Disclosure analysis
AI content is included in the game
AI-generated textures appear in-game, TTS is used for in-game commands, and LLM assisted with store page text.
- Process
- AI-generated and AI-assisted, then edited
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“Textures for billboards are made with AI”
“Textures for billboards are made with AI to showoff the "AI car company" The AI art is easily noticable and intentional”
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
Textures for billboards are made with AI to showoff the "AI car company" The AI art is easily noticable and intentional Text to Speech software is used for the AI cars commands. this can be toggled off ingame LLM is used in the steampage description, THOUGH it has not written a single word of the description, it was just used to find proper words and sentences to make it look like it was written by the AI bot of the car.
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This disclosure in context
How comparisons workCompare this developer’s disclosure with 25,508 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- AI-assisted content in the game
- 70.7%
- 17,728 of 25,077 disclosures with structured analysis.
- Compare this group
- Writing or localization
- 27.3%
- 6,953 of 25,508 indexed disclosures mention this category.
- Compare this category
Categories can overlap. A disclosure may mention several types of AI use.
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Source and record
- First indexed
- May 23, 2026
- Source last checked
- May 23, 2026
- Automatic analysis updated
- Jul 6, 2026
- Recorded text changes
- 0
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.