Some SFXs and Steam capsules only
- Creator
- qottodev
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some SFXs and Steam capsules only
Some of the promotional images displayed on this store page were generated using AI-based image generation tools. These images are used solely for marketing and presentation purposes and do not represent actual in-game graphics or gameplay footage.
This game uses generative AI tools to create certain 3D models, 2D visuals, audio, localization, and the intro video. All content has been reviewed and edited.
Some story pieces are generated using AI.
Meet Golem, your AI-trusted companion! Our Golem generates real-time coding based on your own prompts for any questions or coding challenges you encounter while exploring the world of Pastopia. The only generative assets that the Golem produces in-game are MiniScript codes that we have trained ourselves and basic 3D shapes that are based off Pastopia's own in-game assets. For example, Golem will help you create lines of code that will spawn a structure of a bridge using either cubes, spheres or prisms from the game.
FluidFrames uses an AI that can multiply the FPS in a video, this is done by taking 2 frames of a video and calculating the intermediate frame. In a manner identical to FSR 3 FG or DLSS FG.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Chop Signal In-game content audioart | Some SFXs and Steam capsules only | qottodev | - | Mar 18, 2026 | |
开源农场 In-game content art | Some of the promotional images displayed on this store page were generated using AI-based image generation tools. These images are used solely for marketing and presentation purposes and do not represent actual in-game graphics or gameplay footage. | https://autofarm.giveme8.com/ | - | Mar 18, 2026 | |
Protocol 86: Chernobyl In-game content artaudiotext | This game uses generative AI tools to create certain 3D models, 2D visuals, audio, localization, and the intro video. All content has been reviewed and edited. | Core Interactive | - | Mar 18, 2026 | |
H3LL0 H4CK3R In-game content text | Some story pieces are generated using AI. | h3ll0h4ck3r | - | Mar 18, 2026 | |
Pastopia Live AI codeart | Meet Golem, your AI-trusted companion! Our Golem generates real-time coding based on your own prompts for any questions or coding challenges you encounter while exploring the world of Pastopia. The only generative assets that the Golem produces in-game are MiniScript codes that we have trained ourselves and basic 3D shapes that are based off Pastopia's own in-game assets. For example, Golem will help you create lines of code that will spawn a structure of a bridge using either cubes, spheres or prisms from the game. | Quurk Studios | - | Mar 18, 2026 | |
FluidFrames Live AI | FluidFrames uses an AI that can multiply the FPS in a video, this is done by taking 2 frames of a video and calculating the intermediate frame. In a manner identical to FSR 3 FG or DLSS FG. | j3ngystudio | - | Mar 18, 2026 |