AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Military
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Crisis Commander: Strait Of Hormuz art | I have used AI Image generation for Illustration and Icons. | Kra Kra Games | - | May 23, 2026 | |
Wobble Ops! art | Some of the images on the game's store page were generated using artificial intelligence. | Montee Games | - | May 23, 2026 | |
Crowned art | Some artwork and visual assets in Crowned, including card illustrations and background graphics, were created with the a... | Stonepath Games | - | May 23, 2026 | |
Sarges Horror's audio | Sarges Horrors may use AI-generated audio for placeholder or prototyping purposes during development. Final audio conten... | FPS Arms Studio | - | May 23, 2026 | |
War in Asia art | Certain visual assets were created with the assistance of generative AI. | Bufo Studio | - | May 23, 2026 | |
PRO: Push React Outgun arttext | AI assistance was used in the game's cover art, title images, and other materials, as well as in the translations of the... | EVAGAST | - | May 23, 2026 | |
Silent Shark art | Cleaned up / textured with Nano Banana: - patrol zone map - shipping lane map - sea state list | John Goering | - | May 23, 2026 | |
World Order: Global Power arttext | This game uses generative AI tools during development to assist with certain assets such as artwork, text, and design el... | Global Strategy Games | - | May 23, 2026 | |
Arms Dealer Simulator text | AI was used solely for translation and localization purposes (store page and in-game text). | PearlyOrca | - | May 23, 2026 | |
Days Of Reckoning: Last Battle arttextaudio | During the development of Days Of Reckoning, generative artificial intelligence is used as a supportive tool in certain ... | Nice 2 Have | - | May 23, 2026 | |
Ironfields arttextaudio | This product uses pre-generated AI-assisted content created during development, including selected visual assets, locali... | Divis Studio | - | May 23, 2026 | |
Air War General - WW2 Air Force Wargame art | WW2 historical photos colorized by AI | Panzer Airlines | - | May 23, 2026 | |
Armored Mayhem general | AI assets are used as placeholders during the development of the game, being replaces trough freelancer work until relea... | Self | - | May 23, 2026 | |
Shadows Over Fog City art | It contains some Images generated by AI. | None Studio | - | May 23, 2026 | |
WinBolo codeart | WinBolo's core engine and gameplay code was originally written by John Morrison between 1998 and 2008. The 2.0 moderniza... | John Morrison | - | May 23, 2026 | |
Drone Factory Simulator artaudio | AI was used to generate fragments of promotional art for the game's page, as well as to generate the trailer's soundtrac... | Mighty Cogs | - | May 23, 2026 | |
Nexus Legacy artcode | Nexus Legacy is made by a solo developer using AI-assisted production tools. These tools were used during development to... | Nexus Legacy Team | - | May 23, 2026 | |
ComboChain Pulse artaudio | Some visual assets and audio elements in the game were created using AI-assisted tools and then refined and integrated i... | DaminDesign | - | May 23, 2026 | |
Digital Civilization: Evolution arttext | The images used in the game, as well as the promotional visuals shown in the store, are generated using AI. In addition,... | KonaGames | - | May 23, 2026 | |
Vatan art | During the development of Vatan, generative AI tools were used exclusively during the visualization phase to create cert... | Vortexon Studios | - | May 23, 2026 | |
Tight Tactics textart | All store page and in-game translations were created with AI assistance as a starting point. As a solo developer, I only... | Yellow bear | - | May 23, 2026 | |
君は本当に家に帰りたいと思った事があるか art | We use AI tools to create some parts of the UI. | SolidSeed Co.,Ltd. | - | May 23, 2026 | |
Plastic Battle Rush art | 3D Models and Graphics were AI generated. | LERN-E | - | May 23, 2026 | |
The Last Zeppelin artaudio | AI was used to help fine-tuning some graphics and animations, also to create some background graphics. AI was used to cr... | Innopede GmbH | - | May 23, 2026 | |
代号清风 artaudiotext | AI-assisted story art and music | 云联智捷 | - | May 23, 2026 | |
Military Football general | Some of this game’s assets were developed with the assistance of AI. | Karao Games | - | May 23, 2026 | |
Kepler Protocol arttext | AI tools were used during development to assist with asset creation (pixel art sprites, terrain textures, localization d... | Boe | - | May 23, 2026 | |
Scindistella audio | Voice acting for characters during combat and in the story | Asfering Games | - | May 23, 2026 | |
Trainferno artaudiotext | Some parts of development used AI-assisted workflows, including asset creation, image processing/background removal, voi... | INDIELLIGENT | - | May 23, 2026 | |
红色史诗 art | Generative AI Disclosure: This game utilized generative AI technologies during its development in the following ways: ... | 旧日档案工作室 | - | May 23, 2026 | |
Syntaris artcode | This game uses generative artificial intelligence tools during parts of its development process. AI assistance was used ... | Yusuf AKYILDIZ | - | May 23, 2026 | |
MoeArmy vs SuArmy general | Some assets in this game were generated using AI. | KumiLGames | - | May 23, 2026 | |
GridLock artcode | This game was developed with AI collaboration. Visual assets including unit sprites, tile textures, and promotional artw... | Mr. Phil Games | - | May 23, 2026 | |
SALVO audioarttext | Salvo uses generative AI in a limited, pre-rendered capacity: • Voice Acting: NPC dialogue throughout the campaign is v... | Erdem Şahin | - | May 23, 2026 | |
WolfProof artaudiotext | Some item icons, visual assets, and music in this game were created with the assistance of generative AI. In-game text w... | Mochi-Pen Industry | - | May 23, 2026 | |
1982 Tenacious of the Air general | AI was used as limited support in creating certain elements. All generated content was reviewed and manually adjusted by... | Tenacious Studio | - | May 23, 2026 | |
Grimwave art | This game features AI-generated content in its store assets and logos. | Moonriftgames | - | May 23, 2026 | |
Medic Simulator: Combat Zone artaudio | Some 2D assets and audio used in the game were created with the assistance of AI tools and later reviewed, edited, and i... | Code Lab | - | May 23, 2026 | |
Three Kingdoms : Alias codeartaudio | This game was made with the help of generative AI. AI tools assisted in various parts of development, including code, ar... | Plotrick | - | May 23, 2026 | |
Aether Oblivion art | Some AI was used in generating the art used as background in various "personal journal" sequences throughout the game's ... | Ex Nihilo Entertainment | - | May 23, 2026 | |
Bulletreign: Survivors artaudiotextcode | This game was developed with AI assistance for visual assets, sound effects, localization, and code. All AI-generated co... | Semih Cagatay | - | May 23, 2026 | |
Broken Crown art | Some graphical elements are made with AI. | WasdLab | - | May 23, 2026 | |
Red Conflict 2044 artaudiocode | Building a game of this scale as a solo indie developer is a gigantic quest. To bring this vision to life, I utilized AI... | NBS-Games | - | May 23, 2026 | |
Region at War: The Shogun's Tale of War codeart | AI is used to create codes for the game, also used to create some graphical elements, like usage of upscayl to create la... | ngotak game studio | - | May 23, 2026 | |
Tessera artaudio | I used Nano Nana ART work created by AI. Commentary, Music and Narration were created using ElevenLabs. | MUGI Games | - | May 23, 2026 | |
RUPTURR code | AI was used to assist with the generation of map data as well as the review of part of the source code | Aikon Interactive | - | May 23, 2026 | |
FTS: Frontline Tank Survivor codeartaudio | Generative AI tools were used during development for portions of the game's code, visuals, and audio. All outputs were r... | Rookie 7 Studio | - | May 23, 2026 | |
Tally4: Operation MARY art | A few promotional images used on this store page were created with the assistance of generative AI tools. The game itsel... | WildRealm Inc | - | May 23, 2026 | |
Three Kingdoms Defense arttext | This game uses generative AI tools during development to assist with certain artwork, localization, and written content.... | MIDNIGHT HAMMER | - | May 23, 2026 | |
Sovereign Strike: Submarine Supremacy textaudio | This game uses generative artificial intelligence to polish the store page description, add text to some screenshots, an... | Pepper Games | - | May 23, 2026 |
523 results
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