AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Lovecraftian
TitleDisclosureCreatorSrcReviewsAdded
Xenogarden
In-game content
arttextaudio
Generative AI-assisted tools were used as part of the development process for Xenogarden. This includes support in creating and refining selected visual content such as concept art, artwork, textures, marketing materials and store page assets, as well as assistance with text, localization, sound/music ideas and creative drafts. All content included in the game is pre-generated, selected, reviewed and curated. The game does not generate new AI content during gameplay and does not connect to external AI services during gameplay.
Stefan Krall
-Jul 13, 2026
西部枪手
In-game content
art
AI-generated assets were used for the characters, enemies, and backgrounds.
比岛礁石
-Jul 11, 2026
A Dark Cave
In-game content
codetext
During the development of this game, AI coding assistants were used for programming support, and AI tools were used for localization.
Julian Bauer
-Jul 7, 2026
The Long Awakening
In-game content
art
Portions of this game’s visual assets were created using AI generation tools.
He Ziwei
-Jul 6, 2026
Liminal Protocol
art
Generative AI was used during the development of this game to assist with: - Generating static illustrations for in-game achievement icons.
Rabbit House Games
-Jul 2, 2026
Final Commit
In-game content
art
This game uses pre-generated AI-assisted content. Most of the visual assets used in the game and its promotional materials were created with the help of generative AI tools, including character images, background images, key visual materials, and video/trailer assets. All AI-assisted outputs were reviewed, selected, edited, and integrated by the developer before being included in the game. The game does not generate AI content in real time during gameplay.
Gold Saucer
-Jun 29, 2026
The Carcass
In-game content
arttext
The Carcass was made by a solo developer with the help of generative AI tools. The following player-facing content was produced with AI assistance, all of it directed, curated, and finalized by the developer: - Store capsule and marketing artwork: the game's Steam capsule/header images were created with AI image-generation tools. - Localization: translations into the supported languages were produced with AI assistance and reviewed for quality. The game does not generate any content live during gameplay, and it does not connect to any external AI service while you play. All AI-assisted content was selected and finalized by a human.
PiqFocus Interactive
-Jun 28, 2026
Forsaken Fleet
In-game content
artaudio
Generative AI was used only for limited enhancements to marketing visuals, texture edits, and selected SFX. Gameplay systems and mechanics do not rely on AI-generated content. All generated assets are owned and licensed by us.
Zakym s. r. o.
-Jun 28, 2026
The Crown of The Vermillion Devil
In-game content
art
AI DISCLOSURE Crown of the Vermillion Devil uses AI-generated imagery for its location artwork. All writing, game design, systems, music, and narrative content are original human-authored work. We are a small independent project and have been transparent about this from the start. If that affects your purchasing decision, we respect it.
Dylan Williams
-Jun 28, 2026
Infinite Arcana
In-game content
art
This game uses generative AI during development for pre-rendered visual assets, store capsule and library artwork, icons, textures, and supporting marketing images. AI-generated material is reviewed and edited before inclusion. The game does not generate AI content for players during gameplay.
Kier Works
-Jun 28, 2026
Love Train
In-game content
arttextaudio
Generative AI Disclosure Some visual concepts, promotional images, text drafts, and background music were created or edited with the assistance of generative AI tools. The final materials were reviewed, selected, modified, and integrated by the developer. The game does not include real-time generative AI features during gameplay.
MadMole
-Jun 27, 2026
Maximilien
In-game content
artaudio
All of the game's text was written by hand by Yohan Dupuy and translated by a qualified professional to achieve high-quality literary English (not AI). AI is only used partially for the visual and audio presentation.
Yohan Dupuy
-Jun 16, 2026
REELS of the DAMNED
Store/marketing
art
Generative AI used for steam capsule images and art assets
Onyx Steed Games
-Jun 11, 2026
The Pigment
In-game content
arttext
The game has AI-generated content - Images in the banners on the page - Images during the game - Translations and editing support
PlayBook
-Jun 9, 2026
AbsurDock
In-game content
text
To make the game accessible to as many regions as possible, all translations besides English were produced using advanced generative AI localization tools. We are committed to updating these translations based on player feedback.
Phased Array Studios
-Jun 3, 2026
Anomalous Object
Store/marketing
art
This game uses AI to generate some images.
AIXLAB
-Jun 3, 2026
Hell Cleaners
In-game content
art
During the development of Hell Cleaners, AI tools were used to create early concepts and references to help explore the visual direction of the game. All final art assets that ship in the game were created, painted, or reworked by hand by our art team. No AI-generated audio, voice, or narrative text is used in the shipped product. We believe games should be made by humans!
WFP Entertainment
-Jun 3, 2026
Brain-eating Bride
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK2_0007
-Jun 3, 2026
Dwelling on the Hill
In-game content
textart
It was used solely as a tool to assist in adjusting the color palette in the localization of the text language and in the handcrafted capsule art we designed ourselves.
Apocrifa Labs Interactive
-Jun 3, 2026
Cat Demn
Dev only
AI is used to speed up the prototyping process. All final content is being made manually.
Edgelord Games
-May 23, 2026
Lovecraft Survivors
In-game content
art
Vertical capsule image (store and library) generated using Adobe Firefly. All in-game content (sprites, music, sound effects) is human-created or licensed from human-made asset packs.
Threshold Games
-May 23, 2026
失光
In-game content
audiotext
bgm and some sfx use ai shop and plot scene use ai we tend to replaced it as early as we can
LunarEat Studio
-May 23, 2026
均灵牌
In-game content
artcode
This game uses AI to create assets(in game assets and steam shop) and vibe coding
IndieCain
-May 23, 2026
The Lord of Chaos and His Beautiful Succubi
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK2_0010
-May 23, 2026
Pawn Within: Two Fates
In-game content
artaudio
Some in-game images and sounds are generated by Generative Artificial Intelligence.
Jin Yang
-May 23, 2026
The Derailed: Devour the Harvest
In-game content
textart
The game's translation was partially assisted by AI, but all in-game text was created and edited by real people. AI was used to enhance a small portion of the textures, but these were always manually refined afterward and served only as one method to make the textures sharper alongside other hand-made improvements in graphic editors. All images, including signs and drawings on the walls, were commissioned from real artists.
Deformed Dreams Studio
-May 23, 2026
Bring Me More!
In-game content
art
Some sprites have been created with the use of image generation models
Dancing Cucumber Studio
-May 23, 2026
Cage Bar: The Hunting Game
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK20006
-May 23, 2026
Dimension Doctor: Succubus Clinic
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK2_0006
-May 23, 2026
Transforming my fiancée
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK20006
-May 23, 2026
Spreading eerie curses
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK2_0007
-May 23, 2026
Deep Sheol
In-game content
textcode
Generative AI (LLM) was used to assist in translating in-game text. Additionally, AI tools provided assistance in writing, optimizing, and debugging source code.
Acid Arrow Studio
-May 23, 2026
MEATHOOK
In-game content
text
- To help embellish and shorten the introductory narrative text. - For localization. All in-game audiovisual assets have been custom made or edited from non-AI stock resources. Consult the in-game credits menu for more information.
Alex Rassloff
-May 23, 2026
Edge of Madness
In-game content
textart
We use AI technologies in a limited capacity during development. AI-assisted tools are used for localization (translation into multiple languages) and for generating some visual assets, such as preview images. The core game content, gameplay design, and the majority of assets are created without the use of AI.
The Yellow Sign
-May 23, 2026
SHEROK's Case ;Recollection
In-game content
textaudio
This game uses AI tools in a limited capacity for drafting certain text content (including translation and initial writing drafts) and for the title screen background music. However, all in-game scenarios, character expressions, direction, and game design are created and supervised by the developer. AI is used strictly as a supportive tool, and no content is generated in real-time during gameplay. All final content has been reviewed and edited by a human.
Gamitive Of Miya
-May 23, 2026
Innsmouth 22
In-game content
art
Our game is a Visual Novel where the images are completely generated by artificial intelligence, both characters and backgrounds.
Raven Novels
-May 23, 2026
Kasasaburo's Secret Fishing Spot
In-game content
codeaudio
Throughout our development, we may leverage AI-based tools to assist our team in programming logic and audio production. Please rest assured that the final gameplay and soundscapes reflect the creativity and hard work of our team. Examples include code optimization and musical composition aids.
蜃界屋 MIRAGEHOUSE
-May 23, 2026
CARGO HUMAN
In-game content
arttext
This game uses AI to generate some in-game graphic assets, assist with translation, and create promotional materials.
ENDROLL
-Mar 18, 2026
Dry Meadow
In-game content
artaudio
AI-based tools have been used in editing of some misc. graphics/audio assets.
Crawdeloch
-Mar 18, 2026
Persuasion
Store/marketing
codeart
The store graphic and some portions of the code scaffolding were supported by pregenerative and iterative processes. All content was reviewed and adapted to ensure originality and quality.
Dementia5 Games
-Mar 18, 2026
PAVLOV23
In-game content
arttext
Some early development assets were created with the assistance of generative AI tools, primarily for concept exploration and documentation support. All final in-game content was manually refined and integrated by the developer. The game does not include real-time AI-generated content.
poligon13studio
-Mar 18, 2026
To The Deep
In-game content
audioart
We use AI tools to generate English voiceovers. These voice lines were manually tuned and refined (using SSML) to ensure emotional accuracy and quality. Additionally, some 2D assets, including UI elements and model textures, were created with the assistance of AI generation tools.
kay56
-Mar 18, 2026
LOGBOOK: Beneath the Storm
In-game content
artaudiocodetext
Some game assets were created with the assistance of generative AI tools during development. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure consistency, quality, and originality.
Pink Iceberg Games
-Mar 18, 2026
卡牌求生:阴暗航线
In-game content
art
Some of the card artworks were generated with AI assistance
HuHu Game
-Mar 18, 2026
The charming and beautiful proprietress
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK20006
-Mar 18, 2026
In Vino Veritas
In-game content
artaudio
Very limited use of AI for minor assets and music support
Lesson Not Learned Games
-Mar 18, 2026
City of Hunger
In-game content
artaudiotext
Generative AI was used during development to assist with the creation of some 2D images, audio assets, and the initial translation of text. All AI-generated content was reviewed, edited, and approved by the developer before being included in the game.
MVCAO Studios
-Mar 18, 2026
The Incident Room
Live AI
text
This game uses artificial intelligence systems during gameplay to dynamically adapt investigation scenarios, narrative flow, and event sequencing based on player actions. AI is used to increase replayability and narrative variation, not to generate player-created content or media assets.
Ludotronics
-Mar 18, 2026
Memories Loaming
In-game content
artaudiotextcode
See the description for an extended discussion about the tools used to produce this game. AI use in this game includes Claude and Claude Code for assisting with implementing complex systems and bug fixing. The codex's image-examination assets are pre-rendered during development: in-game screenshots are composited via ChatGPT and then some are stylistically processed by a model running locally on my laptop. I experimented a bit with Adobe Podcast to make recordings on my not-very-good mic sound a little better but I wasn't so impressed with the results so I don't think much of this made it in. Most sound effects were found in online libraries but in some cases they were generated using ElevenLabs and other sound generation models when suitable alternatives could not be found. Some 3D models and textures were created using Meshy. Text was checked for spelling and grammar with Grammarly and Claude.
Snowy Plover Games
-Mar 18, 2026
Cults of the Endtimes
In-game content
artaudio
using AI to create some graphics and voiceovers
Wasserfall
-Mar 18, 2026
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