AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Assassin
TitleDisclosureCreatorSrcReviewsAdded
SELF_DELETED
In-game content
art
All images in the game, as well as on the store page, were generated using AI.
SmogGames
-Mar 18, 2026
wozitdev's 3D Sniper
Dev only
code
IDE Tooling
wozitdev
-Mar 18, 2026
The Coldest Shadow
In-game content
artaudiotextcode
Contains assets created with the help of generative AI tools during development. All assets are carefully reviewed, refined, and finalized by the developer.
IYDK Studio
-Mar 18, 2026
I DID NOT DO IT
In-game content
artaudio
This game uses generative artificial intelligence tools only during development to create certain visual and audio assets. All content experienced by players is pre-rendered and reviewed, with no automatic real-time generation during gameplay.
Zucke
-Mar 18, 2026
6-7 Nights At Vicente's
Store/marketing
art
Just in photo editing
Haze
-Mar 18, 2026
Last Shinobi
In-game content
art
AI was used to enhance the player experience, primarily through asset generation.
Dark Tomato Studio
-Mar 18, 2026
MoonVeil
In-game content
audio
AI tools were used to support early concept exploration and visual ideation during development. Artificial intelligence tools were used during development to assist with the creation and processing of audio content, such as sound effects and voice variations.
GrindGames
-Mar 18, 2026
Battlethorne: Reckoning
Dev only
While AI supported parts of the early workflow, the finished assets were tailored for the game.
Primarch Interactive
-Mar 18, 2026
ZOMBIE NTR APOCALYPSE
Store/marketing
art
AI was used only to create the game images. The animations are handmade
RaigenGames
13Mar 18, 2026
Tombs & Trials
Store/marketing
art
AI tools used to create game store assets.
Logan K
-Mar 18, 2026
Blade & Dragon
In-game content
art
AI is used to create game icon
Fori Studio
-Mar 18, 2026
Empire of Vice : Chicago
In-game content
art
In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support within a human-led artistic process.
Artifex Parvus
-Mar 18, 2026
Forgebound
Store/marketing
art
This game does not use AI in gameplay. However, some store page assets, such as promotional graphics and images, were created or enhanced using AI-generated art.
Amilcar Technologies
-Mar 18, 2026
The Presidential Assassins
Unclear
Some models are completed with the assistance of AI
Kun Game
-Mar 18, 2026
The Vineyard
In-game content
artaudio
We used generative AI tools during development to enhance visual and audio quality. Specifically, textures were created using Stable Diffusion, and in-game voiceovers and sound effects were generated and improved using ElevenLabs. No AI is used during gameplay.
Sindria World
-Mar 18, 2026
Trapped At Home
In-game content
textaudio
Use of AI for game translation and some sound effects.
manyworks
-Mar 18, 2026
Nemorsys
audio
As a two‑person indie studio, we use AI tools to assist with specific parts of development including voice work, certain video cut‑scenes, and in‑game portraits. All core game content : characters, world design, and animation , is handcrafted by us and our collaborating artists. With very limited resources, AI allows us to stay efficient and make the most of the countless hours we dedicate to this project.
Chaolys
-Mar 18, 2026
Broken Pact
Unclear
This game uses AI only for demonstration or character preview
Samuka Gomes
-Mar 18, 2026
BlackLaceAssassins
Live AI
In my game, I utilized AI-driven techniques to create a unique and dynamic rain system. the AI can adjust rain patterns based on the geographical setting within the game, making it heavier in certain areas like forests or mountains, while lighter in others.
VirtualDelightsPro
-Mar 18, 2026
Project 1337: The Well
In-game content
text
Game Logo Cutscene Narration Subtitle Translation (Spanish, Simplified Chinese, Russian, English)
Lucas Inojosa
-Mar 18, 2026
紅蜘蛛外伝:暗花
In-game content
artaudio
Images created using Photoshop's “Generate Fill” function and music arranged by Suno
studio wasp
12Mar 18, 2026
黎明少女
In-game content
art
The store page images are generated using AI, with the source being the in-game scene character materials.
KawaiiGame
-Mar 18, 2026
BECOME THE DEVIL
In-game content
art
There is only one character created with AI as a 3D character. The music and other characters will be sourced from free assets.
mata square studio
14Mar 18, 2026
Home Deception
Store/marketing
art
this game used AI to make realistic images of old portraits.
roiten
-Mar 18, 2026
Elve
Store/marketing
art
AI is used in the store pages artwork.
FrisbyStudio
-Mar 18, 2026
Mary
Unclear
arttext
Thumbnail of Mary | Official Teaser 2 Some UI illustrations of the game. And some talk texts
Pinster Games
-Mar 18, 2026
Mr. Trumpet's Temper Tantrum
In-game content
audio
For marketing & voice samples we used an AI voice generator for Mr. Trumpet's & other narrator's public statements
FatHumans & Co
-Mar 18, 2026
Tokyo School Girl
Store/marketing
art
AI is used for the store page art assets.
FrisbyStudio
-Mar 18, 2026
Spy 1 Lovecraftian
In-game content
text
The game used AI to help create some background in the story.
GoatDragonStudio
-Mar 18, 2026
Fur and Void
In-game content
artaudio
Marketing content - logos, posters, banners are generated using DALL-E. Some of 2d images ui, figures and 3d models are generated using AI. Also few sounds are generated.
DFS
-Mar 18, 2026
Assassins Unleashed: The Apocalypse
In-game content
art
The only uses of AI was a background remover for the logos, and to generate the assassin I use on the store page, there are some AI generated 2d elements inside of the game, but none of the 3d elements or map design is AI generated.
Dark Winter Studios
-Mar 18, 2026
Verbal Verdict
Live AI
text
We believe AI can create new experiences for the player not possible before. In this game AI is used to generate text responses to make the NPC's in the game dynamically act and respond like humans. This differs from previously available technologies since all responses are tailored to this player input.
Savanna Developments
-Mar 18, 2026
Stealth Kill VR Missions
In-game content
audio
Some voice-over lines are AI generated.
Sky Yurt
-Mar 18, 2026
Hunt In Town
In-game content
art
Only few images like alerite packs (In-game money) were generated by artificial intelligence
Spyco01
-Mar 18, 2026
34 results
Missing a product? Let us know