AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Real Time Tactics
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Pueblo Duerme Live AI text | Pueblo Duerme uses generative AI during gameplay to create short in-game text chat messages for bot players in social deduction matches. The game includes local Qwen3 GGUF models that run on the player's PC through a local llama-server process, with Quality and Performance modes available in the settings menu. Player messages are not sent to an external AI service. The system is limited to gameplay dialogue and uses validation and fallback responses to keep messages within the game's rules. | D-Games | - | Jul 13, 2026 | |
Kritzel Krieg In-game content art | This game uses pre-generated generative AI content to assist with select 2D artwork, UI elements, and/or marketing materials. This content was reviewed and, where necessary, edited by the developer. No content is generated live by AI during gameplay. | Heftrand Games | - | Jul 13, 2026 | |
Echoes Of Formation art | This game utilizes artificial intelligence (AI) tools to assist in generating some of the promotional materials on
the store page, as well as certain in-game visual assets | Nanjing Shangxiangyujiu Network Technology Co., Ltd. | - | Jul 13, 2026 | |
Battlegeuse Unclear audio | AI Voices. | Laboriontech Games | - | Jul 12, 2026 | |
Lane Wars In-game content artaudio | Lane Wars uses generative AI only for some pre-made 2D artwork: the game's icon, main-menu key art, and the Steam store capsule/promotional images were created with AI image-generation tools and then edited by the developer. Some trailer and marketing music was made with an AI music tool. Everything you interact with in-game — the 3D characters, environments, HUD, visual and sound effects, and all gameplay systems — is hand-built and procedurally generated in code, not AI-generated. The game does not use any generative AI at runtime. | Voltari Studio | - | Jul 11, 2026 | |
Egg Farm Store/marketing art | This game uses generative AI tools in the creation of some visual assets, including certain artwork and promotional materials. All AI-generated content has been reviewed and modified by the development team to ensure consistency with the game’s art direction. | Infinite Brainstorm Studio | - | Jul 11, 2026 | |
Galaxor In-game content art | Galaxor uses generative AI tools to support the creation and revision of selected visual content, including icons, artwork, banners, store graphics and marketing materials. Generated content is reviewed, selected and, where necessary, manually adjusted before being used in the game or on the store page. No live-generated AI content is created during gameplay. | MyVLife | - | Jul 11, 2026 | |
Duelgrounds In-game content audio | The narrator's voice lines have been made by AI. | Sauna Interactive | - | Jul 11, 2026 | |
Chobisuke's Weird Farm In-game content text | We used Gemini (Google's Generative AI) to assist with Japanese to English localization and text translation. | Syurarin19 | - | Jul 11, 2026 | |
Breachline In-game content textart | Generative AI assisted with: English localization (AI-translated, developer-reviewed),
some store-page capsule art (generated programmatically), and store-page description text.
No AI runs live/at runtime in the game. Core code, game design and original in-game
sprite art were made by the developer. | Andrew Games | - | Jul 9, 2026 | |
Military Destruction: Shock & Awe In-game content artaudio | Some art assets, textures, and sound effects are created with the assistance of AI tools, then curated and edited by the developer. All game design, gameplay systems, code architecture, physics simulation, and mission design are human-made. No AI-generated content is created at runtime.
As a solo developer with a limited budget, I use AI tools to help produce some assets and sounds. This lets me keep my time focused where a solo dev's hours matter most — the core gameplay, the physics simulation, and mission design — while still delivering production quality that would normally require an extended team. Every AI-assisted asset is curated, edited, and integrated by hand. | Bax Studios | - | Jul 8, 2026 | |
Card Knight: Astral Arcana In-game content artaudiocode | In order to realize my childhood dream of building this game, I have leveraged AI in every step of the development process, augmenting my capabilities as an engineer and visual designer by having AI generate some of the sprites, music, sound effects, voices, and code used to build this game.
I pledge that if Card Knight: Astral Arcana is successful, the sequel title will be brought to life by a team of human artists, composers, and programmers. | Bridgewalker Studios | - | Jul 8, 2026 | |
Conquest of Empires 3 In-game content art | Some NPC images used AI-generated images. | Suzhou Snail Digital Technology Co.,Ltd | - | Jul 8, 2026 | |
Cardume In-game content codetextartaudio | This game was developed with an AI workflow. Its code (including the shaders and procedural systems that render the visuals and synthesize the audio), its in-game text, and its translations were created with generative AI under the developer's direction and creative choices. No AI model runs during play. All content is drawn and synthesized at runtime by this code, and no pre-rendered AI images, audio, or video ship as assets. | conpixel | - | Jul 6, 2026 | |
FootBall Card Battle In-game content art | I have updated the AI Content Survey to better reflect the content used in the game.
Some background images were created with the assistance of generative AI. A small number of player card artworks were also created using generative AI, but the majority of the cards were created without AI-generated artwork. Additionally, some promotional/store images contain AI-generated elements, while many others do not.
The AI-generated content is limited to certain visual assets and does not affect gameplay or game logic. | Howling Beast Entertainment | - | Jul 5, 2026 | |
Hybrid Gene In-game content art | The game was vibe coded. Many of the current assets were generated by various GenAI models, some of which will be staying but some of which are just placeholders for the time being. Much manual work still goes into making everything look good and come together even when using GenAI. | Arc Solaire | - | Jul 3, 2026 | |
Terminal Closure In-game content art | Some of the background images were generated using AI and subsequently improved by the developers. | Darmac Game | - | Jul 2, 2026 | |
Threadstorm In-game content artcode | How is generative AI used in this game?
We utilized generative AI tools during the development of Threadstorm to assist with specific elements of the game's creation:
Art Assets: Some 2D sprites and visual elements within the game were created or refined using AI image generation tools. All generated assets were subsequently reviewed, edited, and curated by our team to ensure they fit the game's visual style.
Code Assistance: We utilized AI coding assistants (specifically GitHub Copilot) to help draft, optimize, and troubleshoot scripts for the Godot Engine, which helped streamline our development workflow.
All AI-assisted content has been thoroughly tested and integrated by the development team to ensure it aligns with our creative vision and quality standards. | Justus Nacken | - | Jun 30, 2026 | |
Star Haul Tycoon In-game content text | AI tools were used for polishing narrative text content and translations. | sugames | - | Jun 29, 2026 | |
Orbital Dispatch In-game content art | Some game assets were created with the help of AI tools during development. No AI runs during gameplay and no player data is sent to external services. | Christian Fischer | - | Jun 29, 2026 | |
Animal Chameleon Store/marketing arttext | AI-generated content used only for Steam page | Crispy Codeworks | - | Jun 28, 2026 | |
Immortal Sect Guardian In-game content artaudiotextcode | Generative AI was used during development to assist with creating some art assets, music, sound effects, gameplay prototypes, text, and code iteration. All AI-generated content used in the game has been manually reviewed, edited, integrated, and tested before inclusion. | Programmer Xiaohui | - | Jun 28, 2026 | |
Conquer for Glory In-game content arttext | All character and unit art is hand-drawn; audio and music contain no AI. Some background art and UI icons were made with help from generative AI tools and then edited by the developer. AI also assists translation, with every translation human-reviewed before release. | Faven Games | - | Jun 28, 2026 | |
Service Desk Sim text | We used advanced AI language models (Claude and Gemini) to help translate
SERVICE DESK SIM into 8 languages: French, German, Spanish, Italian, Hindi,
Urdu, Japanese, and English (UK). The AI handled the initial translation of
all in-game text from UI menus to dialogue, story sequences, and thousands
of unique support tickets. Every translation was then carefully reviewed and
tested by humans to ensure quality and cultural accuracy across all languages. | ReproDev Games | - | Jun 28, 2026 | |
华夏古战略 In-game content arttext | Most character avatars, icons and in-game buildings are generated or modified with AI tools. Building names and certain text content are AI-generated, while all remaining assets are manually created. | 戴军君 | - | Jun 28, 2026 | |
英雄与召唤 In-game content art | During the early stages of development, generative AI was used to create prototypes for some visual assets. These assets were manually redrawn and revised by the developer before being included in the game. | 3 CAT | - | Jun 28, 2026 | |
绿茵少女 In-game content artaudio | All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Jun 28, 2026 | |
心灵阈值 In-game content arttextaudio | AI tools were only used in the development phase for code, textures, texts, audio and music production. There is no player-accessible AI generation feature or external AI service connection in the released game, and all built-in content has passed full manual compliance review. | 岚爱万七 | - | Jun 28, 2026 | |
The Exchange Manager In-game content text | The English version of the game was translated by artificial intelligence. | The Black Swan | - | Jun 28, 2026 | |
Sunder Dev only code | AI used to assist in code development. | Fenris Labs | - | Jun 28, 2026 | |
Gold is Life Store/marketing arttext | Generative AI tools were used during development to assist with some pre-generated visual and text assets, including Steam store or marketing materials. All AI-assisted content is reviewed and included before release. The game does not generate new AI content during gameplay and does not connect to external AI services while running. | Nam Rood | - | Jun 28, 2026 | |
Seventh Colony Store/marketing art | Generative AI tools were used only to assist in the creation of certain store page and marketing images. No AI-generated content is created during gameplay, and the game does not use live AI systems or connect to external AI services while running. | GeneralFR | - | Jun 28, 2026 | |
On Time In Full In-game content art | This game currently uses AI generated artwork and assets | RealLate Software | - | Jun 28, 2026 | |
BannerRush In-game content art | Some 2D art (icons and illustrations) was created with the help of generative AI tools and refined by the developer. No AI content is generated during gameplay. | HexLeaf Studio | - | Jun 28, 2026 | |
Car Hustle Simulator Store/marketing art | Some 2D graphics used on store page | Silent Code Games | - | Jun 28, 2026 | |
Lawless Streets In-game content audio | Generative AI was used only for certain voice and audio elements featured in the game and its trailer. All gameplay systems, visual assets, game design, programming, and other content were created and implemented by the developer.
Players cannot generate content using AI within the game, and no AI-generated content is created during gameplay. | Ak Game Studio | - | Jun 27, 2026 | |
통나무 디펜스 In-game content artaudio | Some of the images and sounds in this game were created using generative AI.
This allows us to reduce development costs and deliver more content faster, providing players with a richer and more engaging experience. | Gamble Studio | - | Jun 27, 2026 | |
Conqueror's Stage In-game content text | AI is used for localisation purposes. | LeftLane Interactive | - | Jun 27, 2026 | |
Floodline Legion In-game content art | Some pixel art (sprites, icons, UI) was created with the help of generative AI tools, with all assets reviewed and hand-edited by the developer. | Rune Games | - | Jun 27, 2026 | |
Rebirth Scroll: Naihe In-game content art | Generative AI tools were utilized during the development process to assist in the creation of certain in-game art assets. Specifically, this includes character portraits, environmental backgrounds, item icons, and foundational visual elements for some of the user interfaces. All initial AI-generated materials have undergone rigorous manual review, selection, and post-production refinement by the developer, ensuring they contain no inappropriate or policy-violating content. The game does not feature any content generated by real-time AI computation. | 烂游戏 | - | Jun 27, 2026 | |
Three Kingdoms: March In-game content artaudiocodetext | This game uses generative AI tools as part of its development and content production process. AI-assisted workflows were used for selected visual assets, video materials, music or audio drafts, localization/text drafts, code assistance, and marketing/store page materials. All AI-assisted outputs are reviewed, edited, and integrated by the developer before inclusion.
The game does not generate AI content during gameplay and does not connect to external AI services while the game is running. | Doldori Games | - | Jun 27, 2026 | |
IGL - In Game Leader In-game content text | I have used generative AI tools to assist with localization of in-game text into additional languages, as I am a native English speaker. Source text (UI strings, menus, tutorial/coaching content) is authored in English; AI is used to produce initial translations, which are then reviewed and edited before shipping. The game contains no live/real-time AI-generated content. All other game content including artwork, audio and design, is created by real humans. This includes assets from the Unity store, Synty store, Humble Bundles and Fiverr artists. | CleverByte Games | - | Jun 27, 2026 | |
On Hold In-game content art | Some visual assets used in this game's store page and promotional materials were created with the assistance of generative AI tools. All gameplay, code, writing, and audio were made by the developer. | Throwdown Games | - | Jun 16, 2026 | |
More War: Iron and Arcane In-game content codeart | Most of the code and game assets are AI-generated. | Vision Party | - | Jun 16, 2026 | |
群雄战歌:妖火纪元 In-game content artaudiotext | AI is only used for generating part of art and audio resources, as well as multilingual translation. | LI BO | - | Jun 16, 2026 | |
LAST RITE TD In-game content artaudiotext | LAST RITE TD uses generative AI tools during development to assist with creating and iterating some visual concepts, marketing artwork, store capsule images, trailer-related promotional materials, voice/audio elements, and certain worldbuilding or text-drafting support.
Some voice/audio elements may also be AI-assisted. All AI-assisted content is reviewed, selected, edited, and integrated by the developer before being used in the game or on the Steam store page.
The game does not use generative AI to create unpredictable real-time gameplay content for players during normal play. | Kalvorq | - | Jun 15, 2026 | |
SolPlex: Dominion Store/marketing art | Generative AI was used to create some initial concept imagery during development and marketing. All AI generated content is reviewed, heavily modified, edited and incorporated into final artwork by our art team before use. No AI generated content is produced during gameplay. | Stratis Group Europe S.L. | - | Jun 15, 2026 | |
Pillar Of War In-game content art | This game uses generative artificial intelligence as part of the development process. AI tools were used to assist with creating certain visual assets and design elements. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure quality and consistency.
No AI is used during gameplay, and the player experience is entirely handcrafted. | Wolf Ferrell | - | Jun 15, 2026 | |
Pact or Peril: World Domination In-game content art | Some placeholder assets have been AI generated. We are actively working with human artists to replace all of the AI art in the game with human made art. | Grumpy Giraffe | - | Jun 14, 2026 | |
星神话物语:征途 In-game content art | This game utilizes generative AI technology to assist in the batch processing and optimization of certain art assets, including but not limited to: style unification of character sprites, detail enhancement of background elements, and rapid generation of some UI icons. All AI-generated content has been manually reviewed, adjusted, and integrated by the developers to ensure consistency with the game's overall art direction. The core gameplay design, system architecture, balance tuning, and all other critical elements were completed independently by the developers. | 强酸工作室 | - | Jun 13, 2026 |
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