AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Philosophical
TitleDisclosureCreatorSrcReviewsAdded
The Lady with the Dog
Unclear
artaudio
AI has been used for pre-generation of images, sfx & music
Marat Zimnurov
-Jul 13, 2026
The Long Awakening
In-game content
art
Portions of this game’s visual assets were created using AI generation tools.
He Ziwei
-Jul 6, 2026
Elemental Forge
In-game content
artcode
This game was developed with the assistance of AI-generated tools. Some visual assets (character illustrations, UI elements, and sprite concepts) were created or refined using AI image generation tools. Portions of the codebase were also developed with AI coding assistance. All AI-generated content was reviewed, curated, and integrated manually by the developer.
Seshat Game Studio
-Jul 3, 2026
はい/いいえ
Live AI
text
In this game, questions and answers (yes/no) are sent to Amazon Bedrock to generate in-game text. Personal information like your name is not sent. Progress data is saved on your device.
直手有為
-Jul 3, 2026
The Soldiers Factory
Store/marketing
art
The new Steam capsule and library images were created using AI.
Christian Bommert
-Jun 30, 2026
Sill Sticks - Stick Figure's Daily Life
In-game content
textart
This application uses AI tools in parts of its development process, including creating the in-character dialogue text and some artwork (such as character part images), as well as tuning behavioral algorithms. All AI-generated assets are produced and reviewed in advance and built into the product; no generative AI runs during gameplay.
SQOOL
-Jun 28, 2026
Breadwalk
Unclear
artaudio
Sounds, cutscenes, few images.
ElvenNeko
-Jun 28, 2026
CUBE
Dev only
code
All visual and audio assets in this game are created without any involvement of AI. AI is just used in a very small part of coding.
EURTSTUDIO
-Jun 28, 2026
The Repeating Knot
In-game content
arttext
Some visual assets in the game may have been generated or assisted by AI tools. This includes certain textures, logos, shop signs, and some localized translations. All AI-generated or AI-assisted content has been reviewed and integrated into the game by the developer.
Kurahen entertainment
-Jun 28, 2026
ZeroEco
In-game content
text
AI Generation: The game currently uses AI-generated content and AI assistance text proofreading, translations, and idea development.
Fly
-Jun 27, 2026
Trolley Dilemma
In-game content
art
AI was used to assist with early concept sketches for some backgrounds and characters. Final in-game assets were edited and adapted by the developer.
Seven Level Games
-Jun 16, 2026
INKURSION
In-game content
textaudio
Subtitle translations across our nine supported languages were produced using AI transcription and translation tools applied to the original English voice acting.
Leo Fernandez-Arias
-Jun 15, 2026
내 방에서만큼은 누구나 철학자
Unclear
All phases of game development
SEO MINJAE
-Jun 14, 2026
Signs and Seasons
In-game content
artaudio
AI generated Orion and Ibis artwork. Narration audio is ai generated. AI created the original Steam store capsule art and overlayed by a human artist.
Great Wall Studio
-Jun 13, 2026
Nightmares Awake
In-game content
audio
AI was used to develop some of the musical compositions.
Antelus Games
-Jun 12, 2026
落叶归根 Climbing Back to the Mothership
In-game content
audio
Some audio assets in this game were created with the assistance of generative AI.
MHZ
-Jun 12, 2026
文豪カタルシス
Dev only
In Bungou Catharsis, we utilize generative AI across multiple stages of development to make production feasible as an independent studio.
YUKIKO SATO
-Jun 12, 2026
德尼之塔
In-game content
art
We begin by defining detailed character backgrounds, which are then transformed into base concept art using generative AI. Subsequently, we perform local editing, detailed repainting, and textural refinement on these images to ensure every asset meets our specific design requirements.
臨狼
-Jun 3, 2026
Delphi
Store/marketing
art
Delphi uses Midjourney for illustrated artwork (cards, events, key art, capsule art) and Kling for image-to-video trailer animation, all curated and edited by the developer. UI artwork is hand-made by a credited human artist. No AI is used in design, writing, narrative or gameplay, and no AI runs at runtime — all in-game content is human-written static data.
Blasckout Studio
-Jun 3, 2026
After All Is Abraded: A Study on Disappearing Completely
In-game content
artaudio
This game includes the use of generative AI tools in the creation of certain visual and audio elements. All content has been curated and integrated by the developer to ensure a cohesive artistic experience.
younjiku
-Jun 3, 2026
FLATLINE
Live AI
arttext
FLATLINE utilizes advanced generative AI technologies to enhance both the visual and interactive experience: Visual Assets (Pre-generated): To achieve the unique aesthetic of "clean decay" and the massive brutalist landscapes of London 2036, we employed AI-rendering tools (Nanobanana and Veo). All images and video sequences were pre-generated and underwent meticulous manual post-processing to align with the project’s artistic vision. Interactivity (Live-generated): The episode’s climax features a live dialogue with the system "Anomaly." This character’s responses are generated in real-time using the GPT-4 model, allowing each player to find their own unique arguments in the final confrontation with the network. We use AI as a force-multiplier for a solo creator, enabling the realization of a world that would otherwise be impossible to build at this scale using traditional methods
KILL DEVIL HILLS STUDIO LTD
-Jun 3, 2026
Little Elementals
In-game content
audio
Some background music used in this game was created using generative AI
Hwi
-Jun 3, 2026
Roses In Concrete
In-game content
text
The life events for every historical figure highlighted in the game were generated by giving AI access to their Wikipedia profiles and asking it to summarize the text content. The art and the code are entirely human.
Omey Salvi
-Jun 3, 2026
Shell Inside
Store/marketing
art
Generative AI was used strictly during the pre-production and marketing phases to create corporate key art, capsule images, and promotional banners for the Steam store page. No AI-generated assets, code, or data are included within the game build itself.
Lavanda Studio
-May 23, 2026
Defying Fate: 60 Days to the Exam
In-game content
art
A small number of textures and video files in the game were generated using AI.
Touchas99
-May 23, 2026
RETRIEVAL
In-game content
artcode
The developer utilized AI tools to assist in the development process. AI was used to help generate concept art, some minor 2D environmental textures/UI elements, and to assist with structuring the game's programming framework. All AI-assisted content has been reviewed, heavily modified, and manually integrated by the developer to match the game's specific artistic vision and mechanics.
RuiRui Games
-May 23, 2026
The Ultra Realistic Accurate Farmer Simulator
Store/marketing
textart
AI tools were used to assist with text editing, translation, illustrations, and marketing materials. Game concept, writing, music direction, and narrative structure were created by a human.
CGCFSS
-May 23, 2026
Messiah Simulator
In-game content
art
Generative AI was used in the creation of the artwork for the menus.
Patrick Gallaway
-May 23, 2026
Exit Error
In-game content
art
Some visual assets, including environmental art and vegetation, were created with the assistance of AI image generation tools and manually refined for use in the game.
Venterno
-May 23, 2026
もじみち
Store/marketing
audioart
※テーマソング、背景画像にAIを使用しています。
namimon
-May 23, 2026
AB.Net
Store/marketing
codeart
All Store images built with a baseline of Genertive AI and heavly modified before upload Some Code mainly underlying Features are Made With Generative AI
Timothy Hacquebord
-May 23, 2026
Project YH
In-game content
art
This game uses AI only for a limited portion of background images and certain artwork in Story Mode.
Creamel Studio
-May 23, 2026
Socrates Ragebait
In-game content
audio
This game features AI-generated voice acting for the characters.
Brewed by Papi
-May 23, 2026
Mindreaders
Dev only
text
AI was used to proofread and correct texts. No game assets were generated by AI. All assets were either produced: In-house Commissioned from freelancers From 3rd party asset providers
Realgames
-May 23, 2026
Community Button
In-game content
art
AI tools were used during development to help generate select visual assets and concepts. These assets were reviewed, refined, and integrated into the game by the developer to ensure consistency with the overall style and experience.
RecursionSplash
40May 23, 2026
Find AI Parking Spot
In-game content
artaudiotext
Textures for billboards are made with AI to showoff the "AI car company" The AI art is easily noticable and intentional Text to Speech software is used for the AI cars commands. this can be toggled off ingame LLM is used in the steampage description, THOUGH it has not written a single word of the description, it was just used to find proper words and sentences to make it look like it was written by the AI bot of the car.
LGS
-May 23, 2026
とぼとぼリカバリー
In-game content
arttext
One illustration (diary screen) was created with the assistance of AI tools. Localization was assisted by AI tools.
りんだ
-May 23, 2026
三位一体の単一点
In-game content
artcode
当チームでは、ゲーム開発にあたり人間の創造性を最大化しなければならないという方針を打ち立てています。 AIの使用・不使用についても、法や他者の権利を侵さないという大前提の上で、それが人間の創造性を最大化するかによって厳格に判断しております。 積極的に使用している例 ・コーディング ・背景イラストの作成 使用しない例 ・背景を含む、全てのイラストのデザイン、要件定義 ・音楽作成 ・シナリオの構成、設計、および監修
チームサンイチ
-May 23, 2026
A Maze In Labyrinth
In-game content
audio
The game has some sound effects and songs made by AI
Ludus Meta
-May 23, 2026
Quod Erat Demonstrandum
In-game content
artaudiotext
I used standard agentic tools for things like translation and making simple icons. Some images/effects were created with Stable Diffusion XL Base 1.0 (sd_xl_base_1.0.safetensors). The background music I iterated on with a local ACE-Step setup.
Ad Dominum Games
-May 23, 2026
Don Quijote
Unclear
The game has been PROUDLY maded using AI tools
Rubén Prende
-May 23, 2026
黄泉園(Yomi no Sono)
Dev only
主に制作作業のアシスタント、パッケージの制作補助。
Karam Works
-May 23, 2026
The Worlds of Narayana VR
In-game content
audio
AI generated music
Anantasrushti Private Limited
-May 23, 2026
EinFinite
In-game content
audiotext
Note: AI tools were used to help translate the store page and assist in the creation of the game's music.
Novachrono
-May 23, 2026
Drift
In-game content
text
AI was used to localize the user interface to improve player comprehension.
Shinobi Man
-May 23, 2026
Refrain: Verse of Fate
In-game content
art
A few select original assets were refined with AI assistance and finished by hand to match the game's atmosphere. No AI content is generated during gameplay.
illusorys
-May 23, 2026
9 MINUTES AND 59 SECONDS TO HEAVEN
Live AI
textart
God is not scripted. Every conversation is generated in real time by Claude, Anthropic's large language model — the same technology behind some of the most advanced AI assistants in the world. No two playthroughs are ever the same. All AI interactions are governed by Anthropic's strict safety guidelines and an additional in-game moderation layer. Visual elements crafted with generative tools.
Fake Carbonara
-May 23, 2026
集墨聚场™:三国(单机版)
In-game content
art
Our game includes the use of AI-assisted visual content. Certain CG (cutscene) images in the game were generated with the assistance of AI tools, based on keyframes and visual direction created by our art team. These assets are pre-generated during development and are not created dynamically. All AI-assisted content is limited to visual presentation only. It is optional, and does not affect gameplay systems, player interaction, progression, or game logic. All core gameplay design, narrative structure, and interactive content are fully created and implemented by the development team.
JiMoYou
19May 23, 2026
Rivage
Dev only
art
Generative AI tools were used during early prototyping to accelerate visual iteration and research. Any AI generated assets from the prototype have been fully replaced with original artist made content in the final game. No AI generated content is present in the game.
Exnilo Studio
-May 23, 2026
Shake
In-game content
artaudiocode
This game uses AI in the following areas: - 3D models - Textures - Source code - BGM
Team Shake
-May 23, 2026
256 results
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