Disclosure Analysis
AI image tools were used to create all visual artwork, including in-game assets and promotional imagery.
All visual artwork in Altus Chess: Archaic Beginnings — piece designs, board and background art, and promotional/store imagery — was created using generative AI image tools
Auto-classified from the public disclosure. Raw disclosure remains the source of truth.
AI Usage Disclosure
All visual artwork in Altus Chess: Archaic Beginnings — piece designs, board and background art, and promotional/store imagery — was created using generative AI image tools, directed by the developer through human-written prompts based on the game's own pieces and concepts, then reviewed and edited by hand. No content is generated live during gameplay. The game's opponent is a proprietary, hand-built algorithmic chess engine, not generative AI.
Highlights are auto-detected and may not be fully accurate. Report an issue
Tags
Disclosure History
The opponent in Altus Chess is powered by a proprietary move generation engine, built from custom algorithms rather than generative AI or pretrained machine learning models. The engine thinks and plans by exploring candidate moves through its own deterministic search and evaluation system — this algorithmic core is the foundation of every decision the opponent makes. Layered on top is a memory subsystem that records observations from prior turns and prior games; this memory surfaces contextual hints back to the engine as suggestions only. The engine weighs these suggestions but does not defer to them. Final move selection always resolves through the engine's own proprietary logic, ensuring the opponent's behavior remains consistent, deterministic, and grounded in its core system rather than influenced beyond its own evaluation.
All visual artwork in Altus Chess: Archaic Beginnings — piece designs, board and background art, and promotional/store imagery — was created using generative AI image tools, directed by the developer through human-written prompts based on the game's own pieces and concepts, then reviewed and edited by hand. No content is generated live during gameplay. The game's opponent is a proprietary, hand-built algorithmic chess engine, not generative AI.