Public Steam disclosure research25,376 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
A few in-game images were generated with an AI image tool and edited by the developer. The game's translations were drafted with AI tools and reviewed by the developer. All other art, sound and design were made by the developer.
3D models: the AfterPub models (plushies, items, props) come from an AI 3D generator; the files are named like Tripo exports.
2D assets: mix between AI and an Actual Human Designer and Artist.
Commentator voice: produced by Piper, an AI text-to-speech engine, while the game runs.
Music: Pixabay tracks.
Some images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style.
Generated code is applied to:
Create some shaders (like smoke and vertex snapping)
Procedurally draw billboard objects like pins and balls.
Procedurally produce sfx like pin knock sounds.
Some Store art is temporary generative concept art.
In-game Graffiti is hand drawn and not a product of generative AI.
We use AI image tools during concept and ideation. Final in-game assets are produced and finished by hand by our artists, with AI-assisted elements reviewed, edited, and approved before release. No content is generated live during gameplay
Most of the in-game 2D assets, including character sprites, UI elements, and backgrounds, were created using generative AI tools during the development process. We have manually reviewed all assets to ensure they do not contain illegal content.
AI tools were used only to draft/iterate on poster/store imagery featuring our in-game elf characters. All in-game assets (models, textures, UI, audio, code) are non-AI. Final posters were edited and cleared for IP/likeness.
A few in-game images were generated with an AI image tool and edited by the developer. The game's translations were drafted with AI tools and reviewed by the developer. All other art, sound and design were made by the developer.
3D models: the AfterPub models (plushies, items, props) come from an AI 3D generator; the files are named like Tripo exports.
2D assets: mix between AI and an Actual Human Designer and Artist.
Commentator voice: produced by Piper, an AI text-to-speech engine, while the game runs.
Music: Pixabay tracks.
Some images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style.
Generated code is applied to:
Create some shaders (like smoke and vertex snapping)
Procedurally draw billboard objects like pins and balls.
Procedurally produce sfx like pin knock sounds.
Some Store art is temporary generative concept art.
In-game Graffiti is hand drawn and not a product of generative AI.
We use AI image tools during concept and ideation. Final in-game assets are produced and finished by hand by our artists, with AI-assisted elements reviewed, edited, and approved before release. No content is generated live during gameplay
Most of the in-game 2D assets, including character sprites, UI elements, and backgrounds, were created using generative AI tools during the development process. We have manually reviewed all assets to ensure they do not contain illegal content.
AI tools were used only to draft/iterate on poster/store imagery featuring our in-game elf characters. All in-game assets (models, textures, UI, audio, code) are non-AI. Final posters were edited and cleared for IP/likeness.