Indexed June 3, 2026
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Disclosure Analysis

AI tools were used to generate and edit illustrated artwork and trailer animations, but no AI appears in the playable game.

Where AI appears
Store page / marketing only
Content mentioned
Art
Method disclosed
Generated content Edited content
Evidence

Midjourney for illustrated artwork (cards, events, key art, capsule art)

Auto-classified from the public disclosure. Raw disclosure remains the source of truth.

AI Usage Disclosure

Delphi uses Midjourney for illustrated artwork (cards, events, key art, capsule art) and Kling for image-to-video trailer animation, all curated and edited by the developer. UI artwork is hand-made by a credited human artist. No AI is used in design, writing, narrative or gameplay, and no AI runs at runtime — all in-game content is human-written static data.

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Disclosure History

Delphi uses generative AI tools as part of its art pipeline: Midjourney — illustrated artwork (cards, events, stats, laws, budgets, key art, capsule art). Kling — image-to-video animation for trailer sequences. UI artwork (icons, buttons, frames) is hand-made by a credited human artist. All AI-assisted visuals are curated, edited and integrated by the developer. Prompts and selection are author-driven, not automated. No AI is used in: game design, writing, narrative events, dialogue, balance, or any gameplay system. The game runs no AI models at runtime — there is no generative content during play. All in-game text, choices and outcomes are written by a human and stored as static data. Delphi is the work of a solo developer (with UI artwork by a credited human artist), using AI as a visual production tool to ship a deeply systems-driven political game at one-developer pace.

Delphi uses Midjourney for illustrated artwork (cards, events, key art, capsule art) and Kling for image-to-video trailer animation, all curated and edited by the developer. UI artwork is hand-made by a credited human artist. No AI is used in design, writing, narrative or gameplay, and no AI runs at runtime — all in-game content is human-written static data.