AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Parkour
TitleDisclosureCreatorSrcReviewsAdded
Cyber Dive
In-game content
artaudiocode
AI tools were used as supportive tools during the development process, including assistance with code, visual assets, and music. All AI-assisted content was reviewed, edited, and integrated by our development team before being included in the game.
Babs Games
-Jul 7, 2026
Roll n' Bounce
In-game content
art
This product only uses generative AI for background scenery. These asset's visibility can simply be hidden via main menu toggle
Spot Dot Games
-Jul 7, 2026
Huiyu AI Trip
In-game content
art
All visual assets in this game are pre-generated by artificial intelligence (AI).
Huiyu
-Jun 30, 2026
极度攀爬
In-game content
art
During the development of this game, generative AI tools were used to assist in creating specific 2D visual assets. This includes decorative murals on environmental walls (such as character paintings) and certain UI icons for the achievement system. The core content of the game, including all 3D level design, physics-based climbing mechanics, the economic system, and core programming, was entirely handcrafted and developed by the creator. We are committed to providing players with a pure, hardcore, and challenging vertical parkour experience.
Social Cat
-Jun 30, 2026
The Obsession
In-game content
art
Library capsule images and achievement icons were generated using AI.
O.D Games
-Jun 30, 2026
SKINSHIFT TOGETHER
Unclear
text
Images GPT-2
SKINSHIFT
-Jun 28, 2026
The Rifted Skies
Dev only
arttext
Our development process makes use of generative AI tools for internal tasks such as early concept exploration - both for the game and marketing assets, as well as workflow automation. All final game assets are created by our team without AI-generated content.
DreamVR
-Jun 28, 2026
Hardformer
Store/marketing
art
AI was used to create splash art and the game logo.The game does not generate AI content during gameplay.
TurboForgeStudios
-Jun 28, 2026
Throughspire
In-game content
textartaudio
AI was used to help modifying and creating part of text translation / visual / sound assets.
MetaMata
-Jun 28, 2026
Almost There
audioart
Some sounds effekts and Objects made with AI
SIENTURE
-Jun 28, 2026
Waifu Pogo Club
Store/marketing
art
AI tools were used only to assist with the design of the Steam store capsule artwork. No AI-generated content is used in the game itself.
underbadger
-Jun 28, 2026
Survival Machine
In-game content
arttext
- Some achievement icons were created with the help of AI tools - Some localizations were AI-assisted and reviewed by native speakers
Grape Pickers
663Jun 27, 2026
Swing Rush
In-game content
audio
This game contains pre-generated AI-assisted audio content. Some music tracks were generated using Suno AI under an active paid subscription and later edited in Audacity. Some voice audio was generated using ElevenLabs under an active paid subscription and later edited in Audacity. No live AI generation occurs during gameplay.
You Should Be Studying Industries
-Jun 27, 2026
Strike On
Store/marketing
art
Some visual marketing assets and store page artwork were created or assisted using generative AI tools and were subsequently reviewed, edited, and curated by the developer. No generative AI is used during gameplay, and the game does not generate content for players in real time.
Murtaza Jafri
-Jun 16, 2026
Stellar Stranded
In-game content
audioart
Pre-Generated AI Content Disclosure: In the development of Stellar Stranded, generative AI tools were used to assist with asset creation in the following areas: 1. Audio/Voiceovers: Generative AI tools were utilized to create or assist in the production of voice lines and character dialogue. All final audio assets have been pre-rendered and vetted to ensure quality and compliance. 2. Visual Textures: Select environmental and surface textures within the game were generated or enhanced using AI-driven imagery tools to assist with look-development and texture mapping. All AI-generated content used in this project has been fully pre-rendered during development, reviewed for originality, and contains no live or real-time generation during gameplay.
Dayless Games
-Jun 16, 2026
Psycho Crab
In-game content
art
Some of the more outlandish in-game visual assets were generated using AI.
Walugus Grudenburg
-Jun 14, 2026
Kids Arcade
In-game content
art
All the graphics are made with AI
Joaquim Junque de Fortuny
-Jun 13, 2026
Finesse
In-game content
artaudiotext
Finesse uses generative AI tools for select pre-generated content created during development: - Meshy — 3D model generation for some character and environment assets - ElevenLabs — voice line generation for in-game audio - Suno — music track generation for soundtrack and ambient audio - Anthropic Claude — assistance with in-game text content (descriptions, narrative copy) All AI-generated content is pre-rendered during development and shipped as static assets. No generative AI runs at runtime; nothing is generated live or unique per player. All AI outputs are reviewed, edited, and curated by the developer before being included in the final game.
GamerFrame
-Jun 12, 2026
UNHOLD
In-game content
audio
Artificial intelligence was used in the trailer’s voice-over. AI was not used during the game’s development
SKYWARD FRAME
-Jun 12, 2026
Tyreman
In-game content
text
AI were used to assist with translating text into multiple languages.
NeroNn
-Jun 9, 2026
Totally Safe Delivery NOT
In-game content
artaudiotext
Images, sound effects, music, translation
SIENTURE
-Jun 8, 2026
Rolling Splat!
Store/marketing
art
Steam store Image
Fun-Link Studio
-Jun 6, 2026
WackyWackyWacky
Dev only
This game does not use generative AI to create any shipped game assets, including artwork, audio, or other player-facing content. We prioritize human-created assets and content throughout the development process. We may use AI-powered tools internally to assist with development workflows, research, testing, debugging, automation, marketing, and other backend tasks. These tools are used to support development efficiency and do not generate content that is presented directly to players as part of the game experience.
Program.gg
-Jun 5, 2026
TEAM PANIC
Unclear
artaudio
AI-assisted tools were used during parts of the development process to support the creation and enhancement of certain visual and audio assets.
Furko
81Jun 5, 2026
Mortis Loop
In-game content
audio
This game uses AI-generated music and sound effects created with Suno and ElevenLabs. All visual assets and code are handcrafted by the developer.
Red Panda
-Jun 4, 2026
ELEMENTAL RUN
Unclear
This game was developed with the help of AI.
Ares
-Jun 3, 2026
Don’t Pull Me!
In-game content
art
Generative AI is used only for 2D marketing assets, icons and loading screens.
Cvas
-Jun 3, 2026
Doom Party
Store/marketing
arttext
Some visual assets, promotional images, and text elements were created with the assistance of generative AI tools. The gameplay itself does not use live AI-generated content.
madmoud
-Jun 3, 2026
Skybound
Store/marketing
art
Images displayed in the Steam library uses AI generated images.
Astralium Games
-Jun 3, 2026
Wobble Ops!
Store/marketing
art
Some of the images on the game's store page were generated using artificial intelligence.
Montee Games
-May 23, 2026
Baby Peak
In-game content
textcode
In the development of BABY PEAK, we utilized artificial intelligence as a supportive tool to enhance our creative vision. Here is how it was integrated: Conceptual Brainstorming: AI was used as a sounding board during the early stages of development for brainstorming core mechanics, naming suggestions, and general concepts. Routine Tasks & Optimization: We employed AI tools to handle repetitive technical tasks, such as optimizing small code snippets and organizing data, to increase our workflow efficiency. Human-Driven Craftsmanship: All core game design, level architecture, visual identity, and gameplay balancing are entirely the result of our team’s manual work and creativity. In short, AI did not act as the "creator" of this game; instead, it served as a digital assistant to help us bring our unique ideas to life more efficiently.
Analiz Games
-May 23, 2026
But Why Together
In-game content
audio
Audio in the development of this game was created using AI tools.
Renvati Games
-May 23, 2026
NEVEREND
Store/marketing
artcode
AI helped me create images for the Steam store and helped me implement certain game mechanics.
KTENIUM
-May 23, 2026
Split Fate
Dev only
code
“Helped finalize the AI game’s code and fix the shapes.”
Nauron Studio
-May 23, 2026
Chroma Climb: Reclaim Your Color
In-game content
artcode
This game uses generative AI as part of its development process. Most of the game’s implementation is based on AI-assisted code generated through prompts, which is then reviewed, modified, and integrated by the developer. Generative AI is also used to create some 3D assets, including the player character object and certain background building objects. These assets are not used as raw AI output; they are selected, adjusted, revised, and optimized for in-game use by the developer before being implemented in the game. The content shown in this game is not generated live during gameplay. It is created and reviewed in advance before being included in the final product.
P's Games
-May 23, 2026
Wing Walker
Store/marketing
art
The game's cover art and several background images were generated using artificial intelligence.
mehmetozbostanci
-May 23, 2026
Save Princess Torosso
In-game content
art
Some visual assets, including loading screen images and menu screen artwork, were developed with the assistance of AI image generation tools. AI video generation tools were also used to assist in the production of opening, ending, and promotional trailer videos. All content was created and directed by the developer, with AI serving as a supporting tool to realize the game's creative vision.
KOKOPAZU STUDIO
-May 23, 2026
もじみち
Store/marketing
audioart
※テーマソング、背景画像にAIを使用しています。
namimon
-May 23, 2026
The Last of RAM
In-game content
arttext
AI tools were used in the creation of some visual assets (such as images and banners) and to assist with partial text translations.
Warkuda
-May 23, 2026
Sky Abyss
Unclear
arttext
For use in artwork, localization, game content, etc.
Yuiami Games
-May 23, 2026
TwoJump
In-game content
art
Some static 2D graphics for the user interface and menu icons were created using AI image generators.
ADEX_VISION
-May 23, 2026
Forbidden buttons
Dev only
AI was used during development to assist with brainstorming and iteration, while all final rooms, puzzles, and gameplay mechanics were designed by the developer.
Kevin Bjorvand
-May 23, 2026
Find AI Parking Spot
In-game content
artaudiotext
Textures for billboards are made with AI to showoff the "AI car company" The AI art is easily noticable and intentional Text to Speech software is used for the AI cars commands. this can be toggled off ingame LLM is used in the steampage description, THOUGH it has not written a single word of the description, it was just used to find proper words and sentences to make it look like it was written by the AI bot of the car.
LGS
-May 23, 2026
Climber Toys: Together
In-game content
audio
Only used for some sound effects.
Violet Studios
12May 23, 2026
SUPER SCORE
In-game content
audio
Text-to-speech tools were utilized to generate the quick voice-over announcements during a match.
MBL Games
-May 23, 2026
THE Fart King
Al were used to assist with translating text into multiplelanguages.
zhitiangg
-May 23, 2026
Don't Push Your Luck
In-game content
audio
This game uses AI-generated content for background music (BGM) and narration audio only. All visuals, gameplay mechanics, and written content were created by the development team without the use of generative AI tools.
Retryinteractive
-May 23, 2026
谁改我键位?
In-game content
art
Some art materials are generated using AI.
与众第九艺术
10May 23, 2026
Breakline
In-game content
audioartcode
This game uses generative AI tools in parts of development: Music Design Some background music and sound effects were generated using AI tools, then refined by human composers. Visual Assets Certain textures were AI-generated and refined by artists. Programming Support AI assisted with debugging and refining portions of the code. All output was reviewed and tested by developers. No generative AI is used during gameplay, and the game does not generate new AI content at runtime.
Narriflux
-May 23, 2026
The Unnatural Leap
In-game content
codetext
This project incorporates AI-assisted coding and text translation.
BubblePie Games
-May 23, 2026
248 results
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