AI was used to generate and edit the title logo. Some of the music was generated or arranged using AI.
- Creator
- nazenaninadesico
- Reviews
- -
- Added
- Oct 10, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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AI was used to generate and edit the title logo. Some of the music was generated or arranged using AI.
Generative AI is being used during development solely to create character head portraits. It enabled us to create thousands of portrait variations across three age stages, helping the large cast of characters feel more varied, immersive and realistic while allowing characters to visibly age during long careers. Every portrait is created in advance and checked by the Playsport art team before being included in the game. Nothing is generated while the game is running. No other artwork in the game, including vehicles, decals, logos or clothing uses generative AI. AI-generated portraits can be disabled in the preferences menu.
Character portrait artwork in the optional modern art mode was created using generative AI tools (ChatGPT) during development. All gameplay code, world design, systems, and the retro art mode are hand-made.
AI was used to translate text from English to other languages.
The marketing capsule images used on the Steam store page are AI‑generated.
This game features AI-generated soundtracks and translations.
Made by Sharkbot. 100% AI generated everything. All images, animations, sounds, music, writing, and code were created by me, sharkbot, an artificial being. No fleshware, organics, or primate meatbags were used to create this software. However, they were used for testing. This is not a cruelty free product.
AI-assisted tools were used during development to support some early exploration and temporary development content. Any AI-assisted assets were either replaced or refined by humans in order to maintain the creative and artistic vision of the development team.
AI has been used to help develop the game's cover art.
Some parts of the game trailer include AI-generated content.
The narration sound was generated using generative AI.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
The game uses AI to increase the resolution of some graphical assets and also uses AI to generate some graphical assets (like trees, clouds, building, etc.) in its main stages.
The game uses AI to increase the resolution of some graphical assets and also uses AI to generate some graphical assets (like trees, clouds, building, etc.) in its main stages.
Generative AI (DALL·E 3) was used in Steam community resources. Specifically in achievements art.
- Text-related: Translation of store descriptions for non-Japanese stores
Used chaptgpt 4 for generation and enhancements trading cards and community assets art.
Store page translation into some languages was made with the assistance of AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Revenger BEFORE ORIGIN In-game content artaudio | AI was used to generate and edit the title logo.
Some of the music was generated or arranged using AI. | nazenaninadesico | - | Oct 10, 2026 | |
Motorsport Manager 2 In-game content art | Generative AI is being used during development solely to create character head portraits. It enabled us to create thousands of portrait variations across three age stages, helping the large cast of characters feel more varied, immersive and realistic while allowing characters to visibly age during long careers.
Every portrait is created in advance and checked by the Playsport art team before being included in the game. Nothing is generated while the game is running. No other artwork in the game, including vehicles, decals, logos or clothing uses generative AI. AI-generated portraits can be disabled in the preferences menu. | Playsport Games | - | Oct 1, 2026 | |
Midwinter Fan Remaster In-game content art | Character portrait artwork in the optional modern art mode was created using generative AI tools (ChatGPT) during development. All gameplay code, world design, systems, and the retro art mode are hand-made. | Titanium Helix Games | - | Aug 25, 2026 | |
Winged Sakura: Mindy's Arc In-game content text | AI was used to translate text from English to other languages. | WINGED SAKURA GAMES | 149 | Jul 4, 2026 | |
Restaurant Empire II | The marketing capsule images used on the Steam store page are AI‑generated. | Enlight Software Limited | 293 | Jun 11, 2026 | |
Scare: Fatal Picture - Remake In-game content audiotext | This game features AI-generated soundtracks and translations. | Daniel Henriques | - | Jun 5, 2026 | |
Jump Duck In-game content artaudiotextcode | Made by Sharkbot. 100% AI generated everything. All images, animations, sounds, music, writing, and code were created by me, sharkbot, an artificial being. No fleshware, organics, or primate meatbags were used to create this software. However, they were used for testing. This is not a cruelty free product. | Sharkbot | - | Jun 5, 2026 | |
Tomb Raider: Legacy of Atlantis Dev only arttext | AI-assisted tools were used during development to support some early exploration and temporary development content. Any AI-assisted assets were either replaced or refined by humans in order to maintain the creative and artistic vision of the development team. | Crystal Dynamics | - | Jun 3, 2026 | |
Sewer Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
STRIKERS 1945 Store/marketing art | Some parts of the game trailer include AI-generated content. | Zerodiv | 13 | Mar 18, 2026 | |
Unknown - Raven Field In-game content audio | The narration sound was generated using generative AI. | Operacube | 10 | Mar 18, 2026 | |
Super Golden Odyssey: 3D Platformer World Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Phantom House Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Dead Spaceshot Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Xargon Remake Ep.1 In-game content art | The game uses AI to increase the resolution of some graphical assets and also uses AI to generate some graphical assets (like trees, clouds, building, etc.) in its main stages. | J.Xargon | - | Mar 18, 2026 | |
Xargon Remake Ep.2 In-game content art | The game uses AI to increase the resolution of some graphical assets and also uses AI to generate some graphical assets (like trees, clouds, building, etc.) in its main stages. | J.Xargon | - | Mar 18, 2026 | |
The World's Hardest Game - On Steam Store/marketing art | Generative AI (DALL·E 3) was used in Steam community resources. Specifically in achievements art. | BrazMonkey Studio | 38 | Mar 18, 2026 | |
RUSHING BEAT X: Return Of Brawl Brothers In-game content text | - Text-related: Translation of store descriptions for non-Japanese stores | CITY CONNECTION | 69 | Mar 18, 2026 | |
Ports of Call Classic art | Used chaptgpt 4 for generation and enhancements trading cards and community assets art. | Dipl. Ing. Rolf-Dieter Klein | 83 | Mar 17, 2026 | |
ANOIX In-game content text | Store page translation into some languages was made with the assistance of AI. | Unusualsoft | 36 | Mar 17, 2026 |