Disclosure analysis
AI content is included in the game
AI assisted with programming, localization, UI, visual assets, icons, and accessibility improvements, all of which appear in the final game.
- Process
- AI-generated and AI-assisted, then edited
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“Every AI-assisted element was reviewed, edited, tested, and implemented by me”
“Generative AI was used as one of many development tools while creating Snake: Gridbreaker”
- Development workflow
- Code help Idea help
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
Generative AI was used as one of many development tools while creating Snake: Gridbreaker. As a solo developer, I used it to support programming, localization, UI work, visual assets, icons, and the development of quality-of-life and accessibility improvements. Every AI-assisted element was reviewed, edited, tested, and implemented by me. I designed the game, its mechanics, progression, and creative direction, and I remain fully responsible for the final experience. The game does not generate content with AI during gameplay.
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This disclosure in context
How comparisons workCompare this developer’s disclosure with 26,450 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- AI-assisted content in the game
- 71.1%
- 18,502 of 26,017 disclosures with structured analysis.
- Compare this group
- Writing or localization
- 28.5%
- 7,528 of 26,450 indexed disclosures mention this category.
- Compare this category
Categories can overlap. A disclosure may mention several types of AI use.
Related disclosures
Selected by shared AI-use categories or classification, then Steam review count. These are comparisons of disclosures, not recommendations or assessments of game quality.
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In-game content code text artAt Banana we use AI to help us develop our game in code, translations and background elements. No live AI systems are used in-game.
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OPERATOR
In-game content art text audio codeOur team uses AI tools to assist development of some in-game content. The final product reflects the creativity and expression of our own development team.
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Mandate Order
In-game content text art codeSome multilingual localized text content is AI-generated; parts of the code and art assets also contain AI-generated content.
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Simutrans
In-game content code text artGenerative AI tools have been used to write code and assist with programming, translate text files and create some assets in certain paksets.
Source and record
- First indexed
- Jun 10, 2026
- Source last checked
- Oct 20, 2026
- Automatic analysis updated
- Aug 24, 2026
- Recorded text changes
- 2 Read the history
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.
Tags
Disclosure History
Captured versions of the developer’s statement. This record can miss changes between checks and does not establish when AI use began.
Generative AI was used as a major production tool during the development of this game. It assisted with code, visual assets, UI elements, icons, localization, store assets. The developer directed the creative process, reviewed and edited the generated output, tested the game, and made the final decisions about what was included. The game does not use live generative AI during gameplay.
Generative AI was used as a production tool during the development of this game. It assisted with code, visual assets, UI elements, icons, localization, store assets. The developer directed the creative process, reviewed and edited the generated output, tested the game, and made the final decisions on every stage. The game does not use live generative AI during gameplay.
Generative AI was used as one of many development tools while creating Snake: Gridbreaker. As a solo developer, I used it to support programming, localization, UI work, visual assets, icons, and the development of quality-of-life and accessibility improvements. Every AI-assisted element was reviewed, edited, tested, and implemented by me. I designed the game, its mechanics, progression, and creative direction, and I remain fully responsible for the final experience. The game does not generate content with AI during gameplay.