AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Motocross
TitleDisclosureCreatorSrcReviewsAdded
The Ultimate USA Road Trip 2026
Store/marketing
art
Some visual assets used for the Steam store page and marketing materials, including logos, promotional artwork, capsule images, and library assets, were created or assisted using generative AI tools and then reviewed, edited, and finalized by the developer. No AI-generated content is created during gameplay. AI-generated content is limited to pre-generated promotional and store page materials and does not affect gameplay, game mechanics, or player-generated content.
OH Games Studio
-Jun 11, 2026
Hangin' Off!
In-game content
art
All 2D visual artwork used in the game was created or edited with the assistance of generative AI tools, then manually reviewed, selected, adjusted, and implemented by the developer. This includes in-game sprites, visual assets, Steam store artwork, and promotional material.
Sk1ds Retro Works
32Jun 11, 2026
Rutted
In-game content
audioart
At this time, Rutted uses Generative AI for certain assets, specifically its music and level preview images.
ApeXPloit Studios
-May 23, 2026
Tokyo Wave Rush
In-game content
artaudio
Development was aided by generative AI for a subset of visual and audio assets.
Wave Rush
-May 23, 2026
Motocross The Force
Store/marketing
art
Minimal use of AI to enhance some store artwork.
SHANGHAI CHAPEROT SCIENCE AND TECHNOLOGY CO., LTD.
-May 23, 2026
Unleashed Fmx
This game does not use generative AI to create gameplay content. All assets, including visuals, audio, and text, are created manually by the developer.
KD Studios
-May 23, 2026
Speedway Challenge 2026
Store/marketing
arttext
AI used for generating some riders avatars and description in the store page
Artur Berkowski Berobasket
278Mar 18, 2026
Real Cars & Motocross Driving Simulator
Store/marketing
art
Generative AI was used only to create some promotional visual materials, such as cover and capsule images.
Tuna
-Mar 18, 2026
MX Bodycam Bikes Racing
In-game content
art
Some of the game’s visual assets were created using AI-assisted tools during early concept development. However, all final in-game visuals have been manually edited, refined, and integrated by the development team to ensure originality and consistency with the overall art style.
GLOBAL SCRIPTUM
17Mar 18, 2026
Bike Stunts Simulator
Store/marketing
art
AI has been used to help develop the game's cover art.
Hard Shark Games
-Mar 18, 2026
Everest: Real Climbing Simulator
Store/marketing
art
AI generate content in pre-rendered video
Funcity
36Mar 18, 2026
Courier Simulator
Store/marketing
arttext
AI-generated content used only for Steam page
Crixel Games
-Mar 18, 2026
Synthwave Burnout VR
Store/marketing
art
Used for creating the game banner
VR-WRG
-Mar 18, 2026
Car Crash Chaos
In-game content
artaudio
Artificial intelligence technology has been used in some in-game visuals and music.
Berk Kalfa
-Mar 18, 2026
Wheelie City
Store/marketing
art
AI was used to help make some of the achievement arts
Devora Studios
33Mar 18, 2026
Dark Rally
In-game content
art
1.- Coins images 2.- Energy images 3.- Tickets images 4.- Settings (graphics, controlls, audio) images 5.- Interfaces: waiting, loading, time out, onboarding, tutorial and Main Menu
PLOP Studio
-Mar 18, 2026
Gonochki
In-game content
artaudio
Marketing materials are made with AI, including Art and Music.
Ducat
-Mar 18, 2026
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