AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Lovecraftian
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Cat Demn general | AI is used to speed up the prototyping process. All final content is being made manually. | Edgelord Games | - | May 23, 2026 | |
Lovecraft Survivors artaudio | Vertical capsule image (store and library) generated using Adobe Firefly. All in-game content (sprites, music, sound eff... | Threshold Games | - | May 23, 2026 | |
Scourge of Eldryngard artaudiotextcode | Scourge of Eldryngard was developed independently by a single person. I utilized generative AI tools under my creative d... | Eldryngard Studios | - | May 23, 2026 | |
失光 audiotext | bgm and some sfx use ai shop and plot scene use ai we tend to replaced it as early as we can | LunarEat Studio | - | May 23, 2026 | |
均灵牌 artcode | This game uses AI to create assets(in game assets and steam shop) and vibe coding | IndieCain | - | May 23, 2026 | |
The Lord of Chaos and His Beautiful Succubi general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK2_0010 | - | May 23, 2026 | |
Relic Reaver arttext | One developer. AI tools helped with images and text because some things are bigger than one pair of hands. Everything yo... | Collective One | - | May 23, 2026 | |
Pawn Within: Two Fates artaudio | Some in-game images and sounds are generated by Generative Artificial Intelligence. | Jin Yang | - | May 23, 2026 | |
The Derailed: Devour the Harvest textart | The game's translation was partially assisted by AI, but all in-game text was created and edited by real people. AI was ... | Deformed Dreams Studio | - | May 23, 2026 | |
Bring Me More! art | Some sprites have been created with the use of image generation models | Dancing Cucumber Studio | - | May 23, 2026 | |
Cage Bar: The Hunting Game general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK20006 | - | May 23, 2026 | |
Dimension Doctor: Succubus Clinic general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK2_0006 | - | May 23, 2026 | |
Transforming my fiancée general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK20006 | - | May 23, 2026 | |
Spreading eerie curses general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK2_0007 | - | May 23, 2026 | |
Deep Sheol textcode | Generative AI (LLM) was used to assist in translating in-game text. Additionally, AI tools provided assistance in writi... | Acid Arrow Studio | - | May 23, 2026 | |
H.A.D.E.S Zero artcode | Some content in this game was created with the assistance of generative AI. AI was used to help produce certain images a... | BloodHound Studio | 16 | May 23, 2026 | |
Netherwake artaudio | Photographs and some og the audiovoices have been created using generative artificial intelligence. | NALYCAN | - | May 23, 2026 | |
MEATHOOK text | - To help embellish and shorten the introductory narrative text. - For localization. All in-game audiovisual assets ha... | Alex Rassloff | - | May 23, 2026 | |
Edge of Madness textart | We use AI technologies in a limited capacity during development. AI-assisted tools are used for localization (translatio... | The Yellow Sign | - | May 23, 2026 | |
SHEROK's Case ;Recollection textaudio | This game uses AI tools in a limited capacity for drafting certain text content (including translation and initial writi... | Gamitive Of Miya | - | May 23, 2026 | |
Innsmouth 22 art | Our game is a Visual Novel where the images are completely generated by artificial intelligence, both characters and bac... | Raven Novels | - | May 23, 2026 | |
Kasasaburo's Secret Fishing Spot codeaudio | Throughout our development, we may leverage AI-based tools to assist our team in programming logic and audio production.... | 蜃界屋 MIRAGEHOUSE | - | May 23, 2026 | |
CARGO HUMAN arttext | This game uses AI to generate some in-game graphic assets, assist with translation, and create promotional materials. | ENDROLL | - | Mar 18, 2026 | |
Dry Meadow artaudio | AI-based tools have been used in editing of some misc. graphics/audio assets. | Crawdeloch | - | Mar 18, 2026 | |
PAVLOV23 general | Some early development assets were created with the assistance of generative AI tools, primarily for concept exploration... | poligon13studio | - | Mar 18, 2026 | |
To The Deep audioart | We use AI tools to generate English voiceovers. These voice lines were manually tuned and refined (using SSML) to ensure... | kay56 | - | Mar 18, 2026 | |
LOGBOOK: Beneath the Storm general | Some game assets were created with the assistance of generative AI tools during development. All AI-assisted content was... | Pink Iceberg Games | - | Mar 18, 2026 | |
卡牌求生:阴暗航线 art | Some of the card artworks were generated with AI assistance | HuHu Game | - | Mar 18, 2026 | |
The charming and beautiful proprietress general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK20006 | - | Mar 18, 2026 | |
Plura Ingenia: Patient 16 audiotext | AI-generated text-to-speech is used for some in-game Text Lines (Computer Questions) All other voice acting are paid act... | Oblique Interactive | - | Mar 18, 2026 | |
Express 404 art | AI was used as a helper tool for the concept art production for this project. | Yominoid | - | Mar 18, 2026 | |
City of Hunger general | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such c... | MVCAO Studios | - | Mar 18, 2026 | |
The Incident Room text | This game uses artificial intelligence systems during gameplay to dynamically adapt investigation scenarios, narrative f... | Ludotronics | - | Mar 18, 2026 | |
Memories Loaming artaudiocodetext | AI tools were used throughout development, including limited use for 3D models and sound effects, portions of 2D artwork... | Snowy Plover Games | - | Mar 18, 2026 | |
Ashen Swarm audio | Generative AI (Suno AI) was used to create background music tracks under a commercial license (Pro/Premier subscription)... | Ashen Depths | - | Mar 18, 2026 | |
Cults of the Endtimes artaudio | using AI to create some graphics and voiceovers | Wasserfall | - | Mar 18, 2026 | |
Misty Land audio | Some background music in this game is produced using artificial intelligence technology | Branches Games | - | Mar 18, 2026 | |
Nekruba code | Nekruba used artificial intelligence tools as support during the creative and technical development process, particularl... | Lecubenaranja | - | Mar 18, 2026 | |
Slop Fest text | We use AI for some language translations in the game. | Digital Karbs | 17 | Mar 18, 2026 | |
Dice Shaper text | I use AI to help me for the traduction of steam page | Black Frog Studio | - | Mar 18, 2026 | |
Paws Coven general | Some of the game and promo assets (Less than 5% of all the game assets) were made or improved using AI as a temporal dec... | Wintercrow Games | - | Mar 18, 2026 | |
Inearth artaudiocode | AI used in concert with my human skills for visuals, audio, and coding alike. Pretty much every step of the way. | reynvert | - | Mar 18, 2026 | |
THE DOUBLE artaudio | I want to be honest: many things like art, sounds and promotional materials were made with the help of AI tools. | BadGafiGames | 19 | Mar 18, 2026 | |
Darkward art | AI tools were used during development to generate initial concept art; all final in-game graphics were then manually red... | Radek Volf | 17 | Mar 18, 2026 | |
Bagnomor artaudio | 3D assets, sounds, graphics | Bagnodev | - | Mar 18, 2026 | |
Noelle audio | There is an optional 100% local and open source AI to create an antagonistic voice taunting the player based on their ac... | Bandaloop Games GmbH | - | Mar 18, 2026 | |
Exogenesis audiocode | AI tools were used during development to draft some sound effects and musical ideas; these drafts were then re-edited, m... | Nostalgic Brains | - | Mar 18, 2026 | |
Libra Apocrypha art | Libra Apocrypha combines traditional art creation methods with generative AI practices to create hybrid designs for some... | False Ibis Interactive | - | Mar 18, 2026 | |
The Tragedy of Ezekiel Asmerom art | AI tools were used only to generate a few static images, such as the store cover art and certain decorative paintings di... | Jawhar Tazi | - | Mar 18, 2026 | |
Morphos art | I use AI to design my Steam page. The cover was made half with the help of AI. The text was prepared in advance to fit t... | Langonier | 53 | Mar 18, 2026 |
158 results
Missing a product? Let us know