TOYARTWARSteamThis game uses AI to assist in generating 3D models, videos, and studies of characters and environments.
- Creator
- Marco Alemar
- Reviews
- -
- Added
- Aug 19, 2026
TOYARTWARSteamThis game uses AI to assist in generating 3D models, videos, and studies of characters and environments.
Doodle FigureSteamI used generative AI to help me build the code for this game.
Dino Quest VRSteamSome in-game UI artwork was created with the assistance of generative AI. All AI-assisted assets were reviewed, edited, and curated by the developer before being included in the game. The game does not use live AI-generated content during gameplay.
Paleo DiveSteamAI was used to help resolve bugs and optimize ticks and similar processes. Selected 3D models and icons were generated using AI.
Destroy the AsteroidsSteamSome promotional images and visual assets for the game were created using AI-assisted tools during development.
FrissonSteamMidJourney, NVidia CANVAS, ChatGPT used in development and may or may not appear in final product.
Tiny RestorationsSteamSome code and other small assets had AI assistance.
Streets of Miami VRSteamI used BEZI and AI to help write scripts because im literally only one person and it would take 15 years and potentially cost hundreds of thousands of dollars to create this if i didnt have AI assistants.
Evil TwinSteamWe used AI to create drawings on the wall only. Detailed in "About This Game" section.
AquaBall LeagueSteamAI is used in certain aspects of AquaBall League's development, but always as a tool to assist and enhance human creativity, not replace it. How We Use AI in Development & Marketing: Pre-Rendered Assets: AI-assisted tools help generate concept art, environmental textures, and animation references to speed up workflows. However, final assets are created and refined by human artists. Marketing & Store Page Content: AI is sometimes used for copywriting assistance (e.g., generating draft descriptions) and image upscaling, but all materials are reviewed and finalized by the development team. Community Engagement: AI-powered tools may assist in moderating discussions or generating interactive content like chatbots for FAQs. What We Do Not Use AI For: We do not use AI-generated assets as final in-game models, animations, or sound. We do not use AI to replace human-written narratives, character design, or core gameplay elements. AI is just one of many tools we use to streamline production, but our focus remains on human creativity, originality, and player-driven innovation.
BattlelineSteamThe use of AI in Battleline is minimal, including ChatGPT for weapon specifications and AI-assisted edits for game cover designs, all reviewed and refined for accuracy and originality.
Tabletop TumultSteamSome pictures on the storepage are ai generated
Creepy World VRSteamsome of the wall decor images were generated by AI
VR Store SimulatorSteamWe used Midjourney for the icons on the Steam page
ICHAI-CHATSteamThis game uses LLM and AI-based text-to-speech technology to generate real-time responses for in-game character dialogue.
Escape Hades's jails VRSteamThe game banner was generated with AI based on a screenshot taken from our game. We chose a graphical style different from the one in-game. We also used IA to generate musics for our game.
D-Day VR MuseumSteamVoiceovers are AI generated
Mini-Market Simulator VRSteamThe game capsule art is generated using Open Source AI. I am wokring on replacing that with none-AI Art
PatchWorldSteamPatchWorld includes optional generative AI tools that players can use to create custom content for their worlds and devices. Players can generate images, 360° skyboxes, 3D meshes, and audio samples by entering text prompts using in-game tools such as the GenieBox device or scripting blocks. Each generation is initiated directly by the player and takes a short amount of time to complete. Generated content can be used to decorate worlds, create sound effects, and build custom musical instruments. By default, all generated content remains private to the creator and is only shared with others if the player chooses to publish their world. Generative AI features are entirely optional and are designed to support creativity, experimentation, and collaborative world-building.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
TOYARTWAR Unclear art | This game uses AI to assist in generating 3D models, videos, and studies of characters and environments. | Marco Alemar | - | Aug 19, 2026 | |
Doodle Figure Dev only code | I used generative AI to help me build the code for this game. | Derek | - | Aug 16, 2026 | |
Dino Quest VR In-game content art | Some in-game UI artwork was created with the assistance of generative AI. All AI-assisted assets were reviewed, edited, and curated by the developer before being included in the game. The game does not use live AI-generated content during gameplay. | 8 Owl Studio | - | Jul 7, 2026 | |
Paleo Dive In-game content art | AI was used to help resolve bugs and optimize ticks and similar processes. Selected 3D models and icons were generated using AI. | Astra Render | - | Jun 28, 2026 | |
Destroy the Asteroids Store/marketing art | Some promotional images and visual assets for the game were created using AI-assisted tools during development. | Ranie Soares da Costa | - | May 23, 2026 | |
Frisson Unclear arttextcode | MidJourney, NVidia CANVAS, ChatGPT used in development and may or may not appear in final product. | Neon Pomegranate | - | May 23, 2026 | |
Tiny Restorations Dev only code | Some code and other small assets had AI assistance. | Final Boss Editing's Games | - | Mar 18, 2026 | |
Streets of Miami VR Dev only textcode | I used BEZI and AI to help write scripts because im literally only one person and it would take 15 years and potentially cost hundreds of thousands of dollars to create this if i didnt have AI assistants. | MDRNgames Inc | - | Mar 18, 2026 | |
Evil Twin In-game content art | We used AI to create drawings on the wall only. Detailed in "About This Game" section. | Pykatellar | - | Mar 18, 2026 | |
AquaBall League In-game content arttext | AI is used in certain aspects of AquaBall League's development, but always as a tool to assist and enhance human creativity, not replace it.
How We Use AI in Development & Marketing:
Pre-Rendered Assets: AI-assisted tools help generate concept art, environmental textures, and animation references to speed up workflows. However, final assets are created and refined by human artists.
Marketing & Store Page Content: AI is sometimes used for copywriting assistance (e.g., generating draft descriptions) and image upscaling, but all materials are reviewed and finalized by the development team.
Community Engagement: AI-powered tools may assist in moderating discussions or generating interactive content like chatbots for FAQs.
What We Do Not Use AI For:
We do not use AI-generated assets as final in-game models, animations, or sound.
We do not use AI to replace human-written narratives, character design, or core gameplay elements.
AI is just one of many tools we use to streamline production, but our focus remains on human creativity, originality, and player-driven innovation. | Creative Mindset Productions | - | Mar 18, 2026 | |
Battleline Store/marketing textart | The use of AI in Battleline is minimal, including ChatGPT for weapon specifications and AI-assisted edits for game cover designs, all reviewed and refined for accuracy and originality. | Rush Games Studio | - | Mar 18, 2026 | |
Tabletop Tumult Store/marketing art | Some pictures on the storepage are ai generated | Taibot | - | Mar 18, 2026 | |
Creepy World VR In-game content art | some of the wall decor images were generated by AI | The Gateway Science Project, inc | - | Mar 18, 2026 | |
VR Store Simulator In-game content art | We used Midjourney for the icons on the Steam page | K&K Studio | - | Mar 18, 2026 | |
ICHAI-CHAT Live AI textaudio | This game uses LLM and AI-based text-to-speech technology to generate real-time responses for in-game character dialogue. | EuphoPia inc. | - | Mar 18, 2026 | |
Escape Hades's jails VR In-game content artaudio | The game banner was generated with AI based on a screenshot taken from our game. We chose a graphical style different from the one in-game.
We also used IA to generate musics for our game. | 1mPaCt' (JSD) | - | Mar 18, 2026 | |
D-Day VR Museum In-game content audio | Voiceovers are AI generated | Lichtblau IT | 15 | Mar 18, 2026 | |
Mini-Market Simulator VR Store/marketing art | The game capsule art is generated using Open Source AI.
I am wokring on replacing that with none-AI Art | Rush Games Studio | 37 | Mar 18, 2026 | |
PatchWorld Live AI artaudio | PatchWorld includes optional generative AI tools that players can use to create custom content for their worlds and devices.
Players can generate images, 360° skyboxes, 3D meshes, and audio samples by entering text prompts using in-game tools such as the GenieBox device or scripting blocks. Each generation is initiated directly by the player and takes a short amount of time to complete.
Generated content can be used to decorate worlds, create sound effects, and build custom musical instruments. By default, all generated content remains private to the creator and is only shared with others if the player chooses to publish their world.
Generative AI features are entirely optional and are designed to support creativity, experimentation, and collaborative world-building. | PatchXR | - | Mar 18, 2026 |