AI was used for Locolization to different languages for better language support.
- Creator
- Playdemic Games
- Reviews
- -
- Added
- Oct 3, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI was used for Locolization to different languages for better language support.
Certain visual assets in the game are created with the assistance of generative artificial intelligence tools. These assets are reviewed, edited, and integrated by the developers to ensure they meet quality standards and remain consistent with the overall artistic direction of the game.
Some visual assets used for the Steam store page and marketing materials, including logos, promotional artwork, capsule images, and library assets, were created or assisted using generative AI tools and then reviewed, edited, and finalized by the developer. No AI-generated content is created during gameplay. AI-generated content is limited to pre-generated promotional and store page materials and does not affect gameplay, game mechanics, or player-generated content.
All 2D visual artwork used in the game was created or edited with the assistance of generative AI tools, then manually reviewed, selected, adjusted, and implemented by the developer. This includes in-game sprites, visual assets, Steam store artwork, and promotional material.
At this time, Rutted uses Generative AI for certain assets, specifically its music and level preview images.
Development was aided by generative AI for a subset of visual and audio assets.
Minimal use of AI to enhance some store artwork.
This game does not use generative AI to create gameplay content. All assets, including visuals, audio, and text, are created manually by the developer.
AI used for generating some riders avatars and description in the store page
Generative AI was used only to create some promotional visual materials, such as cover and capsule images.
Some of the game’s visual assets were created using AI-assisted tools during early concept development. However, all final in-game visuals have been manually edited, refined, and integrated by the development team to ensure originality and consistency with the overall art style.
AI has been used to help develop the game's cover art.
AI generate content in pre-rendered video
AI-generated content used only for Steam page
Used for creating the game banner
Artificial intelligence technology has been used in some in-game visuals and music.
AI was used to help make some of the achievement arts
1.- Coins images 2.- Energy images 3.- Tickets images 4.- Settings (graphics, controlls, audio) images 5.- Interfaces: waiting, loading, time out, onboarding, tutorial and Main Menu
Marketing materials are made with AI, including Art and Music.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
MotoBox In-game content text | AI was used for Locolization to different languages for better language support. | Playdemic Games | - | Oct 3, 2026 | |
Speedway Club Manager 26 In-game content art | Certain visual assets in the game are created with the assistance of generative artificial intelligence tools. These assets are reviewed, edited, and integrated by the developers to ensure they meet quality standards and remain consistent with the overall artistic direction of the game. | Marcin Dopierała | - | Aug 2, 2026 | |
The Ultimate USA Road Trip 2026 Store/marketing art | Some visual assets used for the Steam store page and marketing materials, including logos, promotional artwork, capsule images, and library assets, were created or assisted using generative AI tools and then reviewed, edited, and finalized by the developer.
No AI-generated content is created during gameplay. AI-generated content is limited to pre-generated promotional and store page materials and does not affect gameplay, game mechanics, or player-generated content. | OH Games Studio | - | Jun 11, 2026 | |
Hangin' Off! In-game content art | All 2D visual artwork used in the game was created or edited with the assistance of generative AI tools, then manually reviewed, selected, adjusted, and implemented by the developer.
This includes in-game sprites, visual assets, Steam store artwork, and promotional material. | Sk1ds Retro Works | 32 | Jun 11, 2026 | |
Rutted In-game content audioart | At this time, Rutted uses Generative AI for certain assets, specifically its music and level preview images. | ApeXPloit Studios | - | May 23, 2026 | |
Tokyo Wave Rush In-game content artaudio | Development was aided by generative AI for a subset of visual and audio assets. | Wave Rush | - | May 23, 2026 | |
Motocross The Force Store/marketing art | Minimal use of AI to enhance some store artwork. | SHANGHAI CHAPEROT SCIENCE AND TECHNOLOGY CO., LTD. | - | May 23, 2026 | |
Unleashed Fmx | This game does not use generative AI to create gameplay content. All assets, including visuals, audio, and text, are created manually by the developer. | KD Studios | - | May 23, 2026 | |
Speedway Challenge 2026 Store/marketing arttext | AI used for generating some riders avatars and description in the store page | Artur Berkowski Berobasket | 278 | Mar 18, 2026 | |
Real Cars & Motocross Driving Simulator Store/marketing art | Generative AI was used only to create some promotional visual materials, such as cover and capsule images. | Tuna | - | Mar 18, 2026 | |
MX Bodycam Bikes Racing In-game content art | Some of the game’s visual assets were created using AI-assisted tools during early concept development. However, all final in-game visuals have been manually edited, refined, and integrated by the development team to ensure originality and consistency with the overall art style. | GLOBAL SCRIPTUM | 17 | Mar 18, 2026 | |
Bike Stunts Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Everest: Real Climbing Simulator Store/marketing art | AI generate content in pre-rendered video | Funcity | 36 | Mar 18, 2026 | |
Courier Simulator Store/marketing arttext | AI-generated content used only for Steam page | Crixel Games | - | Mar 18, 2026 | |
Synthwave Burnout VR Store/marketing art | Used for creating the game banner | VR-WRG | - | Mar 18, 2026 | |
Car Crash Chaos In-game content artaudio | Artificial intelligence technology has been used in some in-game visuals and music. | Berk Kalfa | - | Mar 18, 2026 | |
Wheelie City Store/marketing art | AI was used to help make some of the achievement arts | Devora Studios | 33 | Mar 18, 2026 | |
Dark Rally In-game content art | 1.- Coins images
2.- Energy images
3.- Tickets images
4.- Settings (graphics, controlls, audio) images
5.- Interfaces: waiting, loading, time out, onboarding, tutorial and Main Menu | PLOP Studio | - | Mar 18, 2026 | |
Gonochki In-game content artaudio | Marketing materials are made with AI, including Art and Music. | Ducat | - | Mar 18, 2026 |