AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Assassin
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
SELF_DELETED In-game content art | All images in the game, as well as on the store page, were generated using AI. | SmogGames | - | Mar 18, 2026 | |
wozitdev's 3D Sniper Dev only code | IDE Tooling | wozitdev | - | Mar 18, 2026 | |
The Coldest Shadow In-game content artaudiotextcode | Contains assets created with the help of generative AI tools during development. All assets are carefully reviewed, refined, and finalized by the developer. | IYDK Studio | - | Mar 18, 2026 | |
I DID NOT DO IT In-game content artaudio | This game uses generative artificial intelligence tools only during development to create certain visual and audio assets. All content experienced by players is pre-rendered and reviewed, with no automatic real-time generation during gameplay. | Zucke | - | Mar 18, 2026 | |
6-7 Nights At Vicente's Store/marketing art | Just in photo editing | Haze | - | Mar 18, 2026 | |
Last Shinobi In-game content art | AI was used to enhance the player experience, primarily through asset generation. | Dark Tomato Studio | - | Mar 18, 2026 | |
MoonVeil In-game content audio | AI tools were used to support early concept exploration and visual ideation during development.
Artificial intelligence tools were used during development to assist with the creation and processing of audio content, such as sound effects and voice variations. | GrindGames | - | Mar 18, 2026 | |
Battlethorne: Reckoning Dev only | While AI supported parts of the early workflow, the finished assets were tailored for the game. | Primarch Interactive | - | Mar 18, 2026 | |
ZOMBIE NTR APOCALYPSE Store/marketing art | AI was used only to create the game images.
The animations are handmade | RaigenGames | 13 | Mar 18, 2026 | |
Tombs & Trials Store/marketing art | AI tools used to create game store assets. | Logan K | - | Mar 18, 2026 | |
Blade & Dragon In-game content art | AI is used to create game icon | Fori Studio | - | Mar 18, 2026 | |
Empire of Vice : Chicago In-game content art | In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support within a human-led artistic process. | Artifex Parvus | - | Mar 18, 2026 | |
Forgebound Store/marketing art | This game does not use AI in gameplay. However, some store page assets, such as promotional graphics and images, were created or enhanced using AI-generated art. | Amilcar Technologies | - | Mar 18, 2026 | |
The Presidential Assassins Unclear | Some models are completed with the assistance of AI | Kun Game | - | Mar 18, 2026 | |
The Vineyard In-game content artaudio | We used generative AI tools during development to enhance visual and audio quality. Specifically, textures were created using Stable Diffusion, and in-game voiceovers and sound effects were generated and improved using ElevenLabs. No AI is used during gameplay. | Sindria World | - | Mar 18, 2026 | |
Trapped At Home In-game content textaudio | Use of AI for game translation and some sound effects. | manyworks | - | Mar 18, 2026 | |
Nemorsys audio | As a two‑person indie studio, we use AI tools to assist with specific parts of development including voice work, certain video cut‑scenes, and in‑game portraits.
All core game content : characters, world design, and animation , is handcrafted by us and our collaborating artists.
With very limited resources, AI allows us to stay efficient and make the most of the countless hours we dedicate to this project. | Chaolys | - | Mar 18, 2026 | |
Broken Pact Unclear | This game uses AI only for demonstration or character preview | Samuka Gomes | - | Mar 18, 2026 | |
BlackLaceAssassins Live AI | In my game, I utilized AI-driven techniques to create a unique and dynamic rain system.
the AI can adjust rain patterns based on the geographical setting within the game, making it heavier in certain areas like forests or mountains, while lighter in others. | VirtualDelightsPro | - | Mar 18, 2026 | |
Project 1337: The Well In-game content text | Game Logo
Cutscene Narration
Subtitle Translation (Spanish, Simplified Chinese, Russian, English) | Lucas Inojosa | - | Mar 18, 2026 | |
紅蜘蛛外伝:暗花 In-game content artaudio | Images created using Photoshop's “Generate Fill” function and music arranged by Suno | studio wasp | 12 | Mar 18, 2026 | |
黎明少女 In-game content art | The store page images are generated using AI, with the source being the in-game scene character materials. | KawaiiGame | - | Mar 18, 2026 | |
BECOME THE DEVIL In-game content art | There is only one character created with AI as a 3D character. The music and other characters will be sourced from free assets. | mata square studio | 14 | Mar 18, 2026 | |
Home Deception Store/marketing art | this game used AI to make realistic images of old portraits. | roiten | - | Mar 18, 2026 | |
Elve Store/marketing art | AI is used in the store pages artwork. | FrisbyStudio | - | Mar 18, 2026 | |
Mary Unclear arttext | Thumbnail of Mary | Official Teaser 2
Some UI illustrations of the game.
And some talk texts | Pinster Games | - | Mar 18, 2026 | |
Mr. Trumpet's Temper Tantrum In-game content audio | For marketing & voice samples we used an AI voice generator for Mr. Trumpet's & other narrator's public statements | FatHumans & Co | - | Mar 18, 2026 | |
Tokyo School Girl Store/marketing art | AI is used for the store page art assets. | FrisbyStudio | - | Mar 18, 2026 | |
Spy 1 Lovecraftian In-game content text | The game used AI to help create some background in the story. | GoatDragonStudio | - | Mar 18, 2026 | |
Fur and Void In-game content artaudio | Marketing content - logos, posters, banners are generated using DALL-E. Some of 2d images ui, figures and 3d models are generated using AI. Also few sounds are generated. | DFS | - | Mar 18, 2026 | |
Assassins Unleashed: The Apocalypse In-game content art | The only uses of AI was a background remover for the logos, and to generate the assassin I use on the store page, there are some AI generated 2d elements inside of the game, but none of the 3d elements or map design is AI generated. | Dark Winter Studios | - | Mar 18, 2026 | |
Verbal Verdict Live AI text | We believe AI can create new experiences for the player not possible before. In this game AI is used to generate text responses to make the NPC's in the game dynamically act and respond like humans. This differs from previously available technologies since all responses are tailored to this player input. | Savanna Developments | - | Mar 18, 2026 | |
Stealth Kill VR Missions In-game content audio | Some voice-over lines are AI generated. | Sky Yurt | - | Mar 18, 2026 | |
Hunt In Town In-game content art | Only few images like alerite packs (In-game money) were generated by artificial intelligence | Spyco01 | - | Mar 18, 2026 |
34 results
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