AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Class-Based
TitleDisclosureCreatorSrcReviewsAdded
Deepforge Brawl
In-game content
artaudio
Some 2D art (sprites, icons, key art) was generated with a locally run image model, then hand-curated and edited by the developer. Sound effects and music were generated with local audio models and hand-picked. Everything shipped was reviewed by a human; the game performs no AI generation at runtime.
David Rediger
-Jul 11, 2026
Citadels - Shadow City
In-game content
art
Generative AI was used as an assistive tool for creating some visual assets. All AI-assisted assets were manually edited and refined by a human designer before being included in the game.
SERGEI MIRONOV
-Jul 11, 2026
Void Swarm
Store/marketing
art
AI has been used to adapt the cover art to Steam's specific dimensions and requirements.
Gamez-Studio
-Jul 11, 2026
MindGate
In-game content
arttext
MindGate's content—including character illustrations, related store and promotional images, and in-game text—is created by the developer using generative AI tools. The developer directs, selects, edits, and finalizes every asset, and makes all gameplay design and balance decisions.
inkmoon_dev
-Jul 11, 2026
Mistworld
In-game content
art
Character portraits were created by transforming and editing licensed 3D character assets from PV Games using generative AI, followed by manual editing and refinement.
ProjectMist
-Jul 11, 2026
MuDustry Tycoon
In-game content
art
Some visual assets used in the game, including selected 2D artwork and UI graphics, were created with the assistance of generative AI. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure consistency with the game's artistic vision.
secretivedev
-Jul 9, 2026
Board Poker
In-game content
arttext
Some of the visual art in Board Poker was created with the help of generative AI tools and then reviewed and refined by our team; the rest is hand-made or sourced from licensed asset packs. Music and sound effects use no generative AI. Generative AI also assisted with text — drafting some interface translations and the store and marketing copy, all reviewed and edited by our team. No content is generated by AI while the game is running.
Natural Nomad
-Jul 9, 2026
Idle of the Dead
In-game content
artcode
Some of the game's 2D art (character sprites, scenery, item icons and store artwork) was created with the help of generative AI image tools, then curated, edited and integrated by the team. Parts of the game's code were written with AI assistance under developer direction. All AI-assisted content was reviewed by the developers. The game does NOT generate AI content at runtime and does NOT connect to any external AI service.
Sucata Studio
-Jul 8, 2026
Feastfall
In-game content
art
During development, generative AI tools were used to assist in the creation of certain visual assets. All AI-generated content has been reviewed and curated by the development team.
Yuzuki Game Studio
-Jul 7, 2026
Crossfall
In-game content
arttextaudio
During the development of Crossfall, generative AI is used as an auxiliary tool for creating game content. The following materials have been created or prepared with its help: Images. Some of the game’s visual content has been created using generative AI, including character images, as well as some sprites and icons. Other parts of the artwork were made manually. Text. AI helps me prepare some of the text content, including drafts of item names and descriptions, text for certain in-game events, as well as translation and localization of texts into other languages. Music. The game’s musical soundtrack was created using generative AI. All content generated with the help of AI is reviewed, selected, and, if necessary, refined by me before being added to the game. The game itself does not use generative AI during gameplay: no content is generated in real time on the player’s side, and the game does not require an internet connection or access to any AI services.
Nethound Games
-Jul 5, 2026
Idle Pocket Crafter 2
In-game content
text
100% human made code, art, design, and audio! AI assistance was only used for a tiny fraction of the text localizations to fill small gaps in our community made translations and for translating the Steam store page descriptions to non English languages.
Ruoto Games
-Jul 4, 2026
Vespera
In-game content
art
Some images have been generated with AI. If the game does well I will hire real artists and replace the content.
Idle Gamers
-Jul 4, 2026
WALLOP
In-game content
textcode
Generative AI (a large language model) was used to assist in drafting text content — store page descriptions, in-game text, and marketing copy — and to assist with code. All output was reviewed and edited by the developer. Game art is from licensed/CC0 asset packs and procedural rendering; audio is procedurally synthesized. No AI-generated imagery or audio ships in the game, and no AI is generated live at runtime.
Pizza Hero Gaming
-Jul 3, 2026
The Infinite Dungeon
In-game content
art
Portions of the game's visual assets were created with the assistance of generative AI and subsequently reviewed, edited, and integrated by the developer. All gameplay systems, game design, programming, balancing, and final implementation were developed by the developer.
Rafael Seyssel
-Jul 2, 2026
Stick Picker Simulator
In-game content
textart
Some of the games text was drafted with the assistance of generative AI and then edited by hand by developers before inclusion. The game's audio is procedurally synthesized in-engine (algorithmic DSP) and layered with real & recorded audio by the developers. not produced by a generative AI model. Some of the games 3D model primitive shapes were drafted with the assistance of generative AI, but finalized by hand.
Some Assembly Games
-Jul 2, 2026
황구 키우기
In-game content
arttext
Some of this game's content was created with the help of generative AI tools, including certain illustrations, in-game background art, and portions of the in-game text and its translations. All AI-generated content was produced during development and reviewed by the developer before release. The game does not generate any content in real time during play.
NION
-Jun 30, 2026
Huntervania
In-game content
art
Some promotional artwork and achievement icons were created using generative AI and then manually edited by the developer. No gameplay content is generated by AI.
Dubcherry
-Jun 30, 2026
Fantasyforyou
In-game content
art
Some game artwork and visual assets were created with the assistance of generative AI tools during development.
GNISoft Co.,Ltd.
-Jun 30, 2026
Arenfall
In-game content
art
Some of the game's visual assets (boss artwork, item icons, background illustrations) and store page imagery were created using generative AI tools, then integrated and refined by hand. Gameplay design, balancing, and integration are done manually.
Enjoy
-Jun 28, 2026
Hammered Heroes
In-game content
art
Hammered Heroes is a solo-developed game, with all design, direction, and gameplay built by one developer. Some 2D art assets (such as sprites and capsule art) were created with the help of generative AI image tools, then edited and assembled by the developer.
David Gamble
-Jun 28, 2026
Valhalla Reborn
In-game content
art
Item icons, some marketing materials
Scandinavia & Co
-Jun 28, 2026
BRAYZ
In-game content
text
Used for text translation.
studio nu
-Jun 28, 2026
The Last Banner
Dev only
artcode
Built by a two-person studio, The Last Banner deploys AI tools as supplements only. All art and code are curated, hand crafted and built by us. We strive to create the best game possible with the best tools of the modern day.
Inversion Theory Games
-Jun 28, 2026
.FARM RACING.
Store/marketing
art
Store assets(some of the logos) are made with AI
KOTOMANN
11Jun 28, 2026
Ashen Crown
In-game content
artaudiocode
Ashen Crown was built almost entirely with the help of generative AI. The game's code was written through conversation with an AI assistant (Claude), with me directing, correcting, testing, and deciding what the game should be. All in-game visuals are drawn in code rather than created by an artist, and the sound and music were generated with AI as well. No third-party art, audio, or text assets were used. AI was a tool throughout development; the design, direction, and final decisions are mine.
Quahjit
-Jun 28, 2026
The Dungeon Persists
In-game content
arttext
This game includes some AI-generated and AI-assisted content: 1. Some in-game sprites were adjusted or edited using AI tools. 2. AI was used to correct spelling and grammar in the game's text and on the store page. 3. Adjusting some of the chiptune tracks in the game to sound more musical by putting them all in key 4. Some Steam store and achievement assets were created with AI assistance, specifically generating the greyed-out (inactive) versions of the achievement icons from the colored originals, and producing the various required store image sizes from the original promotional artwork. All AI-assisted content was manually reviewed before release.
Alan Van Dinter
-Jun 28, 2026
We Grow Together
In-game content
arttext
The developer used generative AI tools during development to assist in creating pre-generated assets, including concept art for backgrounds and placeholder text assets. None of the AI content is generated in real-time during gameplay.
Mr.Panda01
-Jun 28, 2026
Nybble
In-game content
arttext
The hacker portraits, boss illustrations, and some of the hackers' dialog were generated with AI-assisted tools.
Gummy Skunk
-Jun 28, 2026
MMOS: MMO Simulator
In-game content
audio
AI has been used to generate music
SwiftSync
-Jun 28, 2026
BannerRush
In-game content
art
Some 2D art (icons and illustrations) was created with the help of generative AI tools and refined by the developer. No AI content is generated during gameplay.
HexLeaf Studio
-Jun 28, 2026
Awoken
In-game content
art
Character portraits and story illustrations received an AI enhancement pass based on the original hand-painted artwork. Each image was then refined with a manual hand-drawn pass.
Petr 'Nof' Novak
-Jun 27, 2026
Aethyr Idle
In-game content
artcode
The game is partly developed with AI, assets and part of the code.
Odyoz
-Jun 27, 2026
CORRUPT.EXE
In-game content
artcode
Generative AI was used during the development of CORRUPT.EXE to assist with coding, design iteration, brainstorming, and the creation of certain visual assets. All AI-generated content was reviewed, edited, and curated by the developer before being included in the game. No live AI-generated content is created during gameplay, and players do not interact with generative AI systems while playing.
FORGE GAMES
-Jun 27, 2026
My Mom Says I’m Fine
In-game content
artaudio
Generative AI tools were used during development to assist with visual assets, concept art, icons, textures, voice/audio content, and some marketing materials. All AI-assisted content is reviewed and edited by the developer before being included in the game or store page.
Happy Games Interactive
-Jun 15, 2026
Oharion
Unclear
arttext
This game was developed by a single developer and uses artificial intelligence tools to assist in the creation of images, text, and other content.
Aily Torezani
-Jun 15, 2026
F.U.N
In-game content
text
Translations/Localization.
DesignationX
-Jun 15, 2026
Firefly Trials
Dev only
artaudiocodetext
We use AI-assisted tools in parts of our development process to assist with content creation, improve productivity, and streamline routine tasks so our team has more time for creative work. Where we use these tools, the work is directed, reviewed, and finalized by our team.
Team Mochi
-Jun 12, 2026
Finesse
In-game content
artaudiotext
Finesse uses generative AI tools for select pre-generated content created during development: - Meshy — 3D model generation for some character and environment assets - ElevenLabs — voice line generation for in-game audio - Suno — music track generation for soundtrack and ambient audio - Anthropic Claude — assistance with in-game text content (descriptions, narrative copy) All AI-generated content is pre-rendered during development and shipped as static assets. No generative AI runs at runtime; nothing is generated live or unique per player. All AI outputs are reviewed, edited, and curated by the developer before being included in the final game.
GamerFrame
-Jun 12, 2026
Super Gem Shatter
In-game content
artaudiocode
Some aspects of the game utilize AI assistance, including with programming, some art, and music.
Jay Feezor
-Jun 12, 2026
Deep Breach
In-game content
art
Deep Breach Demo contains some pre-generated visual assets created with assistance from generative AI tools during development. These include certain static 2D visual elements such as UI icons, item and turret imagery, and promotional/store artwork. No AI-generated content is created live during gameplay.
Alyssium
-Jun 11, 2026
Snake: Gridbreaker
In-game content
artcodetext
Generative AI was used as a production tool during the development of this game. It assisted with code, visual assets, UI elements, icons, localization, store assets. The developer directed the creative process, reviewed and edited the generated output, tested the game, and made the final decisions on every stage. The game does not use live generative AI during gameplay.
Arkadiusz Włodarczyk
-Jun 10, 2026
Portalborn
Dev only
AI-assisted tools were used as part of the development workflow for prototyping, implementation support, and content iteration. The released game content was selected, edited, and curated by the developer. The game does not use live generative AI during gameplay.
TheHand
50Jun 10, 2026
LIGHT FORCE
In-game content
audio
We used it for the achievements, Music, Developing the game, Bug testing,
ShangkoStudio
-Jun 10, 2026
Wool at the Gates
In-game content
text
Non-English localizations are AI-assisted and reviewed by our team for quality. Simplified Chinese was additionally reviewed by a native speaker. We welcome community feedback to help improve translations over time.
Okay Creature
77Jun 8, 2026
Time Dungeons
In-game content
art
Some artwork is generated using AI. I am a solo indie developer and 2D art is not my strong point.
NuggetSmash
-Jun 8, 2026
Geometry Fight
In-game content
artcode
Its used for some Art and some of the Code
DiaPony
-Jun 5, 2026
Into the Swarm
In-game content
artaudio
Current store artwork, in-game loading screen images, and background music were created with assistance from generative AI tools. These assets were manually reviewed and edited by the development team.
Night Claw Games
-Jun 5, 2026
Clairval
Live AI
art
Clairval uses AI in the following limited ways: 1) Optional AI bot players: When a game host enables "Allow AI players", the server may fill empty seats with computer-controlled bot accounts at game start. These bots follow scripted server-side game logic (votes, night actions, chat). They are not powered by generative AI or large language models, and they do not learn from player conversations. 2) AI-generated visual assets (optional): Some provisional role card illustrations (placeholder JPG artwork) were created with AI-assisted tools during development. Final redrafted role cards (PNG) are human-made and always shown. Players can disable display of AI-generated placeholder art at any time in Account Settings → "Display AI-generated content?" (default: hidden until the player opts in). Clairval does not use generative AI to create in-match dialogue, role assignments, game outcomes, moderation decisions, or real-time gameplay content. All core game rules and results are determined by the game server.
Alpharkane
-Jun 4, 2026
Lynayly
In-game content
art
Some art assets are generative and some are not. Many assets were purchased and then updated with generative AI in order to look different from the original purchased assets. We would love to change these out for custom art if the game does well.
Joyful Games Inc.
-Jun 4, 2026
留学模拟器
Dev only
art
This game uses generative AI tools during development to assist with the creation of certain art assets and some repetitive development tasks. All content is manually designed, reviewed, selected, and integrated by the developer.
Sleepless Studio
-Jun 4, 2026
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