AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: JRPG
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
這個觸手…是我的…隊友!? In-game content arttext | 1. Some character art utilizes hand-drawn original sketches and designs, with AI used for coloring and lighting effects.
2. Background illustrations are AI-generated and then manually refined.
3. The script is AI-generated, with manual editing and content additions.
4. For languages other than Traditional Chinese, AI translation is used, followed by manual proofreading of terminology and content. | Evin | - | Jul 13, 2026 | |
Eidolon code: Lost frame In-game content art | Some environmental art and visual assets were created with AI-assisted tools and further edited as part of the game's art pipeline. | Koneko Games | - | Jul 13, 2026 | |
NOSTRA In-game content artaudio | Some non-gameplay assets in this game (backgrounds, environment and concept art) were created using AI-assisted workflows, specifically: Runecraft AI (in-house workflow), Higgsfield and Pixellabs (select assets). The game's music is produced through studio recordings with live-played instruments; Suno is used supplementarily for optimizations and atmospheric additions. The majority of all game content (characters, sprites and core assets) is hand-crafted; AI is a supplementary tool in the production process. The shipped game does not generate any content at runtime via AI. | Runecraft Studios | - | Jul 11, 2026 | |
Mistworld In-game content art | Character portraits were created by transforming and editing licensed 3D character assets from PV Games using generative AI, followed by manual editing and refinement. | ProjectMist | - | Jul 11, 2026 | |
Idle Isekai - An idle RPG In-game content art | I am currently a solo developer working hard to bring this project to life. To keep development moving during the early stages, you will notice some placeholder character portraits and backgrounds that were AI-assisted.
My goal and commitment is to replace every piece of AI-generated content with custom-made, hand-crafted pixel art by the time of the official 1.0 release. All current monster designs, battle maps, and GUI elements are already original pixel artwork. I appreciate your patience as I work to ensure the final version of the game fully reflects my personal artistic vision! | NoobsGames | - | Jul 9, 2026 | |
AVILION forever In-game content textart | This game uses generative AI for the translation of in-game text.
AI-generated translations are reviewed using translation services and human editing, and are revised or expanded as needed.
Generative AI is also used as a production aid for some UI images. Generated materials are manually edited and adjusted by humans.
Generative AI is not used to generate content while the game is running. | STUDIO FRONTIER | - | Jul 9, 2026 | |
Card Knight: Astral Arcana In-game content artaudiocode | In order to realize my childhood dream of building this game, I have leveraged AI in every step of the development process, augmenting my capabilities as an engineer and visual designer by having AI generate some of the sprites, music, sound effects, voices, and code used to build this game.
I pledge that if Card Knight: Astral Arcana is successful, the sequel title will be brought to life by a team of human artists, composers, and programmers. | Bridgewalker Studios | - | Jul 8, 2026 | |
Caramellia In-game content text | We use generative AI tools to assist with:- Machine translation (MT) of interface and data text, reviewed before release.- Drafts of store page text and marketing materials.All content is reviewed by a human before publication.Art, creatures, and music [adjust to reflect reality] do not use generative AI / use AI for [X]. | Joaquin Orozco | - | Jul 8, 2026 | |
Bravemech: The Century War In-game content arttextaudio | This game uses assisted generative AI, source material created by real people and enhanced with AI. | Bravemech Studio | - | Jul 7, 2026 | |
2point-1592 In-game content artaudio | Some art, music, and 3D assets in this game were created with the help of generative AI tools. Every AI-generated asset was carefully reviewed, refined, and hand-curated by the developer to fit the game's art direction and tone. The game does not use any live-generated (runtime) AI content. | bong24studio | - | Jul 7, 2026 | |
阴阳妖怪 Unclear | 部分场景使用AI | OTTOCOM | - | Jul 6, 2026 | |
Day by day:东京留子生存日记 In-game content artcode | This game was developed with the assistance of generative AI. Generative AI was used to help create portions of the game's source code and some game assets (including certain artwork and prototype assets). All AI-generated content has been reviewed, modified, or integrated by the developer before being included in the game. | MaxineJo | - | Jul 5, 2026 | |
Los Cuentos de Frox In-game content art | Generative artificial intelligence has been used to create and assist with pre-rendered graphic assets included in the final product. Specifically, it was employed to generate loading screen illustrations, the cover art design (acting as a filter), and sprites for certain enemies and minor environmental elements. All content was reviewed, edited, and statically packaged prior to distribution and use in the game. | Cristian Verdú Perulero | - | Jul 2, 2026 | |
Diriyah Tale | some of art and coding made with help of AI | mounttuwaiqgames | - | Jul 1, 2026 | |
MV幻想冒险 Store/marketing art | 商店页面的视频首页图,宣传图,使用了AI生成的图片。 | 枫梅工作室 | - | Jul 1, 2026 | |
Arcadia Unbound Live AI text | Arcadia Unbound does not use AI-generated artwork, music, sound effects, voice acting, story content, quests, localization, or character dialogue.
Arcadia Unbound uses a locally running language model as part of the AURA Framework to interpret player speech during specific conversation sequences. The model analyzes player intent and conversational context, and then selects from developer-authored dialogue responses and narrative outcomes.
All artwork, music, voice acting, story content, character dialogue, and gameplay content presented to players are created and curated by the development team and performed by professional voice actors where applicable. No AI system generates any type of dialogue, story events, artwork, audio, or player-facing content. | Immersion Games Inc. | - | Jun 28, 2026 | |
Throne of Trials In-game content artaudiotextcode | This game utilizes generative AI tools to assist in the creation of various assets, including:
Artwork (Character portraits, backgrounds, and some UI elements)
Sound (Background music and sound effects)
Text (Drafting dialogue and assisting in localization)
AI was also used to assist in programming and debugging. All AI-generated assets have been carefully selected, refined, and polished by the developer to ensure a high-quality experience. | AtuRPG | - | Jun 28, 2026 | |
我的悟空 In-game content art | This game uses AI-generated artwork. | https://steamcommunity.com/groups/mywukong | - | Jun 28, 2026 | |
Cogfall In-game content artaudio | Cogfall was developed solo by Nodding Panda Studios. To bring the steampunk Clockwork Kingdom to life, AI tools were used to generate artwork and music under the creative direction of the developer. Every image and track was intentionally prompted, selected, and refined to fit the game's vision — AI served as a creative tool, not a replacement for creative decisions. All gameplay systems, code, game design, writing, and balancing were created entirely by the developer. | Nodding Panda Studios | - | Jun 28, 2026 | |
武林绝学之功夫传奇 Store/marketing art | We use AI tools to create promotional materials for the game. | 功夫传奇 | - | Jun 28, 2026 | |
The Heretic's Seal In-game content art | The Heretic's Seal uses generative AI for some pre-rendered art assets, including character portraits, enemy and NPC illustrations, world map and biome backgrounds, and select promotional video clips. As a one-person studio, AI tooling lets a single developer ship dungeon-crawler-scale art volume.
All gameplay systems, game design, narrative writing, code, level design, and runtime visuals are created by the developer. No AI runs during gameplay — every system, decision, and reaction in-game is hand-crafted code. | OBT Studio | - | Jun 28, 2026 | |
Dynamite Blue In-game content art | Some of the character art and backgrounds are based on images created with AI.
These are used only as a basis to start from and
are then heavily edited manually by our art team
to make them fit the visual style of the game —
the final product reflects the creativity and
expression of our own development team. | Kosmo's 12 | - | Jun 28, 2026 | |
虚拟主播恰米游戏 In-game content art | Some of the image assets in this game were created using generative AI. | Unreal Studio | - | Jun 28, 2026 | |
月之冕 In-game content arttext | The developers utilize AI tools to assist in the initial concepting and intermediate rendering phases of certain 2D art assets, UI elements, and narrative cutscenes. However, all generated materials are heavily repainted, manually edited, and refined by our artists to ensure they align with the game's dark fantasy aesthetic. No raw, unedited AI generation is used in the final product. All core gameplay mechanics, level design, and technical systems are 100% | 不倒龙工作室 | - | Jun 28, 2026 | |
Braveforce: The Lost Dominion of the Void general | English text for the store page | GamingImomushi | - | Jun 28, 2026 | |
Fluffy Fighters - Tactical Dev only text | My game currently uses generative AI only to assist with temporary localization and translation work, mainly as a placeholder until the translations can be reviewed and replaced by professional human translators. | Lightcroft | - | Jun 28, 2026 | |
Elementra: The Sundered World In-game content artaudiotext | Some in-game assets, including textures / background art / sound effects / narrative texts, were created with the help of generative AI tools during development. All AI-generated content has been reviewed and manually adjusted to ensure it meets the game's quality standards and does not contain any infringing or inappropriate material. | LongGammaGames Online Gaming Services LLC | - | Jun 27, 2026 | |
Veridium: Final Pulse In-game content artaudiotextcode | As the sole developer of Veridium: Final Pulse, I utilize generative AI tools as development assistants to create pre-rendered assets. AI technologies were used to generate 2D artwork, animations, music, sound effects, coding workflows, and promotional store texts. Crucially, all AI-generated elements have been thoroughly reviewed and curated, and were manually edited, modified, or refined wherever necessary to ensure high quality and artistic cohesion. The game contains no real-time or dynamically generated AI content during gameplay, and all tools are used under valid commercial licenses. | Mizar42 | - | Jun 27, 2026 | |
EMIT:Embrace Beyond Time In-game content artaudio | This game was developed with the assistance of generative AI tools. Specifically, generative AI was used to assist with the creation and refinement of some background art assets, the creation of some music assets, and the production of some promotional animation materials. | LuLuLuna Studio | - | Jun 27, 2026 | |
Pop Star Life In-game content art | This game does not use Live-Generated AI during gameplay.
The game does not connect to any external AI service, does not send player input to AI models, and does not generate new AI content while the game is running.
Some visual assets in the game were created with the assistance of generative AI tools during development. These assets are static, pre-generated, reviewed by the developer, and included directly in the game build.
All AI-assisted visual content is used as fixed in-game artwork and is not dynamically generated during gameplay | Rakun Interactive | - | Jun 16, 2026 | |
Kaelis: Seraph Protocol In-game content arttext | Generative AI is used during development to assist with some character portraits, 3D environment assets, UI elements, narrative polish, and initial localization drafts.
AI-assisted visual content is based on concepts and art direction created by our team and is reviewed, edited, and refined before use. Localization will be reviewed and finalized by a professional localization provider. | YoshiYoshi Studio | - | Jun 12, 2026 | |
Fallen Isekai Store/marketing art | The store page images, storyline screenshots and more than a dozen card artworks are AI-generated. | Meet Future | - | Jun 12, 2026 | |
Crimson Tactics: The Rise of The White Banner In-game content textartcode | We have utilized open-source, self-hosted AI tools for our localization process to make the game available to as many players as possible. Additionally, local AI tooling was used during development to assist with codebase navigation and a single instance of asset recovery for a lost legacy logo. No proprietary or cloud-based AI services were used. | Black March Studios | 229 | Jun 11, 2026 | |
Legend of Azure Peak : Wuxia Heroes In-game content artaudiotext | This game is developed using the commercial engine RPG Bakin. The core game logic, systems, and all promotional videos are 100% handcrafted and created without the use of any AI tools.
To enhance the overall experience of this indie project, generative AI tools were utilized to assist in specific asset creation, video sequences, and localization:
Pre-rendered Content & Video Sequences:
The introductory cinematic video showcasing the game’s backstory was generated with the assistance of AI and manually edited.
The short animations for the item forging and dismantling systems were generated using AI and manually refined.
Some 2D character portraits, equipment icons (initial concepts), and background music (BGM) were generated with the assistance of AI and subsequently polished.
Character Voiceovers: The Japanese battle voice lines for characters were created using modern AI voice generation tools.
Language & Localization: The English translation and localization of the game's scripts and dialogues were assisted by AI translation tools.
We ensure that all AI-assisted processes and content comply with legal standards, aiming to deliver an authentic wuxia RPG experience with rich audio-visuals and smooth language accessibility for players worldwide. | Azure Peak Studio | - | Jun 11, 2026 | |
钢之誓言 In-game content audio | We only used AI tools to generate the background music for the game, which is directly embedded in the game's assets. | Ling Jun | - | Jun 11, 2026 | |
神姬传说:卡利亚 In-game content art | All core assets originate from the creativity of our human artists. The use of AI tools is strictly limited to assisting and refining the environmental background designs. | kaliya | - | Jun 10, 2026 | |
Norland War Chronicles In-game content art | Note on AI-generated content:
Some of the visual assets used in our store page, including certain game scenes and character illustrations, were created with the assistance of AI generation tools.
Please rest assured that the core gameplay design, storyline, character development, and all game mechanics are entirely handcrafted by our solo developer.
We believe in transparency and honesty. If you have any questions about our development process, feel free to reach out. Thank you for your understanding and support. | LuoMuStudio | - | Jun 10, 2026 | |
Snake With Bird In-game content codetext | Coding, proofreading, and localization were done by AI. All other content was created by humans. | TakoKun Studio | - | Jun 9, 2026 | |
Luminons: Seeds of Starlight Dev only textcode | I'm a solo developer and a 3D and graphic design teacher by day. Every visual asset in this game (from the pixel art creatures to the 3D environments) is crafted by me. Music and sound effects come from licensed human creators.
AI tools helped me during development with coding, debugging, and organizing ideas, but never to create visual or audio content.
The English and Spanish localizations are written by me. For all other languages, I used AI-assisted translation, because there's nothing better than playing a game in your own language, and I wanted Luminons to reach as many people as possible. Professional translators are outside the budget for a solo project, but if this game finds its audience, revisiting every localization with human translators (and adding more languages) is absolutely on the list. | Álvaro Villa | - | Jun 9, 2026 | |
Hexborn In-game content art | GenAI is used for the animated character portraits. | Makeshift Software Inc | - | Jun 7, 2026 | |
Daily Brew Idle: Milk Tea Tycoon In-game content art | A portion of the in-game assets and promotional images were created using AI generation tools. | 天道(Tiandao Games) | - | Jun 6, 2026 | |
Harmonic Catastrophe In-game content audioart | This game uses AI-generated tools to assist in the creation of certain assets, including music and logo design used in promotional materials such as the trailer. All gameplay content, art direction, and game design are created by the developer. | Splinternova | - | Jun 5, 2026 | |
流転のジェミニ In-game content arttextcodeaudio | This game makes use of generative AI as a creative assistant during development. All AI-assisted output is reviewed, edited, and approved by the developer before being included in the final game. No content is generated live during gameplay.
Source code: Drafted with AI coding tools, then reviewed, tested, and integrated by the developer.
Visual assets: All main character designs and key visuals are based on the developer's hand-drawn illustrations. Some assets combine the developer's artwork with AI-assisted generation or refinement.
Scenario text: Story, dialogue, and worldbuilding are written by the developer, with AI used for drafting support, rewriting, and consistency checks.
Music: A portion of the in-game music is produced with AI assistance; the developer selects, edits, and finalizes all tracks used in the game.
Localization: The English translation is produced with AI assistance and reviewed by the developer. | kanae | - | Jun 3, 2026 | |
Ten Rings 2 In-game content arttext | Ten Rings 2 uses generative AI during development to assist with some 2D visual asset production, concept iteration, and writing drafts. Final in-game content is selected, edited, integrated, and reviewed by the developer. Generative AI is not used to create live or personalized content during gameplay. | Huamen Atelier | - | Jun 3, 2026 | |
Reverie Unbound In-game content artaudio | This game using AI to creat pictures and music | MISHRA GAMES | - | Jun 3, 2026 | |
非常规放送部 Mika & Luna In-game content audio | 本次作品仅游戏 BGM 部分临时采用 AI 制作,后续我们会逐步替换为团队专属原创配乐。除此以外,游戏的全部剧情、美术、玩法设计等所有内容,均由团队独立构思并制作,感谢各位玩家的理解与包容。 | 咕隆咚工作室(GoLoDo Studio) | 99 | Jun 3, 2026 | |
魔律物语-韦德霍尔克学院 In-game content artcode | We are very sorry. We have used AI assistance in the development of our code and some art assets. If any of our players feel uncomfortable with this, we fully understand. | 杭州达图雷网络科技有限公司 | - | Jun 3, 2026 | |
GAL-Chat Live AI text | This game uses the DeepSeek AI model to generate character dialogue in real time. Based on player input, the AI responds according to preset character personalities, creating an immersive role-playing experience. All generated content is filtered through a content moderation system to prevent inappropriate or policy-violating outputs.
API and Billing Notice:
To use this feature, you need to register a DeepSeek account and add API credits at: https://platform.deepseek.com/usage
The AI service costs are charged directly by DeepSeek. The game developer does not collect any API fees. | Madao | - | Jun 3, 2026 | |
Bravest! Store/marketing art | We are using AI to create flip phone-style frames. | nazenaninadesico | - | Jun 3, 2026 | |
Deeplords In-game content artaudiocode | The static pixel art images of the creatures (Deeplords) and environmental elements were pre-generated using AI tools and subsequently animated with another AI tool based on the developer's specific directions. Leveraging 10 years of professional 3D modeling experience, these assets were then integrated as textures and sprites inside complex 3D environments and dioramas modeled manually by the developer in Blender and structured in Unity. The game's Unity C# scripts were pre-generated using AI co-pilot tools based on the precise gameplay logic requested by the developer, followed by extensive manual debugging, correction, and multi-turn optimization cycles. Lastly, the soundtrack and audio elements were pre-generated using AI tools based on specific genre and stylistic vibes provided by the developer, then manually reviewed and refined to perfectly fit the dark atmosphere of the individual biomes. | Deeplords Studio | - | May 23, 2026 |
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