AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Parkour
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Wobble Ops! art | Some of the images on the game's store page were generated using artificial intelligence. | Montee Games | - | May 23, 2026 | |
Baby Peak codetext | In the development of BABY PEAK, we utilized artificial intelligence as a supportive tool to enhance our creative vision... | Analiz Games | - | May 23, 2026 | |
But Why Together audio | Audio in the development of this game was created using AI tools. | Renvati Games | - | May 23, 2026 | |
NEVEREND artcode | AI helped me create images for the Steam store and helped me implement certain game mechanics. | KTENIUM | - | May 23, 2026 | |
Split Fate code | “Helped finalize the AI game’s code and fix the shapes.” | Nauron Studio | - | May 23, 2026 | |
Chroma Climb: Reclaim Your Color codeart | This game uses generative AI as part of its development process. Most of the game’s implementation is based on AI-assist... | P's Games | - | May 23, 2026 | |
Wing Walker art | The game's cover art and several background images were generated using artificial intelligence. | mehmetozbostanci | - | May 23, 2026 | |
Save Princess Torosso art | Some visual assets, including loading screen images and menu screen artwork, were developed with the assistance of AI im... | KOKOPAZU STUDIO | - | May 23, 2026 | |
もじみち audioart | ※テーマソング、背景画像にAIを使用しています。 | namimon | - | May 23, 2026 | |
The Last of RAM arttext | AI tools were used in the creation of some visual assets (such as images and banners) and to assist with partial text tr... | Warkuda | - | May 23, 2026 | |
Sky Abyss arttext | For use in artwork, localization, game content, etc. | Yuiami Games | - | May 23, 2026 | |
TwoJump art | Some static 2D graphics for the user interface and menu icons were created using AI image generators. | ADEX_VISION | - | May 23, 2026 | |
Forbidden buttons general | AI was used during development to assist with brainstorming and iteration, while all final rooms, puzzles, and gameplay ... | Kevin Bjorvand | - | May 23, 2026 | |
Find AI Parking Spot artaudiotext | Textures for billboards are made with AI to showoff the "AI car company" The AI art is easily noticable and intentional ... | LGS | - | May 23, 2026 | |
Climber Toys: Together audio | Only used for some sound effects. | Violet Studios | 12 | May 23, 2026 | |
SUPER SCORE audio | Text-to-speech tools were utilized to generate the quick voice-over announcements during a match. | MBL Games | - | May 23, 2026 | |
THE Fart King text | Al were used to assist with translating text into multiplelanguages. | zhitiangg | - | May 23, 2026 | |
Don't Push Your Luck audio | This game uses AI-generated content for background music (BGM) and narration audio only. All visuals, gameplay mechanic... | Retryinteractive | - | May 23, 2026 | |
谁改我键位? art | Some art materials are generated using AI. | 与众第九艺术 | 10 | May 23, 2026 | |
Breakline audioartcode | This game uses generative AI tools in parts of development: Music Design Some background music and sound effects were g... | Narriflux | - | May 23, 2026 | |
The Unnatural Leap codetext | This project incorporates AI-assisted coding and text translation. | BubblePie Games | - | May 23, 2026 | |
Stewart The Fox: Swing it! audio | As a solo developer, I use AI selectively to support my workflow, not to replace creativity. For example, AI may be used... | DeadEagle | - | May 23, 2026 | |
Rootbound Enigma art | Generative AI was used to create several environmental textures (such as stone and ground textures), some ui elements (s... | AppLossStudio | - | May 23, 2026 | |
Stick Scholars text | Some trivia questions were generated with the assistance of AI tools. However, all questions and answers have been manua... | JaDropping Games | - | May 23, 2026 | |
Thrill Seeker codetext | I used AI for debugging game build errors. Going through thousands lines of error logs and call stacks is not a total ni... | Random Games Generator | - | May 23, 2026 | |
Minute Mark general | Music is AI generated. | Wenye Zhou | - | May 23, 2026 | |
Spider Monkey general | I feel the AI tag for my game is not actually reasonable. i tried to explain myself to steam and to stop forcing me to s... | Chosen Masters Games | - | May 23, 2026 | |
WIRED TOKYO general | I use generation AI for some original assets during the production process. Less than 1% of the total. | Daikichi_EMP | - | May 23, 2026 | |
Pickle Panic text | AI was used to assist with localization of the game and store page into 13 languages. All translations were manually rev... | Nonfigure Studio | - | May 23, 2026 | |
ROOTKIT://死 (ROOTKIT PROTOCOL DEATH) code | AI code assistants were used in incremental development of the game code. No AI art or image assets have been utilized. | Phiality | - | May 23, 2026 | |
CatTag: Create art | This game uses generative artificial intelligence in the game models and textures. | Haha Studio | - | May 23, 2026 | |
Pizza Dash art | AI has been used to help generate UI elements and marketing elements. | DogHat Games | - | May 23, 2026 | |
Murder Miners X arttext | AI tools were used in the creation of this game’s box art. The Miners and Zombies shown are in-game renders, with AI-ass... | JForce Games | - | May 23, 2026 | |
Toddler Tumble general | AI has been used to create some assets of this game | BefuddleBug | - | Mar 18, 2026 | |
Hi, I`m Kali art | Artificial intelligence was used to create the background of the main menu | LonelyFoxStudio | - | Mar 18, 2026 | |
HOP-CO-OP audio | Some music tracks in this game were created using AI music generation tools. All tracks are licensed for commercial use. | KS Studios | - | Mar 18, 2026 | |
Together We Move art | Generative AI is used only for 2D marketing assets, icons and loading screens. | KiraKami Games | - | Mar 18, 2026 | |
The Book of Prosperity codetext | AI assisted in coding and translation, with human verification. | SingKeys | - | Mar 18, 2026 | |
Run of the Lost art | Some visual assets (icons, textures, and minor 3D elements) were initially generated using AI tools and then manually mo... | FERIG Games | - | Mar 18, 2026 | |
AVaOut art | Generative AI tools were used during the development of this game. Specifically, AI was utilized for icon images, promot... | 김피탕 컴퍼니 | - | Mar 18, 2026 | |
Medic Please! art | As a solo-dev, my sources were limited and, unfortunately got a little help from AI to create Steam Store Page Arts, for... | Basay | - | Mar 18, 2026 | |
Lonely Penguin art | The game's capsule image used artificial intelligence. | GalaxyVerse | - | Mar 18, 2026 | |
DriveCraft text | We use AI to help with translation. | Neuston AB | - | Mar 18, 2026 | |
Push The Cart Together text | During the development of the project, generative artificial intelligence was used as a supporting tool, assisting in th... | ANTK Studio | - | Mar 18, 2026 | |
Marble Blade artaudio | AI used in development for character portraits, abstract images and music | Baker Games Studios | - | Mar 18, 2026 | |
Mo Wu Tian Gong art | Model and image production were carried out using AI technology | 吴健002 | - | Mar 18, 2026 | |
GetHigh.EXE audio | Only the music and sound effects in this game were generated using AI. | Zypong.com | - | Mar 18, 2026 | |
Rushcraft art | We generated images for store page such as capsule art. | Slow Ninja | - | Mar 18, 2026 | |
Dystopian Pet Simulator artaudio | Since our team is very small, due to a lack of certain skills and time, for now we had to use AI to create some of the i... | dinca.team | 40 | Mar 18, 2026 | |
Jump Or Drown general | Some content on this page and in the game was developed with the help of AI tools. | MightyCodeDragon | - | Mar 18, 2026 |
223 results
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