AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Great Soundtrack
TitleDisclosureCreatorSrcReviewsAdded
King's Bounty: The Legend
Store/marketing
art
Generative AI was used as a supporting tool during the creation of some of the Steam Community assets, with all AI-generated images being carefully refined and significantly reworked by a professional graphic artist. The game itself (and all in-game artwork) was created entirely by human developers and artists, without the use of generative AI.
Katauri Interactive
976Jun 29, 2026
Kairos: Until the Dawn Breaks
In-game content
artaudio
The artwork (character art, backgrounds, and event illustrations), music, and the opening video in this game were created with the assistance of generative AI tools. All AI-assisted content is pre-generated during development — not generated live during gameplay — and was reviewed, edited, and arranged by the developer. We have taken care to ensure these outputs do not infringe existing copyrights and contain no illegal content.
Mokomuku
-Jun 13, 2026
Death Denied
In-game content
text
Generative AI was used for localization.
Maroš Berdis
-May 23, 2026
Bone Marrow
Store/marketing
art
The store page capsule image (cover art) was generated using AI.
HugePixel
43May 23, 2026
Daraney - Guardian's Rise
Store/marketing
art
Some artworks have been generated with AI.
Christopher Hanke
-May 23, 2026
Lord of the click
Store/marketing
art
The store page capsule image (cover art) was generated using AI.
HugePixel
73May 23, 2026
The Unclosed Case: Pike
In-game content
audio
Voice Acting: Character voiceovers were created using AI-based voice synthesis tools. Music: The background musics that support the atmosphere were prepared and edited with the assistance of AI technology.
CazimG
-Mar 18, 2026
Back From Earth
In-game content
art
The opening cutscene was created using AI-generated visual assets. The ending cutscene includes a mix of AI-generated elements and original assets created and edited by the developer. No real-time AI generation occurs in game
Blip-Blop Works
-Mar 18, 2026
Before the Silence Claims: In Absentia
In-game content
text
This game utilizes generative artificial intelligence as an assistive tool in the localization process for a wide range of languages; however, every line of dialogue and text has undergone rigorous human curation. The goal was to preserve the cultural nuances and emotional integrity of the narrative across all 29 languages, ensuring an authentic horror experience no matter where you are. The narrative structure, sound design, and art were created and directed entirely by humans, without any AI support.
Remnescens
-Mar 18, 2026
Off the Beaten Track
In-game content
art
Some visuals were generated, then refined and customized to fit the game’s style and atmosphere.
Blackroot Studios
-Mar 18, 2026
東方錦上京 〜 Fossilized Wonders.
In-game content
art
Some background textures include AI-generated content. There is nothing that is being generated live in real-time by Al.
上海アリス幻樂団
786Mar 18, 2026
Phonkside Killers
In-game content
art
Generative AI was used to generate turnaround reference images for some npc characters the player can talk to. (excluding enemy characters).
MB Pentakodas
-Mar 18, 2026
Liminal City: Axiom of Maria - Chapter One
In-game content
artaudiotext
Some images and videos used in in-game signs Character voices: AI placeholders; professional voice acting is intended for a future update. Translations
Studio Ganzheit
-Mar 18, 2026
Legacy of the Lost:WitchHunter
In-game content
arttextaudio
certain images text voice acting and scripts are made by artificial intelligence
Andris Mikijanskis
-Mar 18, 2026
GINKA
In-game content
audio
The English synthetic voices have been developed using AI technology.
Frontwing
2.6kMar 18, 2026
Who Did It?
In-game content
audiotext
We use AI for some cutscene voice lines and some game translations.
BeldrProductions
-Mar 18, 2026
GUNFIELD
In-game content
audio
Voice messages in the game were created using a neural network
Shiv
229Mar 18, 2026
Square
In-game content
text
Store page translation into other languages ​​was made with the assistance of AI.
Unusualsoft
80Mar 18, 2026
Lost Technology
In-game content
art
AI-generated images are used for the backgrounds of the Story Event Phases.
Studio 4D
563Mar 18, 2026
Wonky Pigeon!
In-game content
art
Community items were generated using artificial intelligence.
Carlotta Tatti
57Mar 18, 2026
Stellaris
In-game content
artaudiotext
We employ generative AI technologies during the creation of some assets. Typically this involves the ideation of content and visual reference material. These elements represent a minor component of the overall development. AI has been used to generate voices for an AI antagonist and a player advisor.
Paradox Development Studio
76.2kMar 18, 2026
21 results
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