AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Pirates
TitleDisclosureCreatorSrcReviewsAdded
フォーチュリア:交易路の開拓者
In-game content
artcodetext
Generative AI was used for certain aspects of production, including some background images, item images, character image coloring, code review, optimization, and localization text.
FUJIYAMA ENTERTAINMENT
-Jul 9, 2026
Pirate Attack: Ocean Survival
Store/marketing
artcode
-Ai created the picture for the shop site -helped programming the game
Minima Games
-Jul 1, 2026
Forsaken Fleet
In-game content
artaudio
Generative AI was used only for limited enhancements to marketing visuals, texture edits, and selected SFX. Gameplay systems and mechanics do not rely on AI-generated content. All generated assets are owned and licensed by us.
Zakym s. r. o.
-Jun 28, 2026
Plunder Bay
In-game content
artaudio
During the development of Plunder Bay, AI-powered tools were used to assist in the creation of the following content: - Store Page Graphics: Promotional images and capsule art were created with AI image generation tools (Leonardo AI) and edited manually. - Sound Effects: Some sound effects were generated using AI audio tools (ElevenLabs) for specific game events. - Menu Background: The main menu background visual was created with AI video generation tools (Runway). All AI-generated content was reviewed, edited, and curated by the developer to ensure quality and consistency. AI was used as a creative tool to assist a solo developer, not as a replacement for game design decisions.
MustDev
-Jun 16, 2026
Plunderfall
In-game content
artaudio
All 3D assets are from Synty Studios. Due to budget constraints (rideshare driver) I used generative AI for some pre-rendered artwork, store/marketing imagery, and voiceover content (I intend to replace all that by human-made content over time). The game does not use live generative AI during gameplay.
Rocha Games
-Jun 12, 2026
Pirate Twist
Store/marketing
textcode
AI assistance was used for source-code authoring and for drafting store-page copy. All visual art assets are commissioned hand-painted illustration; all audio is commissioned music + SFX. No AI runs at game runtime.
BTG Labs
-Jun 12, 2026
大航海征途
Dev only
artcode
本游戏使用生成式 AI 作为辅助开发工具。该技术主要用于加速 2D/3D 美术资产的原型设计及部分代码的编写。游戏的核心玩法逻辑与主要叙事均由人工设计并编写,AI 仅作为生产力工具使用,不涉及任何形式的玩家数据收集或训练。
AoXiaQu Tech Co., Ltd.
-Jun 8, 2026
Breeze Of Adventure
In-game content
artaudio
We used both to create the images on the Steam page, as well as to create the music and sound in the game.
Carpe Diem Studio
-Jun 3, 2026
Age of Magellan: Sail the entire Planet
In-game content
text
The game contains in-game narrative and dialogue text that was created with the assistance of generative AI and then reviewed by the developer. All artwork and music are human-created.
Boanerges Games
-Jun 3, 2026
Sail Ho!
In-game content
text
Generative AI used for only localization on interfaces and subtitles.
deli.pixel studios
-Jun 3, 2026
FOAMGRAVE
In-game content
artaudio
FOAMGRAVE includes some AI-assisted content, including certain visual assets (such as menu/loading screen artwork) and music/audio created using generative AI tools. All gameplay systems, programming, world design, and final integration were created and implemented by the developer.
TriadPixel
-Jun 3, 2026
Rogue Reels
In-game content
art
As a solo developer, I used generative AI to help create some of the art in Rogue Reels. Every piece was hand-edited and polished by me to make sure it fits the game's style and my vision.
Boril Todorov
-May 23, 2026
One More Dig!
Store/marketing
arttext
We use artificial intelligence to create the images and text on our store page.
Lance Games
-May 23, 2026
Seven Seas Jewels 2 Collector's Edition
Store/marketing
textart
We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists.
Anawiki Games
-May 23, 2026
Nerd Shop Simulator
In-game content
art
Some visual assets such as fictional product packaging, posters, decorative graphics, icons and marketing materials were created with the help of generative AI and then reviewed/edited before being included in the game.
Patrick Schlothmann
-May 23, 2026
TechnoMayan
In-game content
arttext
While we are generally against generative AI, we cannot guarantee that no AI generated content will end up in the game. We are using store bought assets and third party translations and we are not taking on the additional stress of verifying if they are 100% AI free. We will however deliver as much handcrafted material as possible.
SparkInBox studio
-May 23, 2026
Hulljackers
Store/marketing
codeart
AI was used in coding tools, placeholder art, and marketing mockups.
Dan Ouellette
-May 23, 2026
The Pirate: Republic of Nassau
In-game content
artaudiotext
We are a small studio with only six people actively involved in development. For teams like ours, generative AI is a supportive tool that helps us realize a creative vision that would otherwise be completely out of reach within our budget. Here is exactly how we utilized generative AI in our game: • We used generative AI during the prototyping and concept art phases. Every AI-generated image was manually modified, iterated upon, and finalized by our artist. • The sea shanties in the game feature AI-generated vocals and music, but the lyrics are original and written by our team. • Certain voice-over (VO) lines were generated using AI.
Home Net Games
20May 23, 2026
BattleTabs
In-game content
art
This game uses AI for development and some in-game 2D elements.
Gangbusters Ltd
-May 23, 2026
Alehundred
In-game content
text
AI tools were used to assist with localization and drafting store page descriptions.
Alehundred
-May 23, 2026
Cursed Tails
In-game content
art
The card artwork in the current version of the game was created using generative AI tools and then manually edited and refined by the developer. AI was not used for gameplay code or core story content. These artworks are intended as temporary assets and are planned to be replaced with commissioned artwork in the future.
Sycix
-May 23, 2026
末日货轮:Doomsday Cargo Ship
In-game content
art
在游戏中loading界面和结局动画,使用了人工智能生成
goodmoxing
-May 23, 2026
Dig, Dig, Die
In-game content
audioarttext
We used AI to generate initial music tracks, concept art, and temporary translations into some languages. All materials were then thoroughly edited, reworked, and finalized by humans. Nothing went straight from the generator into the game.
Alice Games
-May 23, 2026
Spaceport Kingdom
Dev only
code
No AI was used for art, animation, sound effects, and music. AI tools were only used for scripting assistance, refactoring, and debugging.
Spaceport Kingdom
-May 23, 2026
CALYPSO - BRETHREN OF THE COAST
art
AI is being used only on promotional materials of the game as such as posters, banners.
Madbyte Games
-May 23, 2026
The Lighthouse of Black Salt
In-game content
audio
This game uses AI text-to-speech for narration. All written content is created by the developer.
Light Source
-Mar 18, 2026
郑成功传 Clash of Armadas: Koxinga
Unclear
text
UI,Log , and descrption
铭记历史
-Mar 18, 2026
Salt & Storms
In-game content
artaudio
Some art assets (cargo icons, music tracks, marketing images) were created with assistance from AI generation tools and refined by the developer. All game code, design, and gameplay systems are human-created. No AI content is generated at runtime during gameplay.
Shoogar Games
-Mar 18, 2026
LOGBOOK: Beneath the Storm
In-game content
artaudiocodetext
Some game assets were created with the assistance of generative AI tools during development. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure consistency, quality, and originality.
Pink Iceberg Games
-Mar 18, 2026
HEXSTORM: Tears of Arcadia
In-game content
arttext
AI tools were used in various stages of development, including prototyping, localization and the creation of some visual assets. The project is developed by a single creator, and AI-assisted tools are part of the workflow. All gameplay systems and implementation are authored and controlled by the developer. No generative AI is used at runtime.
Tearevo
-Mar 18, 2026
卡牌求生:阴暗航线
In-game content
art
Some of the card artworks were generated with AI assistance
HuHu Game
-Mar 18, 2026
99 Lives - Russian Roulette
In-game content
art
Used AI for Game logo and icons
Gamma Games LLC
-Mar 18, 2026
Cosmic Gold Rush
In-game content
artcode
AI tools were used as part of the development process to assist with artwork and coding. All final assets and gameplay content are human-curated and implemented.
Prospera Mentis
-Mar 18, 2026
Don't press X to free the pirate!
In-game content
audio
If you could peek inside my code or topology, you would BEG me to use AI to fix it. BUT NO. This crap is handmade and stays that way! The soundtrack, however, is a hybrid: I used generative AI to create raw textures, which I then manually arranged and mixed.
Okamisen
14Mar 18, 2026
Seven Seas Jewels Collector's Edition
Store/marketing
textart
We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists.
Anawiki Games
-Mar 18, 2026
Chrono Spin
In-game content
artcode
Generative AI tools were used during development to assist in asset creation. This includes: Certain art assets (character sprites, backgrounds, UI icons) were generated by AI and manually retouched. AI assistance was used for writing game code. All AI-generated content has been reviewed to ensure it contains no illegal or infringing material.
YF Indie
-Mar 18, 2026
Captain Duck
In-game content
art
We use generative AI for some in-game assets and store images, with all final adjustments and edits performed manually.
StudioShimazu
15Mar 18, 2026
Pirate's Dual
In-game content
art
Generative AI was used to create the main promotional image/poster displayed on the Steam Store Page. All in-game content, code, and assets were created by the developer
HaddajiDev
-Mar 18, 2026
Blobbymite: Hero Of Power
Dev only
code
Certain mechanics and rendering optomizations were created using LLM(s). Majority of the code was written by me and some parts were taken from copyright-free tutorials on Youtube and Stack Overflow.
BlobbymiteGames
-Mar 18, 2026
Geckos & Deckos
In-game content
audio
The main menu song was created with the help of artificial intelligence.
Twin Origins
-Mar 18, 2026
Resort Island Simulator: Prologue
In-game content
audiotext
Artificial intelligence tools were used to assist with the game's voice acting and localization translations.
Tenjin Games
47Mar 18, 2026
Mutiny
In-game content
art
AI helped create the foundational concept for the main logo and card icon.
Adrien Richard
-Mar 18, 2026
Sime Returns
Dev only
AI tools were used in a limited, supporting role during development to assist with certain technical and creative tasks. The vast majority of the game including gameplay design, environments, story, music, and presentation is created directly by human developers. AI-generated content is not central to the experience and is used only as part of the normal development workflow.
Grande Spallone Games
-Mar 18, 2026
Death Flags: The Beginning of the End – Chapter I
In-game content
artcode
This game uses generative artificial intelligence in a limited capacity to create some user interface images and visual elements for the narrative videos. AI was also used to support the writing of certain code snippets during development. No AI-generated content was used directly; everything was modified and adapted to integrate seamlessly with the game's visual and technical style. The 3D models, most of the code, and the overall design were developed manually by the team.
Disaster Project
-Mar 18, 2026
The Drowned Deal
In-game content
art
Some character portraits were created using AI-assisted tools and then edited manually
RB Games Studio
-Mar 18, 2026
Captain Puff MacFly
In-game content
art
During development, some visual assets were created with the assistance of generative AI tools as part of the content creation process, including certain achievement icons. In all cases, the assets were reviewed, edited, and integrated by the development team. The final game experience reflects the creative direction and artistic decisions of the developers.
MVCAO Studios
24Mar 18, 2026
SeArena
Store/marketing
art
Only to create images and arts.
Erich Meurer
-Mar 18, 2026
Ocean of Vengeance
In-game content
artcodeaudio
We used AI for some images and code lines and musics. Chat GPT, Suno and Cursor helped me for this project.
Voidvania
-Mar 18, 2026
Kraken's Bar
Store/marketing
art
We used AI in certain parts of the process when creating the capsule images on our game’s store page.
Playactive Games
-Mar 18, 2026
Pray Or Die
In-game content
art
Some images in the game were created using generative AI.
Hyper-Ego Games
-Mar 18, 2026
104 results
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