Indexed June 3, 2026
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Disclosure analysis

AI content is included in the game

Generative AI co-designed code architecture, wrote the codebase, and produced all player-facing graphics and historical text layers.

Process
AI-generated and AI-assisted
Live AI during play
No
Evidence & analysis details
Evidence used
“Generative AI was also used to produce all player-facing graphics (including all unit, building, and technology assets) and generate the historical text layers”
“a generative AI workflow was utilized to co-design the code architecture and write the codebase”
Development workflow
Code help
Analysis confidence
95%

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth.

AI Usage Disclosure

Master of the Ages is a grand strategy game engineered by a solo developer with 15+ years of senior software engineering and programming competition experience. To achieve grand-strategy scale as a single creator, a generative AI workflow was utilized to co-design the code architecture and write the codebase under the developer's supervision, backed by a rigorous framework of over 2,500 automated tests to catch edge-case bugs and prevent regressions during development. Generative AI was also used to produce all player-facing graphics (including all unit, building, and technology assets) and generate the historical text layers.

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