AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: JRPG
TitleDisclosureCreatorSrcReviewsAdded
這個觸手…是我的…隊友!?
In-game content
arttext
1. Some character art utilizes hand-drawn original sketches and designs, with AI used for coloring and lighting effects. 2. Background illustrations are AI-generated and then manually refined. 3. The script is AI-generated, with manual editing and content additions. 4. For languages ​​other than Traditional Chinese, AI translation is used, followed by manual proofreading of terminology and content.
Evin
-Jul 13, 2026
Eidolon code: Lost frame
In-game content
art
Some environmental art and visual assets were created with AI-assisted tools and further edited as part of the game's art pipeline.
Koneko Games
-Jul 13, 2026
NOSTRA
In-game content
artaudio
Some non-gameplay assets in this game (backgrounds, environment and concept art) were created using AI-assisted workflows, specifically: Runecraft AI (in-house workflow), Higgsfield and Pixellabs (select assets). The game's music is produced through studio recordings with live-played instruments; Suno is used supplementarily for optimizations and atmospheric additions. The majority of all game content (characters, sprites and core assets) is hand-crafted; AI is a supplementary tool in the production process. The shipped game does not generate any content at runtime via AI.
Runecraft Studios
-Jul 11, 2026
Mistworld
In-game content
art
Character portraits were created by transforming and editing licensed 3D character assets from PV Games using generative AI, followed by manual editing and refinement.
ProjectMist
-Jul 11, 2026
Idle Isekai - An idle RPG
In-game content
art
I am currently a solo developer working hard to bring this project to life. To keep development moving during the early stages, you will notice some placeholder character portraits and backgrounds that were AI-assisted. My goal and commitment is to replace every piece of AI-generated content with custom-made, hand-crafted pixel art by the time of the official 1.0 release. All current monster designs, battle maps, and GUI elements are already original pixel artwork. I appreciate your patience as I work to ensure the final version of the game fully reflects my personal artistic vision!
NoobsGames
-Jul 9, 2026
AVILION forever
In-game content
textart
This game uses generative AI for the translation of in-game text. AI-generated translations are reviewed using translation services and human editing, and are revised or expanded as needed. Generative AI is also used as a production aid for some UI images. Generated materials are manually edited and adjusted by humans. Generative AI is not used to generate content while the game is running.
STUDIO FRONTIER
-Jul 9, 2026
Card Knight: Astral Arcana
In-game content
artaudiocode
In order to realize my childhood dream of building this game, I have leveraged AI in every step of the development process, augmenting my capabilities as an engineer and visual designer by having AI generate some of the sprites, music, sound effects, voices, and code used to build this game. I pledge that if Card Knight: Astral Arcana is successful, the sequel title will be brought to life by a team of human artists, composers, and programmers.
Bridgewalker Studios
-Jul 8, 2026
Caramellia
In-game content
text
We use generative AI tools to assist with:- Machine translation (MT) of interface and data text, reviewed before release.- Drafts of store page text and marketing materials.All content is reviewed by a human before publication.Art, creatures, and music [adjust to reflect reality] do not use generative AI / use AI for [X].
Joaquin Orozco
-Jul 8, 2026
Bravemech: The Century War
In-game content
arttextaudio
This game uses assisted generative AI, source material created by real people and enhanced with AI.
Bravemech Studio
-Jul 7, 2026
2point-1592
In-game content
artaudio
Some art, music, and 3D assets in this game were created with the help of generative AI tools. Every AI-generated asset was carefully reviewed, refined, and hand-curated by the developer to fit the game's art direction and tone. The game does not use any live-generated (runtime) AI content.
bong24studio
-Jul 7, 2026
阴阳妖怪
Unclear
部分场景使用AI
OTTOCOM
-Jul 6, 2026
Day by day:东京留子生存日记
In-game content
artcode
This game was developed with the assistance of generative AI. Generative AI was used to help create portions of the game's source code and some game assets (including certain artwork and prototype assets). All AI-generated content has been reviewed, modified, or integrated by the developer before being included in the game.
MaxineJo
-Jul 5, 2026
Los Cuentos de Frox
In-game content
art
Generative artificial intelligence has been used to create and assist with pre-rendered graphic assets included in the final product. Specifically, it was employed to generate loading screen illustrations, the cover art design (acting as a filter), and sprites for certain enemies and minor environmental elements. All content was reviewed, edited, and statically packaged prior to distribution and use in the game.
Cristian Verdú Perulero
-Jul 2, 2026
Diriyah Tale
some of art and coding made with help of AI
mounttuwaiqgames
-Jul 1, 2026
MV幻想冒险
Store/marketing
art
商店页面的视频首页图,宣传图,使用了AI生成的图片。
枫梅工作室
-Jul 1, 2026
Arcadia Unbound
Live AI
text
Arcadia Unbound does not use AI-generated artwork, music, sound effects, voice acting, story content, quests, localization, or character dialogue. Arcadia Unbound uses a locally running language model as part of the AURA Framework to interpret player speech during specific conversation sequences. The model analyzes player intent and conversational context, and then selects from developer-authored dialogue responses and narrative outcomes. All artwork, music, voice acting, story content, character dialogue, and gameplay content presented to players are created and curated by the development team and performed by professional voice actors where applicable. No AI system generates any type of dialogue, story events, artwork, audio, or player-facing content.
Immersion Games Inc.
-Jun 28, 2026
Throne of Trials
In-game content
artaudiotextcode
This game utilizes generative AI tools to assist in the creation of various assets, including: Artwork (Character portraits, backgrounds, and some UI elements) Sound (Background music and sound effects) Text (Drafting dialogue and assisting in localization) AI was also used to assist in programming and debugging. All AI-generated assets have been carefully selected, refined, and polished by the developer to ensure a high-quality experience.
AtuRPG
-Jun 28, 2026
我的悟空
In-game content
art
This game uses AI-generated artwork.
https://steamcommunity.com/groups/mywukong
-Jun 28, 2026
Cogfall
In-game content
artaudio
Cogfall was developed solo by Nodding Panda Studios. To bring the steampunk Clockwork Kingdom to life, AI tools were used to generate artwork and music under the creative direction of the developer. Every image and track was intentionally prompted, selected, and refined to fit the game's vision — AI served as a creative tool, not a replacement for creative decisions. All gameplay systems, code, game design, writing, and balancing were created entirely by the developer.
Nodding Panda Studios
-Jun 28, 2026
武林绝学之功夫传奇
Store/marketing
art
We use AI tools to create promotional materials for the game.
功夫传奇
-Jun 28, 2026
The Heretic's Seal
In-game content
art
The Heretic's Seal uses generative AI for some pre-rendered art assets, including character portraits, enemy and NPC illustrations, world map and biome backgrounds, and select promotional video clips. As a one-person studio, AI tooling lets a single developer ship dungeon-crawler-scale art volume. All gameplay systems, game design, narrative writing, code, level design, and runtime visuals are created by the developer. No AI runs during gameplay — every system, decision, and reaction in-game is hand-crafted code.
OBT Studio
-Jun 28, 2026
Dynamite Blue
In-game content
art
Some of the character art and backgrounds are based on images created with AI. These are used only as a basis to start from and are then heavily edited manually by our art team to make them fit the visual style of the game — the final product reflects the creativity and expression of our own development team.
Kosmo's 12
-Jun 28, 2026
虚拟主播恰米游戏
In-game content
art
Some of the image assets in this game were created using generative AI.
Unreal Studio
-Jun 28, 2026
月之冕
In-game content
arttext
The developers utilize AI tools to assist in the initial concepting and intermediate rendering phases of certain 2D art assets, UI elements, and narrative cutscenes. However, all generated materials are heavily repainted, manually edited, and refined by our artists to ensure they align with the game's dark fantasy aesthetic. No raw, unedited AI generation is used in the final product. All core gameplay mechanics, level design, and technical systems are 100%
不倒龙工作室
-Jun 28, 2026
Braveforce: The Lost Dominion of the Void
general
English text for the store page
GamingImomushi
-Jun 28, 2026
Fluffy Fighters - Tactical
Dev only
text
My game currently uses generative AI only to assist with temporary localization and translation work, mainly as a placeholder until the translations can be reviewed and replaced by professional human translators.
Lightcroft
-Jun 28, 2026
Elementra: The Sundered World
In-game content
artaudiotext
Some in-game assets, including textures / background art / sound effects / narrative texts, were created with the help of generative AI tools during development. All AI-generated content has been reviewed and manually adjusted to ensure it meets the game's quality standards and does not contain any infringing or inappropriate material.
LongGammaGames Online Gaming Services LLC
-Jun 27, 2026
Veridium: Final Pulse
In-game content
artaudiotextcode
As the sole developer of Veridium: Final Pulse, I utilize generative AI tools as development assistants to create pre-rendered assets. AI technologies were used to generate 2D artwork, animations, music, sound effects, coding workflows, and promotional store texts. Crucially, all AI-generated elements have been thoroughly reviewed and curated, and were manually edited, modified, or refined wherever necessary to ensure high quality and artistic cohesion. The game contains no real-time or dynamically generated AI content during gameplay, and all tools are used under valid commercial licenses.
Mizar42
-Jun 27, 2026
EMIT:Embrace Beyond Time
In-game content
artaudio
This game was developed with the assistance of generative AI tools. Specifically, generative AI was used to assist with the creation and refinement of some background art assets, the creation of some music assets, and the production of some promotional animation materials.
LuLuLuna Studio
-Jun 27, 2026
Pop Star Life
In-game content
art
This game does not use Live-Generated AI during gameplay. The game does not connect to any external AI service, does not send player input to AI models, and does not generate new AI content while the game is running. Some visual assets in the game were created with the assistance of generative AI tools during development. These assets are static, pre-generated, reviewed by the developer, and included directly in the game build. All AI-assisted visual content is used as fixed in-game artwork and is not dynamically generated during gameplay
Rakun Interactive
-Jun 16, 2026
Kaelis: Seraph Protocol
In-game content
arttext
Generative AI is used during development to assist with some character portraits, 3D environment assets, UI elements, narrative polish, and initial localization drafts. AI-assisted visual content is based on concepts and art direction created by our team and is reviewed, edited, and refined before use. Localization will be reviewed and finalized by a professional localization provider.
YoshiYoshi Studio
-Jun 12, 2026
Fallen Isekai
Store/marketing
art
The store page images, storyline screenshots and more than a dozen card artworks are AI-generated.
Meet Future
-Jun 12, 2026
Crimson Tactics: The Rise of The White Banner
In-game content
textartcode
We have utilized open-source, self-hosted AI tools for our localization process to make the game available to as many players as possible. Additionally, local AI tooling was used during development to assist with codebase navigation and a single instance of asset recovery for a lost legacy logo. No proprietary or cloud-based AI services were used.
Black March Studios
229Jun 11, 2026
Legend of Azure Peak : Wuxia Heroes
In-game content
artaudiotext
This game is developed using the commercial engine RPG Bakin. The core game logic, systems, and all promotional videos are 100% handcrafted and created without the use of any AI tools. To enhance the overall experience of this indie project, generative AI tools were utilized to assist in specific asset creation, video sequences, and localization: Pre-rendered Content & Video Sequences: The introductory cinematic video showcasing the game’s backstory was generated with the assistance of AI and manually edited. The short animations for the item forging and dismantling systems were generated using AI and manually refined. Some 2D character portraits, equipment icons (initial concepts), and background music (BGM) were generated with the assistance of AI and subsequently polished. Character Voiceovers: The Japanese battle voice lines for characters were created using modern AI voice generation tools. Language & Localization: The English translation and localization of the game's scripts and dialogues were assisted by AI translation tools. We ensure that all AI-assisted processes and content comply with legal standards, aiming to deliver an authentic wuxia RPG experience with rich audio-visuals and smooth language accessibility for players worldwide.
Azure Peak Studio
-Jun 11, 2026
钢之誓言
In-game content
audio
We only used AI tools to generate the background music for the game, which is directly embedded in the game's assets.
Ling Jun
-Jun 11, 2026
神姬传说:卡利亚
In-game content
art
All core assets originate from the creativity of our human artists. The use of AI tools is strictly limited to assisting and refining the environmental background designs.
kaliya
-Jun 10, 2026
Norland War Chronicles
In-game content
art
Note on AI-generated content: Some of the visual assets used in our store page, including certain game scenes and character illustrations, were created with the assistance of AI generation tools. Please rest assured that the core gameplay design, storyline, character development, and all game mechanics are entirely handcrafted by our solo developer. We believe in transparency and honesty. If you have any questions about our development process, feel free to reach out. Thank you for your understanding and support.
LuoMuStudio
-Jun 10, 2026
Snake With Bird
In-game content
codetext
Coding, proofreading, and localization were done by AI. All other content was created by humans.
TakoKun Studio
-Jun 9, 2026
Luminons: Seeds of Starlight
Dev only
textcode
I'm a solo developer and a 3D and graphic design teacher by day. Every visual asset in this game (from the pixel art creatures to the 3D environments) is crafted by me. Music and sound effects come from licensed human creators. AI tools helped me during development with coding, debugging, and organizing ideas, but never to create visual or audio content. The English and Spanish localizations are written by me. For all other languages, I used AI-assisted translation, because there's nothing better than playing a game in your own language, and I wanted Luminons to reach as many people as possible. Professional translators are outside the budget for a solo project, but if this game finds its audience, revisiting every localization with human translators (and adding more languages) is absolutely on the list.
Álvaro Villa
-Jun 9, 2026
Hexborn
In-game content
art
GenAI is used for the animated character portraits.
Makeshift Software Inc
-Jun 7, 2026
Daily Brew Idle: Milk Tea Tycoon
In-game content
art
A portion of the in-game assets and promotional images were created using AI generation tools.
天道(Tiandao Games)
-Jun 6, 2026
Harmonic Catastrophe
In-game content
audioart
This game uses AI-generated tools to assist in the creation of certain assets, including music and logo design used in promotional materials such as the trailer. All gameplay content, art direction, and game design are created by the developer.
Splinternova
-Jun 5, 2026
流転のジェミニ
In-game content
arttextcodeaudio
This game makes use of generative AI as a creative assistant during development. All AI-assisted output is reviewed, edited, and approved by the developer before being included in the final game. No content is generated live during gameplay. Source code: Drafted with AI coding tools, then reviewed, tested, and integrated by the developer. Visual assets: All main character designs and key visuals are based on the developer's hand-drawn illustrations. Some assets combine the developer's artwork with AI-assisted generation or refinement. Scenario text: Story, dialogue, and worldbuilding are written by the developer, with AI used for drafting support, rewriting, and consistency checks. Music: A portion of the in-game music is produced with AI assistance; the developer selects, edits, and finalizes all tracks used in the game. Localization: The English translation is produced with AI assistance and reviewed by the developer.
kanae
-Jun 3, 2026
Ten Rings 2
In-game content
arttext
Ten Rings 2 uses generative AI during development to assist with some 2D visual asset production, concept iteration, and writing drafts. Final in-game content is selected, edited, integrated, and reviewed by the developer. Generative AI is not used to create live or personalized content during gameplay.
Huamen Atelier
-Jun 3, 2026
Reverie Unbound
In-game content
artaudio
This game using AI to creat pictures and music
MISHRA GAMES
-Jun 3, 2026
非常规放送部 Mika & Luna
In-game content
audio
本次作品仅游戏 BGM 部分临时采用 AI 制作,后续我们会逐步替换为团队专属原创配乐。除此以外,游戏的全部剧情、美术、玩法设计等所有内容,均由团队独立构思并制作,感谢各位玩家的理解与包容。
咕隆咚工作室(GoLoDo Studio)
99Jun 3, 2026
魔律物语-韦德霍尔克学院
In-game content
artcode
We are very sorry. We have used AI assistance in the development of our code and some art assets. If any of our players feel uncomfortable with this, we fully understand.
杭州达图雷网络科技有限公司
-Jun 3, 2026
GAL-Chat
Live AI
text
This game uses the DeepSeek AI model to generate character dialogue in real time. Based on player input, the AI responds according to preset character personalities, creating an immersive role-playing experience. All generated content is filtered through a content moderation system to prevent inappropriate or policy-violating outputs. API and Billing Notice: To use this feature, you need to register a DeepSeek account and add API credits at: https://platform.deepseek.com/usage The AI service costs are charged directly by DeepSeek. The game developer does not collect any API fees.
Madao
-Jun 3, 2026
Bravest!
Store/marketing
art
We are using AI to create flip phone-style frames.
nazenaninadesico
-Jun 3, 2026
Deeplords
In-game content
artaudiocode
The static pixel art images of the creatures (Deeplords) and environmental elements were pre-generated using AI tools and subsequently animated with another AI tool based on the developer's specific directions. Leveraging 10 years of professional 3D modeling experience, these assets were then integrated as textures and sprites inside complex 3D environments and dioramas modeled manually by the developer in Blender and structured in Unity. The game's Unity C# scripts were pre-generated using AI co-pilot tools based on the precise gameplay logic requested by the developer, followed by extensive manual debugging, correction, and multi-turn optimization cycles. Lastly, the soundtrack and audio elements were pre-generated using AI tools based on specific genre and stylistic vibes provided by the developer, then manually reviewed and refined to perfectly fit the dark atmosphere of the individual biomes.
Deeplords Studio
-May 23, 2026
407 results
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