SportiaSteamProcedural and AI tools used to assist in some content creation
- Creator
- Hermit Crab Studio
- Reviews
- -
- Added
- Aug 27, 2026
SportiaSteamProcedural and AI tools used to assist in some content creation
Desktop HalfpipeSteamGenerative AI was used as a creative tool to assist with parts of the artwork, code, and written content. All design choices, creative direction, edits, and final decisions were made by the human developer, with all AI-assisted work reviewed and refined before release.
BlobkeySteamSome of Blobkey's visual assets were created with the help of generative AI, including character and face art, arena background imagery, menu background art, and imagery used in the trailer. All AI-generated content was produced during development and is baked into the game. No AI content is generated live during gameplay.
NormileSteamThe informant's AI audio files are used on trains.
Karting CoreSteamSome sound design elements partially created with generative tools.
BeaconBoundSteamGenerative AI was used only for pre-generation of some content. It was used to create some marketing materials for the store page, as well as music and some sound effects. All such content was reviewed, selected, and finalized by the developer before being included in the game or published on the store page. The game does not utilize real-time generative AI. Generative AI does not contribute to the story, enemy behavior, gameplay, dialogue, or any other interaction with the player during gameplay.
Coastal Summit Sports: College Athletics 27SteamThis game was developed with the assistance of Generative AI tools which served as a coding co-pilot. The AI was used to assist in writing the simulation logic, database structure, and user interface code during the development phase. All generated code was reviewed, tested, and finalized by the developer. The game does not utilize live Generative AI during gameplay
Skate Rush: 90s Retro ArcadeSteamThis game was developed with the assistance of generative AI tools for portions of code, store text, and some marketing/supporting visual assets. The game does not generate AI content during gameplay.
CarX Drift Racing Online 2SteamAI voiceover is used for the tutorial.
The TramSteamlocalization, some sounds
SHIP SIMULATOR OCEAN FISHINGSteamAI-generated art objects
Farming Pro Simulator: Season 26SteamAI-generated art object
Roach with BikeSteamAI has been used to help develop the game's cover art.
Synthwave Burnout VRSteamUsed for creating the game banner
Pogo Stick: Ultimate ChallengeSteamtranslation, some images
Bog BustersSteamAI-generated art object
CoreRunnerSteamAI was used for localizations.
Figure Skating LegendsSteamAI was used to create artistic store capsule images for the game.
Speed LaneSteamStable Diffusion was used for generating marketing images, as well as for generating images of installable components.
Nitro ThrashSteamNo AI art is used. I do use AI to help with programming sometimes. Some small functions in code were written with AI. Other times AI will give me ideas about how to approach a programming problem.
SkateballersSteamDuring the development of the game, the generation of music samples was used, as well as the generation of image elements for character avatars and team emblems.
BMX Wild RunSteamIcons for achievements generated by AI.
Worst Coach in the WorldSteamStable diffusion is often used in multiple steps of image creation, such as touch-up, conceptualization, or as an anime filter. All images involved hours of manual editing.
Surfers CodeSteamVoices in conversations with characters in the game were not made with voice actors but with pre generated AI voices. The dialogue is original.
Neon TailSteamWe use AI to generate art pictures or graffiti used in some backgrounds.
| Titleโ | Disclosure | Creatorโ | Src | Reviewsโ | Addedโ |
|---|---|---|---|---|---|
Sportia Unclear | Procedural and AI tools used to assist in some content creation | Hermit Crab Studio | - | Aug 27, 2026 | |
Desktop Halfpipe In-game content arttextcode | Generative AI was used as a creative tool to assist with parts of the artwork, code, and written content. All design choices, creative direction, edits, and final decisions were made by the human developer, with all AI-assisted work reviewed and refined before release. | Stripey Cat Games | - | Aug 23, 2026 | |
Blobkey In-game content art | Some of Blobkey's visual assets were created with the help of generative AI, including character and face art, arena background imagery, menu background art, and imagery used in the trailer. All AI-generated content was produced during development and is baked into the game. No AI content is generated live during gameplay. | Aspect Digital Software | - | Jul 15, 2026 | |
Normile Unclear audio | The informant's AI audio files are used on trains. | SomeBadScripter | - | Jul 3, 2026 | |
Karting Core In-game content audio | Some sound design elements partially created with generative tools. | Artcore Studios Llc | - | Jun 28, 2026 | |
BeaconBound In-game content audioart | Generative AI was used only for pre-generation of some content. It was used to create some marketing materials for the store page, as well as music and some sound effects. All such content was reviewed, selected, and finalized by the developer before being included in the game or published on the store page.
The game does not utilize real-time generative AI. Generative AI does not contribute to the story, enemy behavior, gameplay, dialogue, or any other interaction with the player during gameplay. | SMAR Studio | - | Jun 3, 2026 | |
Coastal Summit Sports: College Athletics 27 Dev only code | This game was developed with the assistance of Generative AI tools which served as a coding co-pilot. The AI was used to assist in writing the simulation logic, database structure, and user interface code during the development phase. All generated code was reviewed, tested, and finalized by the developer. The game does not utilize live Generative AI during gameplay | Coastal Summit Sports | - | May 23, 2026 | |
Skate Rush: 90s Retro Arcade Store/marketing codetextart | This game was developed with the assistance of generative AI tools for portions of code, store text, and some marketing/supporting visual assets. The game does not generate AI content during gameplay. | LefterisKr | 16 | May 23, 2026 | |
CarX Drift Racing Online 2 In-game content audio | AI voiceover is used for the tutorial. | CarX Technologies, LLC | 1.1k | May 23, 2026 | |
The Tram In-game content textaudio | localization, some sounds | TGR Group | - | Mar 18, 2026 | |
SHIP SIMULATOR OCEAN FISHING In-game content art | AI-generated art objects | MORAHAN Studio Games | - | Mar 18, 2026 | |
Farming Pro Simulator: Season 26 In-game content art | AI-generated art object | ManBeerTech | - | Mar 18, 2026 | |
Roach with Bike Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Synthwave Burnout VR Store/marketing art | Used for creating the game banner | VR-WRG | - | Mar 18, 2026 | |
Pogo Stick: Ultimate Challenge Unclear textart | translation, some images | JovakGames | 19 | Mar 18, 2026 | |
Bog Busters Store/marketing art | AI-generated art object | VEACESLAV CEBANU | - | Mar 18, 2026 | |
CoreRunner In-game content text | AI was used for localizations. | Garland | - | Mar 18, 2026 | |
Figure Skating Legends Store/marketing art | AI was used to create artistic store capsule images for the game. | Tomas Daugela | 28 | Mar 18, 2026 | |
Speed Lane Store/marketing art | Stable Diffusion was used for generating marketing images, as well as for generating images of installable components. | mannered.monster | - | Mar 18, 2026 | |
Nitro Thrash Dev only code | No AI art is used. I do use AI to help with programming sometimes. Some small functions in code were written with AI. Other times AI will give me ideas about how to approach a programming problem. | djoslin0 | - | Mar 18, 2026 | |
Skateballers In-game content audioart | During the development of the game, the generation of music samples was used, as well as the generation of image elements for character avatars and team emblems. | Istrebitel RX2 | - | Mar 18, 2026 | |
BMX Wild Run In-game content art | Icons for achievements generated by AI. | randomspin | - | Mar 18, 2026 | |
Worst Coach in the World Dev only art | Stable diffusion is often used in multiple steps of image creation, such as touch-up, conceptualization, or as an anime filter.
All images involved hours of manual editing. | Mark Leung | - | Mar 18, 2026 | |
Surfers Code In-game content audio | Voices in conversations with characters in the game were not made with voice actors but with pre generated AI voices. The dialogue is original. | E Marx | 12 | Mar 18, 2026 | |
Neon Tail In-game content art | We use AI to generate art pictures or graffiti used in some backgrounds. | Fei | 69 | Mar 17, 2026 |