August 24, 2026
Indexed June 3, 2026
View on Steam

Disclosure analysis

No AI-created content is disclosed in the game

AI tools were used for early visual concept exploration, but all final in-game art was hand-created.

Process
AI-assisted
Live AI during play
No
Evidence & analysis details
Evidence used
“During the development of Hell Cleaners, AI tools were used to create early concepts and references to help explore the visual direction of the game”
“All final art assets that ship in the game were created, painted, or reworked by hand by our art team”
Development workflow
Idea help
Model-reported confidence
95% A model estimate, not a measured accuracy rate or a human review score.

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.

AI Usage Disclosure

During the development of Hell Cleaners, AI tools were used to create early concepts and references to help explore the visual direction of the game. All final art assets that ship in the game were created, painted, or reworked by hand by our art team. No AI-generated audio, voice, or narrative text is used in the shipped product. We believe games should be made by humans!

Highlights are auto-detected and may not be fully accurate. Report an issue

This disclosure in context

How comparisons work

Compare this developer’s disclosure with 26,062 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.

Development use only
5.9%
1,494 of 25,398 disclosures with structured analysis.
Compare this group
Visual assets
76.2%
19,852 of 26,062 indexed disclosures mention this category.
Compare this category

Categories can overlap. A disclosure may mention several types of AI use.

Source and record

First indexed
Jun 3, 2026
Source last checked
Aug 24, 2026
Automatic analysis updated
Jul 5, 2026
Recorded text changes
1 Read the history

The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.

Disclosure History

Captured versions of the developer’s statement. This record can miss changes between checks and does not establish when AI use began.

During the development of Hell Cleaners, AI tools were used to create early concepts and references to help explore the visual direction of the game. All final art assets that ship in the game were created, painted, or reworked by hand by our art team. No AI-generated audio, voice, or narrative text is used in the shipped product. We believe games should be made by humans! WFP Studio Team Jeff - Lead Designer | Simo - Lead Artist | Alex - Devloper & Designer | Mark - Developer | Erik - Developer | Neel - Sound Designer Special Thanks: Dan, Ash, Geatano

During the development of Hell Cleaners, AI tools were used to create early concepts and references to help explore the visual direction of the game. All final art assets that ship in the game were created, painted, or reworked by hand by our art team. No AI-generated audio, voice, or narrative text is used in the shipped product. We believe games should be made by humans!