P.U.PSteamYep this game was almost entirely created with AI. The design of the game and direction are my own, but visually AI was in charge.
- Creator
- Michael Warren
- Reviews
- -
- Added
- Aug 4, 2026
P.U.PSteamYep this game was almost entirely created with AI. The design of the game and direction are my own, but visually AI was in charge.
Lily FantasiaSteamAI tools are used only as internal support during the development process, such as checking dialogue for typos, missing words, and the correctness of text-effect tags, as well as providing programming support.
LaryWaves StudioSteamPre-generated only. The application's theme selector icons, some of the audio visualizer icons, synthwave transition/effect tree graphics were created with generative-AI image tools (OpenAI) during development and ship as static images, in all cases hand-edited afterward. All other content (visualizers, characters, themes, audio handling, and code...) is hand-authored. No AI-generated content is produced at runtime.
Giraffe Champion: The Rock Music Game Football EditionSteamGenerative AI has been used when creating some of the images in the menu and the backgrounds in the game. The technology has also been used when creating and editing some of the audio tracks.
ERI: Emotive Rhythm InteractionSteamSome songs and their cover images are generated by Suno AI (Coposer will be displayed as Suno)
Guitar Practice MateSteamThe character artwork and voice recordings used in this application were created using AI. This application also utilizes AI tools in the MIDI converter for recorded audio data provided by AI Transcriber.
rAIdio.botSteamrAIdio.bot is an AI music creation tool. Players use text prompts, style tags, and lyrics to generate original music tracks in real time using the ACE-Step audio generation model, which runs entirely on the player's local GPU — no cloud connection required. AI is also used for vocal synthesis, stem separation, and audio effects processing. All AI-generated content is created on-demand by the player and is unique to their session.
Haydn In Plain SightSteamThis game utilizes generative AI tools to assist and enhance various aspects of our creative process. Specifically, AI technologies were employed to help design and refine visual artwork, generate dynamic variations of select musical tracks, assist in the editing of specific in-game assets, and support our localization efforts across multiple languages
Neo RetroadSteamAI Suno Music (Original tracklist by me) AI used as help, to coding some features in Unity
DiatonicSteamAI tools were occasionally used to assist with code generation and text editing like initial translations for localization before human review.
Cat Piano for KidsSteamImages.
Beat Bounce – Marble Music Ball Video CreatorSteamLevel artworks & some of the ball textures are AI generated.
Pocket ThiefSteamGenerative AI was used to assist in the coding of this game only. All artwork, level design, game sounds and music are 100% human-made.
War FlavorSteamDeveloper used AI to create marketing materials, community assets, and store capsule images.
Pack LunchSteamGenerative AI was used to assist in the coding of this game only. All artwork, level design, game sounds and music are 100% human-made.
Metal BunnySteamWe helped with AI to generate several graphics in the game development. Also, a few animations in the game trailer were generated by AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
P.U.P In-game content art | Yep this game was almost entirely created with AI. The design of the game and direction are my own, but visually AI was in charge. | Michael Warren | - | Aug 4, 2026 | |
Lily Fantasia In-game content textcode | AI tools are used only as internal support during the development process, such as checking dialogue for typos, missing words, and the correctness of text-effect tags, as well as providing programming support. | Wiseye Studio Co., ltd. | - | Jul 1, 2026 | |
LaryWaves Studio In-game content art | Pre-generated only. The application's theme selector icons, some of the audio visualizer icons, synthwave transition/effect tree graphics were created with generative-AI image tools (OpenAI) during development and ship as static images, in all cases hand-edited afterward. All other content (visualizers, characters, themes, audio handling, and code...) is hand-authored. No AI-generated content is produced at runtime. | LaryWaves Studio LLC | - | Jun 16, 2026 | |
Giraffe Champion: The Rock Music Game Football Edition In-game content artaudio | Generative AI has been used when creating some of the images in the menu and the backgrounds in the game. The technology has also been used when creating and editing some of the audio tracks. | John Ramstedt | - | May 23, 2026 | |
ERI: Emotive Rhythm Interaction In-game content audioart | Some songs and their cover images are generated by Suno AI (Coposer will be displayed as Suno) | Danny | - | May 23, 2026 | |
Guitar Practice Mate In-game content artaudio | The character artwork and voice recordings used in this application were created using AI.
This application also utilizes AI tools in the MIDI converter for recorded audio data provided by AI Transcriber. | secret.crunch.pepper | - | May 23, 2026 | |
rAIdio.bot Live AI audio | rAIdio.bot is an AI music creation tool. Players use text prompts, style tags, and lyrics to generate original music
tracks in real time using the ACE-Step audio generation model, which runs entirely on the player's local GPU — no
cloud connection required. AI is also used for vocal synthesis, stem separation, and audio effects processing. All
AI-generated content is created on-demand by the player and is unique to their session. | Creative Mayhem | - | May 23, 2026 | |
Haydn In Plain Sight In-game content artaudiotext | This game utilizes generative AI tools to assist and enhance various aspects of our creative process. Specifically, AI technologies were employed to help design and refine visual artwork, generate dynamic variations of select musical tracks, assist in the editing of specific in-game assets, and support our localization efforts across multiple languages | K² Project | - | May 23, 2026 | |
Neo Retroad Dev only code | AI Suno Music (Original tracklist by me)
AI used as help, to coding some features in Unity | Ben C-3D Games | - | Mar 18, 2026 | |
Diatonic In-game content text | AI tools were occasionally used to assist with code generation and text editing like initial translations for localization before human review. | Nonzero Games | - | Mar 18, 2026 | |
Cat Piano for Kids Unclear art | Images. | Play-Games.Com | - | Mar 18, 2026 | |
Beat Bounce – Marble Music Ball Video Creator In-game content art | Level artworks & some of the ball textures are AI generated. | Cihad Turhan | - | Mar 18, 2026 | |
Pocket Thief Dev only code | Generative AI was used to assist in the coding of this game only. All artwork, level design, game sounds and music are 100% human-made. | Grid Kid Games | - | Mar 18, 2026 | |
War Flavor Store/marketing art | Developer used AI to create marketing materials, community assets, and store capsule images. | ArteGame | - | Mar 18, 2026 | |
Pack Lunch Dev only code | Generative AI was used to assist in the coding of this game only. All artwork, level design, game sounds and music are 100% human-made. | Grid Kid Games | - | Mar 18, 2026 | |
Metal Bunny Store/marketing art | We helped with AI to generate several graphics in the game development. Also, a few animations in the game trailer were generated by AI. | FUTU Games | - | Mar 18, 2026 |