The game uses generative artificial intelligence to create some of its images, and a portion of the visual content was produced with AI tools, but all such assets have been reviewed to ensure they do not infringe copyrights and comply with Steam’s rules.
This game includes an AI opponent for practice battles. The opponent is a non-generative, scripted system that adjusts answer speed and accuracy. Generative AI tools were used only to create some pre-rendered marketing/store artwork; no generative AI is used to generate gameplay content at runtime.
Artificial intelligence is only used for a few non-playable visuals: the game’s title screen (main menu artwork) and some promotional graphics on the Steam store page. No in-game sprites, animations, textures, gameplay assets, sounds, or mechanics are generated by AI. All playable content is fully created by human artists and developers.
The AI generated artwork you see in the screenshots of the videos list / screen are specific to communicating what a users library would look like when using this VR application to watch their own videos. These are not included with the application. This is a video player VR application where those images will be unique for each user based on their own video library.
The Time Within Us relies on historical accuracy and authentic references as its foundation.
Every house, object, and tradition presented in the project is reconstructed using real-world sources such as preserved buildings,
museum archives, photographs, and specialized books.
AI is used only as a supportive tool to enhance development efficiency and creativity:
-Visual exploration: generating alternative design ideas and concepts, mood boards.
-Polishing elements: toning up textures, graphic elements, or background details for presentation.
-Structuring content: organizing large amounts of historical and cultural information into clear narratives and categories.
The game uses generative artificial intelligence to create some of its images, and a portion of the visual content was produced with AI tools, but all such assets have been reviewed to ensure they do not infringe copyrights and comply with Steam’s rules.
This game includes an AI opponent for practice battles. The opponent is a non-generative, scripted system that adjusts answer speed and accuracy. Generative AI tools were used only to create some pre-rendered marketing/store artwork; no generative AI is used to generate gameplay content at runtime.
Artificial intelligence is only used for a few non-playable visuals: the game’s title screen (main menu artwork) and some promotional graphics on the Steam store page. No in-game sprites, animations, textures, gameplay assets, sounds, or mechanics are generated by AI. All playable content is fully created by human artists and developers.
The AI generated artwork you see in the screenshots of the videos list / screen are specific to communicating what a users library would look like when using this VR application to watch their own videos. These are not included with the application. This is a video player VR application where those images will be unique for each user based on their own video library.
The Time Within Us relies on historical accuracy and authentic references as its foundation.
Every house, object, and tradition presented in the project is reconstructed using real-world sources such as preserved buildings,
museum archives, photographs, and specialized books.
AI is used only as a supportive tool to enhance development efficiency and creativity:
-Visual exploration: generating alternative design ideas and concepts, mood boards.
-Polishing elements: toning up textures, graphic elements, or background details for presentation.
-Structuring content: organizing large amounts of historical and cultural information into clear narratives and categories.