AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Education
TitleDisclosureCreatorSrcReviewsAdded
数织艺术
In-game content
artaudio
We leverage AI to generate in-game image assets and use Suno AI to create the game’s background music. All AI-generated visual and audio materials have been manually reviewed and edited to ensure compliance with content standards.
菜市场工作室
-Jul 13, 2026
The Lady with the Dog
Unclear
artaudio
AI has been used for pre-generation of images, sfx & music
Marat Zimnurov
-Jul 13, 2026
Greek War
In-game content
art
Generative AI was used only during the early concept art and ideation phase to help explore visual directions and inspire the art team. Any AI-assisted concepts served solely as reference material. All final in-game artwork was created, substantially reworked, or manually produced by human artists. The game does not generate AI content during gameplay, and no live AI systems are used by players.
Universal Lab
-Jul 12, 2026
LEXICON
Dev only
art
As a solo developer I have used AI to help review features and generate base artwork before editing.
T-Squared Games
-Jul 11, 2026
Type Shogun
In-game content
art
Type Shogun uses pre-generated AI-assisted artwork for some stylized visual assets, including Steam store/library artwork and selected marketing/capsule images. Some in-game background or presentation artwork may also include AI-assisted elements. All AI-assisted content was reviewed, selected, and curated by NH Media LLC before inclusion. Type Shogun does not use live generative AI during gameplay. Players cannot generate AI images, text, audio, or other AI content inside the game.
NH Media LLC
-Jul 11, 2026
Alembic
In-game content
audio
Generative AI was used in the creation of reaction sound effects (burning, explosions, electricity etc.) only. All music and imagery is human-made and attributed.
Equious
-Jul 9, 2026
Snip & Fly
In-game content
audioartcode
AI Content Disclosure During development, this game used generative AI tools to create some of its content: Music: The background music was created using the AI music-generation tool Suno. Code: Some of the code was written with the assistance of AI tools. Images: Some of the artwork and icons were created using AI image-generation tools. All AI-generated content was selected, adjusted, and integrated into the game by the developer, and was pre-generated (completed during development). No AI content is generated in real time while the game is running.
HuntForge
-Jul 9, 2026
Final Table
In-game content
textart
The game's lessons and coach commentary were drafted with generative AI tools and then edited by the developer and written into the code. Nothing is generated live while you play. The game's actual analysis, such as equity, odds, and the grading of your decisions, is computed by the game's code, not by AI. The game's 2D artwork was also created using generative AI image tools.
Phocus Games
-Jul 9, 2026
水灵逃生 - Water Spirit Escape
In-game content
art
This game does not contain any real-time generative AI features. Some game assets, including but not limited to animation effects, videos, and similar materials, were created with the assistance of AI.
4ANDS
-Jul 9, 2026
ChessBase'26 SE
Unclear
text
The program generates Chess player profiles and Evaluations of certain chess positions with the help of chess engines and AI.
ChessBase GmbH
-Jul 8, 2026
Ant King: 2015–2025
In-game content
arttext
This game used generative AI tools during development to assist with: (1) some artwork such as the title illustration, (2) in-game text including newspaper headlines and stock descriptions, and (3) Korean/English localization. All AI-assisted output was reviewed and edited by the developer. The game does not generate any AI content at runtime (all pre-generated).
honeyroverGames
-Jul 7, 2026
Penko Vox: Japanese
Live AI
textaudio
Penko Vox: Japanese uses local generative AI to power its immersive language learning experience. An integrated Large Language Model (LLM) acts as a native Japanese tutor, generating real-time dialogue based on user input, while a Neural Text-to-Speech (TTS) engine synthesizes high-fidelity Japanese audio for listening practice.
penko_soft
-Jul 5, 2026
Wagonlight
Unclear
art
for art
Hubel
-Jul 4, 2026
人生之旅 The Path of Life
In-game content
artaudio
Some visuals and music assets in this game were partially generated using AI technologies.
xieyoujune
-Jul 4, 2026
Camille Queen of Chess bots
The Art on the store page (the Camille queen of the bot playing card ) was generated by AI. No copyright infringement of any kind.
Camillesoftware
-Jul 3, 2026
Goblin Forge — Game Localization Workbench
In-game content
text
The store page was originally written in Chinese. All other language versions, including English, were translated using AI (the same engine the product itself uses), then reviewed by a human before publishing. No other store assets are AI-generated.
GardenAtDesk
-Jul 3, 2026
Sudoku Haven
In-game content
artaudiotext
Some of this game's images and artwork, its background music, and parts of its translated text were created with the help of generative AI tools. All AI-assisted content was reviewed by the developer before being included. The Sudoku puzzles themselves are generated by traditional (non-AI) algorithms, and no content is generated by AI while you play.
Emu WTF
-Jul 2, 2026
PlankTap
In-game content
arttext
Generative AI was utilized to aid in the implementation of programming code, the production of visual assets, and translation tasks.
CrowZ Games
-Jun 30, 2026
Trade the Crash
In-game content
art
A pre-rendered promotional cinematic/trailer used in marketing materials was created with generative AI cinematic tools. The game itself does not include live generative AI features, and players cannot generate AI content in-game.
PERFECTCIRCLE
-Jun 30, 2026
Tails in Pairs
In-game content
artaudiocode
One man team here. AI helped me learn to code and I also used it to help generate some of the artwork and voices. All of the artwork generated by AI has been carefully polished and modified.
NovaDare
-Jun 28, 2026
International Memes
In-game content
art
all the pictures are generated by artificial intelligence.
Reanim Games
-Jun 28, 2026
ゲーム画面オーバーレイ翻訳
Live AI
text
Game Overlay Translator uses AI at runtime to translate the on-screen text that the player chooses to capture from other games or apps. All processing runs locally on the player's own PC and works offline: on-screen text is recognized with an on-device OCR model (RapidOCR / ONNX Runtime) and translated with on-device neural machine translation models (FuguMT, Argos Translate) and, optionally, a locally-run LLM (Ollama / Qwen2.5, or NVIDIA Riva). No captured text, images, screenshots, or any other user data are sent to external or cloud AI services. The app does not accept free-form prompts and does not generate original or creative content — the AI only outputs a translation of the specific text the player captures. The source text belongs to the third-party games or apps the player runs. Guardrails: the tool translates only the text the player explicitly captures from their own screen; it cannot be prompted to produce anything else, and all inference is local/offline, so no content is generated on, or sent to, any external server.
R.U Studio
-Jun 28, 2026
Sammuneet Revontulet
In-game content
artaudiotext
The Darkened Northern Lights uses generative AI to help create some of the content that ships with the game: Artwork: many of the game's pixel-art characters and graphics were made with the help of an AI art tool. Sound: some of the game's audio was created with the help of AI. Text and localization: parts of the game's text and its Finnish and English translations were produced with the help of AI. All of this content was reviewed by the developer and is fixed - it does not change while you play. The game does not generate any content live during gameplay. An optional feature that generates extra storybook tales may be added in a future update; if so, this notice will be updated.
Joni Honkanen
-Jun 28, 2026
Pitchforks & Paragraphs
In-game content
audio
Peasant voices are made with AI.
Rogue Pigeon Games
-Jun 28, 2026
Cellula
In-game content
artcode
Cellula was developed with the assistance of generative AI tools. The developer used AI to help write C++ code, generate 3D organelle models from text descriptions, and create UI button artwork. No AI-generated content appears in the final game without human modification, curation, and integration. This project is itself a demonstration of how AI can democratize game development — allowing a single developer with domain expertise but limited programming experience to build something that previously required a full studio. All game design, biological accuracy, educational content, and creative direction were provided by a human physician and educator.
Patrick Gallaway
-Jun 28, 2026
Code Rescue
Dev only
code
We use AI for Code Optimization.
Mennen Games
-Jun 28, 2026
Marshmallow Story: in Marshmallow Village
In-game content
artaudio
We use generative artificial intelligence to generate image and sound production process.
SHIN JIYEON
-Jun 28, 2026
你来定股价 You chart the stock price
Dev only
code
AI Usage Disclosure This game was developed with the assistance of an AI programming tool to help draft portions of the code. All AI-generated code has been reviewed, tested, and revised by the developer to ensure quality and stability. AI was used solely as a development aid — you will not interact with any generative AI during gameplay. All in-game narrative text, financial knowledge, and numerical systems were independently created by the developer. The game runs entirely offline and does not call any external AI interfaces.
KinLotus
-Jun 28, 2026
Compendium of the Sundial: An Interactive Astronomy Guide
In-game content
text
Generative AI tools (Gemini) were used to assist in creating marketing materials and capsule images for the Steam store page. Additionally, AI was utilized for in-game text translation and localization. No in-game visual assets were generated by AI, and there is no live AI generation during gameplay.
TelePortal Studio
-Jun 28, 2026
Type Hype
In-game content
artcode
TYPE HYPE's static visual assets — the main-menu skyline background, achievement icons (34 color + 34 grayscale variants = 68 PNGs), exhibition-level theme backgrounds (15 themes × 6 layer files = 90 PNGs), and Steam capsule backgrounds — were created with the assistance of generative AI image tools (primarily OpenAI's GPT image generation). All AI-generated assets were curated, selected, and approved by the developer. No AI runs at runtime in the shipped product. Music (59 tracks) is human-composed and sourced from Pixabay under the Pixabay Content License. Code was written collaboratively by the developer with an AI coding assistant. The game contains no AI-generated content shown to players during gameplay (procedural music layering is rule-based, not AI).
supergoodcorey
-Jun 28, 2026
Wojtek: A Soldier Without a Uniform
In-game content
audio
Generative AI technology was used to create high-quality voice-overs for the game's characters. This allowed this independent project to feature full voice acting, providing a more immersive narrative experience and bringing the historical journey of Wojtek the Bear to life. All AI-generated audio assets are pre-rendered and have been manually reviewed and edited to ensure high quality and consistency with the game's emotional tone.
Adam Mański
-Jun 28, 2026
On Time In Full
In-game content
art
This game currently uses AI generated artwork and assets
RealLate Software
-Jun 28, 2026
Alice & Aidy: The Big Adventure
In-game content
arttextcode
This game uses generative AI tools during development to assist with the creation of some story drafts, character and scene image assets, interface text, and code generation or optimization. All AI-assisted content has been manually reviewed, edited, selected, and integrated by the developer to fit the game’s story, children’s sci-fi style, and overall presentation. The final narrative, gameplay structure, character design, and in-game content are curated and approved by the developer. The game does not generate AI content in real time during gameplay, and it does not submit player input, choices, or gameplay data to any generative AI service.
Sloth AI Games
-Jun 28, 2026
ΠΟΛΙΣ — Athens
In-game content
artcode
Generative AI (OpenAI ChatGPT) was used to create the title/boot key art and the 20 achievement badge icons. The game's code — which procedurally generates the city, UI and synthesized music — was written with AI coding assistance (Anthropic Claude).
Ginkgo
-Jun 28, 2026
築字師 TUAN: Scriptum
In-game content
text
Portions of the software's multilingual interface translations were assisted by AI tools and reviewed by a human for accuracy.
YuanTuan
-Jun 28, 2026
KADI: Ottoman Judge
art
This game uses AI-generated images for some of its 2D artwork, character scenes, and store page visuals. All AI-generated content is reviewed, edited, and curated by our team to fit the game's historical setting. The game's design, writing, story, and code are created by human developers.
Shift Game
-Jun 28, 2026
Word Scramble
In-game content
art
Some visual assets and parts of the development workflow for Forest of Numbers were created with the assistance of generative artificial intelligence tools. All content was curated, reviewed, and refined by the developer before being included in the final game.
Minou Interactive
-Jun 28, 2026
TILEZ
In-game content
art
Some Example textures & images were created with AI.
Martin Winters
-Jun 27, 2026
Chessferatu
In-game content
artcode
Chessferatu Graphics were generated using AI tools. Codex was used in the process of creating and refining code and in the porting of the code to different systems (Mobile to PC).
Half-Cocked Studios
-Jun 27, 2026
Hacklash
Dev only
code
Claude was used to help with the programming and Steam leaderboard stuff.
Staring Skull Studio
-Jun 27, 2026
TREESY Planter
In-game content
art
We use AI to create artworks and to support development-efficiency.
docforce GmbH
-Jun 16, 2026
The Adventure of Spyke
Store/marketing
art
Stills obtained from Game Editor were altered by AI to be store artwork. No AI-based artwork is used in the game itself.
Riot Shield Games
-Jun 16, 2026
CutBench
In-game content
arttextaudio
CutBench is a local video tool whose core feature runs bundled, pre-trained AI models entirely on-device: they analyze the user's own locally recorded gameplay footage (visual scene understanding, speech transcription, audio event detection) and generate short text for each clip - titles, captions, and hashtags. All processing happens locally on the user's GPU; no third-party AI service is contacted and no user content is uploaded. Some store page artwork (capsules, hero, and library images) was created with the assistance of generative AI image tools and was manually reviewed and edited; screenshots are real captures of the application.
CutBench
-Jun 15, 2026
NomNom Treasure Hunt
In-game content
artaudiotext
trailer is generated with ai some objects is generated with ai character rendering generated by ai cutscene generated by ai voice and music generated by ai
nomnomstudio
-Jun 15, 2026
Know Lychees / 来高州识荔枝
In-game content
artaudiocode
This game utilizes generative AI technology during development. The game's program code, art assets (including characters, scenes, and props), as well as music/sound effects, were generated with the assistance of AI. Game design, project management, gameplay conception, overall development, testing, and debugging were all performed by a human developer. All AI-generated content has been manually curated, modified, and integrated to align with the game's cultural theme and quality standards.
Big & Curly Games
-Jun 14, 2026
Signs and Seasons
In-game content
artaudio
AI generated Orion and Ibis artwork. Narration audio is ai generated. AI created the original Steam store capsule art and overlayed by a human artist.
Great Wall Studio
-Jun 13, 2026
Altus Chess-Archaic Beginnings
In-game content
art
All visual artwork in Altus Chess: Archaic Beginnings — piece designs, board and background art, and promotional/store imagery — was created using generative AI image tools, directed by the developer through human-written prompts based on the game's own pieces and concepts, then reviewed and edited by hand. No content is generated live during gameplay. The game's opponent is a proprietary, hand-built algorithmic chess engine, not generative AI.
Anonymous
-Jun 13, 2026
打小人
Store/marketing
art
The images in this app are generated by AI, as are the images in the store and asset library.
Alright Peaches Studio
-Jun 12, 2026
SILK 2.0
Live AI
text
The game includes generative AI in the form of relatively structured conversation (voice and/or text to prompt) in context with the setting and era of the documented sites (caravanserai) you will visit.
SILK Project / University of Liverpool
-Jun 12, 2026
IDEA:20Q
In-game content
artcode
AI tools were used in the development of this game, including code generation and image creation.
OGA
-Jun 12, 2026
654 results
Missing a product? Let us know