AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: 360 Video
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
ChronosGuessr In-game content art | The game uses generative artificial intelligence to create some of its images, and a portion of the visual content was produced with AI tools, but all such assets have been reviewed to ensure they do not infringe copyrights and comply with Steam’s rules. | Byteforge | - | Jun 29, 2026 | |
Multi Screen VR Store/marketing art | The program uses no generative artificial intelligence, The store page contains AI generated images that we are working with artists to replace. | multiscreenvr@gmail.com | - | May 23, 2026 | |
Idolverse In-game content art | Part of the game effects, models, and images are AI generated content. | 苏州次源科技服务有限公司 | - | May 23, 2026 | |
Otaku VR: Sit-ups and Kisses In-game content artaudio | The game include AI-generated visuals (such as UI elements and story cutscenes image) and music. | LUO WENJUN | - | Mar 18, 2026 | |
Vocab Clash Live AI art | This game includes an AI opponent for practice battles. The opponent is a non-generative, scripted system that adjusts answer speed and accuracy. Generative AI tools were used only to create some pre-rendered marketing/store artwork; no generative AI is used to generate gameplay content at runtime. | Jim Zhang | - | Mar 18, 2026 | |
Night Invasion Store/marketing art | Artificial intelligence is only used for a few non-playable visuals: the game’s title screen (main menu artwork) and some promotional graphics on the Steam store page. No in-game sprites, animations, textures, gameplay assets, sounds, or mechanics are generated by AI. All playable content is fully created by human artists and developers. | Night Invasion Division | - | Mar 18, 2026 | |
Debuff Party In-game content art | Artificial intelligence was used only for generating promotional and cover images. No AI systems are used in gameplay, story, or player interactions. | GamesMrkt | - | Mar 18, 2026 | |
Ghost Observation In-game content | Some of the abnormal phenomena in this game include AI-generated content. | LuminDrive | 13 | Mar 18, 2026 | |
BurnerSphere In-game content art | Our small icon was made with help using AI. In game we used AI to generate some skyboxes. | DuctTapeandZipTie, LLC | 11 | Mar 18, 2026 | |
La Pasion XR In-game content art | AI was used to create some of the image assets and create motion capture animation data for one of the dance performances. | Agile Lens, LLC. | - | Mar 18, 2026 | |
Reelease Store/marketing art | The AI generated artwork you see in the screenshots of the videos list / screen are specific to communicating what a users library would look like when using this VR application to watch their own videos. These are not included with the application. This is a video player VR application where those images will be unique for each user based on their own video library. | Gray Mantis | - | Mar 18, 2026 | |
RC Car Simulator In-game content art | AI-generated art object | HeadArrow LTD | - | Mar 18, 2026 | |
神籠り -かみこもり- Unclear | Some game materials are generated by AI. | Algomatic AI GAME Studio | - | Mar 18, 2026 | |
Mechanic Beyond the Orbit Store/marketing art | AI-generated art object | Rimon Barua | - | Mar 18, 2026 | |
The Time Within Us In-game content arttext | The Time Within Us relies on historical accuracy and authentic references as its foundation.
Every house, object, and tradition presented in the project is reconstructed using real-world sources such as preserved buildings,
museum archives, photographs, and specialized books.
AI is used only as a supportive tool to enhance development efficiency and creativity:
-Visual exploration: generating alternative design ideas and concepts, mood boards.
-Polishing elements: toning up textures, graphic elements, or background details for presentation.
-Structuring content: organizing large amounts of historical and cultural information into clear narratives and categories. | Little Space Dot | - | Mar 18, 2026 | |
Creepy World VR In-game content art | some of the wall decor images were generated by AI | The Gateway Science Project, inc | - | Mar 18, 2026 | |
The Final Exam art | Cinematics | Webcore Games | 526 | Mar 18, 2026 | |
HOLLYWOOD DIRECTOR THE SIMULATION In-game content art | AI is used to generate concept art for the game as well as the images in the Main and Sub menus. | KARMA PLAY LTD. | - | Mar 18, 2026 | |
7月14 In-game content art | Some characters are generated using AI. | Special Game Studio | - | Mar 18, 2026 | |
The Cruciball In-game content art | AI was used in creating the stage backgrounds. They were generated using DALLE-3 and then manually edited. | Timothy Letkeman | - | Mar 18, 2026 | |
Not a Masterpıece Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 12 | Mar 18, 2026 | |
Crowd Control VR Store/marketing art | - Page Artwork AI using Dallee3.
Everything else has been made by our studio. | Celosya Games | - | Mar 18, 2026 |
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