FlourishingSteamThe voices in the game were generated by AI, following scripts written by hand.
- Creator
- Splintercat Studio
- Reviews
- -
- Added
- Aug 28, 2026
FlourishingSteamThe voices in the game were generated by AI, following scripts written by hand.
Quote TyperSteamGenerative AI was used to assist with parts of this game's localization.
Nostra CulpaSteamGenerative AI was used during development to assist with editing and reviewing some narrative text and with localization. AI-assisted text was reviewed and edited manually by the developer before being included in the game. No AI-generated content is created live during gameplay.
Embrace Of The EmbersSteamThe video and pictures are generated by AI
The UnfinishedSteamAs a small indie studio, we set out to bring as many of our ideas to life as possible and deliver a deep gaming experience. To turn these ambitions into reality, we utilized AI as an assistant tool. Neural networks helped us write code, create some of the art, and voice the characters. However, the entire creative concept, the design of the interactive diary, the shadow theater sequence, and the overall atmosphere of the project are completely the result of our human imagination and direction.
Carpetorium: A Carpet-Cleaning PurgatorySteamThis game uses generative AI in a limited way. Some in-game and store-page text was drafted, edited, or partially translated with the help of an AI model, then reviewed, adapted, and finalized by the developer. None of the game's art, sprites, animation, music or sound is AI-generated.
ぼくたちの残響Steam本作では、キャラクターイラスト、背景画像および音楽・効果音の制作過程に生成型AIを使用しています。これらの素材は開発者による生成後の選定・編集・調整を経て、本作の世界観や演出に合わせて使用しています。
Knode: Untangle & ConnectSteamGenerative AI was used to produce the English voice-over for the in-game AI character. This was an intentional creative choice because the character itself is an artificial intelligence. AI also assisted with localization; however, responsibility for the final content rests with a human.
The (Other)World SyndromeSteamDuring gameplay, the AI analyzes text input by players in real-time to determine and branch into pre-written scenario paths.
FRANKED!SteamCover art, store page imagery and music were created with AI generation tools. All game design, writing and gameplay systems were created by the developer.
20 Trials to HeavenSteamAI helped with some writing, troubleshooting, localization, and the Steam store page. All art, animation, music, sound effects, and level design were created entirely by me. I reviewed and edited everything AI assisted with, and several translations were also checked by native speakers. The game does not generate AI content during gameplay and does not connect to any external AI services.
BeBalanceSteamGenerative AI tools were used during development to assist with selected pre-generated content,including some balance-object artwork, reflective text, localization, store-page copy, and selected marketing artwork. All generated outputs were manually reviewed, curated, and edited by the developer before being included. The game does not use generative AI at runtime and does not generate or modify player-facing content during play.
Can of EthicsSteamUsed TTS/AI voice lines and AI-generated in-game posters.
Observation ProtocolSteamSome UI elements and 2D visual assets were created with the assistance of generative AI tools and then manually edited and refined in Photoshop. All AI-assisted content has been reviewed by the developer to ensure it does not infringe on third-party intellectual property.
CalcinationSteamAI is used in this project to accelerate coding and assisted in generating some of the marketing material.
The Helios AccordSteamGenerative AI tools assisted with parts of the development, iteration, and production process. The foundation of The Helios Accord—including its original concept, core ideas, world, systems, and narrative—was conceived, designed, and originally written by me. I direct, review, revise, and take responsibility for all AI-assisted material included in the game and its store presentation
The Last Train: End of the LineSteamPre-generated generative AI tools were used during development to assist in creating and editing some 2D visual assets, including backgrounds, character images, scene variations, and promotional artwork. AI tools were also used to assist with drafting, editing, and localization of some text. All final content was selected, reviewed, and edited by the developer before inclusion. No generative AI is used during gameplay, and players cannot generate content in the game.
All The Little PeopleSteamAI support was used solely for coding support during the game's development process. There is no AI system actively running during gameplay, generating real-time content, or connecting to an external AI service. Beyond the game's coding, the graphics, story, music, and other creative content were entirely created by human effort.
Puzzle Park 2SteamEnglish and Russian voice acting is done using AI
Elohim Eternal: ExodusSteamThe background were generated using Midjourney, painted over and edited by the Lornn (https://lornn.itch.io/) Backgrounds will be replaced with original artwork.
Lilac ProseSteamIt was found that some character art pieces in the game used AI references after artists received explicit instruction and legal binding not to use AI. This will be rectified in the future. I am committed to providing a game without AI usage.
Department of Final JudgmentSteamGenerative AI was used as a production tool to help create selected visual and audio assets and to assist with refining some written content. The game’s concept, narrative direction, scenes, mechanics, and final presentation were defined, directed, reviewed, and edited by the developer. No content is generated by AI during gameplay.
LiLM: Living language modelSteamSome graphical assets (capsule images, etc.) and music tracks were created using AI generation tools. No AI generates content in real time during gameplay. All AI-generated materials were reviewed and selected by a human.
Findport: Before the SilenceSteamThis game uses generative artificial intelligence (Midjourney) as a supporting tool in the production of some of its artwork and illustrations. All AI-generated content is selected, edited, and art-directed by the development team, which defines composition, style, and visual coherence before it is integrated into the game.
SophicalSteamThe torches, waterfall, fireflies, stars, clouds, and music visualization were written by AI.
The Lady with the DogSteamAI has been used for pre-generation of images, sfx & music
The Long AwakeningSteamPortions of this game’s visual assets were created using AI generation tools.
Elemental ForgeSteamThis game was developed with the assistance of AI-generated tools. Some visual assets (character illustrations, UI elements, and sprite concepts) were created or refined using AI image generation tools. Portions of the codebase were also developed with AI coding assistance. All AI-generated content was reviewed, curated, and integrated manually by the developer.
はい/いいえSteamIn this game, questions and answers (yes/no) are sent to Amazon Bedrock to generate in-game text. Personal information like your name is not sent. Progress data is saved on your device.
The Soldiers FactorySteamThe new Steam capsule and library images were created using AI.
Sill Sticks - Stick Figure's Daily LifeSteamThis application uses AI tools in parts of its development process, including creating the in-character dialogue text and some artwork (such as character part images), as well as tuning behavioral algorithms. All AI-generated assets are produced and reviewed in advance and built into the product; no generative AI runs during gameplay.
BreadwalkSteamSounds, cutscenes, few images.
CUBESteamAll visual and audio assets in this game are created without any involvement of AI. AI is just used in a very small part of coding.
The Repeating KnotSteamSome visual assets in the game may have been generated or assisted by AI tools. This includes certain textures, logos, shop signs, and some localized translations. All AI-generated or AI-assisted content has been reviewed and integrated into the game by the developer.
ZeroEcoSteamAI Generation: The game currently uses AI-generated content and AI assistance text proofreading, translations, and idea development.
Trolley DilemmaSteamAI was used to assist with early concept sketches for some backgrounds and characters. Final in-game assets were edited and adapted by the developer.
INKURSIONSteamSome sound effects and a small number of textures in this game were created with the assistance of AI tools and refined by hand. Subtitle translations across our nine supported languages were generated using AI from the original English voice acting. Voice acting was performed by real people, with AI tools used only for noise reduction and audio mastering. All AI-generated content was curated and finalized by human creators before being included in the game.
내 방에서만큼은 누구나 철학자SteamAll phases of game development
Signs and SeasonsSteamAI generated Orion and Ibis artwork. Narration audio is ai generated. AI created the original Steam store capsule art and overlayed by a human artist.
Nightmares AwakeSteamAI was used to develop some of the musical compositions.
落叶归根 Climbing Back to the MothershipSteamSome audio assets in this game were created with the assistance of generative AI.
文豪カタルシスSteamIn Bungou Catharsis, we utilize generative AI across multiple stages of development to make production feasible as an independent studio.
德尼之塔SteamWe begin by defining detailed character backgrounds, which are then transformed into base concept art using generative AI. Subsequently, we perform local editing, detailed repainting, and textural refinement on these images to ensure every asset meets our specific design requirements.
DelphiSteamDelphi uses Midjourney for illustrated artwork (cards, events, key art, capsule art) and Kling for image-to-video trailer animation, all curated and edited by the developer. UI artwork is hand-made by a credited human artist. No AI is used in design, writing, narrative or gameplay, and no AI runs at runtime — all in-game content is human-written static data.
After All Is Abraded: A Study on Disappearing CompletelySteamThis game includes the use of generative AI tools in the creation of certain visual and audio elements. All content has been curated and integrated by the developer to ensure a cohesive artistic experience.
FLATLINESteamFLATLINE utilizes advanced generative AI technologies to enhance both the visual and interactive experience: Visual Assets (Pre-generated): To achieve the unique aesthetic of "clean decay" and the massive brutalist landscapes of London 2036, we employed AI-rendering tools (Nanobanana and Veo). All images and video sequences were pre-generated and underwent meticulous manual post-processing to align with the project’s artistic vision. Interactivity (Live-generated): The episode’s climax features a live dialogue with the system "Anomaly." This character’s responses are generated in real-time using the GPT-4 model, allowing each player to find their own unique arguments in the final confrontation with the network. We use AI as a force-multiplier for a solo creator, enabling the realization of a world that would otherwise be impossible to build at this scale using traditional methods
Little ElementalsSteamSome background music used in this game was created using generative AI
Roses In ConcreteSteamThe life events for every historical figure highlighted in the game were generated by giving AI access to their Wikipedia profiles and asking it to summarize the text content. The art and the code are entirely human.
Shell InsideSteamGenerative AI was used strictly during the pre-production and marketing phases to create corporate key art, capsule images, and promotional banners for the Steam store page. No AI-generated assets, code, or data are included within the game build itself.
Defying Fate: 60 Days to the ExamSteamA small number of textures and video files in the game were generated using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Flourishing In-game content audio | The voices in the game were generated by AI, following scripts written by hand. | Splintercat Studio | - | Aug 28, 2026 | |
Quote Typer In-game content text | Generative AI was used to assist with parts of this game's localization. | Novare Orbis | - | Aug 23, 2026 | |
Nostra Culpa In-game content text | Generative AI was used during development to assist with editing and reviewing some narrative text and with localization. AI-assisted text was reviewed and edited manually by the developer before being included in the game. No AI-generated content is created live during gameplay. | DIY Games | - | Aug 22, 2026 | |
Embrace Of The Embers | The video and pictures are generated by AI | Hunan Xinghe Yingchuang Digital Technology Co., Ltd. | - | Aug 22, 2026 | |
The Unfinished In-game content artaudiocode | As a small indie studio, we set out to bring as many of our ideas to life as possible and deliver a deep gaming experience. To turn these ambitions into reality, we utilized AI as an assistant tool. Neural networks helped us write code, create some of the art, and voice the characters. However, the entire creative concept, the design of the interactive diary, the shadow theater sequence, and the overall atmosphere of the project are completely the result of our human imagination and direction. | Nordpi LLC | - | Aug 20, 2026 | |
Carpetorium: A Carpet-Cleaning Purgatory In-game content text | This game uses generative AI in a limited way. Some in-game and store-page text was drafted, edited, or partially translated with the help of an AI model, then reviewed, adapted, and finalized by the developer. None of the game's art, sprites, animation, music or sound is AI-generated. | onionknight621 | - | Aug 17, 2026 | |
ぼくたちの残響 In-game content artaudio | 本作では、キャラクターイラスト、背景画像および音楽・効果音の制作過程に生成型AIを使用しています。これらの素材は開発者による生成後の選定・編集・調整を経て、本作の世界観や演出に合わせて使用しています。 | OUTDATED NOVISE | - | Aug 14, 2026 | |
Knode: Untangle & Connect In-game content audiotext | Generative AI was used to produce the English voice-over for the in-game AI character. This was an intentional creative choice because the character itself is an artificial intelligence. AI also assisted with localization; however, responsibility for the final content rests with a human. | BusFactorOne | - | Aug 14, 2026 | |
The (Other)World Syndrome Live AI text | During gameplay, the AI analyzes text input by players in real-time to determine and branch into pre-written scenario paths. | The (Other)World Lab | - | Aug 13, 2026 | |
FRANKED! In-game content artaudio | Cover art, store page imagery and music were created with AI generation tools. All game design, writing and gameplay systems were created by the developer. | Endpaper | - | Aug 11, 2026 | |
20 Trials to Heaven In-game content text | AI helped with some writing, troubleshooting, localization, and the Steam store page. All art, animation, music, sound effects, and level design were created entirely by me. I reviewed and edited everything AI assisted with, and several translations were also checked by native speakers. The game does not generate AI content during gameplay and does not connect to any external AI services. | Rodel Pacheco | - | Aug 8, 2026 | |
BeBalance In-game content arttext | Generative AI tools were used during development to assist with selected pre-generated content,including some balance-object artwork, reflective text, localization, store-page copy, and selected marketing artwork. All generated outputs were manually reviewed, curated, and edited by the developer before being included. The game does not use generative AI at runtime and does not generate or modify player-facing content during play. | Starray | - | Aug 8, 2026 | |
Can of Ethics In-game content audioart | Used TTS/AI voice lines and AI-generated in-game posters. | Hashim Goodsir | - | Aug 8, 2026 | |
Observation Protocol In-game content art | Some UI elements and 2D visual assets were created with the assistance of generative AI tools and then manually edited and refined in Photoshop. All AI-assisted content has been reviewed by the developer to ensure it does not infringe on third-party intellectual property. | Vastlyth | - | Aug 7, 2026 | |
Calcination Store/marketing codeart | AI is used in this project to accelerate coding and assisted in generating some of the marketing material. | Alchemic Productions | - | Aug 5, 2026 | |
The Helios Accord In-game content text | Generative AI tools assisted with parts of the development, iteration, and production process. The foundation of The Helios Accord—including its original concept, core ideas, world, systems, and narrative—was conceived, designed, and originally written by me. I direct, review, revise, and take responsibility for all AI-assisted material included in the game and its store presentation | ZOA LLC | - | Aug 5, 2026 | |
The Last Train: End of the Line In-game content arttext | Pre-generated generative AI tools were used during development to assist in creating and editing some 2D visual assets, including backgrounds, character images, scene variations, and promotional artwork. AI tools were also used to assist with drafting, editing, and localization of some text. All final content was selected, reviewed, and edited by the developer before inclusion. No generative AI is used during gameplay, and players cannot generate content in the game. | Ilya Binus | - | Aug 1, 2026 | |
All The Little People Dev only code | AI support was used solely for coding support during the game's development process. There is no AI system actively running during gameplay, generating real-time content, or connecting to an external AI service. Beyond the game's coding, the graphics, story, music, and other creative content were entirely created by human effort. | R0guish | - | Jul 29, 2026 | |
Puzzle Park 2 In-game content audio | English and Russian voice acting is done using AI | SVGames | - | Jul 25, 2026 | |
Elohim Eternal: Exodus In-game content art | The background were generated using Midjourney, painted over and edited by the Lornn (https://lornn.itch.io/)
Backgrounds will be replaced with original artwork. | George Alexandros | 19 | Jul 24, 2026 | |
Lilac Prose In-game content art | It was found that some character art pieces in the game used AI references after artists received explicit instruction and legal binding not to use AI.
This will be rectified in the future. I am committed to providing a game without AI usage. | Ardaceus | - | Jul 23, 2026 | |
Department of Final Judgment In-game content artaudiotext | Generative AI was used as a production tool to help create selected visual and audio assets and to assist with refining some written content. The game’s concept, narrative direction, scenes, mechanics, and final presentation were defined, directed, reviewed, and edited by the developer. No content is generated by AI during gameplay. | Epog Games Studio | - | Jul 22, 2026 | |
LiLM: Living language model In-game content artaudio | Some graphical assets (capsule images, etc.) and music tracks
were created using AI generation tools.
No AI generates content in real time during gameplay.
All AI-generated materials were reviewed and selected by a human. | Komeppy | - | Jul 17, 2026 | |
Findport: Before the Silence In-game content art | This game uses generative artificial intelligence (Midjourney) as a supporting tool in the production of some of its artwork and illustrations. All AI-generated content is selected, edited, and art-directed by the development team, which defines composition, style, and visual coherence before it is integrated into the game. | Bookleaf Games | - | Jul 17, 2026 | |
Sophical In-game content artaudio | The torches, waterfall, fireflies, stars, clouds, and music visualization were written by AI. | Ramzi Mukhar | - | Jul 17, 2026 | |
The Lady with the Dog Unclear artaudio | AI has been used for pre-generation of images, sfx & music | Marat Zimnurov | - | Jul 13, 2026 | |
The Long Awakening In-game content art | Portions of this game’s visual assets were created using AI generation tools. | He Ziwei | - | Jul 6, 2026 | |
Elemental Forge In-game content artcode | This game was developed with the assistance of AI-generated tools. Some visual assets (character illustrations, UI elements, and sprite concepts) were created or refined using AI image generation tools. Portions of the codebase were also developed with AI coding assistance. All AI-generated content was reviewed, curated, and integrated manually by the developer. | Seshat Game Studio | - | Jul 3, 2026 | |
はい/いいえ Live AI text | In this game, questions and answers (yes/no) are sent to Amazon Bedrock to generate in-game text. Personal information like your name is not sent. Progress data is saved on your device. | 直手有為 | - | Jul 3, 2026 | |
The Soldiers Factory Store/marketing art | The new Steam capsule and library images were created using AI. | Christian Bommert | - | Jun 30, 2026 | |
Sill Sticks - Stick Figure's Daily Life In-game content textart | This application uses AI tools in parts of its development process, including creating the in-character dialogue text and some artwork (such as character part images), as well as tuning behavioral algorithms. All AI-generated assets are produced and reviewed in advance and built into the product; no generative AI runs during gameplay. | SQOOL | - | Jun 28, 2026 | |
Breadwalk Unclear artaudio | Sounds, cutscenes, few images. | ElvenNeko | 22 | Jun 28, 2026 | |
CUBE Dev only code | All visual and audio assets in this game are created without any involvement of AI. AI is just used in a very small part of coding. | EURTSTUDIO | - | Jun 28, 2026 | |
The Repeating Knot In-game content arttext | Some visual assets in the game may have been generated or assisted by AI tools. This includes certain textures, logos, shop signs, and some localized translations. All AI-generated or AI-assisted content has been reviewed and integrated into the game by the developer. | Kurahen entertainment | - | Jun 28, 2026 | |
ZeroEco In-game content text | AI Generation:
The game currently uses AI-generated content and AI assistance text proofreading, translations, and idea development. | Fly | - | Jun 27, 2026 | |
Trolley Dilemma In-game content art | AI was used to assist with early concept sketches for some backgrounds and characters. Final in-game assets were edited and adapted by the developer. | Seven Level Games | - | Jun 16, 2026 | |
INKURSION In-game content audioarttext | Some sound effects and a small number of textures in this game were created with the assistance of AI tools and refined by hand. Subtitle translations across our nine supported languages were generated using AI from the original English voice acting. Voice acting was performed by real people, with AI tools used only for noise reduction and audio mastering. All AI-generated content was curated and finalized by human creators before being included in the game. | Leo Fernandez-Arias | - | Jun 15, 2026 | |
내 방에서만큼은 누구나 철학자 Unclear | All phases of game development | SEO MINJAE | - | Jun 14, 2026 | |
Signs and Seasons In-game content artaudio | AI generated Orion and Ibis artwork. Narration audio is ai generated. AI created the original Steam store capsule art and overlayed by a human artist. | Great Wall Studio | - | Jun 13, 2026 | |
Nightmares Awake In-game content audio | AI was used to develop some of the musical compositions. | Antelus Games | - | Jun 12, 2026 | |
落叶归根 Climbing Back to the Mothership In-game content audio | Some audio assets in this game were created with the assistance of generative AI. | MHZ | - | Jun 12, 2026 | |
文豪カタルシス Dev only | In Bungou Catharsis, we utilize generative AI across multiple stages of development to make production feasible as an independent studio. | YUKIKO SATO | - | Jun 12, 2026 | |
德尼之塔 In-game content art | We begin by defining detailed character backgrounds, which are then transformed into base concept art using generative AI. Subsequently, we perform local editing, detailed repainting, and textural refinement on these images to ensure every asset meets our specific design requirements. | 臨狼 | - | Jun 3, 2026 | |
Delphi Store/marketing art | Delphi uses Midjourney for illustrated artwork (cards, events, key art, capsule art) and Kling for image-to-video trailer animation, all curated and edited by the developer. UI artwork is hand-made by a credited human artist.
No AI is used in design, writing, narrative or gameplay, and no AI runs at runtime — all in-game content is human-written static data. | Blasckout Studio | - | Jun 3, 2026 | |
After All Is Abraded: A Study on Disappearing Completely In-game content artaudio | This game includes the use of generative AI tools in the creation of certain visual and audio elements. All content has been curated and integrated by the developer to ensure a cohesive artistic experience. | younjiku | - | Jun 3, 2026 | |
FLATLINE Live AI arttext | FLATLINE utilizes advanced generative AI technologies to enhance both the visual and interactive experience:
Visual Assets (Pre-generated): To achieve the unique aesthetic of "clean decay" and the massive brutalist landscapes of London 2036, we employed AI-rendering tools (Nanobanana and Veo). All images and video sequences were pre-generated and underwent meticulous manual post-processing to align with the project’s artistic vision.
Interactivity (Live-generated): The episode’s climax features a live dialogue with the system "Anomaly." This character’s responses are generated in real-time using the GPT-4 model, allowing each player to find their own unique arguments in the final confrontation with the network.
We use AI as a force-multiplier for a solo creator, enabling the realization of a world that would otherwise be impossible to build at this scale using traditional methods | KILL DEVIL HILLS STUDIO LTD | - | Jun 3, 2026 | |
Little Elementals In-game content audio | Some background music used in this game was created using generative AI | Hwi | - | Jun 3, 2026 | |
Roses In Concrete In-game content text | The life events for every historical figure highlighted in the game were generated by giving AI access to their Wikipedia profiles and asking it to summarize the text content. The art and the code are entirely human. | Omey Salvi | - | Jun 3, 2026 | |
Shell Inside Store/marketing art | Generative AI was used strictly during the pre-production and marketing phases to create corporate key art, capsule images, and promotional banners for the Steam store page. No AI-generated assets, code, or data are included within the game build itself. | Lavanda Studio | - | May 23, 2026 | |
Defying Fate: 60 Days to the Exam In-game content art | A small number of textures and video files in the game were generated using AI. | Touchas99 | - | May 23, 2026 |