AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Diplomacy
TitleDisclosureCreatorSrcReviewsAdded
Citadels - Shadow City
In-game content
art
Generative AI was used as an assistive tool for creating some visual assets. All AI-assisted assets were manually edited and refined by a human designer before being included in the game.
SERGEI MIRONOV
-Jul 11, 2026
Hamlet
Dev only
art
AI is used during our early Alpha development phase to create temporary placeholder art. The intent is to replace once the core game loop as been satisfied.
K2 Games
-Jul 11, 2026
フォーチュリア:交易路の開拓者
In-game content
artcodetext
Generative AI was used for certain aspects of production, including some background images, item images, character image coloring, code review, optimization, and localization text.
FUJIYAMA ENTERTAINMENT
-Jul 9, 2026
Nations
In-game content
text
The game contains localizations generated by artificial intelligence.
Krzysztof Steiner
120Jul 9, 2026
Please Proceed To The Dungeon
Store/marketing
art
Generative AI tools were used to help create some game assets and store images
Noodle Interactive
-Jul 7, 2026
Baron Local
In-game content
arttext
This game uses generative AI during development to assist in creating and refining certain content, including artwork, text, dialogue, and other game assets. All AI-generated content has been reviewed, edited, and approved by the development team before being included in the game. The game does not generate AI content during gameplay.
Robert Ghira
-Jul 6, 2026
Proxy
In-game content
art
Some store assets (capsules, library art, promotional images) and some in-game terrain sprites (such as mountains and forests) started from drafts produced with AI image tools, then selected, color-graded, composited, and cropped by the developer. All publicly released assets are human-reviewed. UI, fonts, icons, player avatars, faction emblems, and other non-terrain art are drawn directly by the developer or built from licensed fonts / open-source resources — no AI generation involved. Player-to-player text messages produced at runtime by the AI model each player has chosen are disclosed separately under "Live-Generated AI".
Cup Island
-Jun 28, 2026
Phantom Protocol
codeart
Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets.
PHANTOM PRODUCTIONS YAZILIM LIMITED SIRKETI
-Jun 28, 2026
The Exchange Manager
In-game content
text
The English version of the game was translated by artificial intelligence.
The Black Swan
-Jun 28, 2026
Throneforged
In-game content
artaudiotextcode
AI was used to create a lot of the assets in the game, with human modifications.
Genesis Worlds
-Jun 28, 2026
KADI: Ottoman Judge
art
This game uses AI-generated images for some of its 2D artwork, character scenes, and store page visuals. All AI-generated content is reviewed, edited, and curated by our team to fit the game's historical setting. The game's design, writing, story, and code are created by human developers.
Shift Game
-Jun 28, 2026
Conqueror's Stage
In-game content
text
AI is used for localisation purposes.
LeftLane Interactive
-Jun 27, 2026
Hansa Forever
In-game content
art
Some visual assets used in the game were created or refined with the assistance of generative AI tools. These assets include certain icons, UI elements, and promotional artwork. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure consistency with the game's artistic direction and quality standards. No real-time AI-generated content is used during gameplay.
Oğuzcan Şirolu
-Jun 12, 2026
Dominus Orbis Maris 1400: Mare Nostrum
In-game content
arttext
Generative AI was used as an assistive tool during development to draft text and translations, and to create some 2D images and graphical assets. As there is currently no budget to hire a dedicated artist, certain visual elements are initially generated with AI and then manually modified and refined. No AI content is generated live at runtime.
Alderman Beneke
-Jun 9, 2026
2026 U.S. Election Simulator
In-game content
art
Some character avatars have been generated, created, or designed with the assistance artificial intelligence.
FlagmanJeremy
-Jun 6, 2026
Clairval
Live AI
art
Clairval uses AI in the following limited ways: 1) Optional AI bot players: When a game host enables "Allow AI players", the server may fill empty seats with computer-controlled bot accounts at game start. These bots follow scripted server-side game logic (votes, night actions, chat). They are not powered by generative AI or large language models, and they do not learn from player conversations. 2) AI-generated visual assets (optional): Some provisional role card illustrations (placeholder JPG artwork) were created with AI-assisted tools during development. Final redrafted role cards (PNG) are human-made and always shown. Players can disable display of AI-generated placeholder art at any time in Account Settings → "Display AI-generated content?" (default: hidden until the player opts in). Clairval does not use generative AI to create in-match dialogue, role assignments, game outcomes, moderation decisions, or real-time gameplay content. All core game rules and results are determined by the game server.
Alpharkane
-Jun 4, 2026
Sektör 7
In-game content
arttext
Some of Sector 7's artwork — including its store and marketing images — and its narrative text were created with AI assistance and then reviewed and edited by the developer. Localization into additional languages used AI translation with human review.
Hamza DURAK
-Jun 3, 2026
Master of the Ages: Foundations of History
In-game content
arttextcode
Master of the Ages is a grand strategy game engineered by a solo developer with 15+ years of senior software engineering and programming competition experience. To achieve grand-strategy scale as a single creator, a generative AI workflow was utilized to co-design the code architecture and write the codebase under the developer's supervision, backed by a rigorous framework of over 2,500 automated tests to catch edge-case bugs and prevent regressions during development. Generative AI was also used to produce all player-facing graphics (including all unit, building, and technology assets) and generate the historical text layers.
Sovereign Era Games
-Jun 3, 2026
Kaiser - Geld, Macht und Intrigen
Dev only
art
Creation of Graphics - Test Environments - Debugging
SchnoxCore Entertainment
-Jun 3, 2026
Cascade: Hindcast
Live AI
text
AI assisted assets and text are developer edited. The core game is playable without AI. Optional advisor commentary can use local Ollama or Anthropic only if the player enables it and provides their own key.
Herni Dedalvs
-Jun 3, 2026
Slammo
In-game content
art
As a small indie studio, we use generative AI tools to assist in parts of our art creation process. This helps us improve the quality and consistency of artwork while allowing our team to work more efficiently. All AI-assisted content is reviewed, refined, and integrated by our developers to ensure it meets the artistic vision and quality standards of the game.
Annoyed Studio
-Jun 3, 2026
World Order: Global Power
In-game content
arttext
This game uses generative AI tools during development to assist with certain assets such as artwork, text, and design elements. All AI-assisted content has been reviewed, edited, and curated by the developer to ensure quality and appropriateness. The game does not use AI to generate content during gameplay, and no external AI services are accessed while playing.
Global Strategy Games
-May 23, 2026
Crow's Foot
In-game content
art
AI tools were used to generate some images (mostly cards), which were then edited by hand before being included in the game or its marketing.
Thelix
-May 23, 2026
Chess 2
Store/marketing
arttext
Cover art and localizations were made with the help of generative artificial intelligence.
Proper Puppy
-May 23, 2026
Nexus Legacy
In-game content
artcode
Nexus Legacy is made by a solo developer using AI-assisted production tools. These tools were used during development to help with visual iteration, asset production, prototyping and code assistance, making a larger persistent MMO possible with a small production pipeline. The final game is not a live AI generator. Gameplay design, balance, economy, progression, PvE/PvP rules, server logic, world structure, final visuals and updates are selected, reviewed, edited and maintained by the developer. No live generative AI is used to create player-facing content while the game is running.
Nexus Legacy Team
214May 23, 2026
EQUILIBRIUM
Live AI
text
EQUILIBRIUM uses generative AI to power its core gameplay mechanic: the Policy Terminal. When a player types a directive or law in natural language (e.g., "Abolish the luxury car tax"), the AI Engine analyzes the request in real time and generates a structured governmental dossier, including: - Legislative feasibility analysis - Budget impact and financial coverage - Macroeconomic effects (GDP, debt, inflation) - Social and political consensus projections - Parliamentary vote simulation All AI-generated content is strictly bounded by the game's economic and geopolitical simulation rules. The system is designed to produce realistic, policy-relevant responses only. No image, audio, or user-data generation is involved.
Benetti Andrea
-May 23, 2026
Prevent WW3
In-game content
textart
Generative AI tools are used to translate text into different languages and to create visual assets. All content is reviewed and manually edited before being included in the game.
NT7 Studio
-May 23, 2026
Syntaris
In-game content
artcode
This game uses generative artificial intelligence tools during parts of its development process. AI assistance was used in a limited capacity for implementing certain minor systems and supporting the coding workflow, representing a small portion of the overall codebase. In addition, some visual assets and UI elements were created or enhanced using AI-generated imagery, often combined with manual editing and integration to fit the game’s style and design.
Yusuf AKYILDIZ
-May 23, 2026
SkyChart: Airline Executive
In-game content
text
AI is being used to do automated testing and code review. AI and Google Translate were used to generate the initial set of translations. There are currently people working on localization - it is just going to take time. If you would like to help with the localization please see: https://weblate.kuhnflix.app/ (I would appreciate your assistance!)
Casey Jones Labs
-May 23, 2026
Three Kingdoms : Alias
In-game content
artaudiocode
This game was made with the help of generative AI. AI tools assisted in various parts of development, including code, art, and music.
Plotrick
-May 23, 2026
RUPTURR
In-game content
code
AI was used to assist with the generation of map data as well as the review of part of the source code
Aikon Interactive
-May 23, 2026
Throne of Decisions
In-game content
arttext
Generative AI was used during the development process to enhance and diversify the variety of card assets and narrative content. This technology allowed for the creation of a more expansive and unique library of scenarios, ensuring a richer and more varied gameplay experience for the player.
Five Punch Studio
-May 23, 2026
EXPOSED
In-game content
art
As a solo developer working on a passion project, I utilized generative AI tools to assist in creating some of the visual assets for the game. This includes character portraits, background art, and certain UI elements. All music, audio and localization in the game are entirely human-made and do not use any generative AI technologies.
Esat Yılmaz
-May 23, 2026
Eon Empires
In-game content
arttext
Graphical elements in the game (screens, icons, illustrations) were created with the assistance of generative tools and then edited and refined by hand to match the game’s visual style. Additionally, translation was supported by AI.
Aeonforge Studio
-Mar 18, 2026
Black Box - Hacker Day One
In-game content
art
Some of the UI elements and store assets like header
elevenBytes
-Mar 18, 2026
Aye! My Liege
In-game content
arttext
Some in-game assets and localized texts were generated or translated with the assistance of AI tools and have been manually refined.
Tappole Software
-Mar 18, 2026
Golf RP
Live AI
text
Some npcs have very basic ai
Super Direct
-Mar 18, 2026
President of Steel
In-game content
art
Event decision images are created using AI. Generetive AI images also been used as icons, some parts of the game and steam art.
volaryus
-Mar 18, 2026
Age of Resistance
In-game content
arttext
Only a few images and some language translations in this game were created with AI.
Luis Humberto
-Mar 18, 2026
Political Run: World Leaders
Store/marketing
art
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
Yusuf Islam Seyhan
-Mar 18, 2026
Treasurer
In-game content
art
AI was used to generate the characters, backgrounds, and some of the game’s details, which I further refined myself, as well as for gif animation.
Owl's Howls
-Mar 18, 2026
AP World History - Unit 4
Store/marketing
art
We have used AI to create the game's marketing materials and store pages. Unfortunately, we are not good artists. :(
Studious Studios
-Mar 18, 2026
Quill & Sword: Fate of Eryndor
In-game content
art
Game contains images generated by AI.
gunesustunalp
-Mar 18, 2026
This Is the Peace
In-game content
audioart
Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience.
Nokwite Games
-Mar 18, 2026
Rise to Power: Banana Republic
In-game content
art
Some character portraits were created with the assistance of generative AI and subsequently edited by hand. All game systems, writing, and design are made entirely by humans.
Pizza OK Games
-Mar 18, 2026
Havenreach: Last Refuge
In-game content
arttext
Generative AI tools were used during development for the creation of placeholder game assets and design support. These include: - Simple sprites most of which were refined by hand manually. - Generation of fictional city names - Grammar checks and polishes for textual contents The placeholder assets generated with the help of AI are slowly being replaced as development continues.
Leonix Games Studio
-Mar 18, 2026
Noir Tycoon
Store/marketing
art
Using AI tools to create illustrations.
Joybyte Games
-Mar 18, 2026
D.R.I.F.T.
Store/marketing
art
During the development of D.R.I.F.T., some AI tools may have been used for optimization and generating graphics. However, AI is not used in the game at any point during gameplay.
ResilientLogic Games
-Mar 18, 2026
Checkpoint Inc
Store/marketing
art
AI was used for the store page cover
Punchers
-Mar 18, 2026
Kingdom of Poland: 1410
In-game content
audioart
AI was used to generate some of the voices in the game and some of the images seen in the game.
Prosuntal Games Studio
-Mar 18, 2026
121 results
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