Assault Commander RTSSteamVoiceovers, some in-game texts and visual assets are AI-generated. AI was also used to create store and marketing assets.
- Creator
- VTDev Informatikai Kft.
- Reviews
- -
- Added
- Aug 28, 2026
Assault Commander RTSSteamVoiceovers, some in-game texts and visual assets are AI-generated. AI was also used to create store and marketing assets.
ISKRASteamGenerative AI was used during development to assist with the creation of some promotional and visual assets. All AI-assisted content was reviewed and edited by the developer before being included in the game or its Steam store materials. No generative AI is used during gameplay.
StarstoneSteamSome 2D artwork shipping in this game was created with the assistance of generative AI image tools, then edited by hand before inclusion. This applies to a portion of card illustrations and UI decorative elements. All such assets were checked for quality and rights compliance prior to shipping. This game does not generate any content with AI at runtime. The computer opponent is a conventional rules-based system, not a generative AI model.
SSN: ArtemisSteamGenerative AI has been used in the production of sound and video assets for this title. All copy has been written by humans.
Dominar SanctumSteamThe vast majority of Dominar Sanctum has been created and developed without generative AI. Generative AI has only been used selectively for a small number of 2D icons, slide narration and a narrative voiceover, primarily for early prototyping and development. Even those icons have been manually reworked. These few AI-assisted assets are not representative of the game's overall art, design, programming, or development process. They may be replaced or further refined before the full release.
火箭工厂 Rocket FactorySteamSome of the artwork materials in this work are generated using AI
Diamond MemoriesSteamThis game has been developed using AI programming agents, and also contains audio and image files generated by AI. No AI contents are generated during gameplay.
Violence of ActionSteamThis game includes AI-generated voice performances for certain characters. Players have the option to disable AI-generated voices in the game settings. During development, AI-assisted tools were also used as part of the concept and reference creation process for some visual assets. Final in-game artwork has been substantially modified or created by the development team and is not presented as raw AI-generated content.
Like or DieSteamGenerative AI tools were utilized for auxiliary purposes in the production of some assets. These assets were modified and supplemented by professional art personnel and were finally applied to the game.
Magic ChessSteamWe've harnessed the power of Generative AI technology to create several of our game's theme background artworks
VillfellSteamTranslate texts.
Shoot the ShitSteamGenerative KI wurde verwendet zur Erstellung erster Bilder entwürfe und zum ausarbeiten von Konzepten.
EclesiarSteamAudio and images were generated with AI to speed up and cost reduction of game development
TON WarsSteamAI image tools supported the creation of some 2D illustrations and promotional assets. Every asset was designed, reworked, and finished by our artists, and all writing, game design, and code are entirely human-made. Nothing in the game is AI-generated at runtime.
RiftQuakeSteamWe have AI placeholders for audio and visual 2D placements (i.e logo, 2D art). The rest of assets are purchased through Unity or hand made as of writing this (8/14/2026)
WaveguardSteamSome images and translations used in the game and its marketing materials were created or assisted using generative AI tools only when necessary. The majority of the assets were created by human artists and contributors. All AI-assisted content was reviewed and integrated by the development team before inclusion.
AMazing TDSteamGenerative AI was used to write, edit, and translate text on this Steam store page. It is not used during gameplay, and no AI-generated images, audio, or in-game assets are included.
Admirals of OphiuchusSteamGenerative AI was not used to create any gameplay visual nor sound asset. The only generated asset is the enhanced game logo (the game name).
Tiny BannersSteamPortions of this game's code were written with the assistance of an AI coding tool, working under the developer's direction, with all output reviewed, tested, and integrated by hand. All artwork, animation, music, and sound effects are human-created licensed assets — no AI-generated art or audio is used. The game does not generate any content with AI at runtime; computer opponents use traditional hand-written game logic.
水浒英雄传:八幕战役Steam本游戏的部分角色立绘、单位动画与美术素材使用生成式人工智能工具预先生成,之后由开发者筛选、编辑并整合进游戏。游戏运行过程中不会实时生成 AI 内容。
IAH: INTERNET WARSteamDuring the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
Nebula BlinkSteamThis is a project that uses AI to make an old RTS program run in a web browser. The images were generated using GPT image generation.
Iron CommandSteamIron Command uses generative AI for part of its content: • 3D models and their textures were generated with AI. Every model was then cleaned up, scaled, oriented and assembled into the game by hand. • The key art used on the title screen and for the store images was generated with an image model and edited afterwards. • The spoken mission briefings and unit voice lines are produced with a text-to-speech system from scripts written by the developer. Game design, programming, level design, balancing and all written text are the developer's own work, created without generative AI.
Terran DawnSteamTerran Dawn is a solo-developed game, and generative AI tools were used during its production. Everything AI-assisted is created ahead of time and shipped as fixed files inside the build: the game generates nothing while you play, contacts no AI service at runtime, and sends no player data anywhere. Where these tools were used: - 3D assets: ship, station and building meshes were produced with AI text-to-3D generation, then rescaled, re-oriented, re-textured and hand-corrected to fit the engine. - 2D art and textures: interface illustrations, encyclopedia art and some surface textures were generated from hand-written prompts and edited afterwards. - Sound effects: a portion of the weapon, interface and explosion sounds were generated with AI audio tools, then trimmed and mixed by hand. - Music: the soundtrack was created with AI music generation. - Voice-over: mission briefings and in-mission radio lines are AI text-to-speech, performed from scripts written by the developer. - Video transmissions: the in-game character broadcasts use a licensed synthetic presenter and synthetic voice to deliver dialogue written by the developer. - Translation: the game's text was translated into its supported languages with the help of an AI language model. - Some of the game's source code was written with AI coding assistants. The game's design, story, missions, rules and balance are written by the developer. No generative AI runs while the game is playing.
Iron Reborn – Battle of the BotsSteamSome images were created by DALL-E and further processed.
Close the SkySteamSome pre-rendered assets in this game and its store presence were created with the assistance of generative AI tools: portions of the 2D artwork (such as backdrop and ramp textures, marketing and capsule images) and some sound effects. All AI-assisted assets were reviewed, selected, and edited by the developer before inclusion. The game's design, code, gameplay systems, writing, and balance are entirely human-made. No content is generated by AI at runtime.
CointopiaSteamAI tools were used during the development of this game, primarily to assist with coding and programming.
The Override ProtocolSteamOVERRIDE ships some assets that were created with generative AI tools during development and are included pre-rendered in the game: part of the 2D artwork (store and library capsules, background images, and stylized fictional character portraits) and parts of the music/soundtrack. All game design, simulation, code, and in-game text are authored by the developer. The game does not generate any content live during play and does not connect to any external AI service.
Worldkampf '72SteamWe used coding assistance as well as music generation
Phosphor CommandSteamSome of Phosphor Command's store and marketing artwork. Notably, the library/hero image was created using a generative AI image tool, based on our own in‑game screenshots, and finalized by the developer. All AI‑generated content is pre‑generated; the game generates no AI content during gameplay. We hold the rights to use this content.
Team CommanderSteamTeam Commander uses generative AI to interpret player-issued natural-language commands and convert them into predefined in-game actions. The AI is used for command interpretation and does not generate unrestricted story, dialogue, images, or other free-form gameplay content. Generative AI was also used to assist with some visual and localized store materials.
Construction CompanySteamGenerative AI was used during development to assist in creating some pre-generated 2D visual assets used in the game. All such content was generated and reviewed during development and is included as static game assets. No content is generated by AI during gameplay.
IM: VVI Galaxy RunawaySteamThe current trailer temporarily uses AI-generated music as placeholder material, which we plan to replace with original music in a future update.
Anomaly QuestSteamAI was used for prototyping, asset generation and coding assistance.
骷髅传奇SteamAssets on the store page have been AI‑enhanced.
Epic Space BattlesSteamGenerative AI tools were used during development to assist with the creation and iteration of some game assets and development code. AI-assisted content included in the final game is pre-generated and reviewed by the developer. The game does not generate AI content during gameplay.
Anthill Wars: Ant Colony SimSteamSome texts were translated using artificial intelligence.
Ultimate Racing Simulator 1SteamGenerative AI was used to assist in the creation of some promotional artwork used on the Steam store page, including store and library artwork. The resulting assets were reviewed and selected by the developer before publication. The game does not use generative AI to create content dynamically during gameplay.
Starfleet CommanderSteamAI was used in the graphics and programming of this game.
Barracks BrawlSteamGenerative AI tools were used during development to assist with the creation and refinement of certain visual assets, including some user interface graphics, promotional artwork, and other supporting art elements. All AI-assisted content was reviewed, edited, and selected by the developer before being included in the game. Generative AI is not used to create content during gameplay.
灭世至尊SteamGenerative AI tools were used to assist in the creation of some 2D visual assets and artwork (including character illustrations and background art). All generated assets have been reviewed and refined to fit the game's pixel art style and quality standards.
Magna ConquestSteamGenerative AI was used to assist in creating some UI elements. No AI-generated content was used as-is; all assets were manually reviewed, refined, and polished by our designers before inclusion in the game.
DOTS VS PIXELSSteamonly for cover title and background, not in game
WHEN ARMIES WAVERSteamPre-generated AI-assisted content is used in some 2D artwork, including unit sprites, character portraits, card illustrations, battlefield backgrounds, visual effects, UI decorative elements, and store and marketing artwork. AI assistance was also used for portions of in-game text and English/Japanese localization. All such content is generated before release and curated and edited by the developer. The game does not generate content during gameplay and does not connect to a generative AI service at runtime.
Stay in Your LaneSteamThis game includes pre-generated artwork and music created with the assistance of generative AI. All generated content was reviewed and curated by the developer. The game does not generate AI content during gameplay.
War Table ArenaSteamArtists use AI tools to assist with image generations and creating variants Store assets use AI generated images
Stelvyr: Colony DefenseSteamGenerative AI tools were used during development for limited coding assistance and as a starting point for some 3D assets. All AI-assisted content was reviewed, modified, and integrated by the developer. No generative AI is used during gameplay.
Scrappy TDSteamGenerative AI was used to create concept art and UI elements.
ALL OUT WARSteamMusic and voice narration use AI generated audio, later edited by the developer.
DRONECOMSteamThe non-English text is AI machine-translated for now (English is the only hand-written one), and it's labelled as AI in-game. If you're a native speaker and want to help fix the rough spots, there'll be an open localization repo for corrections, which ship in updates.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Assault Commander RTS In-game content audiotextart | Voiceovers, some in-game texts and visual assets are AI-generated. AI was also used to create store and marketing assets. | VTDev Informatikai Kft. | - | Aug 28, 2026 | |
ISKRA In-game content art | Generative AI was used during development to assist with the creation of some promotional and visual assets. All AI-assisted content was reviewed and edited by the developer before being included in the game or its Steam store materials. No generative AI is used during gameplay. | MESTAMPE GAMES | - | Aug 28, 2026 | |
Starstone In-game content art | Some 2D artwork shipping in this game was created with the assistance of generative AI image tools, then edited by hand before inclusion. This applies to a portion of card illustrations and UI decorative elements. All such assets were checked for quality and rights compliance prior to shipping.
This game does not generate any content with AI at runtime. The computer opponent is a conventional rules-based system, not a generative AI model. | Aaron Kowall | - | Aug 28, 2026 | |
SSN: Artemis In-game content audioart | Generative AI has been used in the production of sound and video assets for this title. All copy has been written by humans. | Ceres Labs | - | Aug 28, 2026 | |
Dominar Sanctum In-game content arttextaudio | The vast majority of Dominar Sanctum has been created and developed without generative AI. Generative AI has only been used selectively for a small number of 2D icons, slide narration and a narrative voiceover, primarily for early prototyping and development. Even those icons have been manually reworked.
These few AI-assisted assets are not representative of the game's overall art, design, programming, or development process. They may be replaced or further refined before the full release. | Florisworlds GmbH | - | Aug 27, 2026 | |
火箭工厂 Rocket Factory In-game content art | Some of the artwork materials in this work are generated using AI | Fame Studio | - | Aug 26, 2026 | |
Diamond Memories In-game content artaudiocode | This game has been developed using AI programming agents, and also contains audio and image files generated by AI. No AI contents are generated during gameplay. | Pennant Labs Co. | - | Aug 26, 2026 | |
Violence of Action In-game content audioart | This game includes AI-generated voice performances for certain characters. Players have the option to disable AI-generated voices in the game settings. During development, AI-assisted tools were also used as part of the concept and reference creation process for some visual assets. Final in-game artwork has been substantially modified or created by the development team and is not presented as raw AI-generated content. | Talking Drums | - | Aug 26, 2026 | |
Like or Die In-game content art | Generative AI tools were utilized for auxiliary purposes in the production of some assets. These assets were modified and supplemented by professional art personnel and were finally applied to the game. | NC | - | Aug 25, 2026 | |
Magic Chess In-game content art | We've harnessed the power of Generative AI technology to create several of our game's theme background artworks | DreamBridge | - | Aug 25, 2026 | |
Villfell Unclear | Translate texts. | Greyhearth | - | Aug 25, 2026 | |
Shoot the Shit Dev only art | Generative KI wurde verwendet zur Erstellung erster Bilder entwürfe und zum ausarbeiten von Konzepten. | Drone Defence Video Games UG | - | Aug 25, 2026 | |
Eclesiar In-game content artaudio | Audio and images were generated with AI to speed up and cost reduction of game development | Atlantic Game Development | - | Aug 25, 2026 | |
TON Wars Store/marketing art | AI image tools supported the creation of some 2D illustrations and promotional assets. Every asset was designed, reworked, and finished by our artists, and all writing, game design, and code are entirely human-made. Nothing in the game is AI-generated at runtime. | Basalt Interactive OÜ | - | Aug 25, 2026 | |
RiftQuake In-game content artaudio | We have AI placeholders for audio and visual 2D placements (i.e logo, 2D art). The rest of assets are purchased through Unity or hand made as of writing this (8/14/2026) | From Zero, LLC | - | Aug 25, 2026 | |
Waveguard In-game content arttext | Some images and translations used in the game and its marketing materials were created or assisted using generative AI tools only when necessary. The majority of the assets were created by human artists and contributors. All AI-assisted content was reviewed and integrated by the development team before inclusion. | DLD Games | - | Aug 24, 2026 | |
AMazing TD Store/marketing text | Generative AI was used to write, edit, and translate text on this Steam store page. It is not used during gameplay, and no AI-generated images, audio, or in-game assets are included. | Go4 Entertainment | 74 | Aug 24, 2026 | |
Admirals of Ophiuchus Store/marketing art | Generative AI was not used to create any gameplay visual nor sound asset.
The only generated asset is the enhanced game logo (the game name). | Mantegral Studio | - | Aug 23, 2026 | |
Tiny Banners Dev only code | Portions of this game's code were written with the assistance of an AI coding tool, working under the developer's direction, with all output reviewed, tested, and integrated by hand. All artwork, animation, music, and sound effects are human-created licensed assets — no AI-generated art or audio is used. The game does not generate any content with AI at runtime; computer opponents use traditional hand-written game logic. | Gergatory Games | - | Aug 23, 2026 | |
水浒英雄传:八幕战役 In-game content art | 本游戏的部分角色立绘、单位动画与美术素材使用生成式人工智能工具预先生成,之后由开发者筛选、编辑并整合进游戏。游戏运行过程中不会实时生成 AI 内容。 | dztdash | - | Aug 22, 2026 | |
IAH: INTERNET WAR Dev only | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | Vitali Kirpu Productions | 21 | Aug 22, 2026 | |
Nebula Blink In-game content art | This is a project that uses AI to make an old RTS program run in a web browser.
The images were generated using GPT image generation. | saizwong | - | Aug 22, 2026 | |
Iron Command In-game content artaudiotext | Iron Command uses generative AI for part of its content:
• 3D models and their textures were generated with AI. Every model was then cleaned up, scaled, oriented and assembled into the game by hand.
• The key art used on the title screen and for the store images was generated with an image model and edited afterwards.
• The spoken mission briefings and unit voice lines are produced with a text-to-speech system from scripts written by the developer.
Game design, programming, level design, balancing and all written text are the developer's own work, created without generative AI. | Silvester Langen | - | Aug 22, 2026 | |
Terran Dawn In-game content artaudiotextcode | Terran Dawn is a solo-developed game, and generative AI tools were used
during its production. Everything AI-assisted is created ahead of time and
shipped as fixed files inside the build: the game generates nothing while
you play, contacts no AI service at runtime, and sends no player data
anywhere.
Where these tools were used:
- 3D assets: ship, station and building meshes were produced with AI
text-to-3D generation, then rescaled, re-oriented, re-textured and
hand-corrected to fit the engine.
- 2D art and textures: interface illustrations, encyclopedia art and some
surface textures were generated from hand-written prompts and edited
afterwards.
- Sound effects: a portion of the weapon, interface and explosion sounds
were generated with AI audio tools, then trimmed and mixed by hand.
- Music: the soundtrack was created with AI music generation.
- Voice-over: mission briefings and in-mission radio lines are AI
text-to-speech, performed from scripts written by the developer.
- Video transmissions: the in-game character broadcasts use a licensed
synthetic presenter and synthetic voice to deliver dialogue written by
the developer.
- Translation: the game's text was translated into its supported languages
with the help of an AI language model.
- Some of the game's source code was written with AI coding assistants.
The game's design, story, missions, rules and balance are written by the
developer. No generative AI runs while the game is playing. | Dengel Kálmán | - | Aug 22, 2026 | |
Iron Reborn – Battle of the Bots Store/marketing art | Some images were created by DALL-E and further processed. | Teemetal Game Studio | - | Aug 22, 2026 | |
Close the Sky In-game content artaudio | Some pre-rendered assets in this game and its store presence were created with the assistance of generative AI tools: portions of the 2D artwork (such as backdrop and ramp textures, marketing and capsule images) and some sound effects. All AI-assisted assets were reviewed, selected, and edited by the developer before inclusion. The game's design, code, gameplay systems, writing, and balance are entirely human-made. No content is generated by AI at runtime. | Iron Trident Games | - | Aug 22, 2026 | |
Cointopia Dev only code | AI tools were used during the development of this game, primarily to assist with coding and programming. | NOYEA | - | Aug 22, 2026 | |
The Override Protocol In-game content artaudio | OVERRIDE ships some assets that were created with generative AI tools during development and are included pre-rendered in the game: part of the 2D artwork (store and library capsules, background images, and stylized fictional character portraits) and parts of the music/soundtrack. All game design, simulation, code, and in-game text are authored by the developer. The game does not generate any content live during play and does not connect to any external AI service. | Ruppel GmbH | - | Aug 22, 2026 | |
Worldkampf '72 In-game content codeaudio | We used coding assistance as well as music generation | Ubben Ubben Studios | - | Aug 22, 2026 | |
Phosphor Command Store/marketing art | Some of Phosphor Command's store and marketing artwork. Notably, the library/hero image was created using a generative AI image tool, based on our own in‑game screenshots, and finalized by the developer. All AI‑generated content is pre‑generated; the game generates no AI content during gameplay. We hold the rights to use this content. | Sorce Studios | - | Aug 20, 2026 | |
Team Commander Live AI text | Team Commander uses generative AI to interpret player-issued natural-language commands and convert them into predefined in-game actions. The AI is used for command interpretation and does not generate unrestricted story, dialogue, images, or other free-form gameplay content. Generative AI was also used to assist with some visual and localized store materials. | 제이게임즈 | - | Aug 20, 2026 | |
Construction Company In-game content art | Generative AI was used during development to assist in creating some pre-generated 2D visual assets used in the game. All such content was generated and reviewed during development and is included as static game assets. No content is generated by AI during gameplay. | Single Game Production | - | Aug 20, 2026 | |
IM: VVI Galaxy Runaway In-game content audio | The current trailer temporarily uses AI-generated music as placeholder material, which we plan to replace with original music in a future update. | Taiji Bala | - | Aug 20, 2026 | |
Anomaly Quest Dev only artcode | AI was used for prototyping, asset generation and coding assistance. | Anomaly Studios | - | Aug 19, 2026 | |
骷髅传奇 Store/marketing art | Assets on the store page have been AI‑enhanced. | 骷髅传奇 | - | Aug 19, 2026 | |
Epic Space Battles In-game content artcode | Generative AI tools were used during development to assist with the creation and iteration of some game assets and development code. AI-assisted content included in the final game is pre-generated and reviewed by the developer. The game does not generate AI content during gameplay. | BlueGamer Productions | - | Aug 19, 2026 | |
Anthill Wars: Ant Colony Sim In-game content text | Some texts were translated using artificial intelligence. | Playrea | - | Aug 19, 2026 | |
Ultimate Racing Simulator 1 Store/marketing art | Generative AI was used to assist in the creation of some promotional artwork used on the Steam store page, including store and library artwork. The resulting assets were reviewed and selected by the developer before publication.
The game does not use generative AI to create content dynamically during gameplay. | Michael Works | - | Aug 19, 2026 | |
Starfleet Commander Unclear artcode | AI was used in the graphics and programming of this game. | Honeyjam inc | - | Aug 19, 2026 | |
Barracks Brawl In-game content art | Generative AI tools were used during development to assist with the creation and refinement of certain visual assets, including some user interface graphics, promotional artwork, and other supporting art elements. All AI-assisted content was reviewed, edited, and selected by the developer before being included in the game. Generative AI is not used to create content during gameplay. | Hrothgar Peak Studios | - | Aug 19, 2026 | |
灭世至尊 In-game content art | Generative AI tools were used to assist in the creation of some 2D visual assets and artwork (including character illustrations and background art). All generated assets have been reviewed and refined to fit the game's pixel art style and quality standards. | QZ Studio | - | Aug 19, 2026 | |
Magna Conquest In-game content art | Generative AI was used to assist in creating some UI elements. No AI-generated content was used as-is; all assets were manually reviewed, refined, and polished by our designers before inclusion in the game. | CH4WORKS | - | Aug 17, 2026 | |
DOTS VS PIXELS Store/marketing art | only for cover title and background, not in game | VOXELMANA | - | Aug 16, 2026 | |
WHEN ARMIES WAVER In-game content arttext | Pre-generated AI-assisted content is used in some 2D artwork, including unit sprites, character portraits, card illustrations, battlefield backgrounds, visual effects, UI decorative elements, and store and marketing artwork. AI assistance was also used for portions of in-game text and English/Japanese localization. All such content is generated before release and curated and edited by the developer. The game does not generate content during gameplay and does not connect to a generative AI service at runtime. | LDMV Works | - | Aug 16, 2026 | |
Stay in Your Lane In-game content artaudio | This game includes pre-generated artwork and music created with the assistance of generative AI. All generated content was reviewed and curated by the developer. The game does not generate AI content during gameplay. | Sol Elan | - | Aug 16, 2026 | |
War Table Arena Store/marketing art | Artists use AI tools to assist with image generations and creating variants
Store assets use AI generated images | Rusalka Unreal Labs | - | Aug 16, 2026 | |
Stelvyr: Colony Defense In-game content codeart | Generative AI tools were used during development for limited coding assistance and as a starting point for some 3D assets. All AI-assisted content was reviewed, modified, and integrated by the developer. No generative AI is used during gameplay. | CannyEdge Interactive | - | Aug 16, 2026 | |
Scrappy TD In-game content art | Generative AI was used to create concept art and UI elements. | Scrappy Games | - | Aug 16, 2026 | |
ALL OUT WAR In-game content audio | Music and voice narration use AI generated audio, later edited by the developer. | Felipe Pechmann | - | Aug 16, 2026 | |
DRONECOM In-game content text | The non-English text is AI machine-translated for now (English is the only hand-written one), and it's labelled as AI in-game. If you're a native speaker and want to help fix the rough spots, there'll be an open localization repo for corrections, which ship in updates. | Big Beard Games | - | Aug 15, 2026 |