Indexed May 23, 2026
View on Steam Disclosure Analysis
AI tools were used to pre-generate creature and environmental pixel art, Unity scripts, and soundtrack, which were then manually refined and integrated into the playable game.
Where AI appears
AI-made content in the game
Development workflow
Code help Asset processing Dev workflow
Content mentioned
Art Audio Code
Method disclosed
Generated content Assisted work Edited content
Evidence
The static pixel art images of the creatures (Deeplords) and environmental elements were pre-generated using AI tools
Auto-classified from the public disclosure. Raw disclosure remains the source of truth.
AI Usage Disclosure
The static pixel art images of the creatures (Deeplords) and environmental elements were pre-generated using AI tools and subsequently animated with another AI tool based on the developer's specific directions. Leveraging 10 years of professional 3D modeling experience, these assets were then integrated as textures and sprites inside complex 3D environments and dioramas modeled manually by the developer in Blender and structured in Unity. The game's Unity C# scripts were pre-generated using AI co-pilot tools based on the precise gameplay logic requested by the developer, followed by extensive manual debugging, correction, and multi-turn optimization cycles. Lastly, the soundtrack and audio elements were pre-generated using AI tools based on specific genre and stylistic vibes provided by the developer, then manually reviewed and refined to perfectly fit the dark atmosphere of the individual biomes.
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