Disclosure analysis
AI content is included in the game
AI assisted with programming, localization, UI, visual assets, icons, and accessibility improvements, all of which appear in the final game.
- Process
- AI-generated and AI-assisted, then edited
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“Every AI-assisted element was reviewed, edited, tested, and implemented by me”
“Generative AI was used as one of many development tools while creating Snake: Gridbreaker”
- Development workflow
- Code help Idea help
- Analysis confidence
- 95%
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth.
AI Usage Disclosure
Generative AI was used as one of many development tools while creating Snake: Gridbreaker. As a solo developer, I used it to support programming, localization, UI work, visual assets, icons, and the development of quality-of-life and accessibility improvements. Every AI-assisted element was reviewed, edited, tested, and implemented by me. I designed the game, its mechanics, progression, and creative direction, and I remain fully responsible for the final experience. The game does not generate content with AI during gameplay.
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Tags
Disclosure History
Generative AI was used as a major production tool during the development of this game. It assisted with code, visual assets, UI elements, icons, localization, store assets. The developer directed the creative process, reviewed and edited the generated output, tested the game, and made the final decisions about what was included. The game does not use live generative AI during gameplay.
Generative AI was used as a production tool during the development of this game. It assisted with code, visual assets, UI elements, icons, localization, store assets. The developer directed the creative process, reviewed and edited the generated output, tested the game, and made the final decisions on every stage. The game does not use live generative AI during gameplay.
Generative AI was used as one of many development tools while creating Snake: Gridbreaker. As a solo developer, I used it to support programming, localization, UI work, visual assets, icons, and the development of quality-of-life and accessibility improvements. Every AI-assisted element was reviewed, edited, tested, and implemented by me. I designed the game, its mechanics, progression, and creative direction, and I remain fully responsible for the final experience. The game does not generate content with AI during gameplay.