Disclosure analysis
AI content is included in the game
AI assisted with coding, translations into multiple languages, and promotional artwork; no AI content is disclosed in the playable game.
- Process
- AI-assisted
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“Used to assist with promotional artwork (backgrounds and integration of my original designs).”
“All in-game 2D and 3D assets, created entirely by me.”
- Development workflow
- Code help Debugging
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
Human-made content: • All in-game 2D and 3D assets, created entirely by me. • Music and sound effects licensed from human creators via the Unity Asset Store or Itch.io. • Spanish and English localizations, written by me. AI tools were used for: • Coding assistance and debugging. • Translations into Japanese, Korean, Simplified Chinese, Portuguese, French, Italian, German, and Russian. • Used to assist with promotional artwork (backgrounds and integration of my original designs).
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This disclosure in context
How comparisons workCompare this developer’s disclosure with 26,215 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- AI-assisted content in the game
- 71.0%
- 18,312 of 25,784 disclosures with structured analysis.
- Compare this group
- Writing or localization
- 28.2%
- 7,405 of 26,215 indexed disclosures mention this category.
- Compare this category
Categories can overlap. A disclosure may mention several types of AI use.
Related disclosures
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In-game content code text artAt Banana we use AI to help us develop our game in code, translations and background elements. No live AI systems are used in-game.
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OPERATOR
In-game content art text audio codeOur team uses AI tools to assist development of some in-game content. The final product reflects the creativity and expression of our own development team.
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Mandate Order
In-game content text art codeSome multilingual localized text content is AI-generated; parts of the code and art assets also contain AI-generated content.
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Simutrans
In-game content code text artGenerative AI tools have been used to write code and assist with programming, translate text files and create some assets in certain paksets.
Source and record
- First indexed
- Jun 9, 2026
- Source last checked
- Oct 19, 2026
- Automatic analysis updated
- Oct 20, 2026
- Recorded text changes
- 2 Read the history
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.
Tags
Disclosure History
Captured versions of the developer’s statement. This record can miss changes between checks and does not establish when AI use began.
The 2D artwork, 3D models, animations, music, and sound effects included in the game are either manually created or come from licensed human third-party resources. Generative AI tools have been used during the development only as internal support for productivity, mainly for technical assistance, programming support, debugging, and organization of ideas. The English and Spanish text/localization have been written and translated by humans. The German, Italian, French, Portuguese, Chinese, and Japanese localizations use AI-assisted translation.
I'm a solo developer and a 3D and graphic design teacher by day. Every visual asset in this game (from the pixel art creatures to the 3D environments) is crafted by me. Music and sound effects come from licensed human creators. AI tools helped me during development with coding, debugging, and organizing ideas, but never to create visual or audio content. The English and Spanish localizations are written by me. For all other languages, I used AI-assisted translation, because there's nothing better than playing a game in your own language, and I wanted Luminons to reach as many people as possible. Professional translators are outside the budget for a solo project, but if this game finds its audience, revisiting every localization with human translators (and adding more languages) is absolutely on the list.
Human-made content: • All in-game 2D and 3D assets, created entirely by me. • Music and sound effects licensed from human creators via the Unity Asset Store or Itch.io. • Spanish and English localizations, written by me. AI tools were used for: • Coding assistance and debugging. • Translations into Japanese, Korean, Simplified Chinese, Portuguese, French, Italian, German, and Russian. • Used to assist with promotional artwork (backgrounds and integration of my original designs).