Disclosure Analysis
AI was used for pre-rendered artwork, store/marketing imagery, and voiceover content, but not in the shipped game or during gameplay.
used generative AI for some pre-rendered artwork, store/marketing imagery, and voiceover content
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AI Usage Disclosure
All 3D assets are from Synty Studios. Due to budget constraints (rideshare driver) I used generative AI for some pre-rendered artwork, store/marketing imagery, and voiceover content (I intend to replace all that by human-made content over time). The game does not use live generative AI during gameplay.
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Disclosure History
Plunderfall uses generative AI for some pre-rendered artwork, store/marketing imagery, and voiceover content. These assets are reviewed and integrated by the developer. The game does not use live generative AI during gameplay.
All 3D assets are from Synty Studios. Due to budget constraints (rideshare driver) I used generative AI for some pre-rendered artwork, store/marketing imagery, and voiceover content (I intend to replace all that by human-made content over time). The game does not use live generative AI during gameplay.