Generative AI was used only for localization.
- Creator
- the groundbird works
- Reviews
- -
- Added
- Oct 3, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Generative AI was used only for localization.
Some images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style.
Generative AI was used as a creative tool to assist with parts of the artwork, code, and written content. All design choices, creative direction, edits, and final decisions were made by the human developer, with all AI-assisted work reviewed and refined before release.
- AI content is focused on code implementation, review, and optimization. - Game currently contains no audio, when implemented audio will be human made. - Graphics are parametrically (rules based) created and modified by humans. (No AI 3D model assets) - All economic and management systems are developed by humans.
We used AI to generate some of the art in game, as well as the art on the store page.
Developed under human creative direction with extensive generative AI assistance for game code, systems implementation, and visual/marketing assets. No generative AI runs live during play.
AI tools were used to assist development, including code, Chinese/Spanish localization text and store page copy. All AI-assisted content was reviewed and curated by the developer. The game does not generate any content with AI at runtime.
SnowFlow uses generative AI for some voice-over content. All generated content was reviewed and curated by the developers.
Use of A.I. generative approach to modernize the original promotional images for the games.
The game uses ai for some assets in the game.
Background music (instrumental)
The game's main menu background image was created using Midjourney AI, and no other AI-generated content was utilized.
Voices in conversations with characters in the game were not made with voice actors but with pre generated AI voices. The dialogue is original.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Arctic Adventure In-game content text | Generative AI was used only for localization. | the groundbird works | - | Oct 3, 2026 | |
Arcade Together In-game content art | Some images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style. | NovaraGames | - | Sep 3, 2026 | |
Desktop Halfpipe In-game content arttextcode | Generative AI was used as a creative tool to assist with parts of the artwork, code, and written content. All design choices, creative direction, edits, and final decisions were made by the human developer, with all AI-assisted work reviewed and refined before release. | Stripey Cat Games | - | Aug 23, 2026 | |
Powder Inc. Dev only code | - AI content is focused on code implementation, review, and optimization.
- Game currently contains no audio, when implemented audio will be human made.
- Graphics are parametrically (rules based) created and modified by humans. (No AI 3D model assets)
- All economic and management systems are developed by humans. | Whirlwind Consultants Inc. | - | Aug 20, 2026 | |
Snop In-game content art | We used AI to generate some of the art in game, as well as the art on the store page. | DeckTronic, LLC | - | Aug 19, 2026 | |
Space Punk Store/marketing artcode | Developed under human creative direction with extensive generative AI assistance for game code, systems implementation, and visual/marketing assets. No generative AI runs live during play. | ShyneB0X | - | Aug 5, 2026 | |
Pinebrook Ski Resort In-game content codetext | AI tools were used to assist development, including code, Chinese/Spanish localization text and store page copy. All AI-assisted content was reviewed and curated by the developer. The game does not generate any content with AI at runtime. | LB_Game | - | Jul 23, 2026 | |
SnowFlow In-game content audio | SnowFlow uses generative AI for some voice-over content. All generated content was reviewed and curated by the developers. | TheStyleMachine | - | Jun 28, 2026 | |
Gaelco Sports Collection (QUByte Classics) Store/marketing art | Use of A.I. generative approach to modernize the original promotional images for the games. | QUByte Interactive | - | Jun 8, 2026 | |
SlidefyingBadaBoom Penguin through a Slipstream: Rise of the Penguins 3 In-game content | The game uses ai for some assets in the game. | Bill Woo | - | May 23, 2026 | |
Octohill Ski Tycoon Unclear audio | Background music (instrumental) | DeuxBaguettes | 37 | Mar 18, 2026 | |
Sporti's Universe Store/marketing art | The game's main menu background image was created using Midjourney AI, and no other AI-generated content was utilized. | Clever Simulation Entertainment | - | Mar 18, 2026 | |
Surfers Code In-game content audio | Voices in conversations with characters in the game were not made with voice actors but with pre generated AI voices. The dialogue is original. | E Marx | 12 | Mar 18, 2026 |