StatsStationSteamAI tools were used for localization (language translation) of StatsStation's interface and store page text.
- Creator
- StatsStation Software
- Reviews
- -
- Added
- Aug 24, 2026
StatsStationSteamAI tools were used for localization (language translation) of StatsStation's interface and store page text.
SwissBaha Game AssistantSteamGenerative AI tools were used during development to assist with the creation and refinement of some static promotional artwork, interface text, and localization. All AI-assisted material was reviewed and edited by the developer before inclusion. The application does not generate content during use and does not connect to any external AI service.
Keycap CoSteamAI was used for help with minor assets and some copy. The AI content will get removed throughout the timeline of this game up until full release.
Network EngineerSteamNetwork Engineer leverages generative artificial intelligence to enhance gameplay immersion and realism. AI-driven systems dynamically simulate customer behavior, hardware issues, and environmental challenges, creating unique scenarios and ensuring no two playthroughs are alike. Your feedback will help refine these systems! Some assets within the game are generated with the help of AI, this includes but is not limited to: - Contracts (Company Names, Locations etc.) - Hardware Names (For the networking device) - Company Logos
Dead SectorSteamDead Sector's in-game rank insignia icons, app icon, and Steam store graphics were produced procedurally via custom Python rendering scripts (PIL and resvg) authored with AI coding assistance. The output is deterministic vector and raster compositing, not generative-AI imagery. No image, audio, or animation generation models were used in any content shipped with the game. Game design, mechanics design and logic are original developer work.
On Your Screen – Reactive CPU GPU VisualizerSteamSome visual assets, including the application icon and logo, were created with the assistance of generative AI tools. AI-assisted tools were also used during parts of the development process for coding support.
HYPERVOXSteamThis game uses Spotify's Basic Pitch, a machine learning model for audio-to-MIDI transcription. This technology assists in converting audio files into note data for gameplay purposes and is entirely optional—players can choose whether or not to use this feature. It does not generate music, artwork, or other creative content; all such elements are created by human artists and composers.
SkydimoSteamThis application uses basic real-time code logic to generate lighting effects locally on your device. No external AI services are used, and no images, text, audio, or user data are processed or generated. All effects are created locally and remain on the user's PC.
Data CenterSteamSome of the company logos and application logos in game are AI generated
SmarterWaysProductions: AndromedaSteamIn SmarterWaysProductions: Andromeda, AI is used to provide intelligent behavior and assistance directly on your PC. The AI analyzes your input and helps with writing text, generating code, organizing tasks, and controlling the desktop. All processing happens locally on your computer. Your data never leaves your system, and you choose which AI models to use. This gives you a private, versatile tool that adapts to your actions.
PC Store SimulatorSteamAI used only for improving page capsule art and localizations
IT Specialist SimulatorSteamOnly used in designing the background graphic of Steam card capsules
Electronics Shop SimulatorSteamAI used for game logo and icon generation
SysAdmin Odyssey. Back to the officeSteamSome logos, interfaces and images in the game, as well as on the store page, were pre-generated using artificial intelligence
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
StatsStation Store/marketing text | AI tools were used for localization (language translation) of StatsStation's interface and store page text. | StatsStation Software | - | Aug 24, 2026 | |
SwissBaha Game Assistant Store/marketing arttext | Generative AI tools were used during development to assist with the creation and refinement of some static promotional artwork, interface text, and localization. All AI-assisted material was reviewed and edited by the developer before inclusion. The application does not generate content during use and does not connect to any external AI service. | SwissBaha | - | Aug 22, 2026 | |
Keycap Co In-game content arttext | AI was used for help with minor assets and some copy. The AI content will get removed throughout the timeline of this game up until full release. | Pixel Galaxies s.r.o | - | Aug 22, 2026 | |
Network Engineer In-game content text | Network Engineer leverages generative artificial intelligence to enhance gameplay immersion and realism. AI-driven systems dynamically simulate customer behavior, hardware issues, and environmental challenges, creating unique scenarios and ensuring no two playthroughs are alike. Your feedback will help refine these systems!
Some assets within the game are generated with the help of AI, this includes but is not limited to:
- Contracts (Company Names, Locations etc.)
- Hardware Names (For the networking device)
- Company Logos | Sector 7 | - | Jun 12, 2026 | |
Dead Sector In-game content artcode | Dead Sector's in-game rank insignia icons, app icon, and Steam store graphics were produced procedurally via custom Python rendering scripts (PIL and resvg) authored with AI coding assistance. The output is deterministic vector and raster compositing, not generative-AI imagery. No image, audio, or animation generation models were used in any content shipped with the game. Game design, mechanics design and logic are original developer work. | Lonely Cloud | - | May 23, 2026 | |
On Your Screen – Reactive CPU GPU Visualizer In-game content artcode | Some visual assets, including the application icon and logo, were created with the assistance of generative AI tools. AI-assisted tools were also used during parts of the development process for coding support. | https://steamcommunity.com/groups/FeburaryFalse | - | May 23, 2026 | |
HYPERVOX Live AI audio | This game uses Spotify's Basic Pitch, a machine learning model for audio-to-MIDI transcription. This technology assists in converting audio files into note data for gameplay purposes and is entirely optional—players can choose whether or not to use this feature. It does not generate music, artwork, or other creative content; all such elements are created by human artists and composers. | Stagnant Water Games | - | Mar 18, 2026 | |
Skydimo general | This application uses basic real-time code logic to generate lighting effects locally on your device.
No external AI services are used, and no images, text, audio, or user data are processed or generated.
All effects are created locally and remain on the user's PC. | Shenzhen Light Universe Technology Co., Ltd. | 46 | Mar 18, 2026 | |
Data Center In-game content art | Some of the company logos and application logos in game are AI generated | Waseku | 769 | Mar 18, 2026 | |
SmarterWaysProductions: Andromeda Live AI textcode | In SmarterWaysProductions: Andromeda, AI is used to provide intelligent behavior and assistance directly on your PC. The AI analyzes your input and helps with writing text, generating code, organizing tasks, and controlling the desktop.
All processing happens locally on your computer. Your data never leaves your system, and you choose which AI models to use. This gives you a private, versatile tool that adapts to your actions. | SmarterWaysProductions | - | Mar 18, 2026 | |
PC Store Simulator In-game content text | AI used only for improving page capsule art and localizations | CS Forge | 35 | Mar 18, 2026 | |
IT Specialist Simulator Store/marketing art | Only used in designing the background graphic of Steam card capsules | Pixel Team RED | 396 | Mar 18, 2026 | |
Electronics Shop Simulator In-game content art | AI used for game logo and icon generation | Vio Games | - | Mar 18, 2026 | |
SysAdmin Odyssey. Back to the office In-game content art | Some logos, interfaces and images in the game, as well as on the store page, were pre-generated using artificial intelligence | Molodoy-GameDev | 38 | Mar 18, 2026 |