Disclosure Analysis
AI tools assisted with coding, debugging, ideation, and AI-assisted translation for non-English/Spanish localizations, with no AI-generated visual or audio content disclosed.
AI tools helped me during development with coding, debugging, and organizing ideas
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AI Usage Disclosure
I'm a solo developer and a 3D and graphic design teacher by day. Every visual asset in this game (from the pixel art creatures to the 3D environments) is crafted by me. Music and sound effects come from licensed human creators. AI tools helped me during development with coding, debugging, and organizing ideas, but never to create visual or audio content. The English and Spanish localizations are written by me. For all other languages, I used AI-assisted translation, because there's nothing better than playing a game in your own language, and I wanted Luminons to reach as many people as possible. Professional translators are outside the budget for a solo project, but if this game finds its audience, revisiting every localization with human translators (and adding more languages) is absolutely on the list.
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Disclosure History
The 2D artwork, 3D models, animations, music, and sound effects included in the game are either manually created or come from licensed human third-party resources. Generative AI tools have been used during the development only as internal support for productivity, mainly for technical assistance, programming support, debugging, and organization of ideas. The English and Spanish text/localization have been written and translated by humans. The German, Italian, French, Portuguese, Chinese, and Japanese localizations use AI-assisted translation.
I'm a solo developer and a 3D and graphic design teacher by day. Every visual asset in this game (from the pixel art creatures to the 3D environments) is crafted by me. Music and sound effects come from licensed human creators. AI tools helped me during development with coding, debugging, and organizing ideas, but never to create visual or audio content. The English and Spanish localizations are written by me. For all other languages, I used AI-assisted translation, because there's nothing better than playing a game in your own language, and I wanted Luminons to reach as many people as possible. Professional translators are outside the budget for a solo project, but if this game finds its audience, revisiting every localization with human translators (and adding more languages) is absolutely on the list.