AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Bikes
TitleDisclosureCreatorSrcReviewsAdded
Weed Lord Simulator
Store/marketing
art
No live-generated AI content is present during gameplay. AI was used to create certain promotional and marketing assets.
Revolt Games
-Jun 28, 2026
Rocinha Wars
In-game content
art
O jogo usa imagens editadas com inteligencia artificial, as telas de carregamento são ficticias e ilustrativas geradas por ia.
Amadeu Augusto de Carvalho Venturini
-Jun 6, 2026
Rutted
In-game content
audioart
At this time, Rutted uses Generative AI for certain assets, specifically its music and level preview images.
ApeXPloit Studios
-May 23, 2026
Cyber Bike Duels
Unclear
art
Mildly used for art
Bashabeth Games
-May 23, 2026
Orpheus: Echo of Hades
In-game content
art
Artificial intelligence was used for the visual component of the game.
LumiXL
-May 23, 2026
Bring It
In-game content
audio
The AI-assisted music tracks were processed in a DAW and uniquely arranged to fit the game
Team Machiavelli
-May 23, 2026
Motocross The Force
Store/marketing
art
Minimal use of AI to enhance some store artwork.
SHANGHAI CHAPEROT SCIENCE AND TECHNOLOGY CO., LTD.
-May 23, 2026
Tandemonium
In-game content
art
Some game artwork and visual assets were created with the assistance of generative AI tools. All AI-generated content was reviewed and curated by the developer.
UsersFirst
-Mar 18, 2026
Crazy Bike
Store/marketing
art
We just used AI to help with the Steam capsule and some marketing assets
Crazy Bike
-Mar 18, 2026
Just an Ordinary Bike Ride
In-game content
artaudiotext
Various assets were created by or edited by AI tools. This includes; models, textures, sound effects, voices, UI, and narrative elements.
The Hemohscin Project
-Mar 18, 2026
BABULYA
In-game content
artaudio
This game uses artificial intelligence to create some images and sounds. It is also used to create unique music.
REVVALUTION Studio
91Mar 18, 2026
Cards Lie
Store/marketing
art
We use AI for Generated Image Capsule
Doru.best
-Mar 18, 2026
Roach with Bike
Store/marketing
art
AI has been used to help develop the game's cover art.
Hard Shark Games
-Mar 18, 2026
You’ve Got a Package
In-game content
artaudio
This game uses artificial intelligence to create some images and sounds. It is also used to create unique music.
REVVALUTION Studio
154Mar 18, 2026
MX Bodycam Bikes Racing
In-game content
art
Some of the game’s visual assets were created using AI-assisted tools during early concept development. However, all final in-game visuals have been manually edited, refined, and integrated by the development team to ensure originality and consistency with the overall art style.
GLOBAL SCRIPTUM
17Mar 18, 2026
Toy Car Race
Store/marketing
art
AI has been used to help develop the game's cover art.
Hard Shark Games
-Mar 18, 2026
Bike Stunts Simulator
Store/marketing
art
AI has been used to help develop the game's cover art.
Hard Shark Games
-Mar 18, 2026
Delivery Simulator
Live AI
textaudio
This game uses generative AI to create real-time in-game content such as character dialogue and ambient sound. All AI-generated content is moderated and filtered to prevent inappropriate or infringing material. Players can report content directly through in-game tools or the Steam interface.
Nukrosoft
-Mar 18, 2026
IMPUNES
In-game content
arttextaudiocode
As a small indie team, we use generative AI to boost our productivity, primarily for secondary content such as storefronts, product packaging, billboards, and other elements, along with hand-crafted artwork. Generative AI has also been used for some programming code, secondary text, certain sounds, music, and general creative support. We do not use generative AI to automate core development or large portions of the product.
2nibble
-Mar 18, 2026
Red Van Simulator 極速紅Van傳說
Store/marketing
art
Some images are generated by AI based on real photos provided by myself.
馬吉氏 Marcus
-Mar 18, 2026
Gangs of Neo Tokyo
In-game content
audio
The trailer music and some game music have be done with AI programs.
Rubilaxe
-Mar 18, 2026
Delivery Guy Simulator
Store/marketing
art
We used AI to design the capsules featured on the game's store page.
bicycle club
-Mar 18, 2026
Purple Tears. Part I: Everybody dies in the end
In-game content
art
The AI was used to generate the base images for the backgrounds. Subsequently and if necessary, the images were finalized by the artist.
KLAKA-KLAKA Games
-Mar 18, 2026
HyperCycle League
In-game content
artaudio
We leverage generative AI technology to assist in the creation of high-fidelity environmental textures and ambient sound effects. Every AI-assisted asset has been manually curated, edited, and integrated by our development team to ensure a cohesive and high-quality experience that aligns with the game's artistic vision.
Tuar Studio , LLC
-Mar 18, 2026
Dark Rally
In-game content
art
1.- Coins images 2.- Energy images 3.- Tickets images 4.- Settings (graphics, controlls, audio) images 5.- Interfaces: waiting, loading, time out, onboarding, tutorial and Main Menu
PLOP Studio
-Mar 18, 2026
Bike Park Simulator: BMX, Dirt Jump & MTB
Store/marketing
art
AI has been used to help develop the game's cover art.
Hard Shark Games
-Mar 18, 2026
Food Delivery Simulator
In-game content
art
Artificial Intelligence image generation was used for our Steam store capsules and store assets (not for screenshots nor anything in-game).
Black Sea Studios
289Mar 18, 2026
Airborne Arena
In-game content
art
Skyboxes are AI-generated and posters are collages of ai-generated images.
Fireborne Games
-Mar 18, 2026
Kukuevo
In-game content
art
The original appearance of the art was recreated using AI and further refined by humans
ProjectKukuevo
160Mar 18, 2026
29 results
Missing a product? Let us know