AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17392
17,392
disclosures tracked
+416 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5254 of 17,392 products
tag: Moddable
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Campaign Forge Live AI text | Campaign Forge uses generative AI as a core, opt-in feature. Worlds, characters, regions, and stories are generated live, on demand, at the player's direction, using an AI provider and model the player chooses (paid cloud, free cloud, or a fully local/offline model — bring your own API key or run locally). | Daedalus | - | Jul 15, 2026 | |
Lexip In-game content artaudiotextcode | Generative AI tools were used in the development of Lexip to create initial drafts and source material for parts of the project, including code, visual assets, sounds, writing, and marketing materials. These outputs were not used unchanged; they were reviewed, selected, adapted, edited, and integrated by the developer. The final implementation, design decisions, and overall tuning were done manually. The game does not generate new AI content during gameplay. | Craffel | - | Jul 15, 2026 | |
Yokai Idle In-game content art | We are using AI art assets in places where our Art has not caught up to the current game progress. We are continuing to produce art to replace the AI assets. | OttoTsuma | - | Jul 15, 2026 | |
格子局 Unclear art | Some images have been enhanced with the help of AI. | 游离字符 | - | Jul 11, 2026 | |
Oblivions Garden Live AI text | AI is used as an assistant to help build you city and can build its own city to help build World economy. | RetroHubAI, Inc. | - | Jul 11, 2026 | |
Canal Tycoon In-game content artaudio | This game includes some pre-generated visual assets and music created with the help of AI tools during development. No AI content is generated live during gameplay. | Throup Media Ltd | - | Jul 11, 2026 | |
Nations In-game content text | The game contains localizations generated by artificial intelligence. | Krzysztof Steiner | 120 | Jul 9, 2026 | |
Lord of Kensai In-game content text | During the Early Access period and onwards to launch, we will be integrating and testing AI technologies to create ongoing secondary content like daily and weekly quests, and the material surrounding those quests needed to communicate that to the gamer.
We expect these to significantly enhance the user experience for gamers when used as tools under the guidance of the development team. | WRKS Games Singapore | - | Jul 8, 2026 | |
Idiots Stealing Things In-game content artaudio | This game uses AI-assisted tools for the creation of some content. Certain artwork, voice lines, and sound effects are generated or assisted using third-party AI services, including ElevenLabs. All AI-assisted content is reviewed and integrated during development to ensure it fits the game’s style and overall experience. | BlackScale | - | Jul 7, 2026 | |
Grenadier Command In-game content arttext | This game uses generative AI during development to assist with selected visual and written content, such as concept art, placeholder materials, localization drafts, and marketing assets. All content included in the game and store materials is reviewed, edited, and approved by the development team before publication. | kratijun | - | Jul 7, 2026 | |
Thorny Times In-game content art | Some visual assets, including characters, environments, objects, and backgrounds, were produced with the help of generative AI tools during development, then curated, edited, cleaned up, and integrated manually under human art direction to achieve a consistent visual style. | Aterdux Entertainment™ | - | Jul 7, 2026 | |
This Little World Store/marketing artcode | This game actively supports human creativity, notably musicians and programmers - but uses AI in the design of marketing materials and some aspects of software development. Neither the game itself - nor the procedural generation techniques used to create the world, music, or audio - use AI or AI-generated art. | nash.audio | - | Jul 3, 2026 | |
Ragnarok Roads In-game content art | This game uses AI-generated artwork for character portraits and encounter illustrations. All other content — game design, code, writing, and audio — is human-created. | Cassette Works | - | Jul 1, 2026 | |
Code Rescue Dev only code | We use AI for Code Optimization. | Mennen Games | - | Jun 28, 2026 | |
我的悟空 In-game content art | This game uses AI-generated artwork. | https://steamcommunity.com/groups/mywukong | - | Jun 28, 2026 | |
Imperium In-game content artaudio | Imperium is a solo-developed game that makes extensive use of generative AI
to create its content:
• Visual art and graphical assets — planet surfaces, buildings, species and
ship artwork, interface art, and store/marketing imagery — were generated
using Midjourney and ChatGPT, then extensively edited, composited, and
refined by hand in Photoshop (including Photoshop's AI tools) to fit the
game's art direction.
• Music was generated using Suno.
• Sound effects were generated using ElevenLabs.
Every asset is reviewed, edited, and approved by the developer before it
ships, and the game's design, systems, and balance are the developer's own.
Imperium's in-game opponents use traditional algorithmic AI, not generative AI. | Petroff Games | - | Jun 28, 2026 | |
TILEZ In-game content art | Some Example textures & images were created with AI. | Martin Winters | - | Jun 27, 2026 | |
Babo & Luda adventure In-game content audio | Some music tracks in this game were created with the assistance of generative AI. The developer reviewed, edited, and selected all generated material before including it in the final product. No gameplay content, code, or player interactions are generated by AI | Project Babo | - | Jun 13, 2026 | |
Hire Live AI textart | Hire uses AI for its live character conversations and generated portraits, connecting to your own ChatGPT account (it uses your existing ChatGPT plan, with no separate purchase). | SIB Scientific | - | Jun 12, 2026 | |
Pirate Twist Store/marketing textcode | AI assistance was used for source-code authoring and for drafting store-page copy. All visual art assets are commissioned hand-painted illustration; all audio is commissioned music + SFX. No AI runs at game runtime. | BTG Labs | - | Jun 12, 2026 | |
Footballogy In-game content text | The localization of store pages is done by generative AI. | BRANE | - | Jun 11, 2026 | |
Driftscape: Void In-game content art | We used AI to help in coding the game, and coming up with some of our promotional art assets. | Three Brothers Games | - | Jun 11, 2026 | |
Portalborn Dev only | AI-assisted tools were used as part of the development workflow for prototyping, implementation support, and content iteration. The released game content was selected, edited, and curated by the developer. The game does not use live generative AI during gameplay. | TheHand | 50 | Jun 10, 2026 | |
Penguin Weapons In-game content artaudio | Some images and audio assets in this game were created with the assistance of AI tools and further edited by the developer. | UNIQAZI | - | Jun 7, 2026 | |
故事引擎:随心所叙 Live AI textart | Story Engine uses generative AI to create narrative content in real-time during gameplay, including:
- Story text: scene descriptions, character dialogue, action outcomes, world-building entries
- State tracking: character attributes, inventory changes, relationship values, quest progress
- Optional illustrations: players may configure their own image generation API to create scene artwork
Additionally, the store page promotional images (capsule art, background images) were created with AI assistance during development and manually reviewed before publication.
All in-game content is dynamically generated based on player choices, the selected Game Master persona, and the chosen world framework. Nothing is pre-scripted.
Default experience: The game includes a built-in relay service (enabled by default, no setup required). Players can launch and play immediately. All AI requests are routed through the developer's own server, which applies keyword filtering and progressive moderation on both input and output before forwarding to the AI model. Every player receives a free daily quota.
Advanced option: Technically experienced players may enter their own DeepSeek API key in the settings. The game then connects directly to DeepSeek from the player's machine. No data passes through developer servers. API costs are the player's responsibility.
Monetization: One-time DLC purchases are available through Steam for additional turns beyond the free daily quota. These are single purchases, not subscriptions, priced $1–$10. DLC revenue covers the developer's server and API costs.
Content guardrails: In Relay Mode, all requests pass through server-side multi-layer moderation — keyword filtering (red-line terms blocked immediately; yellow-line terms accumulate toward escalation), bidirectional input/output checks, and progressive restrictions for repeat violations. In BYOK mode, generated content is subject to DeepSeek's own content safety policies. Players can report inappropriate AI-generated content via the Steam Overlay. | kening wang | - | Jun 3, 2026 | |
Delphi Store/marketing art | Delphi uses Midjourney for illustrated artwork (cards, events, key art, capsule art) and Kling for image-to-video trailer animation, all curated and edited by the developer. UI artwork is hand-made by a credited human artist.
No AI is used in design, writing, narrative or gameplay, and no AI runs at runtime — all in-game content is human-written static data. | Blasckout Studio | - | Jun 3, 2026 | |
GAL-Chat Live AI text | This game uses the DeepSeek AI model to generate character dialogue in real time. Based on player input, the AI responds according to preset character personalities, creating an immersive role-playing experience. All generated content is filtered through a content moderation system to prevent inappropriate or policy-violating outputs.
API and Billing Notice:
To use this feature, you need to register a DeepSeek account and add API credits at: https://platform.deepseek.com/usage
The AI service costs are charged directly by DeepSeek. The game developer does not collect any API fees. | Madao | - | Jun 3, 2026 | |
AIRI Live AI text | Project AIRI uses generative AI features during runtime to support player-driven conversations and companion behavior. Players may connect their own AI providers or local models, and the generated responses can vary based on player input and configuration.
The game does not rely on generative AI to create illegal or infringing content. Players are expected to use these features responsibly, and Project AIRI is designed as an AI companion experience rather than a tool for generating standalone copyrighted or prohibited material. | Moeru AI Developers | - | Jun 3, 2026 | |
Gun Shop 3 In-game content art | Generative AI was used to bake NPC clothing. | Mall Ninja Studio, LLC | - | Jun 3, 2026 | |
Clankerfront In-game content art | Temporary pre-rendered visual assets were created with the assistance of generative AI tools. The game does not use generative AI during gameplay and does not connect to external AI services while running. | Lizz Studio | - | May 23, 2026 | |
Chrongrid Live AI text | Chrongrid is a narrative experience product powered by large language models (LLMs). In-game dialogue, scene descriptions, and character responses are generated in real time by an AI model — you can choose a third-party API service (such as DeepSeek, OpenAI, or Anthropic), or run a model locally on your machine via Ollama. You provide your own API credentials and bear the associated costs; we do not operate any server to relay your requests. The AI generates dialogue and descriptive text at runtime, always within the constraints of pre-authored narrative blueprints, characters, and world settings. | Chrongrid Studio | - | May 23, 2026 | |
Shadow Play: Nezha In-game content codetextaudioart | This game utilizes AI-assisted technologies in its development process. Generative AI was used to assist in writing code, refining localized text, and generating certain background ambient music and sound effects. Additionally, AI tools were used to help conceptualize and refine the unique "Shadow Puppetry" and "Ink-wash" artistic style assets to ensure a high-quality visual experience. | HDPixelGames | - | May 23, 2026 | |
Spiretela In-game content text | Some translations were assisted by AI-powered tools. | Shivary Game Studio | - | May 23, 2026 | |
Cornerfall Store/marketing text | Some text content and store descriptions were generated with the help of artificial intelligence. | Wisparro | - | May 23, 2026 | |
Music Manager In-game content artaudio | This game includes some pre-generated visual assets and music created with the help of AI tools during development. No AI content is generated live during gameplay. | Throup Media Ltd | - | May 23, 2026 | |
Hardwood Basketball Manager Store/marketing art | As a blind developer, I use AI-assisted generative tools to bridge the gap in creatingvisual marketing assets and to ensure presentation meets modern store standards | Mythic Flux Foundry | - | May 23, 2026 | |
Match Deck: Football In-game content art | Currently only AI generated item is the Store graphics.
It is, however, intended in the future for the game itself to contain AI generated graphics as well. | One Joyful Day | - | May 23, 2026 | |
War of the Damned In-game content art | A large part of the art in War of the Damned has been generated using Artificial Intelligence. | Coki Studio | - | May 23, 2026 | |
Circuit Defense In-game content audio | Some background music in the game was composed with the assistance of generative AI tools. These tracks were subsequently edited, mixed, and refined by the developer to ensure alignment with the game's sci-fi aesthetic. | LUO JUNLIN | - | May 23, 2026 | |
RuneClick In-game content art | Some pixel art assets were created with the assistance of AI image generation tools and refined by hand. | Vosk Games | - | May 23, 2026 | |
Studio Sim In-game content art | Fictional character portraits used in the game's default database were hand-drawn by the developer, then colored and aged using a customized AI workflow. | PrattDesign | - | May 23, 2026 | |
SeizeControl Store/marketing audio | Some store trailer audio, including voice and music, was generated or assisted by generative AI. The application itself does not include AI-generated assets and does not generate AI content during use. | SOURCE51 | - | May 23, 2026 | |
NorthHold Store/marketing art | The graphical elements on the steam page is generated by AI. The goal is to change this to an artist-made solution later. | Flodnes | - | May 23, 2026 | |
Market Mayhem In-game content audio | The Game uses AI Generated Music & Main Menu Backgrounds | BigHeadPenguin | - | May 23, 2026 | |
WE ARE FOOTBALL 2027 In-game content art | In WE ARE FOOTBALL 2027 we use about 12,500 AI-generated realistic-looking photos for generic male and female players. These pictures are e.g. displayed on the line-up screen or on the player profile screens. Only photographs of persons photographed specifically for this purpose were used. | Winning Streak Games GmbH | - | May 23, 2026 | |
Knights Dev only codetext | Some minor use was made of AI, e.g. for coding assistance, or for help with writing text. | Stephen Thompson | - | May 23, 2026 | |
舰魂重构 In-game content art | All art assets were generated using generative AI | 洛米条 | - | May 23, 2026 | |
Ace Squared Unclear | This game includes some content created or assisted by generative AI tools. All such content is reviewed and curated by the developer before release. | Oldground Software Oy | 246 | May 23, 2026 | |
Lost Friends Dev only code | Code development is helped by AI. | Nuk Studios | - | May 23, 2026 | |
CatTag: Create In-game content art | This game uses generative artificial intelligence in the game models and textures. | Haha Studio | - | May 23, 2026 |
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