AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Asymmetric VR
TitleDisclosureCreatorSrcReviewsAdded
Dino Quest VR
In-game content
art
Some in-game UI artwork was created with the assistance of generative AI. All AI-assisted assets were reviewed, edited, and curated by the developer before being included in the game. The game does not use live AI-generated content during gameplay.
8 Owl Studio
-Jul 7, 2026
Paleo Dive
In-game content
artaudiotextcode
In accordance with digital platform transparency guidelines, it is hereby disclosed that advanced generative computational models and machine-learning frameworks have been selectively integrated into the multifaceted production pipeline of this interactive software application. Specifically, algorithmic synthesis was deployed during the asset procurement phase to facilitate the generation of various graphic user interface (GUI) elements, incorporating specific iconography, non-diegetic symbols, and visual indicators. Furthermore, the auditory landscape features synthesized sound effects derived through prompt-based neural network modulations. Regarding the structural architecture, the underlying source code was developed utilizing automated algorithmic assistance tools for debugging, syntax optimization, and routine logical construction, while the three-dimensional environment comprises assets where generative workflows intermittently assisted in the final topology refinement, polygonal optimization, and the algorithmic projection of procedural and raster-based texturing layers for a non-exhaustive subset of 3D assets. Lastly, contextual textual localization, narrative phrasing, superficial UI layout configurations, and various minor supplementary asset adjustments were subject to iterative large language model oversight and machine-assisted content generation.
Nolan Reid
-Jun 28, 2026
Destroy the Asteroids
Store/marketing
art
Some promotional images and visual assets for the game were created using AI-assisted tools during development.
Ranie Soares da Costa
-May 23, 2026
Frisson
Unclear
arttextcode
MidJourney, NVidia CANVAS, ChatGPT used in development and may or may not appear in final product.
Neon Pomegranate
-May 23, 2026
Tiny Restorations
Dev only
code
Some code and other small assets had AI assistance.
Final Boss Editing's Games
-Mar 18, 2026
Streets of Miami VR
Dev only
textcode
I used BEZI and AI to help write scripts because im literally only one person and it would take 15 years and potentially cost hundreds of thousands of dollars to create this if i didnt have AI assistants.
MDRNgames Inc
-Mar 18, 2026
Evil Twin
In-game content
art
We used AI to create drawings on the wall only. Detailed in "About This Game" section.
Pykatellar
-Mar 18, 2026
AquaBall League
In-game content
arttext
AI is used in certain aspects of AquaBall League's development, but always as a tool to assist and enhance human creativity, not replace it. How We Use AI in Development & Marketing: Pre-Rendered Assets: AI-assisted tools help generate concept art, environmental textures, and animation references to speed up workflows. However, final assets are created and refined by human artists. Marketing & Store Page Content: AI is sometimes used for copywriting assistance (e.g., generating draft descriptions) and image upscaling, but all materials are reviewed and finalized by the development team. Community Engagement: AI-powered tools may assist in moderating discussions or generating interactive content like chatbots for FAQs. What We Do Not Use AI For: We do not use AI-generated assets as final in-game models, animations, or sound. We do not use AI to replace human-written narratives, character design, or core gameplay elements. AI is just one of many tools we use to streamline production, but our focus remains on human creativity, originality, and player-driven innovation.
Creative Mindset Productions
-Mar 18, 2026
Battleline
Store/marketing
textart
The use of AI in Battleline is minimal, including ChatGPT for weapon specifications and AI-assisted edits for game cover designs, all reviewed and refined for accuracy and originality.
Rush Games Studio
-Mar 18, 2026
Tabletop Tumult
Store/marketing
art
Some pictures on the storepage are ai generated
Taibot
-Mar 18, 2026
Creepy World VR
In-game content
art
some of the wall decor images were generated by AI
The Gateway Science Project, inc
-Mar 18, 2026
VR Store Simulator
In-game content
art
We used Midjourney for the icons on the Steam page
K&K Studio
-Mar 18, 2026
ICHAI-CHAT
Live AI
textaudio
This game uses LLM and AI-based text-to-speech technology to generate real-time responses for in-game character dialogue.
EuphoPia inc.
-Mar 18, 2026
Escape Hades's jails VR
In-game content
artaudio
The game banner was generated with AI based on a screenshot taken from our game. We chose a graphical style different from the one in-game. We also used IA to generate musics for our game.
1mPaCt' (JSD)
-Mar 18, 2026
D-Day VR Museum
In-game content
audio
Voiceovers are AI generated
Lichtblau IT
12Mar 18, 2026
Mini-Market Simulator VR
Store/marketing
art
The game capsule art is generated using Open Source AI. I am wokring on replacing that with none-AI Art
Rush Games Studio
37Mar 18, 2026
PatchWorld
Live AI
artaudio
PatchWorld includes optional generative AI tools that players can use to create custom content for their worlds and devices. Players can generate images, 360° skyboxes, 3D meshes, and audio samples by entering text prompts using in-game tools such as the GenieBox device or scripting blocks. Each generation is initiated directly by the player and takes a short amount of time to complete. Generated content can be used to decorate worlds, create sound effects, and build custom musical instruments. By default, all generated content remains private to the creator and is only shared with others if the player chooses to publish their world. Generative AI features are entirely optional and are designed to support creativity, experimentation, and collaborative world-building.
PatchXR
-Mar 18, 2026
17 results
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