AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: RTS
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Tower & Invasion code | Generative AI tools were used during development to assist with portions of the game's programming workflow, including p... | KingDara Studio | - | May 23, 2026 | |
Crisis Commander: Strait Of Hormuz art | I have used AI Image generation for Illustration and Icons. | Kra Kra Games | - | May 23, 2026 | |
MushHero textartaudio | This game uses generative AI to improve both the development process and gameplay features. During development, AI tools... | Lv.B | - | May 23, 2026 | |
Clankerfront art | Temporary pre-rendered visual assets were created with the assistance of generative AI tools. The game does not use gene... | Lizz Studio | - | May 23, 2026 | |
Silent Shark art | Cleaned up / textured with Nano Banana: - patrol zone map - shipping lane map - sea state list | John Goering | - | May 23, 2026 | |
三国志奇谋 arttext | AI was used to assist with game art and translating text into multiple languages. | 王名昌 | - | May 23, 2026 | |
马拉松:荣耀之跑Marathon:Glory Run(V1.0) general | This game utilizes artificial intelligence without incorporating third-party resources. Its primary function is to assis... | Qingdao Qilin Ark Network Technology Co.,Ltd. | - | May 23, 2026 | |
StarWay arttext | Some images and translations in this game were referenced from AI-generated content | jiahuiJIA | - | May 23, 2026 | |
Ironfields arttextaudio | This product uses pre-generated AI-assisted content created during development, including selected visual assets, locali... | Divis Studio | - | May 23, 2026 | |
Revenge & Defend artaudio | Some visual and audio assets in this game were created with the assistance of generative AI tools, including artwork, ci... | Demirel Sia | - | May 23, 2026 | |
火龙传奇 general | Some assets on this store page were created with AI assistance. | 火龙传奇 | - | May 23, 2026 | |
Grid Lands arttextcode | Grid Lands uses generative AI during development in three areas: some in-game illustrations and icons are produced with ... | Grid Labs | - | May 23, 2026 | |
WinBolo codeart | WinBolo's core engine and gameplay code was originally written by John Morrison between 1998 and 2008. The 2.0 moderniza... | John Morrison | - | May 23, 2026 | |
ManaBorne audioart | In order to provide accessibility, AI was used to create the narration for the tutorial and encyclopaedia. Also some of ... | Willworks | - | May 23, 2026 | |
Glowbot Tower Defense art | Some store assets (such as capsules and promotional images) were created with the assistance of AI tools due to limited ... | Jacob Stetka | - | May 23, 2026 | |
Game Demon text | Game Demon uses large language models (Llama 3.1/3.3 via Groq API, plus optional local Ollama inference) to generate coa... | Altros Studios | - | May 23, 2026 | |
Signal Zero codetextart | This game's development used generative AI in three specific areas: 1. Source code: Portions of the source code were au... | Hollow Frame | - | May 23, 2026 | |
Varren's Expanse art | AI has been used to generate 3D models based off of human-created concept art. | Wonder Forge, Inc. | - | May 23, 2026 | |
Forest Raid art | icons | Coding_Anya | - | May 23, 2026 | |
SHOWHAND audioart | The vast majority of the art assets in this game—including core graphics such as characters, environments, and visual ef... | WINDUP | - | May 23, 2026 | |
Immortal Sect Defend art | Some promotional images and video materials for this game were created with the assistance of generative AI. All content... | Immortal | - | May 23, 2026 | |
落仙泱 art | The game map and models are created by AI technology and manual modifications | 自助星球 | - | May 23, 2026 | |
Dead Night Highway textart | LLM was used for translation to languages except English and Russian. Pixelated character portraits were made based on g... | Mr. Pink | - | May 23, 2026 | |
Wayward Crown audioartcode | Game assets, including music, images, and code, are generated by AI. | JefreyChen | - | May 23, 2026 | |
Who is AI art | This game used AI in background images and the AI's response dataset. | hotarubii | - | May 23, 2026 | |
Indomitus: Path of Ordeals textart | Localization was assisted by AI for multilingual support. A small number of UI icons (approx. 10) were created using AI ... | Aestone Studio | - | May 23, 2026 | |
Novus Terminus: First Flags textcode | Base-Translations, Code Support, Pipelining | BlackStreamGames | - | May 23, 2026 | |
Skollorn artcode | The game uses AI for art assets and development. | Fenris Labs | 25 | May 23, 2026 | |
Demon Princess Retreat art | "We utilize AI to assist in various design processes, including stylistic conceptualization, environment concept art, ch... | OneShotStudio | - | May 23, 2026 | |
红色史诗 art | Generative AI Disclosure: This game utilized generative AI technologies during its development in the following ways: ... | 旧日档案工作室 | - | May 23, 2026 | |
Sword & Banner audio | Voices are currently AI generated. | Bitrot Games | - | May 23, 2026 | |
Havenrail art | I’m a good programmer, but a terrible artist. So some of the images were created with the help of AI. By the time of rel... | Punchers | - | May 23, 2026 | |
Syntaris artcode | This game uses generative artificial intelligence tools during parts of its development process. AI assistance was used ... | Yusuf AKYILDIZ | - | May 23, 2026 | |
Monster TD arttext | Some icons and localization elements in this game were created with AI assistance. | zzz | - | May 23, 2026 | |
Billionaire in the Greedy America art | AI is partially used to increase quality of some images in the game | Pizza OK Games | - | May 23, 2026 | |
Technical Analysis: Chart Mastery general | Development / Research Assistance | PFINA | - | May 23, 2026 | |
Our Last Stand art | Used to help create artwork | Maurice | - | May 23, 2026 | |
Centre 18 art | This game includes some pre-generated visual assets created or assisted with generative AI (including certain promotiona... | Lucas | - | May 23, 2026 | |
History of Kingdoms: Three Kingdoms artaudiocode | All images and sounds used in the game were created with generative AI, and some help was received for the internal code... | Uncle GoodBen | 11 | May 23, 2026 | |
Abyss Cards general | The game materials are all generated by AI. | Youhooo | - | May 23, 2026 | |
Broken Crown art | Some graphical elements are made with AI. | WasdLab | - | May 23, 2026 | |
Red Conflict 2044 artaudiocode | Building a game of this scale as a solo indie developer is a gigantic quest. To bring this vision to life, I utilized AI... | NBS-Games | - | May 23, 2026 | |
Quantum Fight : Aero 2299 art | We use generative AI tools during our development process to assist in the creation of certain visual assets, such as co... | diverres jean-yves | - | May 23, 2026 | |
Region at War: The Shogun's Tale of War codeart | AI is used to create codes for the game, also used to create some graphical elements, like usage of upscayl to create la... | ngotak game studio | - | May 23, 2026 | |
Mafia Business Simulator art | AI-generated art objects | Play Games | - | May 23, 2026 | |
NODEMIND - Dynamic Core text | Some text elements for the store page and documentation were created with the assistance of generative AI tools. No AI i... | Dezibel Games | - | May 23, 2026 | |
Incremental RTS text | The game currently includes some generated texts for upgrade descriptions | Dyrkabes Games | - | May 23, 2026 | |
城市塔防-City Tower Defence art | Some of the art assets were generated by AI. | OldJoker233 | - | May 23, 2026 | |
Hive Striker: Dissonance art | AI tools were used during development to generate initial 3D model drafts and UI artwork assets. All AI-generated conten... | Ocelot Forge | - | May 23, 2026 | |
CastleArena art | The in-game graphics are generated by generative AI. | MysticWave | - | May 23, 2026 |
467 results
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