Disclosure analysis
AI content is included in the game
AI image tools were used to create all visual artwork, including in-game assets and promotional imagery.
- Process
- AI-generated, then edited by hand
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“All visual artwork in Altus Chess: Archaic Beginnings — piece designs, board and background art, and promotional/store imagery — was created using generative AI image tools”
“No content is generated live during gameplay”
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
All visual artwork in Altus Chess: Archaic Beginnings — piece designs, board and background art, and promotional/store imagery — was created using generative AI image tools, directed by the developer through human-written prompts based on the game's own pieces and concepts, then reviewed and edited by hand. No content is generated live during gameplay. The game's opponent is a proprietary, hand-built algorithmic chess engine, not generative AI.
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This disclosure in context
How comparisons workCompare this developer’s disclosure with 26,450 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- AI-assisted content in the game
- 71.1%
- 18,502 of 26,017 disclosures with structured analysis.
- Compare this group
Categories can overlap. A disclosure may mention several types of AI use.
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Source and record
- First indexed
- Jun 13, 2026
- Source last checked
- Jun 15, 2026
- Automatic analysis updated
- Jul 4, 2026
- Recorded text changes
- 1 Read the history
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.
Tags
Disclosure History
Captured versions of the developer’s statement. This record can miss changes between checks and does not establish when AI use began.
The opponent in Altus Chess is powered by a proprietary move generation engine, built from custom algorithms rather than generative AI or pretrained machine learning models. The engine thinks and plans by exploring candidate moves through its own deterministic search and evaluation system — this algorithmic core is the foundation of every decision the opponent makes. Layered on top is a memory subsystem that records observations from prior turns and prior games; this memory surfaces contextual hints back to the engine as suggestions only. The engine weighs these suggestions but does not defer to them. Final move selection always resolves through the engine's own proprietary logic, ensuring the opponent's behavior remains consistent, deterministic, and grounded in its core system rather than influenced beyond its own evaluation.
All visual artwork in Altus Chess: Archaic Beginnings — piece designs, board and background art, and promotional/store imagery — was created using generative AI image tools, directed by the developer through human-written prompts based on the game's own pieces and concepts, then reviewed and edited by hand. No content is generated live during gameplay. The game's opponent is a proprietary, hand-built algorithmic chess engine, not generative AI.