Cue ChaosSteamGenerative AI was used as a development aid, including assistance with code.
- Creator
- Asmon Studio
- Reviews
- -
- Added
- Aug 20, 2026
Cue ChaosSteamGenerative AI was used as a development aid, including assistance with code.
3D Bumper BilliardsSteamPortions of this game's content were created with the assistance of generative AI tools under human direction and review. This includes much but not all of the visual artwork, the soundtrack, and the store page text and marketing copy. All AI-assisted content was curated, edited, and approved by the developer.
Pool SharkSteamThis game is made by a single dev, and sold for a fair price. In order to do that this dev needed the help of AI. So some pre-rendered assets in this game were created with the help of generative AI tools, always under my direction and with every asset reviewed by me the developer: certain illustrations, backdrops, and UI art; some music tracks and sound effects; and character voice lines generated via text-to-speech from scripts written by me the developer. The game design, the gameplay, physics, and large parts of the code are entirely human-made, and no AI content is generated at runtime.
Perfect RouteSteamMost of the visual assets used in the game's promotional materials and Steam Store page were created with the assistance of AI image generation tools, and were subsequently selected and refined by the developer. The game's gameplay, level design, programming, and game logic were developed by the developer with input from AI throughout the development process. The game does not use AI to generate any content during gameplay.
The Ball Just Won't Stay UpSteamGenerative AI tools were used during the art creation process to generate initial inspiration and drafts. All final art assets were then redrawn, refined, and finalized by the developer to ensure visual consistency, polish, and alignment with the game's overall tone.
CUEQUENCESteamAI was used for music and some visual assets. No live AI is used in-game.
Rolling Splat!SteamSteam store Image
Stellar GolfSteamSome audio, Some Code
Bait Ball PartySteamWe occasionally used generative AI as an assistive tool to refine certain visual assets, enhance texture resolutions, and process minor audio elements. These tools were used sparingly to support our production workflow, and all final content has been manually reviewed and polished by our team to ensure it meets our quality and legal standards.
EinFiniteSteamNote: AI tools were used to help translate the store page and assist in the creation of the game's music.
PoolSteamAI has been used to help develop the game's cover art.
Snooker BilliardSteamWhat parts AI applied to are: pictures like icon, button, background; language translation. And no more other visual elements like, objects rendering, model, post process effect have used AI.
8 Ball Pool: Play TogetherSteamGenerative AI was used to create some promotional graphics, including banners, and to assist with the development of the AI opponent.
Swipe SwishSteamMost of the in-game 2D assets, including character sprites, UI elements, and backgrounds, were created using generative AI tools during the development process. We have manually reviewed all assets to ensure they do not contain illegal content.
第九惑星SteamThis game includes content created with generative AI during development. No content is generated live during gameplay. Music: Some background music tracks were created using music generation AI (e.g. Suno AI). Images: Some illustrations and background images were created using image generation AI. This includes works created by the developer as well as works submitted by third parties through an open call and individual commissions. For submitted works, contributors confirmed the AI tools and external assets used, their ownership of necessary rights, that no third-party rights are infringed, and that commercial use is permitted.
Super Billards MakerSteamBackground music is created by AI.
Pool BlitzSteamOccasional use for marketing materials and promotional images.
Billiards Pro SimulatorSteamAI has been used to help develop the game's cover art.
8 Ball by PokeristSteamSome of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Pure Pool ProSteamA selection of the Avatars in game are AI generated.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Cue Chaos Dev only code | Generative AI was used as a development aid, including assistance with code. | Asmon Studio | - | Aug 20, 2026 | |
3D Bumper Billiards In-game content artaudiotext | Portions of this game's content were created with the assistance of generative AI tools under human direction and review. This includes much but not all of the visual artwork, the soundtrack, and the store page text and marketing copy. All AI-assisted content was curated, edited, and approved by the developer. | Pilfered Parrot Global Industries | - | Aug 20, 2026 | |
Pool Shark In-game content artaudiotext | This game is made by a single dev, and sold for a fair price. In order to do that this dev needed the help of AI. So some pre-rendered assets in this game were created with the help of generative AI tools, always under my direction and with every asset reviewed by me the developer: certain illustrations, backdrops, and UI art; some music tracks and sound effects; and character voice lines generated via text-to-speech from scripts written by me the developer. The game design, the gameplay, physics, and large parts of the code are entirely human-made, and no AI content is generated at runtime. | Motivation Stack LLC | - | Aug 19, 2026 | |
Perfect Route In-game content artcode | Most of the visual assets used in the game's promotional materials and Steam Store page were created with the assistance of AI image generation tools, and were subsequently selected and refined by the developer. The game's gameplay, level design, programming, and game logic were developed by the developer with input from AI throughout the development process. The game does not use AI to generate any content during gameplay. | Churring | - | Aug 14, 2026 | |
The Ball Just Won't Stay Up Dev only art | Generative AI tools were used during the art creation process to generate initial inspiration and drafts. All final art assets were then redrawn, refined, and finalized by the developer to ensure visual consistency, polish, and alignment with the game's overall tone. | ZOU YU | - | Aug 14, 2026 | |
CUEQUENCE In-game content audioart | AI was used for music and some visual assets. No live AI is used in-game. | Bison Forge Interactive | - | Jun 28, 2026 | |
Rolling Splat! Store/marketing art | Steam store Image | Fun-Link Studio | - | Jun 6, 2026 | |
Stellar Golf In-game content audiocode | Some audio, Some Code | Fort Chuck Entertainment | - | May 23, 2026 | |
Bait Ball Party In-game content artaudio | We occasionally used generative AI as an assistive tool to refine certain visual assets, enhance texture resolutions, and process minor audio elements. These tools were used sparingly to support our production workflow, and all final content has been manually reviewed and polished by our team to ensure it meets our quality and legal standards. | Misket Games | - | May 23, 2026 | |
EinFinite In-game content audiotext | Note: AI tools were used to help translate the store page and assist in the creation of the game's music. | Novachrono | - | May 23, 2026 | |
Pool Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
Snooker Billiard In-game content arttext | What parts AI applied to are: pictures like icon, button, background; language translation. And no more other visual elements like, objects rendering, model, post process effect have used AI. | DotStudio | - | May 23, 2026 | |
8 Ball Pool: Play Together Store/marketing art | Generative AI was used to create some promotional graphics, including banners, and to assist with the development of the AI opponent. | Red Suns Tech | - | Mar 18, 2026 | |
Swipe Swish In-game content art | Most of the in-game 2D assets, including character sprites, UI elements, and backgrounds, were created using generative AI tools during the development process. We have manually reviewed all assets to ensure they do not contain illegal content. | Liu YuTung | - | Mar 18, 2026 | |
第九惑星 In-game content audioart | This game includes content created with generative AI during development. No content is generated live during gameplay.
Music: Some background music tracks were created using music generation AI (e.g. Suno AI).
Images: Some illustrations and background images were created using image generation AI.
This includes works created by the developer as well as works submitted by third parties through an open call and individual commissions. For submitted works, contributors confirmed the AI tools and external assets used, their ownership of necessary rights, that no third-party rights are infringed, and that commercial use is permitted. | haizai | - | Mar 18, 2026 | |
Super Billards Maker In-game content audio | Background music is created by AI. | Virtualbird UG | - | Mar 18, 2026 | |
Pool Blitz Store/marketing art | Occasional use for marketing materials and promotional images. | CherryPop Games | 79 | Mar 18, 2026 | |
Billiards Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
8 Ball by Pokerist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 101 | Mar 18, 2026 | |
Pure Pool Pro In-game content art | A selection of the Avatars in game are AI generated. | Rockwater | 203 | Mar 18, 2026 |