November 3, 2026
Indexed June 10, 2026
View on Steam

Disclosure analysis

AI content is included in the game

AI assisted with programming, localization, UI, visual assets, icons, and accessibility improvements, all of which appear in the final game.

Process
AI-generated and AI-assisted, then edited
Live AI during play
No
Evidence & analysis details
Evidence used
“Every AI-assisted element was reviewed, edited, tested, and implemented by me”
“Generative AI was used as one of many development tools while creating Snake: Gridbreaker”
Development workflow
Code help Idea help
Model-reported confidence
95% A model estimate, not a measured accuracy rate or a human review score.

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.

AI Usage Disclosure

Generative AI was used as one of many development tools while creating Snake: Gridbreaker. As a solo developer, I used it to support programming, localization, UI work, visual assets, icons, and the development of quality-of-life and accessibility improvements. Every AI-assisted element was reviewed, edited, tested, and implemented by me. I designed the game, its mechanics, progression, and creative direction, and I remain fully responsible for the final experience. The game does not generate content with AI during gameplay.

Highlights are auto-detected and may not be fully accurate. Report an issue

This disclosure in context

How comparisons work

Compare this developer’s disclosure with 26,450 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.

AI-assisted content in the game
71.1%
18,502 of 26,017 disclosures with structured analysis.
Compare this group
Visual assets
76.5%
20,245 of 26,450 indexed disclosures mention this category.
Compare this category
Code assistance
13.0%
3,439 of 26,450 indexed disclosures mention this category.
Compare this category
Writing or localization
28.5%
7,528 of 26,450 indexed disclosures mention this category.
Compare this category

Categories can overlap. A disclosure may mention several types of AI use.

Source and record

First indexed
Jun 10, 2026
Source last checked
Oct 20, 2026
Automatic analysis updated
Aug 24, 2026
Recorded text changes
2 Read the history

The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.

Disclosure History

Captured versions of the developer’s statement. This record can miss changes between checks and does not establish when AI use began.

Generative AI was used as a major production tool during the development of this game. It assisted with code, visual assets, UI elements, icons, localization, store assets. The developer directed the creative process, reviewed and edited the generated output, tested the game, and made the final decisions about what was included. The game does not use live generative AI during gameplay.

Generative AI was used as a production tool during the development of this game. It assisted with code, visual assets, UI elements, icons, localization, store assets. The developer directed the creative process, reviewed and edited the generated output, tested the game, and made the final decisions on every stage. The game does not use live generative AI during gameplay.

Generative AI was used as one of many development tools while creating Snake: Gridbreaker. As a solo developer, I used it to support programming, localization, UI work, visual assets, icons, and the development of quality-of-life and accessibility improvements. Every AI-assisted element was reviewed, edited, tested, and implemented by me. I designed the game, its mechanics, progression, and creative direction, and I remain fully responsible for the final experience. The game does not generate content with AI during gameplay.