Night CourierSteamAI assistance was used for the game's coding.
- Creator
- Toon Shift Games
- Reviews
- -
- Added
- Aug 11, 2026
Night CourierSteamAI assistance was used for the game's coding.
Speedway Club Manager 26SteamCertain visual assets in the game are created with the assistance of generative artificial intelligence tools. These assets are reviewed, edited, and integrated by the developers to ensure they meet quality standards and remain consistent with the overall artistic direction of the game.
Weed Lord SimulatorSteamNo live-generated AI content is present during gameplay. AI was used to create certain promotional and marketing assets.
Rocinha WarsSteamO jogo usa imagens editadas com inteligencia artificial, as telas de carregamento são ficticias e ilustrativas geradas por ia.
RuttedSteamAt this time, Rutted uses Generative AI for certain assets, specifically its music and level preview images.
Cyber Bike DuelsSteamMildly used for art
Orpheus: Echo of HadesSteamArtificial intelligence was used for the visual component of the game.
Bring ItSteamThe AI-assisted music tracks were processed in a DAW and uniquely arranged to fit the game
Motocross The ForceSteamMinimal use of AI to enhance some store artwork.
TandemoniumSteamSome game artwork and visual assets were created with the assistance of generative AI tools. All AI-generated content was reviewed and curated by the developer.
Crazy BikeSteamWe just used AI to help with the Steam capsule and some marketing assets
Just an Ordinary Bike RideSteamVarious assets were created by or edited by AI tools. This includes; models, textures, sound effects, voices, UI, and narrative elements.
BABULYASteamThis game uses artificial intelligence to create some images and sounds. It is also used to create unique music.
Cards LieSteamWe use AI for Generated Image Capsule
Roach with BikeSteamAI has been used to help develop the game's cover art.
You’ve Got a PackageSteamThis game uses artificial intelligence to create some images and sounds. It is also used to create unique music.
MX Bodycam Bikes RacingSteamSome of the game’s visual assets were created using AI-assisted tools during early concept development. However, all final in-game visuals have been manually edited, refined, and integrated by the development team to ensure originality and consistency with the overall art style.
Toy Car RaceSteamAI has been used to help develop the game's cover art.
Bike Stunts SimulatorSteamAI has been used to help develop the game's cover art.
Delivery SimulatorSteamThis game uses generative AI to create real-time in-game content such as character dialogue and ambient sound. All AI-generated content is moderated and filtered to prevent inappropriate or infringing material. Players can report content directly through in-game tools or the Steam interface.
IMPUNESSteamAs a small indie team, we use generative AI to boost our productivity, primarily for secondary content such as storefronts, product packaging, billboards, and other elements, along with hand-crafted artwork. Generative AI has also been used for some programming code, secondary text, certain sounds, music, and general creative support. We do not use generative AI to automate core development or large portions of the product.
Red Van Simulator 極速紅Van傳說SteamSome images are generated by AI based on real photos provided by myself.
Gangs of Neo TokyoSteamThe trailer music and some game music have be done with AI programs.
Delivery Guy SimulatorSteamWe used AI to design the capsules featured on the game's store page.
Purple Tears. Part I: Everybody dies in the endSteamThe AI was used to generate the base images for the backgrounds. Subsequently and if necessary, the images were finalized by the artist.
HyperCycle LeagueSteamWe leverage generative AI technology to assist in the creation of high-fidelity environmental textures and ambient sound effects. Every AI-assisted asset has been manually curated, edited, and integrated by our development team to ensure a cohesive and high-quality experience that aligns with the game's artistic vision.
Dark RallySteam1.- Coins images 2.- Energy images 3.- Tickets images 4.- Settings (graphics, controlls, audio) images 5.- Interfaces: waiting, loading, time out, onboarding, tutorial and Main Menu
Bike Park Simulator: BMX, Dirt Jump & MTBSteamAI has been used to help develop the game's cover art.
Food Delivery SimulatorSteamArtificial Intelligence image generation was used for our Steam store capsules and store assets (not for screenshots nor anything in-game).
Airborne ArenaSteamSkyboxes are AI-generated and posters are collages of ai-generated images.
KukuevoSteamThe original appearance of the art was recreated using AI and further refined by humans
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Night Courier Dev only code | AI assistance was used for the game's coding. | Toon Shift Games | - | Aug 11, 2026 | |
Speedway Club Manager 26 In-game content art | Certain visual assets in the game are created with the assistance of generative artificial intelligence tools. These assets are reviewed, edited, and integrated by the developers to ensure they meet quality standards and remain consistent with the overall artistic direction of the game. | Marcin Dopierała | - | Aug 2, 2026 | |
Weed Lord Simulator Store/marketing art | No live-generated AI content is present during gameplay. AI was used to create certain promotional and marketing assets. | Revolt Games | - | Jun 28, 2026 | |
Rocinha Wars In-game content art | O jogo usa imagens editadas com inteligencia artificial, as telas de carregamento são ficticias e ilustrativas geradas por ia. | Amadeu Augusto de Carvalho Venturini | - | Jun 6, 2026 | |
Rutted In-game content audioart | At this time, Rutted uses Generative AI for certain assets, specifically its music and level preview images. | ApeXPloit Studios | - | May 23, 2026 | |
Cyber Bike Duels Unclear art | Mildly used for art | Bashabeth Games | - | May 23, 2026 | |
Orpheus: Echo of Hades In-game content art | Artificial intelligence was used for the visual component of the game. | LumiXL | - | May 23, 2026 | |
Bring It In-game content audio | The AI-assisted music tracks were processed in a DAW and uniquely arranged to fit the game | Team Machiavelli | - | May 23, 2026 | |
Motocross The Force Store/marketing art | Minimal use of AI to enhance some store artwork. | SHANGHAI CHAPEROT SCIENCE AND TECHNOLOGY CO., LTD. | - | May 23, 2026 | |
Tandemonium In-game content art | Some game artwork and visual assets were created with the assistance of generative AI tools. All AI-generated content was reviewed and curated by the developer. | UsersFirst | - | Mar 18, 2026 | |
Crazy Bike Store/marketing art | We just used AI to help with the Steam capsule and some marketing assets | Crazy Bike | - | Mar 18, 2026 | |
Just an Ordinary Bike Ride In-game content artaudiotext | Various assets were created by or edited by AI tools. This includes; models, textures, sound effects, voices, UI, and narrative elements. | The Hemohscin Project | - | Mar 18, 2026 | |
BABULYA In-game content artaudio | This game uses artificial intelligence to create some images and sounds. It is also used to create unique music. | REVVALUTION Studio | 91 | Mar 18, 2026 | |
Cards Lie Store/marketing art | We use AI for Generated Image Capsule | Doru.best | - | Mar 18, 2026 | |
Roach with Bike Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
You’ve Got a Package In-game content artaudio | This game uses artificial intelligence to create some images and sounds. It is also used to create unique music. | REVVALUTION Studio | 154 | Mar 18, 2026 | |
MX Bodycam Bikes Racing In-game content art | Some of the game’s visual assets were created using AI-assisted tools during early concept development. However, all final in-game visuals have been manually edited, refined, and integrated by the development team to ensure originality and consistency with the overall art style. | GLOBAL SCRIPTUM | 17 | Mar 18, 2026 | |
Toy Car Race Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Bike Stunts Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Delivery Simulator Live AI textaudio | This game uses generative AI to create real-time in-game content such as character dialogue and ambient sound. All AI-generated content is moderated and filtered to prevent inappropriate or infringing material. Players can report content directly through in-game tools or the Steam interface. | Nukrosoft | - | Mar 18, 2026 | |
IMPUNES In-game content arttextaudiocode | As a small indie team, we use generative AI to boost our productivity, primarily for secondary content such as storefronts, product packaging, billboards, and other elements, along with hand-crafted artwork. Generative AI has also been used for some programming code, secondary text, certain sounds, music, and general creative support. We do not use generative AI to automate core development or large portions of the product. | 2nibble | - | Mar 18, 2026 | |
Red Van Simulator 極速紅Van傳說 Store/marketing art | Some images are generated by AI based on real photos provided by myself. | 馬吉氏 Marcus | - | Mar 18, 2026 | |
Gangs of Neo Tokyo In-game content audio | The trailer music and some game music have be done with AI programs. | Rubilaxe | - | Mar 18, 2026 | |
Delivery Guy Simulator Store/marketing art | We used AI to design the capsules featured on the game's store page. | bicycle club | - | Mar 18, 2026 | |
Purple Tears. Part I: Everybody dies in the end In-game content art | The AI was used to generate the base images for the backgrounds. Subsequently and if necessary, the images were finalized by the artist. | KLAKA-KLAKA Games | - | Mar 18, 2026 | |
HyperCycle League In-game content artaudio | We leverage generative AI technology to assist in the creation of high-fidelity environmental textures and ambient sound effects. Every AI-assisted asset has been manually curated, edited, and integrated by our development team to ensure a cohesive and high-quality experience that aligns with the game's artistic vision. | Tuar Studio , LLC | - | Mar 18, 2026 | |
Dark Rally In-game content art | 1.- Coins images
2.- Energy images
3.- Tickets images
4.- Settings (graphics, controlls, audio) images
5.- Interfaces: waiting, loading, time out, onboarding, tutorial and Main Menu | PLOP Studio | - | Mar 18, 2026 | |
Bike Park Simulator: BMX, Dirt Jump & MTB Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Food Delivery Simulator In-game content art | Artificial Intelligence image generation was used for our Steam store capsules and store assets (not for screenshots nor anything in-game). | Black Sea Studios | 302 | Mar 18, 2026 | |
Airborne Arena In-game content art | Skyboxes are AI-generated and posters are collages of ai-generated images. | Fireborne Games | - | Mar 18, 2026 | |
Kukuevo In-game content art | The original appearance of the art was recreated using AI and further refined by humans | ProjectKukuevo | 160 | Mar 18, 2026 |