25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Mythilus: The AwakeningSteam
Disclosure

Game contains AI generated code. Some icons. logos, marketing assets or placeholders may be AI generated. In-game screenshots and footage are displayed as-is and are unaltered by AI.

Creator
Onibox
Reviews
-
Added
Oct 12, 2026
Sushi ShogunSteam
Disclosure

Generative AI tools were used during development to help create some visual assets and branding. Some music and sound effects were developed with AI-assisted composition and procedural sound synthesis. Store screenshots and gameplay video are captured from the game. These assets are prepared before release.

Creator
Black Fruit Studios
Reviews
-
Added
Oct 12, 2026
Fuel & SteelSteam
Disclosure

This game was made by one developer with the help of generative AI tools. 3D models of vehicles, buildings and props were generated with Tripo and then edited and assembled by hand. Some textures and the key art were created with image generators. Music, radio voices and some sound effects were generated with ElevenLabs. Game code was written with the assistance of Claude Code. Game design, missions, story and level layout are the developer's own work. Nothing is generated while you play.

Creator
Create Visions
Reviews
-
Added
Oct 11, 2026
Astra GenesisSteam
Disclosure

Generative AI tools were used during development to create pre-rendered visual assets, UI elements, and marketing materials. All generated assets were reviewed, finalized, and statically integrated into the game build prior to release. No content is generated in real-time or dynamically during gameplay.

Creator
Revo Games
Reviews
-
Added
Oct 10, 2026
Provincia WarsSteam
Disclosure

Some visual assets were created with the assistance of generative AI during development, while others were created manually. AI-assisted assets were reviewed and adjusted by the developer. The game does not generate AI content during gameplay.

Creator
William FS
Reviews
-
Added
Oct 10, 2026
DEFYSteam
Disclosure

Some of the store capsule and key art was created with AI image generation tools and then edited by our team.

Creator
The Real Z Studios
Reviews
-
Added
Oct 10, 2026
GamejamSteam
Disclosure

We use generative AI tools during development for some game art, 3D models and text. Everything generated is selected, edited and integrated by our team. No content is generated while you play, and the app does not connect to AI services.

Creator
Sentifold
Reviews
-
Added
Oct 10, 2026
Doctrine StrikeSteam
Disclosure

Doctrine Strike uses generative AI in its art pipeline. Unit models, structures, faction artwork, and the key art on this page were produced with AI image and 3D generation tools, then reviewed, edited and assembled by the team before shipping. Every asset that reaches the game passes human review. While playing, players can also generate landmark models, units and faction artwork from their own text descriptions. This uses third-party AI services reached through our own server and costs credits bought in-game through Steam. The results are stored only on the player's own computer and are never shared with other players.

Creator
Triple O Games
Reviews
-
Added
Oct 10, 2026
Wild CosmicSteam
Disclosure

Gemini app was used to assist in the Mandarin translations. Gemini app also assisted in reading through Godot's documentation and developing shader code.

Creator
ZZSoftware
Reviews
-
Added
Oct 10, 2026
Lines of ConquestSteam
Disclosure

Generative AI was used to create or assist in the creation of some visual assets and promotional artwork, as well as music tracks used in the game.

Creator
DIGIS
Reviews
-
Added
Oct 9, 2026
Bullet FactorySteam
Disclosure

Bullet Factory is written in French and translated into other languages with generative AI. No content is generated by AI while you play.

Creator
MagicalWind
Reviews
-
Added
Oct 9, 2026
Radar ShadowSteam
Disclosure

Some music, sound effects, artwork and translations were made with AI tools and edited by hand. The map, units and interface you see in play are drawn by the game's own code. No generative AI is used at runtime.

Creator
ZMEJ
Reviews
-
Added
Oct 9, 2026
PatrolSteam
Disclosure

AI was used for in-game translations of UI, tutorial and caption text. It was also used to translate the store page content into non-English locales.

Creator
REMO Games
Reviews
-
Added
Oct 9, 2026
Marschwerk: Tug of War StrategySteam
Disclosure

Pre-generated: The music was made with Suno. Sound effects, ambience and voices were made with ElevenLabs. The ability and tech icons were generated with AI image models and edited for the game. All of it was selected, edited and mixed by the developers. The 3D models, maps, animations and gameplay was developed with support of coding models. Every screenshot and video on this page was captured in the game. The store capsule art was refined with an AI image tool from in-game renders.

Creator
Andreas Hanuja
Reviews
-
Added
Oct 9, 2026
Colony Battle ArenaSteam
Disclosure

Some of the game's content was created with the help of generative AI tools and then reviewed, edited and integrated by the developer: parts of the 3D unit and vehicle models and their textures, the key art and store artwork, backgrounds, voice lines and music.

Creator
Gerbert Guliyev
Reviews
-
Added
Oct 9, 2026
Subject ZeroSteam
Disclosure

Subject Zero was made with an AI assistant. Its code, its written content (the headlines, incidents, exams, the codex and every interface string) and the translations of the interface and the manual were written with Claude (Anthropic) under the developer's direction and review. The achievement icons on this store page are AI-generated images (Midjourney). The teaser trailer's video clips were generated with Google Veo, its narration was synthesised with ElevenLabs, and its subtitles were machine-translated. Nothing is generated while you play: the game contains no AI model and calls no online service. Every headline, incident and outcome comes from fixed tables written in advance, and the same seed always plays out the same way.

Creator
Niobium Labs
Reviews
-
Added
Oct 9, 2026
Schwemmwerk: River ReclamationSteam
Disclosure

Generative AI-assisted tools were used during development to support programming, localization and store-page text, and the creation or refinement of some visual game assets. All AI-assisted output was reviewed, edited, tested and integrated by the developer. No content is generated by AI during gameplay, and the game does not connect to external AI services.

Creator
Kartal Ziegner
Reviews
-
Added
Oct 9, 2026
History of war: Napoleon in SpainSteam
Disclosure

The game uses AI-assisted tools during development, including code generation, asset creation, music composition, map prototyping, and image generation. These systems are part of the production workflow and do not generate new content during gameplay. AI for Coding: Development tools assist with scripting, debugging, and generating boilerplate code. All AI-generated code is reviewed and manually refined by the development team. AI for Visual Assets: Some environmental elements, props, and textures are created or enhanced using AI image-generation tools. These images are always curated, edited, and finalized by artists to ensure consistency with the game’s historical art direction. AI for Music: Background tracks and ambient layers may be composed with AI tools, then adjusted by human composers to match the tone of the game. AI for Maps: AI is used to prototype terrain shapes and layout ideas, which are later fully redesigned and polished by level designers. AI for Image Generation: Certain concept art, reference images, and early-stage visual drafts are produced using AI image-generation systems. These are used only as development references or starting points, not as final in‑game assets. All AI-generated materials are static, pre-produced, and manually validated. No AI system creates dynamic content, gameplay outcomes, or real-time images while the player is playing.

Creator
War History Studio
Reviews
-
Added
Oct 8, 2026
Supreme FrontSteam
Disclosure

Generative AI tools were used during development to assist with the creation and refinement of selected visual assets, artwork, and localization. AI-generated material is reviewed and adjusted before inclusion in the game.

Creator
AI Games SA
Reviews
-
Added
Oct 7, 2026
TownEmpireSteam
Disclosure

Generative AI tools were used during development to assist with localization and the creation of some game assets. Generative AI is not used to generate content during gameplay, and the game does not connect to external AI services during execution.

Creator
CKL
Reviews
-
Added
Oct 7, 2026
FOOTBALL EXECUTIVE 27Steam
Disclosure

During the development of FOOTBALL EXECUTIVE 27, generative AI tools were used to assist with parts of the program code, localization, and the editorial review of user interface and in-game text. All AI-assisted content was manually reviewed and revised before being included in the game. No content is generated by generative AI during gameplay, and no player input is transmitted to any external AI service.

Creator
ZERE STUDIOS
Reviews
-
Added
Oct 7, 2026
WarsteadSteam
Disclosure

Generative AI tools were used as part of the development of Warstead to support the creation of visual content, sound effects, and video content such as trailers, helping to speed up the development process.

Creator
Night Haven Interactive
Reviews
-
Added
Oct 6, 2026
StarscarSteam
Disclosure

The store capsule artwork (and the app/shortcut icons cropped from it) was created with AI image generation tools. All in-game content — art, models, audio, writing — was not AI generated.

Creator
Mars Rover Games
Reviews
-
Added
Oct 4, 2026
Lane SiegeSteam
Disclosure

HOW THIS GAME WAS MADE Lane Siege is a one-person project built with an AI assistant, and it seems only fair to say exactly where that line falls. Written with AI: the game's code, the logo and store artwork, the in-game text, and the balance numbers. Every one of those was directed, reviewed and playtested by me, and the design decisions are mine. Made by people, not AI: every 3D model, sound effect and music track in the game is the work of named human artists, used under open licences and credited in full. And nothing is generated while you play. The opponent you fight is ordinary game AI - rules it follows and a small table of what has worked against players before. No AI model runs while the game is running, and Lane Siege never connects to an AI service.

Creator
TitaniumJoeTi.TTV
Reviews
-
Added
Oct 4, 2026
Electric NoosphereSteam
Disclosure

Some pre-made content was created with the help of generative AI tools and then edited by our team: parts of the key art and logo, some 3D models, some UI/ability icons, and some character voice lines. AI coding assistants were also used during development. Gameplay design and level design were done by the developers. The game does not generate any AI content live during gameplay.

Creator
Simulated Flow UG
Reviews
-
Added
Oct 4, 2026
FleetBaneSteam
Disclosure

FleetBane was created by a solo developer with assistance from generative AI tools. During development, these tools helped create and refine some visual assets, music, and written game content. All AI-assisted material was reviewed, selected, edited, polished, or substantially reworked by the developer before being integrated into the game. FleetBane does not use generative AI during gameplay and does not send player input or data to any AI service.

Creator
Archimond
Reviews
-
Added
Oct 4, 2026
Steel UmbrellaSteam
Disclosure

Generative AI was used to assist in drafting store-page descriptions and promotional text. The game does not generate content using generative AI during gameplay.

Creator
Kairon Games
Reviews
-
Added
Oct 3, 2026
Tactical Combat SimulatorSteam
Disclosure

This game includes generative AI. Used for assisting coding, and localization,No arts or story texts were generated by AI.

Creator
Terraminus Studios
Reviews
-
Added
Oct 3, 2026
Bio Inc. Total DefenseSteam
Disclosure

We use AI tools to help with localization and to rework or resize some visual assets. Our team carefully reviews and refines the results before they make it into the game. It’s still the same team behind our games for the past 15 years, making the creative decisions and taking care of the details.

Creator
DryGin Studios
Reviews
-
Added
Oct 3, 2026
Battle Of Dots: Last StandSteam
Disclosure

AI was used during the development of the game mainly for code optimization and improvements. To a limited extent, AI was also used to create some graphics and to improve the appearance of a small number of interface elements.

Creator
WarNode Interactive
Reviews
-
Added
Oct 3, 2026
28 DawnsSteam
Disclosure

AI-assisted tools were used during development to create some visual assets and textures, music and sound effects, and to assist with English localization. Generated promotional illustrations and pre-generated synthetic voice performances are also used in the Steam store materials and trailers. These assets were selected, edited and integrated during production. The game does not generate AI content while it is running.

Creator
Vaelmino Games
Reviews
-
Added
Oct 1, 2026
Legacy of SolSteam
Disclosure

Generative AI-assisted tools were used during development to support the creation and refinement of some pre-generated visual assets. No AI content is generated during gameplay.

Creator
LittleShark Marketing Kft.
Reviews
-
Added
Oct 1, 2026
MERVARYN 2900Steam
Disclosure

Bringing together, refining, reviewing and coordinating the different disciplines into a functional complete game. All content was integrated into the development process, tested and aligned with the overall project before becoming part of the released version.

Creator
Thorsten Koerner
Reviews
-
Added
Oct 1, 2026
March Out!Steam
Disclosure

Artificial Intelligence utilized in store images due to solo developer budget constraints. Images will be updated in the near future as budget constraints ease.

Creator
Mason Brignac
Reviews
-
Added
Oct 1, 2026
Withstand The HordeSteam
Disclosure

Artificial intelligence has been used to color the buildings, for the shotgun unit art, and to translate the game into multiple languages.

Creator
Pere Brau Martínez
Reviews
-
Added
Oct 1, 2026
Mandate KingdomsSteam
Disclosure

Generative AI tools were used during development to create and refine some pre-generated artwork, icons, audio, text and localization, and marketing imagery. All such content was reviewed and curated by the developer. No AI-generated content is created during gameplay.

Creator
Dreolo
Reviews
-
Added
Oct 1, 2026
Alpha DraconisSteam
Disclosure

For 25 years, we dreamed of making this game together. Alpha Draconis's lore, world, creatures, and factions were all created long before generative AI existed. What we lacked was the time and resources to build it. Generative AI changed that: by using it to help write code and create 3D assets, we were finally able to speed up development enough to turn Alpha Draconis into a real, playable game.

Creator
Menno Amoraal
Reviews
-
Added
Oct 1, 2026
Master BuildersSteam
Disclosure

Master Builders was created through close collaboration between a human developer and AI tools: the concept, rules, balance, narrative, and every creative decision came from the developer, while AI assisted with coding and image production to the developer's exact specifications.

Creator
ZELVANIX
Reviews
-
Added
Oct 1, 2026
change dynastiesSteam
Disclosure

A small amount of artwork and text included in the game was created using generative AI during development. All such content is pre-generated. The game does not generate AI content during gameplay or connect to external AI services.

Creator
正义伙伴
Reviews
-
Added
Sep 30, 2026
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