August 10, 2026
4 user reviews
Indexed June 15, 2026
View on Steam

Disclosure analysis

AI-assisted material appears only on the store page or in marketing

AI-assisted artwork appears on the store page, while the application's core AI features run locally on user-recorded gameplay without third-party services.

Process
AI-assisted, then edited by hand
Live AI during play
No
Evidence & analysis details
Evidence used
“Some of the artwork on this store page (the capsule images, the hero image and the library images) was created with the assistance of tools that generate images using AI”
“The application's core feature is based on pre-trained AI models”
Model-reported confidence
95% A model estimate, not a measured accuracy rate or a human review score.

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.

AI Usage Disclosure

CutBench is a video application that runs on the user's own computer. The application's core feature is based on pre-trained AI models. These models are included with the application and run only on the user's computer. They analyze gameplay video that the user recorded on their own computer: they recognize what is happening on screen, turn spoken words into text and detect audio events. For each clip the models then generate a short title, short text for the social media post and hashtags. All processing happens on the user's own computer. The application does not contact any third-party AI service, and it does not upload user content for processing. Some of the artwork on this store page (the capsule images, the hero image and the library images) was created with the assistance of tools that generate images using AI, and was then reviewed and edited by hand. The screenshots on this store page were taken from the running application and are not generated images.

Highlights are auto-detected and may not be fully accurate. Report an issue

This disclosure in context

How comparisons work

Compare this developer’s disclosure with 26,626 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.

Store page / marketing only
14.3%
3,743 of 26,190 disclosures with structured analysis.
Compare this group
Visual assets
76.6%
20,383 of 26,626 indexed disclosures mention this category.
Compare this category

Categories can overlap. A disclosure may mention several types of AI use.

Selected by shared AI-use categories or classification, then Steam review count. These are comparisons of disclosures, not recommendations or assessments of game quality.

Source and record

First indexed
Jun 15, 2026
Source last checked
Oct 20, 2026
Automatic analysis updated
Oct 21, 2026
Recorded text changes
1 Read the history

The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.

Disclosure History

Captured versions of the developer’s statement. This record can miss changes between checks and does not establish when AI use began.

CutBench is a local video tool whose core feature runs bundled, pre-trained AI models entirely on-device: they analyze the user's own locally recorded gameplay footage (visual scene understanding, speech transcription, audio event detection) and generate short text for each clip - titles, captions, and hashtags. All processing happens locally on the user's GPU; no third-party AI service is contacted and no user content is uploaded. Some store page artwork (capsules, hero, and library images) was created with the assistance of generative AI image tools and was manually reviewed and edited; screenshots are real captures of the application.

CutBench is a video application that runs on the user's own computer. The application's core feature is based on pre-trained AI models. These models are included with the application and run only on the user's computer. They analyze gameplay video that the user recorded on their own computer: they recognize what is happening on screen, turn spoken words into text and detect audio events. For each clip the models then generate a short title, short text for the social media post and hashtags. All processing happens on the user's own computer. The application does not contact any third-party AI service, and it does not upload user content for processing. Some of the artwork on this store page (the capsule images, the hero image and the library images) was created with the assistance of tools that generate images using AI, and was then reviewed and edited by hand. The screenshots on this store page were taken from the running application and are not generated images.