This game’s store page text has been translated into multiple languages with the assistance of AI translation tools. We review and adjust translations manually.
- Creator
- KIB Games
- Reviews
- -
- Added
- Oct 12, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
This game’s store page text has been translated into multiple languages with the assistance of AI translation tools. We review and adjust translations manually.
Some of the game's text, including the clients' letters and notes, and the store page text were drafted with the help of an AI language model and edited by the developer. The artwork comes from the game's own renderer and models, not from image-generating AI, and the music is played by the game's own code. Nothing is generated by AI while you play.
AI is used to translate the store page.
Steam store logo and game puzzle images made with ai tools
Game text translations and parts of the store page and marketing text were created with AI assistance. All art, music and sound effects are made without generative AI.
Generative AI tools were used during development to assist in the creation of some pre-generated visual assets and promotional materials. All AI-assisted content is reviewed, selected, and integrated by the development team. The game does not use generative AI to create content during gameplay.
AI was used to tailor store page descriptions and grammar correct.
- (in some languages) In-game text - (in some languages) Steam store descriptions - Edited some images for the Steam Store
Generative AI tools were used to assist with the creation and refinement of selected visual assets and promotional materials for Asteroid Watch. All AI-assisted content is reviewed, edited, and integrated by the developer to ensure consistency with the game's visual style and overall design.
The built-in starter question packs were drafted with AI assistance, then fact-checked and edited by the developer. Store page and interface text were also drafted with AI help and reviewed. No content is generated by AI while you play.
Steam page arts polished with gen AI (soon my game arts will be done and it will be replaced)
The store artwork and some store page text were created with the help of generative AI tools and reviewed and edited by the developer. ShelfSpace itself does not generate any content with AI while it runs.
AI was used in assisiting to create the VFX, trailer music, localisation and concept art. All generated material was reviewed, refined and integrated by the developers before use.
AI tools were used to help prepare sketches for the store capsule artwork.
Generative AI was used during development to assist with the creation and refinement of some visual assets, marketing materials and localizations. No content is generated by AI during gameplay.
AI assistants were used to help write the application's code. The store images were created with the help of an AI assistant by rendering the actual dummy head 3D model in Blender. The app does not generate any content with AI while it runs.
Generative AI was used to create promotional capsule artwork and library header artwork for the Steam store.
Currently, AI‑assisted Photoshop image editing is only used for the Steam store‑page assets. No AI is utilized within the game itself. All image and audio assets are either sourced from free open‑source resources or purchased commercially.
Just help with the marketing material drafts
AI-assisted tools were used during development for programming, debugging, shader work and some store-page text. All output was reviewed and integrated by the developer. No live-generated AI content is used in gameplay.
Generative AI was used for some Steam store and marketing materials only (section banners and draft store copy). These assets were reviewed and edited before publishing. No generative AI is used in the shipped game at runtime. In-game 3D furniture, environments, and gameplay content are created with traditional art and development tools (purchased/licensed assets and original work). AI-assisted coding tools were used during development; they are not used to generate player-facing game content.
Some artwork and marketing materials for Knightoria were created using generative AI. AI-generated content is pre-rendered and is not generated during gameplay.
Generative AI tools were used to help create promotional artwork and store page images for VoxelCraft. AI is not used to generate in-game content, code, or gameplay at runtime.
The promotional image of the game, as well as NPCs and a small number of scene components, are generated by AI.And the opening and closing of the promotional video
It has been used in the page visuals and logo.
It has been used in the page visuals and logo.
Generative AI assisted in creating selected illustrations, visual assets, narrative text, and translations during development, including store materials. No content is generated by AI during gameplay.
Generative AI was used during development as a programming assistance tool and to help create selected pre-generated visual assets and marketing materials. All such content is reviewed and curated by the developer. Battle Animator does not generate AI content during runtime and does not connect to external AI services.
AI tools were used to help translate the game's text into other languages and to draft the store page copy. All of it was reviewed by the developer. The game does not generate any content with AI while you play.
Parts of the game's code, interface art, store artwork and store text were created with the help of AI tools and then reviewed and edited by the developer. Nothing is generated by AI while you play.
Generative AI tools were used to assist with the creation of some pre-generated marketing text and promotional content for the game. The game does not use live-generated AI during gameplay.
We used AI tools to help write some of the text in the game and on this store page.
Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game.
Generative AI tools were used to help create promotional artwork and Steam store page text. This content was prepared in advance. The game does not use generative AI or connect to external AI services during gameplay.
some visual assets and promotional materials for KILL ALL 8.2 BILLION HUMANS were created with the assistance of generative AI tools. All AI-generated content was reviewed, refined, and integrated by the developer to ensure consistency with the game's artistic direction and quality standards.
Store images are ai generated.
Generative AI tools were used to assist in creating graphic design assets and store promotional media.
Some visual assets and promotional materials for this game were created with the assistance of generative AI and were reviewed, edited, and integrated by the developer. The game does not use live AI generation during gameplay.
Some visual assets and promotional materials for this game were created with the assistance of generative AI and were reviewed, edited, and integrated by the developer. The game does not use live AI generation during gameplay.
Some assets and promotional materials for No Map Home were created with help from generative AI tools. I personally reviewed, refined, and integrated all AI-generated content to make sure it fits the game’s visual style and my creative vision for it.
Pre-generated AI was used to create some promotional artwork for the Steam store page. All such assets are reviewed and selected by the developer before publication. The game does not use live-generated AI content during gameplay.
Some of the store capsule and key art was created with AI image generation tools and then edited by our team.
The game does not contain AI-generated content. AI-generated content is used just for a few Steam Images.
Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game.
Store page capsule art, library artwork and some store page text were created with the help of AI tools and reviewed by the developer. The game does not generate any content with AI while playing.
本游戏的 Steam 资源图片使用生成式人工智能制作。最终使用的图片均由开发者审核并选定。
Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game.
Generative AI was used to assist in creating some promotional artwork for the Steam store page. No AI-generated content is created during gameplay.
Generative AI was used to create some promotional artwork.
Love Locks is handcrafted with love. Generative AI was used only for marketing materials, voiceovers, and translations.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Desktop Party: An Idle Fantasy RPG Store/marketing text | This game’s store page text has been translated into multiple languages with the assistance of AI translation tools. We review and adjust translations manually. | KIB Games | - | Oct 12, 2026 | |
Patternbook Store/marketing text | Some of the game's text, including the clients' letters and notes, and the store page text were drafted with the help of an AI language model and edited by the developer. The artwork comes from the game's own renderer and models, not from image-generating AI, and the music is played by the game's own code. Nothing is generated by AI while you play. | ArcadeSquirrel | - | Oct 12, 2026 | |
Untold Cases - Lot 42 Store/marketing text | AI is used to translate the store page. | Alex Le Mesurier | - | Oct 12, 2026 | |
Foodland Puzzle Store/marketing art | Steam store logo and game puzzle images made with ai tools | Valkeala Software | - | Oct 12, 2026 | |
Bounty on Grandpa Store/marketing text | Game text translations and parts of the store page and marketing text were created with AI assistance. All art, music and sound effects are made without generative AI. | hakantrkmn | - | Oct 12, 2026 | |
Gods & Liars Store/marketing art | Generative AI tools were used during development to assist in the creation of some pre-generated visual assets and promotional materials. All AI-assisted content is reviewed, selected, and integrated by the development team. The game does not use generative AI to create content during gameplay. | QARAMTA STUDIOS | - | Oct 12, 2026 | |
Burgerama Anomaly Store/marketing text | AI was used to tailor store page descriptions and grammar correct. | Mossy Games Studio | - | Oct 12, 2026 | |
JANGDOK Delivery Store/marketing textart | - (in some languages) In-game text
- (in some languages) Steam store descriptions
- Edited some images for the Steam Store | Hoon Arcade | - | Oct 12, 2026 | |
Asteroid Watch Store/marketing art | Generative AI tools were used to assist with the creation and refinement of selected visual assets and promotional materials for Asteroid Watch. All AI-assisted content is reviewed, edited, and integrated by the developer to ensure consistency with the game's visual style and overall design. | Umit Canbolat | - | Oct 12, 2026 | |
Buzzwire Store/marketing text | The built-in starter question packs were drafted with AI assistance, then fact-checked and edited by the developer. Store page and interface text were also drafted with AI help and reviewed. No content is generated by AI while you play. | ExaltedPixels | - | Oct 12, 2026 | |
Goblin Problem Store/marketing art | Steam page arts polished with gen AI (soon my game arts will be done and it will be replaced) | Zzpasta Games | - | Oct 12, 2026 | |
ShelfSpace Store/marketing arttext | The store artwork and some store page text were created with the help of generative AI tools and reviewed and edited by the developer. ShelfSpace itself does not generate any content with AI while it runs. | Factodus | - | Oct 12, 2026 | |
Strong Language Store/marketing artaudiotext | AI was used in assisiting to create the VFX, trailer music, localisation and concept art.
All generated material was reviewed, refined and integrated by the developers before use. | NiSi Games | - | Oct 12, 2026 | |
UPSHOT Store/marketing art | AI tools were used to help prepare sketches for the store capsule artwork. | Wazang Games | - | Oct 12, 2026 | |
Joker's Knock Store/marketing arttext | Generative AI was used during development to assist with the creation and refinement of some visual assets, marketing materials and localizations. No content is generated by AI during gameplay. | Noxam | - | Oct 12, 2026 | |
OVR-DummyHeadMic Store/marketing codeart | AI assistants were used to help write the application's code. The store images were created with the help of an AI assistant by rendering the actual dummy head 3D model in Blender. The app does not generate any content with AI while it runs. | feath | - | Oct 12, 2026 | |
King's : The Eight Tribes Store/marketing art | Generative AI was used to create promotional capsule artwork and library header artwork for the Steam store. | King's : The Eight Tribes | - | Oct 12, 2026 | |
穷鬼村物语 Store/marketing art | Currently, AI‑assisted Photoshop image editing is only used for the Steam store‑page assets. No AI is utilized within the game itself. All image and audio assets are either sourced from free open‑source resources or purchased commercially. | brokie_bro_peilin | - | Oct 12, 2026 | |
Tír Store/marketing textart | Just help with the marketing material drafts | Sons of Dagda | - | Oct 12, 2026 | |
ONSIGHT Store/marketing codetext | AI-assisted tools were used during development for programming, debugging, shader work and some store-page text. All output was reviewed and integrated by the developer. No live-generated AI content is used in gameplay. | Fat Set Studios | - | Oct 12, 2026 | |
Furniture Store Simulator Store/marketing arttextcode | Generative AI was used for some Steam store and marketing materials only (section banners and draft store copy). These assets were reviewed and edited before publishing.
No generative AI is used in the shipped game at runtime. In-game 3D furniture, environments, and gameplay content are created with traditional art and development tools (purchased/licensed assets and original work). AI-assisted coding tools were used during development; they are not used to generate player-facing game content. | Infrangible Studio | - | Oct 11, 2026 | |
Knightoria Store/marketing art | Some artwork and marketing materials for Knightoria were created using generative AI. AI-generated content is pre-rendered and is not generated during gameplay. | Veyransia Studios | - | Oct 11, 2026 | |
VoxelCraft Store/marketing art | Generative AI tools were used to help create promotional artwork and store page images for VoxelCraft. AI is not used to generate in-game content, code, or gameplay at runtime. | Pale Static Games | - | Oct 11, 2026 | |
先成仙再说 Store/marketing art | The promotional image of the game, as well as NPCs and a small number of scene components, are generated by AI.And the opening and closing of the promotional video | Yuexin | - | Oct 11, 2026 | |
Digging Up Together Store/marketing art | It has been used in the page visuals and logo. | cnsgames | - | Oct 10, 2026 | |
Nordrstein: Vikings Together Store/marketing art | It has been used in the page visuals and logo. | cnsgames | - | Oct 10, 2026 | |
SEAMARK Store/marketing arttext | Generative AI assisted in creating selected illustrations, visual assets, narrative text, and translations during development, including store materials. No content is generated by AI during gameplay. | UREMORU | - | Oct 10, 2026 | |
Battle Animator Store/marketing artcode | Generative AI was used during development as a programming assistance tool and to help create selected pre-generated visual assets and marketing materials. All such content is reviewed and curated by the developer. Battle Animator does not generate AI content during runtime and does not connect to external AI services. | Mário Wittman | - | Oct 10, 2026 | |
Dronestead Store/marketing text | AI tools were used to help translate the game's text into other languages and to draft the store page copy. All of it was reviewed by the developer. The game does not generate any content with AI while you play. | Allan Postal | - | Oct 10, 2026 | |
One More Station Store/marketing codearttext | Parts of the game's code, interface art, store artwork and store text were created with the help of AI tools and then reviewed and edited by the developer. Nothing is generated by AI while you play. | McHunter Studio | - | Oct 10, 2026 | |
Welcome home, Resident Store/marketing text | Generative AI tools were used to assist with the creation of some pre-generated marketing text and promotional content for the game. The game does not use live-generated AI during gameplay. | Dale McCarthy | - | Oct 10, 2026 | |
Hole Lotta Loot Store/marketing text | We used AI tools to help write some of the text in the game and on this store page. | HustleGrow AB | - | Oct 10, 2026 | |
Tetherlight Store/marketing art | Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game. | Tetherlight Studio | - | Oct 10, 2026 | |
Hell Control Store/marketing arttext | Generative AI tools were used to help create promotional artwork and Steam store page text. This content was prepared in advance. The game does not use generative AI or connect to external AI services during gameplay. | RokuGo Studio | - | Oct 10, 2026 | |
KILL ALL 8.2 BILLION HUMANS Store/marketing art | some visual assets and promotional materials for KILL ALL 8.2 BILLION HUMANS were created with the assistance of generative AI tools. All AI-generated content was reviewed, refined, and integrated by the developer to ensure consistency with the game's artistic direction and quality standards. | DuyumStudios | - | Oct 10, 2026 | |
One More Band Store/marketing art | Store images are ai generated. | Crush Bug Studios | - | Oct 10, 2026 | |
Only Luck Store/marketing art | Generative AI tools were used to assist in creating graphic design assets and store promotional media. | DNN GAMES | - | Oct 10, 2026 | |
123 Halloween Early Learning Games for Kids, Toddlers, Babies 1+ Store/marketing art | Some visual assets and promotional materials for this game were created with the assistance of generative AI and were reviewed, edited, and integrated by the developer. The game does not use live AI generation during gameplay. | McPeppergames | - | Oct 10, 2026 | |
123 Early Learning Halloween Games for Kids, Toddlers, Babies Store/marketing art | Some visual assets and promotional materials for this game were created with the assistance of generative AI and were reviewed, edited, and integrated by the developer. The game does not use live AI generation during gameplay. | McPeppergames | - | Oct 10, 2026 | |
No Map Home Store/marketing art | Some assets and promotional materials for No Map Home were created with help from generative AI tools. I personally reviewed, refined, and integrated all AI-generated content to make sure it fits the game’s visual style and my creative vision for it. | Olav Botterli | - | Oct 10, 2026 | |
Just bury! Store/marketing art | Pre-generated AI was used to create some promotional artwork for the Steam store page. All such assets are reviewed and selected by the developer before publication. The game does not use live-generated AI content during gameplay. | Chamchi Gimbap Games | - | Oct 10, 2026 | |
DEFY Store/marketing art | Some of the store capsule and key art was created with AI image generation tools and then edited by our team. | The Real Z Studios | - | Oct 10, 2026 | |
SWIMSUIT ZOMBIES Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for a few Steam Images. | CIVILIUS | - | Oct 10, 2026 | |
Sunlit Suites Store/marketing art | Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game. | Sunlit Suites Studio | - | Oct 10, 2026 | |
Halloween 3D Store/marketing arttext | Store page capsule art, library artwork and some store page text were created with the help of AI tools and reviewed by the developer. The game does not generate any content with AI while playing. | jmApp | - | Oct 10, 2026 | |
地牢冒险队 Store/marketing art | 本游戏的 Steam 资源图片使用生成式人工智能制作。最终使用的图片均由开发者审核并选定。 | consai | - | Oct 10, 2026 | |
Emberquiver Store/marketing art | Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game. | Emberquiver Studio | - | Oct 10, 2026 | |
Abduct & Destroy Store/marketing art | Generative AI was used to assist in creating some promotional artwork for the Steam store page. No AI-generated content is created during gameplay. | Studio Soup | - | Oct 10, 2026 | |
Hyped Store/marketing art | Generative AI was used to create some promotional artwork. | Nick | - | Oct 10, 2026 | |
Love Locks Store/marketing audiotext | Love Locks is handcrafted with love. Generative AI was used only for marketing materials, voiceovers, and translations. | Collision Games | - | Oct 10, 2026 |