AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Grid-Based Movement
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Rally the Parties arttext | This game uses generative AI for the following elements during development: Visual assets (character, tile, and effect ... | TK Works | - | May 23, 2026 | |
Synergrid general | Some game and store page text or visual assets were created or refined with generative AI during development. This conte... | Synergrid Studio | - | May 23, 2026 | |
Days Of Reckoning: Last Battle arttextaudio | During the development of Days Of Reckoning, generative artificial intelligence is used as a supportive tool in certain ... | Nice 2 Have | - | May 23, 2026 | |
Air War General - WW2 Air Force Wargame art | WW2 historical photos colorized by AI | Panzer Airlines | - | May 23, 2026 | |
Crow's Foot art | AI tools were used to generate some images (mostly cards), which were then edited by hand before being included in the g... | Thelix | - | May 23, 2026 | |
Dungeons of Desolation Remastered artcode | Dungeons of Desolation Remastered is based on my original 2012 Xbox Live Indie Games release. The original artwork, musi... | OnlyLuck Games | - | May 23, 2026 | |
Forest of Numbers artcode | Some visual assets and parts of the development workflow for Forest of Numbers were created with the assistance of gener... | Minou Interactive | - | May 23, 2026 | |
I HATE SNAKE: Retro Phone Simulator audio | Generative AI was used to assist in the creation of the game's soundtrack and audio assets. All AI-generated content has... | Ivory Games | - | May 23, 2026 | |
OuroborosSnake codetext | Generative AI was used to assist with parts of development (including some code drafting) and store page writing. All co... | whilebox | - | May 23, 2026 | |
Downer Management general | I used AI to help with marketing materials. | adarkfable | - | May 23, 2026 | |
About Thieves artaudio | Since I’m mostly developing this game on my own, I couldn’t have done it without a little help from AI. Portraits, some ... | Little Beetle | - | May 23, 2026 | |
Eternal Eden™ Resurgence art | As a solo developer, I used AI tools to help assist in the creation of some visual assets for this remake, which were th... | Wathitdew Record | - | May 23, 2026 | |
Flux Tower Defense arttext | Flux Tower Defense uses generative AI in the following development areas: • Store page artwork: Main, header, library, ... | ArcadeDeck | - | May 23, 2026 | |
PlanetMars3D: Spirit Mission text | Some pre-rendered textual content (e.g., descriptions and localization) is created or assisted using AI-based tools for ... | 4AI Limited | - | May 23, 2026 | |
HellFactory Inc. art | Some 2D artwork (concept art, item icons, environmental textures) in this game was created with the assistance of gener... | SG ENTERTECH | - | May 23, 2026 | |
Keystones: Foundations artcode | AI was used for texture patterns and code assistance. All content was manually verified and optimized. | Cartoon Rocket Games | - | May 23, 2026 | |
Storm The Field general | The only AI that was used for this game was placeholders and for research into the Norwegian culture. Everything else wa... | Acharya Studios | - | May 23, 2026 | |
Dungeon of Calibris: Demon Orb artaudio | Some artwork and music created with AI generators. | Dalex Software Planning | - | May 23, 2026 | |
Don't Step Wrong 2 art | Generative AI is used only to create cartoon-style illustrated artwork for promotional materials and the game's store pa... | Feriado | - | May 23, 2026 | |
クリッカータクティクス:記憶の断章 text | AI tools were used for localization (translation and text adjustments) in this game. | R.N.Studio | - | May 23, 2026 | |
ROBOSCAV art | Placeholder visual assets, including certain UI menu backgrounds and sprites, were created or assisted using Generative ... | Smiley Face Games | - | May 23, 2026 | |
Dragonwake art | All graphical assets are AI-generated. | Mr Crops | - | May 23, 2026 | |
Twilight of Bronze text | The game optionally connects to a local language model server (Ollama or any OpenAI-compatible endpoint) to generate liv... | NonAverageStudio | - | May 23, 2026 | |
Silvers Snake artaudio | For the development of Silver Snake, generative AI was used to create static visual assets and the game's musical soundt... | Olivier SALA | - | May 23, 2026 | |
CARGO CRUSH ZERO codeaudioart | CARGO CRUSH ZERO is developed with the assistance of AI tools throughout its production. Game code is implemented using ... | MIKADO WORKS | - | May 23, 2026 | |
Dwarf the Dungeonist audio | Music and Sounds are mostly generated. | Robert Kortowski | - | May 23, 2026 | |
CoGaWan audio | Parts of the game's music were created with the help of generative AI. | Josef Šuma | - | May 23, 2026 | |
GridLock artcode | This game was developed with AI collaboration. Visual assets including unit sprites, tile textures, and promotional artw... | Mr. Phil Games | - | May 23, 2026 | |
JUNK CONNECT audiotext | Sound, Localization | MoreNewttoStudio | - | May 23, 2026 | |
Evergarden codearttext | This game made auxiliary use of pre-generated AI tools during solo development to improve efficiency in areas such as pr... | GridForge_Labs | - | May 23, 2026 | |
Ascension: The Infinite Descent artaudio | This game uses generative AI to create various pre-rendered 2D visual assets, such as user interface elements, backgroun... | Zerith | - | May 23, 2026 | |
Solo Grinding artaudio | As a solo developer, I used AI-assisted tools to help create and animate characters, manually refining and adapting them... | SoloGearGames | - | May 23, 2026 | |
Don't Push TOO Hard art | Some visual assets and marketing materials for this game were created with the assistance of generative AI tools. All A... | T-Skill Studios | - | May 23, 2026 | |
War of the Damned art | A large part of the art in War of the Damned has been generated using Artificial Intelligence. | Coki Studio | - | May 23, 2026 | |
A Maze In Labyrinth audio | The game has some sound effects and songs made by AI | Ludus Meta | - | May 23, 2026 | |
Chronicles Puzzle: History Path artcodetext | Visual Content: Generative AI was used to create the base visual concepts and illustrations for the puzzles. These image... | Chronicles game studio | - | May 23, 2026 | |
ゼロからはじめるむらづくり art | Some of the character portraits, background images, and item images in this game were generated using niji・journey and C... | Shukichi Studio | - | May 23, 2026 | |
Nodwar codeartaudio | AI has been used for coding, game assets, music, promotional art, etc... | PROX.TEAM | - | May 23, 2026 | |
BROKEN SOUL : Boss Rush art | BROKEN SOUL : Boss Rush is a solo-developed game, and generative AI tools were used during development to assist with th... | DoubleJLabs | - | May 23, 2026 | |
Snect text | The following in-game localizations are created with the assistance of generative artificial intelligence: - Japanese -... | Jaxon Cyan | - | May 23, 2026 | |
Funeral Flowers Lament: Helena art | This game uses AI-generated images for character portraits, standing illustrations, and some backgrounds. All generated ... | Kiseki Kobo Games | - | May 23, 2026 | |
Almost A Ghost artcode | In the development of this game, generative AI was utilized in the following areas: Marketing Materials: The game's cap... | PNR Verse | - | May 23, 2026 | |
Strategic Surge arttextaudiocode | In the development of this game, generative AI was used in the following ways: Visual Assets: Background illustrations ... | K-71 | - | May 23, 2026 | |
Erehwon code | We use generative AI for some parts of the code. | Knight of Karate | - | May 23, 2026 | |
Aurora Directive artaudiotext | The current version of the game utilizes a variety of AI-assisted / AI-generated assets to support its development. My i... | Breakdown Police Games | - | May 23, 2026 | |
Offland art | I use AI in this project for generation of some static art assets such as title screens, UI elements, Steam store assets... | Second Variety Games | - | May 23, 2026 | |
Encounter: A 8-Bit Noir Adventure... text | The first pass of the Norwegian localization was generated automatically from the English and French versions, and then ... | Defence Force | 15 | May 23, 2026 | |
Labyrinth of Aetheria text | AI tools were utilized for text translation and proofreading. | Jimineko Games | - | May 23, 2026 | |
Wilder Bound - 荒野拼图 code | Cursor was used to assist in developing the game code. | Candy Slime Lab | - | May 23, 2026 | |
BABA YAGA: Whispers of the BOOM art | Some visual content generated by artists using AI | Violet Sun Studio | - | May 23, 2026 |
231 results
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