Indexed June 9, 2026
View on Steam

Disclosure analysis

AI content is included in the game

AI assisted with coding, translations into multiple languages, and promotional artwork; no AI content is disclosed in the playable game.

Process
AI-assisted
Live AI during play
No
Evidence & analysis details
Evidence used
“Used to assist with promotional artwork (backgrounds and integration of my original designs).”
“All in-game 2D and 3D assets, created entirely by me.”
Development workflow
Code help Debugging
Model-reported confidence
95% A model estimate, not a measured accuracy rate or a human review score.

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.

AI Usage Disclosure

Human-made content: • All in-game 2D and 3D assets, created entirely by me. • Music and sound effects licensed from human creators via the Unity Asset Store or Itch.io. • Spanish and English localizations, written by me. AI tools were used for: • Coding assistance and debugging. • Translations into Japanese, Korean, Simplified Chinese, Portuguese, French, Italian, German, and Russian. • Used to assist with promotional artwork (backgrounds and integration of my original designs).

Highlights are auto-detected and may not be fully accurate. Report an issue

This disclosure in context

How comparisons work

Compare this developer’s disclosure with 26,215 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.

AI-assisted content in the game
71.0%
18,312 of 25,784 disclosures with structured analysis.
Compare this group
Code assistance
13.0%
3,400 of 26,215 indexed disclosures mention this category.
Compare this category
Writing or localization
28.2%
7,405 of 26,215 indexed disclosures mention this category.
Compare this category
Visual assets
76.5%
20,055 of 26,215 indexed disclosures mention this category.
Compare this category

Categories can overlap. A disclosure may mention several types of AI use.

Source and record

First indexed
Jun 9, 2026
Source last checked
Oct 19, 2026
Automatic analysis updated
Oct 20, 2026
Recorded text changes
2 Read the history

The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.

Disclosure History

Captured versions of the developer’s statement. This record can miss changes between checks and does not establish when AI use began.

The 2D artwork, 3D models, animations, music, and sound effects included in the game are either manually created or come from licensed human third-party resources. Generative AI tools have been used during the development only as internal support for productivity, mainly for technical assistance, programming support, debugging, and organization of ideas. The English and Spanish text/localization have been written and translated by humans. The German, Italian, French, Portuguese, Chinese, and Japanese localizations use AI-assisted translation.

I'm a solo developer and a 3D and graphic design teacher by day. Every visual asset in this game (from the pixel art creatures to the 3D environments) is crafted by me. Music and sound effects come from licensed human creators. AI tools helped me during development with coding, debugging, and organizing ideas, but never to create visual or audio content. The English and Spanish localizations are written by me. For all other languages, I used AI-assisted translation, because there's nothing better than playing a game in your own language, and I wanted Luminons to reach as many people as possible. Professional translators are outside the budget for a solo project, but if this game finds its audience, revisiting every localization with human translators (and adding more languages) is absolutely on the list.

Human-made content: • All in-game 2D and 3D assets, created entirely by me. • Music and sound effects licensed from human creators via the Unity Asset Store or Itch.io. • Spanish and English localizations, written by me. AI tools were used for: • Coding assistance and debugging. • Translations into Japanese, Korean, Simplified Chinese, Portuguese, French, Italian, German, and Russian. • Used to assist with promotional artwork (backgrounds and integration of my original designs).