shipped image is redrawn and retouched by hand, and the code, game design and texts are written by the developer. | ALPACA TEAM | - | Oct 12, 2026 | |
Keystrike Dev only code | AI was used for some portions of code. All art is hand drawn and all game design and ideas are our own. | Usiah Barnes | - | Oct 12, 2026 | |
Brick Buddies Dev only art | Generative AI was used during development to assist with some modeling, image creation, and validation tasks. | Bunnyhop | - | Oct 11, 2026 | |
BugFactory Dev only code | Some code generated thru IA | Renzo Villella | - | Oct 11, 2026 | |
TBT : TaskBarTimber Dev only art | Some graphical assets were created using generative AI during development. | AINFORGE | - | Oct 10, 2026 | |
Order of the Crystalline Tortoise Dev only artaudiotextcode | NBD2 is an AI game development studio. As a solo indie dev who is unlikely to ever make a dime from any of my games, there's no other way I could bring my ideas to life.
Order of the Crystalline Tortoise was created using generative AI throughout development, including its game code, 3D models, interface art, sound and text. The models were built by AI agents writing Blender scripts, the poster is drawn by code, and the music and sound effects were synthesized by code, with gull calls from a CC0 field recording. All AI generation took place during development. The game does not generate AI content or code during play or connect to an external AI service.
I recognize AI in game development is an extremely sensitive topic and I appreciate both sides. I only hope the game is fun.
The goal should always be making something that human beings will enjoy. | NBD2 | - | Oct 10, 2026 | |
Spirithale Dev only code | I use Codex as a programming assistant to help write, debug, and optimize portions of the game’s code. Everything else like artwork and stuff were made by humans. | Glassy Turtle | - | Oct 10, 2026 | |
Abax Dev only art | -AI was used in limited capacity during development to assist with lighting effects and animation assets. These outputs were reviewed, edited, and integrated by the development team. AI is not used to generate content dynamically during gameplay, and the game does not use live AI systems to create images, audio, text, animations, or other player-facing content. | AtheridGames | - | Oct 10, 2026 | |
Phone Shop Simulator Dev only code | AI tools were used to fix code. | ZippyTurnips | - | Oct 10, 2026 | |
IGNOTUS Dev only art | Generative AI was used during development to create early drafts of some graphical resources and to help further develop and refine game design concepts. All AI-assisted materials were reviewed and adjusted by the development team before being used in the final game. | Nero-Pon | - | Oct 10, 2026 | |
Life's Too Short: A Christmas Spirit Dev only code | Gen-AI has been used to help debug the game. | Pixel Ghost | - | Oct 10, 2026 | |
Fleets of Calder Dev only code | The game's artwork, audio and other assets are not AI-generated. The game engine is written from scratch over the course of 8 months in C++ and Simple DirectMedia Layer 2; in which Codex assistance was used for programming. No content is generated by AI during gameplay. No AI service is used during gameplay. All AI actions in the game are classic decision tree based intelligence made. | Strike Wings Games | - | Oct 10, 2026 | |
Epoch of Dimensions Dev only code | Parts of this game's code were generated with AI assistance. All code has been manually reviewed and tested by the developer. | Liu Hao | - | Oct 10, 2026 | |
The Big Dig Dev only code | AI coding tools have been used to aid development. | henkelmax | - | Oct 10, 2026 | |
Biathlon Manager Dev only artcode | AI assisted in writing the game's code and creating graphical elements | Trueslow Studio | - | Oct 9, 2026 | |
DRAFTED Dev only | During development we used procedural and AI-assisted tools to help create some content. The game does not generate any content with AI while you play. | Brady Kearley | - | Oct 9, 2026 | |
Fruitpocalypse Dev only artcode | AI was used in the creation and enhancement of the visuals and atmosphere of the game and to speed up the programming process | SilverArrowGames | - | Oct 9, 2026 | |
Levant Guard Dev only artaudiotext | Some content was pre-generated with AI tools during development and then edited by the developer. | GameQ Labs | - | Oct 9, 2026 | |
A Hoard in Order Dev only | This game did use generative AI during its development. This was more of a fun side project while working on the main project (Ducki's Descent, which doesn't use AI), tinkering around with AI since my fiancé likes this genre of games, so since it uses AI its free. | Salty Scallop Games | - | Oct 9, 2026 | |
记忆蛀虫 Dev only artcodetext | Generative AI tools were used during development to create some visual assets and to assist with writing, modifying, and debugging code. All AI-generated or AI-assisted content was reviewed, adjusted, and integrated by the developer. The game does not use generative AI to create content during gameplay. | JSXPY工作室 | - | Oct 9, 2026 | |
Locard Dev only code | Some source code and internal editor tooling were written with the assistance of AI coding tools during development. All of it was reviewed, edited and tested by the developer. The game's story, dialogue, characters and design are human-written. Visual and audio assets come from licensed asset packs and human-made content. No content is generated by AI while the game is running. | JinjaGames | - | Oct 9, 2026 | |
Clade Dev only codearttext | Clade is made by a small independent developer. During development, AI tools were used to help write some of the game's code, and to create some placeholder 3D models and text. All placeholder art is being replaced with handmade work, and this note will be updated as that happens. The game does not generate any content with AI while you play. The computer controlled empires are traditional game AI written for Clade, not generative AI. | Hyena Striata | - | Oct 9, 2026 | |
Farthest Dev only | Some AI was used to assist with managing the game's development and testing. The game concept, music, and visual elements are all human designed. | Futile | - | Oct 7, 2026 | |
Riftwater Dev only artcode | Generative AI tools were used during development to assist with the creation of selected visual assets, concept artwork, and development content. AI-assisted programming tools were also used during development. All content included in the final game is reviewed, selected, edited, and integrated by the development team. The game does not generate AI content during gameplay. | TP108 Studio | - | Oct 7, 2026 | |
嘶叫门徒YellingDisciple Dev only code | Note: All story, art, and audio assets are original and human-made. Some scripting was developed with the assistance of AI-generated code. | 茵果绿 | - | Oct 7, 2026 | |
Hasami: Moonlight Trim Dev only art | As a solo developer I have utilized some AI-based tools to help during development. However all visuals in the game are generated procedurally by the game's own code | Symfonim | - | Oct 7, 2026 | |
Kintsugi Cottage: Cozy Repair Dev only code | AI has been used for some of the games code. Certain game assets were created via code, however no AI generated images/textures are present in the game. | fdots games | - | Oct 7, 2026 | |
Glyphy - Achievement Guides and Tracker Dev only text | Glyphy's achievement guides are written with AI assistance and checked before release. Each one starts from Steam's own achievement list, so nothing is added or missed. The steps are written from scratch and must pass automated checks for accuracy, clarity and originality. Anything that can't be confirmed is marked "unverified" instead of guessed. The app itself has no AI features, and nothing is generated while you use it. | RaklaPublishing | 10 | Oct 7, 2026 | |
My Adenture as a Slime Dev only | AI tools were used to help plan, research, and organize the creation of this game. | Somethin Somethin Studios | - | Oct 7, 2026 | |
Sore Losers Dev only code | We used AI for some coding questions and brainstorming. Everything made by an artist and approved by a human! | Eclipse Development Team | - | Oct 7, 2026 | |
Whispers Between Worlds Dev only code | AI-assisted coding and editor automation tools were used during development for workflow efficiency. No AI-generated art, audio, narrative, or other player-facing content is included in the game. | gibbletiggle | - | Oct 7, 2026 | |
BIGGER BANG Dev only codeaudio | Development assistance and pre-generated content: the 3D models, props and characters were built with Blender Python scripts that were written with AI coding assistants (Claude and Codex), and the game code was also written with AI assistance. All sound effects and music are synthesized in code or come from CC0 sample packs; there is no AI-generated voice, no AI-generated images or textures, and nothing is generated live while playing. The store page copy was drafted with AI assistance and reviewed by the developer. | HS Solution | - | Oct 6, 2026 | |
All Machines Must Die Dev only | AI was used to accelerate some of the development workflow. | SmallIndieDev | - | Oct 6, 2026 | |
Darts With Mates Dev only | Generative AI was used as a development aid for selected content and assets. All final content was reviewed by the developer. | Marulk Studio | - | Oct 6, 2026 | |
Watershed Dev only codetext | Parts of the source code and some store and marketing text were written with help from AI coding assistants during development. All terrain, water simulation, satellite imagery and map data come from real geographic datasets. No AI-generated artwork, audio or narrative ships with the app, and nothing is generated during play. | Mozon | - | Oct 6, 2026 | |
Neonrise Dev only code | Every part of this game's concept, design, and features was created by humans. The ideas, the gameplay, the look and feel, and every decision about how it all fits together came from us.
For the programming itself, we use AI coding agents to help us write code. They speed up development and let us focus our time on what matters most: making the game fun to play. | Green Novice Games | - | Oct 6, 2026 | |
deep rabbit hole Dev only code | [Developer Notice]This game was developed with the assistance of AI tools used for programming and code generation during the development process. | Slow step | - | Oct 6, 2026 | |
Ballosseum Dev only textart | AI was used to assist with text and UI art/design during development. | Ballosseum | - | Oct 6, 2026 | |
Overlap Dev only code | Generative AI tools were used to assist with code development. All art, music, and design are human-made. | MilesThePiles | - | Oct 5, 2026 | |
Ashes of Animara Dev only code | I used ai for some complex implementations. | Zimix | - | Oct 4, 2026 | |
JUST TYPE Dev only text | Some word lists used for typing practice were generated with ChatGPT and manually reviewed. | VLighter | - | Oct 4, 2026 | |
线之缀 Stitching the Invisible Journal Dev only textart | 本作的核心叙事与所有角色立绘均由开发者本人独立原创。在开发过程中,AI仅作为辅助效率工具,用于提供初稿思路与基础美术变体(如光影与服装调整)。所有文本均经过开发者深度的重写与精修,所有美术资产均经过开发者的人工精细绘制与调整,以确保完全契合游戏独特的手绘风格与情感表达。 | xianzhizhui Studio | - | Oct 4, 2026 | |
Lanternbound Dev only art | Generative AI is used for prototyping and placeholders. Real paid human artwork is important and any remaining AI elements at release are accidental. | Espersen Software | - | Oct 4, 2026 |