AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Great Soundtrack
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
King's Bounty: The Legend Store/marketing art | Generative AI was used as a supporting tool during the creation of some of the Steam Community assets, with all AI-generated images being carefully refined and significantly reworked by a professional graphic artist. The game itself (and all in-game artwork) was created entirely by human developers and artists, without the use of generative AI. | Katauri Interactive | 976 | Jun 29, 2026 | |
Kairos: Until the Dawn Breaks In-game content artaudio | The artwork (character art, backgrounds, and event illustrations), music, and the opening video in this game were created with the assistance of generative AI tools. All AI-assisted content is pre-generated during development — not generated live during gameplay — and was reviewed, edited, and arranged by the developer. We have taken care to ensure these outputs do not infringe existing copyrights and contain no illegal content. | Mokomuku | - | Jun 13, 2026 | |
Death Denied In-game content text | Generative AI was used for localization. | Maroš Berdis | - | May 23, 2026 | |
Bone Marrow Store/marketing art | The store page capsule image (cover art) was generated using AI. | HugePixel | 43 | May 23, 2026 | |
Daraney - Guardian's Rise Store/marketing art | Some artworks have been generated with AI. | Christopher Hanke | - | May 23, 2026 | |
Lord of the click Store/marketing art | The store page capsule image (cover art) was generated using AI. | HugePixel | 73 | May 23, 2026 | |
The Unclosed Case: Pike In-game content audio | Voice Acting: Character voiceovers were created using AI-based voice synthesis tools.
Music: The background musics that support the atmosphere were prepared and edited with the assistance of AI technology. | CazimG | - | Mar 18, 2026 | |
Back From Earth In-game content art | The opening cutscene was created using AI-generated visual assets. The ending cutscene includes a mix of AI-generated elements and original assets created and edited by the developer. No real-time AI generation occurs in game | Blip-Blop Works | - | Mar 18, 2026 | |
Before the Silence Claims: In Absentia In-game content text | This game utilizes generative artificial intelligence as an assistive tool in the localization process for a wide range of languages; however, every line of dialogue and text has undergone rigorous human curation. The goal was to preserve the cultural nuances and emotional integrity of the narrative across all 29 languages, ensuring an authentic horror experience no matter where you are.
The narrative structure, sound design, and art were created and directed entirely by humans, without any AI support. | Remnescens | - | Mar 18, 2026 | |
Off the Beaten Track In-game content art | Some visuals were generated, then refined and customized to fit the game’s style and atmosphere. | Blackroot Studios | - | Mar 18, 2026 | |
東方錦上京 〜 Fossilized Wonders. In-game content art | Some background textures include AI-generated content.
There is nothing that is being generated live in real-time by Al. | 上海アリス幻樂団 | 786 | Mar 18, 2026 | |
Phonkside Killers In-game content art | Generative AI was used to generate turnaround reference images for some npc characters the player can talk to. (excluding enemy characters). | MB Pentakodas | - | Mar 18, 2026 | |
Liminal City: Axiom of Maria - Chapter One In-game content artaudiotext | Some images and videos used in in-game signs
Character voices: AI placeholders; professional voice acting is intended for a future update.
Translations | Studio Ganzheit | - | Mar 18, 2026 | |
Legacy of the Lost:WitchHunter In-game content arttextaudio | certain images text voice acting and scripts are made by artificial intelligence | Andris Mikijanskis | - | Mar 18, 2026 | |
GINKA In-game content audio | The English synthetic voices have been developed using AI technology. | Frontwing | 2.6k | Mar 18, 2026 | |
Who Did It? In-game content audiotext | We use AI for some cutscene voice lines and some game translations. | BeldrProductions | - | Mar 18, 2026 | |
GUNFIELD In-game content audio | Voice messages in the game were created using a neural network | Shiv | 229 | Mar 18, 2026 | |
Square In-game content text | Store page translation into other languages was made with the assistance of AI. | Unusualsoft | 80 | Mar 18, 2026 | |
Lost Technology In-game content art | AI-generated images are used for the backgrounds of the Story Event Phases. | Studio 4D | 563 | Mar 18, 2026 | |
Wonky Pigeon! In-game content art | Community items were generated using artificial intelligence. | Carlotta Tatti | 57 | Mar 18, 2026 | |
Stellaris In-game content artaudiotext | We employ generative AI technologies during the creation of some assets. Typically this involves the ideation of content and visual reference material. These elements represent a minor component of the overall development. AI has been used to generate voices for an AI antagonist and a player advisor. | Paradox Development Studio | 76.2k | Mar 18, 2026 |
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