AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+553 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: RTS
TitleDisclosureCreatorSrcReviewsAdded
Ultracode
Dev only
codeartaudio
Development is AI-assisted: source code, the procedural asset factories (meshes, MetaSound hero sounds, code-driven UMG) and docs are written with AI tooling under human review in-repo. No external generative-AI image/audio assets are imported; everything ships from the code-authored pipeline.
Lava Block
-Aug 11, 2026
Dice Factory
In-game content
text
Dice Factory is translated to English & French by me. For all the other languages, I was helped by AI.
mrTodo
-Aug 11, 2026
Desert Struggle
In-game content
audiotext
The game contains a few voice lines that where generated using a text-to-speech service. I assume this service used some sort of gen-AI. For some translations an AI was used for proofreading.
CrashDumpSoftware
-Aug 11, 2026
States of Power
In-game content
text
Game includes translations made with AI tools
Sarunas
-Aug 11, 2026
Helion Conflict
In-game content
art
Generative AI tools were used to create part of this game's visual assets: 2D unit and building sprites, terrain textures, background art, and 3D models. Some store page and marketing images were created the same way. Every generated asset was selected, edited and assembled by hand, and the game generates no content at runtime.
GoraGames
-Aug 8, 2026
Space Interface
In-game content
art
The drone images on the website and Steam game page, (not used in the actual game), were generated by AI. The Symbology of the in-game tactical display was generated by AI under close human supervision and iteration. The music in this game was not generated by AI.
Hbit LLC
-Aug 8, 2026
Shrine Protectors
In-game content
art
Generative AI was used to create some base assets, which were subsequently heavily edited by hand. All final assets included in the game have undergone substantial manual editing.
VSolStudio
-Aug 8, 2026
Lumber Tycoon Island
In-game content
art
The game to contain art assets generated by artificial intelligence
Gamesforgames
-Aug 7, 2026
染色斗兽场
In-game content
arttext
Generative AI tools were used during development to assist in creating selected pre-generated 2D artwork used in the game and on the store page, including promotional illustrations and some visual assets. AI-assisted localization drafts were also used and subsequently reviewed and integrated by the developer. All included content was selected, edited, and prepared before release. The game does not generate AI content while running.
driftalltime
-Aug 7, 2026
ローマ帝国の逆襲
In-game content
art
We use generative AI tools to assist in creating some of the store artwork and in-game visual assets
杉浦秀樹
-Aug 7, 2026
Last Gambit
In-game content
artcode
Some of Last Gambit's content was created with the help of generative AI tools. Specifically, part of the artwork for the pieces and skins was generated with AI and then reviewed and refined by us. We also used AI to assist with some cross-platform code porting. All of this content is generated during development. The game does not use generative AI during matches and does not create content in real time.
Mads
-Aug 7, 2026
Dawnkeep
Dev only
codetext
AI tools were used as assistive tools during development, specifically for code writing and text proofreading. No AI-generated content is used in the game's art assets, sound effects, or music.
Zang
-Aug 7, 2026
Path to Catakombs
Live AI
The game uses AI for procedural dungeon generation, gameplay management, and realistic enemy behavior simulation.
Catakombs
-Aug 7, 2026
Venusville - Prologue
In-game content
audio
The voice of R.E.I.K.A, the AI companion character, is generated using AI text-to-speech technology same as the voice lines of the end dialogue; all other game content — code, art, design, and writing — is handmade.
Orbit Start Studios
-Aug 6, 2026
Throneguard: Last Stand
Store/marketing
art
Pre-generated AI image tools were used to assist in creating concepts and final assets for the game's logo, store capsule images, and promotional graphics. No live-generated AI content is used within the actual gameplay.
Ahmet Enes Cakir
-Aug 5, 2026
Mapping Creator
Store/marketing
codeart
Used AI to help me code and create the game and the logo.
MappingCreator
-Aug 5, 2026
KIT Three Kingdoms: Heroes at War
In-game content
arttext
Some pre-generated visual assets and localization text were created with the assistance of generative AI and were reviewed and edited by the developer. The game does not generate AI content during gameplay.
MAG & Kitetsu
-Aug 5, 2026
Old Stars
In-game content
artaudio
This game includes some AI-assisted visual assets and synthetic voice generation for the in-game robot advisor.
adamjr
-Aug 5, 2026
Takeout Mania
Dev only
AI was used throughout to assist in the development of this game.
Alagesia
-Aug 4, 2026
Hacker vs IT
Dev only
code
I asked to AI review my code and do some fixes, because 6000 code lines in C++ is kinda easy to lose yourself.
Sapphirus Production
-Aug 2, 2026
Princess Vs Zombies: Mermaid Curse
In-game content
arttext
Generative AI was used during development as a supporting tool to create secondary assets and assist with text revision. All AI-generated content was manually reviewed, edited, and integrated into the game engine to ensure the project's visual and gameplay consistency.
Mermie Studio
-Aug 2, 2026
Palisade
In-game content
textcode
Generative AI tools assisted with portions of development, including some player-facing UI, tutorial and campaign text, and implementation code. All output was reviewed and edited by the developer. The game does not generate AI content while running. Maps and terrain are generated using deterministic procedural algorithms and public-domain geographic data. Audio uses licensed recordings and conventional synthesis/editing, not generative AI.
Aulot Games
-Aug 1, 2026
Morancairn: The Silent Wake
Dev only
codetext
Code: I'm a solo developer and I use AI coding agents. The architecture, game design, systems, and direction are mine; the agents write code to my spec, under my review. That includes the UI, which agents build from my own designs and styles. 3D art: Made by a professional artist. No AI. Music and SFX: Currently placeholders, licensed from Ocular Sounds, who state their sounds are crafted from original source recordings by their in-house sound design team. To be replaced with commissioned work. Writing: Written by me. AI agents help me edit and apply corrections; I approve every word that ships. A professional writer will be brought on as development continues. Illustrations: Not in the game yet. They will be commissioned from professional artists.
Aether Codex
-Aug 1, 2026
BallsCommander
In-game content
art
OpenAI tools were used during development for coding assistance and for creating or editing some visual/video assets. All shipped content was reviewed/edited by the developer. The game does not include live-generated AI content.
TobselGames
-Aug 1, 2026
Typing Clash
In-game content
artaudio
Some BGM, Images made with AI
Yong Games
-Jul 31, 2026
Voxel Dynasties
In-game content
art
Generative AI was used during development to create some pre-generated graphical content. This includes several user interface icons used in the game and the hero banner displayed on the Steam store page. The game does not generate any content using AI during runtime.
Felix Kempin
-Jul 30, 2026
Agon Protocol
In-game content
artaudio
Generative AI was used to assist with the creation of code-based 3D geometry built in Three.js, as well as some sound assets included in the game. These assets are reviewed, adjusted, and integrated by the developer, and may be revised or replaced throughout development.
Atrimn
-Jul 30, 2026
Neo-Exodus: Last Bastion
In-game content
art
Our game, Neo-Exodus: Last Bastion, utilizes generative AI tools to assist in the creation of certain visual assets. Specifically, AI-generated content is used for some static background images, textures, and promotional art displayed on the store page and within the game. All AI-generated content is pre-generated; there is no real-time generation of content during gameplay. We have manually reviewed and curated all AI-assisted assets to ensure they meet our quality and safety standards.
GODev Games
-Jul 30, 2026
Rhodian Exodus
In-game content
art
AI mainly used to generate images and icons. Some usage in automated testing.
Kostas Kougios
-Jul 30, 2026
星塔游戈 Celestial Sentinel
In-game content
artaudiocodetext
During the process of production, generative AI may be used in following processes: coding and debugging, production of conceptual art of game assets, production of rough models of game assets, production of simple animation effects, restoration of image, audio or video quality, localization and translation. All AI generated game assets that appear directly in game are revised and finalized by real human artists.
野象游戏工作室 Elephas Game Studio
-Jul 30, 2026
Age of Bricks
In-game content
codeaudio
Generative AI coding models (Claude Code) used to assist with development. Including code that renders background music using MIDI-as-code tracks.
stoggi
-Jul 30, 2026
Flotsam Front
In-game content
art
We used generative AI as a stand-in reference for aircraft icons while we commission an artist to make our own bespoke art.
PurityWorks
-Jul 25, 2026
Black Stars - The M87 Conflict
In-game content
artcode
3d Models for Space Ships created with Meshy. cooperation in Thinking, design and balance. C# coding. Unity Editor Agent for crafting suns and planets out of bought Unity Asset Store Assets.
Robin Krause
-Jul 25, 2026
Tides of Empires
In-game content
arttext
Generative AI tools were used to help create parts of this game, always under the developer's direction: a significant part of the artwork (such as backgrounds, unit graphics, UI elements and store page images) was created with AI assistance and then reviewed, edited and hand-tuned by the developer. AI also assisted in writing the in-game text and translating it, along with this store page, into the supported languages. Music and sound effects are not AI-generated. No AI content is generated live during gameplay.
AtomicPixelGames
-Jul 23, 2026
Terrahold
In-game content
artaudio
Generative AI was used for some game assets, music, and promotional materials. All content was manually reviewed and selected. No AI is used during gameplay.
SMAR Studio
-Jul 23, 2026
SpacePorts
In-game content
artcode
Generative AI was used during the development of this game to assist with the creation of certain visual assets and to help with portions of the programming process. All gameplay mechanics, game design, story, progression, and creative direction were designed and implemented by the developer.
Jørgen S. Eide
-Jul 23, 2026
Pixel Trader
In-game content
art
This game uses generative artificial intelligence in the following ways: pixel character artwork and background images. AI-generated content was reviewed and edited by the developer before being included in the game or store page.
Ryaland Studio
-Jul 22, 2026
Train Trek
In-game content
artaudio
Prototyping, Audio and Visual.
Aixceptional
-Jul 22, 2026
Forest TD
In-game content
artcode
Artificial intelligence tools were used in the creation of this game’s art assets and code.
HXZ
-Jul 22, 2026
RTS Outpost
In-game content
art
Some store and marketing artwork (capsule/header images) was created with AI image tools and then reviewed and edited by the developer. Some in-game commander avatars were also AI-assisted. The game does not generate any AI content live during play.
Murat Yucel
-Jul 22, 2026
Red Glare The Reckoning
In-game content
audio
AI voice over for missions.
BT Studios
-Jul 22, 2026
Koryos : Sons Of Mars
Unclear
For complete transparency with our players, here is our stance on how this game is built: 1. Human Craftsmanship First Human creativity and hands-on talent are always our highest priority. Where development is handled by skilled creators and artists, the work is crafted traditionally. AI is never used to replace active human contribution. 2. Bridging the Resource Gap Where specialized resources, budgets, or personnel are missing, we use AI tools to bridge the gaps and keep development moving forward. As an independent project, we do not have the luxury of waiting on corporate budgets; we use every tool available to ensure the game actually gets finished and delivered to you. 3. Moving Forward, Never Backward Our development philosophy is built on momentum. We will never delay updates, halt progress, or backtrack to remove or replace AI-assisted elements just to appease online discourse. If the game secures funding or high sales down the line, those resources will be used exclusively to hire real people to build new features, content, and expansions. We only move forward. The Bottom Line We refuse to let a lack of corporate backing stop us from making a great game. We choose to embrace the tools of the future to deliver a unique RTS experience today. If you value raw independent drive, transparency, and a studio focused entirely on delivering great gameplay "by any means necessary," thank you for your support.
CosmicTwin
-Jul 22, 2026
Guardian of soul tower
In-game content
art
Some art assets in this game were created during development with generative AI tools (ChatGPT, Google Gemini, and Leonardo.ai), then manually selected and adjusted by the developer before release. Music and sound effects are sourced from CC0 assets on OpenGameArt.org and were not AI-generated.
Nigate88 Studio
-Jul 20, 2026
Sunward Squad
In-game content
arttext
Generative AI was used to assist in the creation of certain Steam store page artwork (excluding screenshots and trailers) and in the multilingual localization of the store page.
PotatoBin
-Jul 20, 2026
Radiant Ruins RTS
In-game content
audioart
I used AI for some of the voice acting in the game. The selected voice models were shared by their respective voice actors through ElevenLabs. There are propaganda posters in the game made with the help of AI.
CoreMinimal Software
-Jul 20, 2026
One More Release: Indie Studio Tycoon
In-game content
art
Generative AI tools were used during development to create and refine some pre-generated visual assets, including character illustrations, office environments, decorative objects, and promotional artwork. All generated materials were manually selected, edited, integrated, and reviewed by the developer. The game does not generate any AI content while running.
Daniil Tarasau
-Jul 18, 2026
Fleetfall - Galaxy Domination
In-game content
art
Artificial intelligence was used to generate the base concepts for the characters and planets in the game. All generated assets were then significantly edited, refined, and finalized manually to fit the game's unique art style.
Purple Owl
-Jul 18, 2026
中医模拟练习生
In-game content
art
All in-game art resources are subject to secondary creation and modification based on AI-generated content.
guizhi0011
-Jul 18, 2026
The Devil's Ledger
Unclear
This game is basically AI-generated
zun
-Jul 17, 2026
이순신의 역습
In-game content
text
This game uses generative AI to assist with parts of the localization process. All AI-assisted translations are reviewed and edited by the developer before being included in the game.
Kim Yusok
-Jul 17, 2026
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