AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Alternate History
TitleDisclosureCreatorSrcReviewsAdded
這個觸手…是我的…隊友!?
In-game content
arttext
1. Some character art utilizes hand-drawn original sketches and designs, with AI used for coloring and lighting effects. 2. Background illustrations are AI-generated and then manually refined. 3. The script is AI-generated, with manual editing and content additions. 4. For languages ​​other than Traditional Chinese, AI translation is used, followed by manual proofreading of terminology and content.
Evin
-Jul 13, 2026
LEXICON
Dev only
art
As a solo developer I have used AI to help review features and generate base artwork before editing.
T-Squared Games
-Jul 11, 2026
Nations
In-game content
text
The game contains localizations generated by artificial intelligence.
Krzysztof Steiner
120Jul 9, 2026
Conquest of Empires 3
In-game content
art
Some NPC images used AI-generated images.
Suzhou Snail Digital Technology Co.,Ltd
-Jul 8, 2026
Great Sword 25k: Evil Invasion
In-game content
art
Characters, monsters, some buildings, CG images, and logos were generated using AI. The characters and some 3D building models were created by V2Fun, and the materials are licensed for commercial use under the CC BY 4.0 license.
大番茄
-Jul 7, 2026
2point-1592
In-game content
artaudio
Some art, music, and 3D assets in this game were created with the help of generative AI tools. Every AI-generated asset was carefully reviewed, refined, and hand-curated by the developer to fit the game's art direction and tone. The game does not use any live-generated (runtime) AI content.
bong24studio
-Jul 7, 2026
Chongzhen Simulator
Live AI
text
The game calls the aforementioned third-party large language model API over the network at runtime. When the player makes a decision, issues an imperial edict, or interacts with ministers in the game, the game assembles the current situation and character settings into a request and sends it to the AI service; the text returned by the service (minister dialogue, memorials to the throne, plot deduction) is presented in the game interface in real time. This process is transparent to the player and requires no player-side configuration, but an internet connection is required throughout.
ZHANG HANLIANG
-Jul 6, 2026
ZERRE
In-game content
art
I have utilized AI tools to assist in the creation of some store page assets and in-game textures. These AI-generated elements were used as a foundational base, which were then heavily edited, polished, and manually integrated by me to ensure they align with the game's unique art style and technical requirements. No AI tools were used to generate the core gameplay logic or narrative content; their usage was strictly limited to the visual asset production pipeline.
Solora Studio
-Jul 3, 2026
Liminal Protocol
art
Generative AI was used during the development of this game to assist with: - Generating static illustrations for in-game achievement icons.
Rabbit House Games
-Jul 2, 2026
Imperial Ambitions
In-game content
audio
The sound FX and music was generated using generative artificial intelligence due to financial constraints.
aoiti
-Jul 1, 2026
The Soldiers Factory
Store/marketing
art
The new Steam capsule and library images were created using AI.
Christian Bommert
-Jun 30, 2026
Carmagist
In-game content
text
Part of the English localization.
Usaoi Games
-Jun 30, 2026
Argonauts Agency 17: The World on His Shoulders
Store/marketing
art
Marketing and game assets
8floor ltd
-Jun 30, 2026
Jigsaw Diorama: The Alchemist and the Eclipse
In-game content
artaudio
This game uses curated, pre-generated AI-assisted artwork and audio. These assets are created before release, then reviewed, edited, processed, and integrated by the developer as fixed in-game images, ambience, and related store or marketing materials.
Base Metal Games Inc.
-Jun 28, 2026
Sammuneet Revontulet
In-game content
artaudiotext
The Darkened Northern Lights uses generative AI to help create some of the content that ships with the game: Artwork: many of the game's pixel-art characters and graphics were made with the help of an AI art tool. Sound: some of the game's audio was created with the help of AI. Text and localization: parts of the game's text and its Finnish and English translations were produced with the help of AI. All of this content was reviewed by the developer and is fixed - it does not change while you play. The game does not generate any content live during gameplay. An optional feature that generates extra storybook tales may be added in a future update; if so, this notice will be updated.
Joni Honkanen
-Jun 28, 2026
Breadwalk
Unclear
artaudio
Sounds, cutscenes, few images.
ElvenNeko
-Jun 28, 2026
Fantasy Air-Sea Battles Showdown
In-game content
art
Some visual assets, images, or concept materials used in this game are created with AI-assisted tools and further selected, adjusted, integrated, or refined by the author for use in the game's artistic presentation and content production.
WANG WENJIE
-Jun 28, 2026
万象战略
In-game content
artaudio
人物头像、少量图标以及音乐
MeleePsycho
-Jun 28, 2026
KADI: Ottoman Judge
art
This game uses AI-generated images for some of its 2D artwork, character scenes, and store page visuals. All AI-generated content is reviewed, edited, and curated by our team to fit the game's historical setting. The game's design, writing, story, and code are created by human developers.
Shift Game
-Jun 28, 2026
Pawns of War
In-game content
art
AI was used to create some of the backgrounds in the novel.
FLARE
561Jun 27, 2026
War Footing
Dev only
code
AI was used for coding assistance only. Artwork was produced by a paid human artist.
Strategist's Den Games
-Jun 27, 2026
Age of New Worlds
In-game content
art
Artwork note: some visuals were generated with AI models in this early version. For now the focus is on mechanics, so they are placeholders. Over time I will make the style more consistent and replace them with assets designed specifically for AoNW.
ernest.dev
-Jun 27, 2026
Tea Heaven
In-game content
artcode
AI tools were used to assist with the creation of some visual assets and for code development assistance. Any AI-assisted visual content included in Tea Heaven was reviewed, edited, and integrated by the developer. AI-assisted code suggestions were manually reviewed and modified before implementation. The game does not use live generative AI during gameplay.
gold treasure
-Jun 27, 2026
Wall Street 1929
In-game content
art
Some in-game art assets have been generated using AI.
MindDream Game Studios
-Jun 16, 2026
群雄战歌:妖火纪元
In-game content
artaudiotext
AI is only used for generating part of art and audio resources, as well as multilingual translation.
LI BO
-Jun 16, 2026
Half Dead: A Zombie Story Game
In-game content
artaudiotext
This game uses pre-generated AI content in the following areas of its production: - Character artwork (comic-style panels) - Background and environment artwork - FMV/cutscene videos - Music and ambient audio - Story dialogue text (developer-edited with AI assistance) All AI tools used are commercially licensed for use in this type of product. As the sole developer (Karayel / Yunus Emre Bas), I confirm that I hold the rights to use these AI-generated outputs and they do not infringe on any third-party intellectual property. The final selection, integration, narrative direction, and quality control were all performed by the developer.
Karayel Games
-Jun 13, 2026
삼국지 클래식 (Three Kingdoms Classic)
In-game content
artaudio
Some visual and audio assets in this game were created with the assistance of generative AI tools and then reviewed, edited, and curated by the developer. The game does not use live generative AI during gameplay and does not generate content from player input.
SEEAT
41Jun 13, 2026
Altus Chess-Archaic Beginnings
In-game content
art
All visual artwork in Altus Chess: Archaic Beginnings — piece designs, board and background art, and promotional/store imagery — was created using generative AI image tools, directed by the developer through human-written prompts based on the game's own pieces and concepts, then reviewed and edited by hand. No content is generated live during gameplay. The game's opponent is a proprietary, hand-built algorithmic chess engine, not generative AI.
Anonymous
-Jun 13, 2026
The Black Ice
In-game content
audio
AI was used to develop some of the musical compositions.
RED CRAB GAMES
135Jun 12, 2026
文豪カタルシス
Dev only
In Bungou Catharsis, we utilize generative AI across multiple stages of development to make production feasible as an independent studio.
YUKIKO SATO
-Jun 12, 2026
Last Monument
In-game content
art
AI tools were used to assist in the creation of temporary promotional artwork and concept visuals for the Steam store page. Gameplay systems, implementation, balancing, and final game integration are developed manually.
Levikinco
-Jun 11, 2026
且说江湖
Live AI
textart
本游戏需要通过AI实时生成游戏文本,控制游戏逻辑。 本游戏所有美术素材均为AI生成。 本游戏使用了AI辅助开发。
长庚启明工作室
-Jun 10, 2026
Ancient Wonders Atlantis
In-game content
arttext
Background and character were partially assisted with AI-editing tools.
Seven Sails Games
-Jun 8, 2026
Ticker Panic
In-game content
textartcode
This game uses generative AI tools during development to assist with concept exploration, code drafting, store page text, in-game text, and visual/icon concept work. Final content is reviewed and edited by the developer. The game does not use live generative AI during gameplay.
Leveraged Interactive
-Jun 8, 2026
The Dragon Blossom
In-game content
artaudiocode
Artwork, Sound design, Music, Gameplay and Programming are human-created. AI was used to pre-plan artwork, editing/extending images, generating background sounds and music, and to speed up coding. AI images are being temporarily used in the Steam Store presence and will be removed and replaced before game's release.
3SkullsInteractive
-Jun 5, 2026
First Colony
Dev only
art
Full release of the game will have NO AI generated content. Currently, I am using AI generated UI images temporarily only during development phase.
Atesh Entertainment, Inc.
-Jun 5, 2026
明末:甲申年
Live AI
text
The feedback on the in-game world state and the dynamic dialogues with NPCs are generated in real time during the game's operation by integrating a large language model (LLM).
Zirbry Studio
-Jun 4, 2026
墨卷奇路
In-game content
artaudiotext
This game includes pre-generated content made with the assistance of generative AI tools, including some visual assets, audio/sound effects, text, localization, and other production materials. AI tools were also used during development to support programming and production workflows. All AI-assisted content included in the game has been manually reviewed and refined by the development team. The game does not generate AI content during gameplay.
杭州执棋者网络科技有限公司
-Jun 3, 2026
Millenium State: Path of Hegemony
In-game content
art
When designing UI elements, AI was used to scale the generation of assets from which the artist created the final product
Trivial Inc. Person
-Jun 3, 2026
10000 BC
In-game content
textcodeart
Generative AI tools were used during development for ideation, development assistance, and promotional exploration. All final gameplay systems, game logic, and in-game content were created and reviewed by the developer.
Tinktinfox
-Jun 3, 2026
Argonauts Agency: Curse of Wishes
Store/marketing
art
Assets and marketing
8floor ltd
-Jun 3, 2026
Argonauts Agency: When Spring Withered
Store/marketing
art
Assets and marketing
8floor ltd
-Jun 3, 2026
软件产业大亨 Software Industry Tycoon
In-game content
artaudio
Some of the art assets and background music in this game were generated using artificial intelligence technology.
Polarix Era Studio
-Jun 3, 2026
Delphi
Store/marketing
art
Delphi uses Midjourney for illustrated artwork (cards, events, key art, capsule art) and Kling for image-to-video trailer animation, all curated and edited by the developer. UI artwork is hand-made by a credited human artist. No AI is used in design, writing, narrative or gameplay, and no AI runs at runtime — all in-game content is human-written static data.
Blasckout Studio
-Jun 3, 2026
Echo Pandemic
In-game content
art
The game itself is made entirely by human hands. All in-game art, music, sound design, and writing are created or directed by human authors without generative AI. All gameplay footage shown on this store page is real, captured from the actual game. Generative AI is used for some marketing materials — including promotional images, social media assets, and capsule art — to support a small independent studio's marketing within budget constraints. These AI-generated images are intended to represent the game's existing hand-made art style. No AI-generated content is shipped inside the game itself. If Echo Pandemic recovers its development costs, capsule images and marketing material will be replaced with commissioned human work.
Fooldog Studios
-Jun 3, 2026
Fox Two Protocol
In-game content
art
Part of visual make with AI
D.Z.Robo Game
-Jun 3, 2026
All Night Ascension
In-game content
artaudio
The art and music assets in this game were created with the assistance of generative AI technology. As a registered architect in my day job, I am used to using tools like CAD to aid my designs. In game development, AI plays the exact same role—it is a tool, but the soul of the design comes from the human creator. I do not allow any rough, unpolished assets into my game. Therefore, all AI-generated content has gone through my strict "manual inspection": rigorous prompt tuning, meticulous manual overpainting, and audio trimming. I carefully polish every visual and auditory "brick" to build the perfect cultivation world, pouring my true craftsmanship entirely into the core "Eight Trigrams Array" deck-building experience.
Mixturelink
-Jun 3, 2026
Age of Magellan: Sail the entire Planet
In-game content
text
The game contains in-game narrative and dialogue text that was created with the assistance of generative AI and then reviewed by the developer. All artwork and music are human-created.
Boanerges Games
-Jun 3, 2026
Cascade: Hindcast
Live AI
text
AI assisted assets and text are developer edited. The core game is playable without AI. Optional advisor commentary can use local Ollama or Anthropic only if the player enables it and provides their own key.
Herni Dedalvs
-Jun 3, 2026
idel world
In-game content
artaudio
预渲染成就图片及音乐使用AI生成。在游戏过程中不会使用到AI生成功能的代码和内容。
9.9 studio
-Jun 3, 2026
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