AI used for graphics, translations, and sounds.
- Creator
- Kemonocept
- Reviews
- -
- Added
- Oct 12, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI used for graphics, translations, and sounds.
Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game.
Levels, game design, boss patterns and story are entirely hand-made in a custom level editor built by the developer. The game code is written with AI coding assistants under the developer's direction. Character and environment sprites started as AI-generated sprite sheets and were hand-retouched frame by frame. Music is created with Suno. Most sound effects are synthesized procedurally by code written with an AI coding assistant, then selected and tuned by the developer; a few come from CC0 and royalty-free libraries (Kenney, OpenGameArt, Mixkit). No AI runs at play time.
FishyFox includes pre-generated visual assets created with the assistance of generative AI tools. These assets were selected, edited, refined, composited, and integrated by the developer. No content is generated by AI while the game is running.
AI used for graphics, translations, and sounds.
The game's music includes vocals generated using generative AI. The game's main song will soon be re-recorded with a human singer.
Some of the code was generated with AI assistance.
Generative AI technology is used in a supplementary capacity during the creation of some user interface assets. Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction.
Live-generated: Pixie's chat feature generates the pet's replies with a language model that ships inside the product and runs entirely on the player's own computer. There is no third-party AI service, no API key and no account of any kind; the feature makes no network requests at all and works with the machine fully offline. The model is Gemma 4 E2B, licensed under the Apache License 2.0 and redistributed with the notices required by that license. Pre-generated: written text in the product and on this store page — including the interface strings and their translations into the supported languages — was produced with the help of an AI writing assistant. All art, animation and characters are hand-made: every sprite is drawn at runtime by a parametric pixel renderer written for this project, with no generative AI involved at any stage. Camera and microphone input are processed entirely on-device (MediaPipe) and are never sent to any server.
During development, generative AI tools were used to help create some visual design elements and background music. The game engine and all gameplay systems are originally developed by the creator. AI-generated content is reviewed and refined to ensure consistency and quality. The game does not use AI-driven systems during gameplay.
AI was used for translation, testing, and art assistance.
As a small development studio, we had to use AI to generate translations for the game and the Steam page in order to make the game accessible to the widest possible audience. The graphic and audio assets were created either by us or by the team at Craftpix.net (who, it seems, do not use AI).
Art,Music,Code
Generative AI was used to create ingame voices.
The game uses AI for art assets and development.
Some in-game wall art, AI-assisted voice alteration and music composition tools were used in development.
The card artwork in the current version of the game was created using generative AI tools and then manually edited and refined by the developer. AI was not used for gameplay code or core story content. These artworks are intended as temporary assets and are planned to be replaced with commissioned artwork in the future.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Kemonomimi Territory In-game content arttextaudio | AI used for graphics, translations, and sounds. | Kemonocept | - | Oct 12, 2026 | |
Tetherlight Store/marketing art | Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game. | Tetherlight Studio | - | Oct 10, 2026 | |
Kira the Fox: Crystals of Harmony In-game content artaudiocode | Levels, game design, boss patterns and story are entirely hand-made in a custom level editor built by the developer. The game code is written with AI coding assistants under the developer's direction. Character and environment sprites started as AI-generated sprite sheets and were hand-retouched frame by frame. Music is created with Suno. Most sound effects are synthesized procedurally by code written with an AI coding assistant, then selected and tuned by the developer; a few come from CC0 and royalty-free libraries (Kenney, OpenGameArt, Mixkit). No AI runs at play time. | Chant Premier | - | Sep 25, 2026 | |
FishyFox In-game content art | FishyFox includes pre-generated visual assets created with the assistance of generative AI tools. These assets were selected, edited, refined, composited, and integrated by the developer. No content is generated by AI while the game is running. | Arthur Richardson | - | Sep 19, 2026 | |
Fox Clicker In-game content arttextaudio | AI used for graphics, translations, and sounds. | Kemonocept | - | Sep 18, 2026 | |
Kat Domino In-game content audio | The game's music includes vocals generated using generative AI. The game's main song will soon be re-recorded with a human singer. | Evil Axis Game Studio | - | Aug 29, 2026 | |
电脉层域 Dev only code | Some of the code was generated with AI assistance. | Draeften | - | Aug 25, 2026 | |
TIDE OR HIDE Dev only art | Generative AI technology is used in a supplementary capacity during the creation of some user interface assets.
Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction. | FIVE DUCK GAMES | - | Aug 13, 2026 | |
Pixie - Desktop Pet That Mirrors You Live AI text | Live-generated: Pixie's chat feature generates the pet's replies with a language model that ships inside the product and runs entirely on the player's own computer. There is no third-party AI service, no API key and no account of any kind; the feature makes no network requests at all and works with the machine fully offline. The model is Gemma 4 E2B, licensed under the Apache License 2.0 and redistributed with the notices required by that license.
Pre-generated: written text in the product and on this store page — including the interface strings and their translations into the supported languages — was produced with the help of an AI writing assistant.
All art, animation and characters are hand-made: every sprite is drawn at runtime by a parametric pixel renderer written for this project, with no generative AI involved at any stage.
Camera and microphone input are processed entirely on-device (MediaPipe) and are never sent to any server. | Abdullah Sanberk EKER | - | Aug 5, 2026 | |
Idle Bomb Animals In-game content artaudio | During development, generative AI tools were used to help create some visual design elements and background music.
The game engine and all gameplay systems are originally developed by the creator. AI-generated content is reviewed and refined to ensure consistency and quality.
The game does not use AI-driven systems during gameplay. | AGE Inc. | - | Aug 1, 2026 | |
阿可与小白:大战污染兽 In-game content arttext | AI was used for translation, testing, and art assistance. | 狐狸博士 Dr.Fox | - | Jul 20, 2026 | |
Cyber Pet'Scape : Call of Freedom In-game content text | As a small development studio, we had to use AI to generate translations for the game and the Steam page in order to make the game accessible to the widest possible audience.
The graphic and audio assets were created either by us or by the team at Craftpix.net (who, it seems, do not use AI). | Pixo Philo | - | Jul 11, 2026 | |
爪爪改造家2 PawRebuild 2 Unclear artaudiocode | Art,Music,Code | 冷笑黑妖 | - | Jun 12, 2026 | |
Cat Ball Arena In-game content audio | Generative AI was used to create ingame voices. | Fox with a Cap | - | Jun 7, 2026 | |
Skollorn In-game content art | The game uses AI for art assets and development. | Fenris Labs | 31 | May 23, 2026 | |
MetaHustle One In-game content artaudio | Some in-game wall art, AI-assisted voice alteration and music composition tools were used in development. | Foxburrow labs | - | May 23, 2026 | |
Cursed Tails In-game content art | The card artwork in the current version of the game was created using generative AI tools and then manually edited and refined by the developer. AI was not used for gameplay code or core story content. These artworks are intended as temporary assets and are planned to be replaced with commissioned artwork in the future. | Sycix | - | May 23, 2026 |