Disclosure analysis
AI-assisted material appears only on the store page or in marketing
AI was used for pre-rendered artwork, store/marketing imagery, and voiceover content, but not in the shipped game or during gameplay.
- Process
- AI-generated
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“used generative AI for some pre-rendered artwork, store/marketing imagery, and voiceover content”
“Due to budget constraints (rideshare driver) I used generative AI for some pre-rendered artwork, store/marketing imagery”
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
All 3D assets are from Synty Studios. Due to budget constraints (rideshare driver) I used generative AI for some pre-rendered artwork, store/marketing imagery, and voiceover content (I intend to replace all that by human-made content over time). The game does not use live generative AI during gameplay.
Highlights are auto-detected and may not be fully accurate. Report an issue
This disclosure in context
How comparisons workCompare this developer’s disclosure with 26,525 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- Store page / marketing only
- 14.3%
- 3,736 of 26,091 disclosures with structured analysis.
- Compare this group
Categories can overlap. A disclosure may mention several types of AI use.
Related disclosures
Selected by shared AI-use categories or classification, then Steam review count. These are comparisons of disclosures, not recommendations or assessments of game quality.
-
Sunset Motel: Prologue
Store/marketing art audioOur game leverages the newest AI technology to enhance your gaming experience! From generative images that improve the visual aspects of the game to AI-driven voiceovers that add d…
-
Forest Escape: Last Train
Store/marketing art audioThe pre-rendered cinematics and/or voiceovers may include AI-generated or AI-enhanced content.
-
Bum: Revenge
Store/marketing art audioAI was used to polish marketing images and dubbing.
-
THE DOUBLE
Store/marketing art audioI want to be honest: many things like art, sounds and promotional materials were made with the help of AI tools.
Source and record
- First indexed
- Jun 12, 2026
- Source last checked
- Jun 12, 2026
- Automatic analysis updated
- Jul 4, 2026
- Recorded text changes
- 1 Read the history
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.
Tags
Disclosure History
Captured versions of the developer’s statement. This record can miss changes between checks and does not establish when AI use began.
Plunderfall uses generative AI for some pre-rendered artwork, store/marketing imagery, and voiceover content. These assets are reviewed and integrated by the developer. The game does not use live generative AI during gameplay.
All 3D assets are from Synty Studios. Due to budget constraints (rideshare driver) I used generative AI for some pre-rendered artwork, store/marketing imagery, and voiceover content (I intend to replace all that by human-made content over time). The game does not use live generative AI during gameplay.