Indexed June 12, 2026
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Disclosure Analysis

AI was used for pre-rendered artwork, store/marketing imagery, and voiceover content, but not in the shipped game or during gameplay.

Where AI appears
AI-made content in the game
Development workflow
Asset processing
Content mentioned
Art Audio
Method disclosed
Generated content
Evidence

used generative AI for some pre-rendered artwork, store/marketing imagery, and voiceover content

Auto-classified from the public disclosure. Raw disclosure remains the source of truth.

AI Usage Disclosure

All 3D assets are from Synty Studios. Due to budget constraints (rideshare driver) I used generative AI for some pre-rendered artwork, store/marketing imagery, and voiceover content (I intend to replace all that by human-made content over time). The game does not use live generative AI during gameplay.

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Disclosure History

Plunderfall uses generative AI for some pre-rendered artwork, store/marketing imagery, and voiceover content. These assets are reviewed and integrated by the developer. The game does not use live generative AI during gameplay.

All 3D assets are from Synty Studios. Due to budget constraints (rideshare driver) I used generative AI for some pre-rendered artwork, store/marketing imagery, and voiceover content (I intend to replace all that by human-made content over time). The game does not use live generative AI during gameplay.