Indexed June 12, 2026
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Disclosure analysis

AI-assisted material appears only on the store page or in marketing

AI was used for pre-rendered artwork, store/marketing imagery, and voiceover content, but not in the shipped game or during gameplay.

Process
AI-generated
Live AI during play
No
Evidence & analysis details
Evidence used
“used generative AI for some pre-rendered artwork, store/marketing imagery, and voiceover content”
“Due to budget constraints (rideshare driver) I used generative AI for some pre-rendered artwork, store/marketing imagery”
Analysis confidence
95%

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth.

AI Usage Disclosure

All 3D assets are from Synty Studios. Due to budget constraints (rideshare driver) I used generative AI for some pre-rendered artwork, store/marketing imagery, and voiceover content (I intend to replace all that by human-made content over time). The game does not use live generative AI during gameplay.

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Disclosure History

Plunderfall uses generative AI for some pre-rendered artwork, store/marketing imagery, and voiceover content. These assets are reviewed and integrated by the developer. The game does not use live generative AI during gameplay.

All 3D assets are from Synty Studios. Due to budget constraints (rideshare driver) I used generative AI for some pre-rendered artwork, store/marketing imagery, and voiceover content (I intend to replace all that by human-made content over time). The game does not use live generative AI during gameplay.