Indexed June 3, 2026
View on Steam Disclosure Analysis
Generative AI co-designed code architecture, wrote the codebase, and produced all player-facing graphics and historical text layers.
Where AI appears
AI-made content in the game
Development workflow
Code help Prototyping
Content mentioned
Art Writing Code
Method disclosed
Generated content Assisted work
Evidence
a generative AI workflow was utilized to co-design the code architecture and write the codebase
Auto-classified from the public disclosure. Raw disclosure remains the source of truth.
AI Usage Disclosure
Master of the Ages is a grand strategy game engineered by a solo developer with 15+ years of senior software engineering and programming competition experience. To achieve grand-strategy scale as a single creator, a generative AI workflow was utilized to co-design the code architecture and write the codebase under the developer's supervision, backed by a rigorous framework of over 2,500 automated tests to catch edge-case bugs and prevent regressions during development. Generative AI was also used to produce all player-facing graphics (including all unit, building, and technology assets) and generate the historical text layers.
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