December 1, 2026
Indexed June 9, 2026
View on Steam

Disclosure analysis

No AI-created content is disclosed in the game

AI tools assisted with coding, debugging, ideation, and AI-assisted translation for non-English/Spanish localizations, with no AI-generated visual or audio content disclosed.

Process
AI-assisted
Live AI during play
No
Evidence & analysis details
Evidence used
“AI tools helped me during development”
“AI tools helped me during development with coding, debugging, and organizing ideas”
Development workflow
Code help Debugging Idea help
Analysis confidence
95%

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth.

AI Usage Disclosure

I'm a solo developer and a 3D and graphic design teacher by day. Every visual asset in this game (from the pixel art creatures to the 3D environments) is crafted by me. Music and sound effects come from licensed human creators. AI tools helped me during development with coding, debugging, and organizing ideas, but never to create visual or audio content. The English and Spanish localizations are written by me. For all other languages, I used AI-assisted translation, because there's nothing better than playing a game in your own language, and I wanted Luminons to reach as many people as possible. Professional translators are outside the budget for a solo project, but if this game finds its audience, revisiting every localization with human translators (and adding more languages) is absolutely on the list.

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Disclosure History

The 2D artwork, 3D models, animations, music, and sound effects included in the game are either manually created or come from licensed human third-party resources. Generative AI tools have been used during the development only as internal support for productivity, mainly for technical assistance, programming support, debugging, and organization of ideas. The English and Spanish text/localization have been written and translated by humans. The German, Italian, French, Portuguese, Chinese, and Japanese localizations use AI-assisted translation.

I'm a solo developer and a 3D and graphic design teacher by day. Every visual asset in this game (from the pixel art creatures to the 3D environments) is crafted by me. Music and sound effects come from licensed human creators. AI tools helped me during development with coding, debugging, and organizing ideas, but never to create visual or audio content. The English and Spanish localizations are written by me. For all other languages, I used AI-assisted translation, because there's nothing better than playing a game in your own language, and I wanted Luminons to reach as many people as possible. Professional translators are outside the budget for a solo project, but if this game finds its audience, revisiting every localization with human translators (and adding more languages) is absolutely on the list.