AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Tennis
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Padel Pro World Tour Store/marketing art | This game uses gen-AI images for menus and marketing images/videos... | Intelectiva Soluciones Innovadoras SL | - | Jun 28, 2026 | |
Coastal Summit Sports: College Athletics 27 Dev only code | This game was developed with the assistance of Generative AI tools which served as a coding co-pilot. The AI was used to assist in writing the simulation logic, database structure, and user interface code during the development phase. All generated code was reviewed, tested, and finalized by the developer. The game does not utilize live Generative AI during gameplay | Coastal Summit Sports | - | May 23, 2026 | |
Swing Dynasty: College Tennis In-game content art | Some in-game and marketing images / icons were generated with the use of AI. | Two Shoes Entertainment | - | May 23, 2026 | |
Picklemania: The Ultimate Showdown In-game content art | This game uses generative artificial intelligence to assist in the creation of certain visual elements. AI tools are used during development to help generate concept art, and refine environmental details. All AI-assisted content is carefully reviewed, edited, and integrated by the development team to ensure originality and consistency with the game’s style and design. | The Pickle Inc. | - | May 23, 2026 | |
Swipe Swish In-game content art | Most of the in-game 2D assets, including character sprites, UI elements, and backgrounds, were created using generative AI tools during the development process. We have manually reviewed all assets to ensure they do not contain illegal content. | Liu YuTung | - | Mar 18, 2026 | |
Blik Ball Unclear audio | Sound created by KI | Software - made4you | - | Mar 18, 2026 | |
Rogue Ricochet Store/marketing artcode | Generative AI was used to assist in the creation of the current store page capsule art and backgrounds. These images are intended as placeholders / proof of concept and will be replaced with hand-crafted assets as development continues and before release. AI was also used for coding assistance and bug-fixing during development. | PATCHWORKS | - | Mar 18, 2026 | |
Hardcourt Balls In-game content artaudio | AI has been used to generate first drafts of some game art which then has been enhanced/edited by humans as well as in-game music and voices. | Untitled Software | - | Mar 18, 2026 | |
Tennis Manager 26 In-game content arttext | We used AI to generate the faces of the people in the game, as well as some of the logos and texts variants. | Rebound | 34 | Mar 18, 2026 | |
Absolute Tennis Manager 2 In-game content art | AI is used to generate some faces of the people in the game, as well as some of the logos. | ATEMIX | - | Mar 18, 2026 | |
Orbitrel In-game content audio | Neural net audio was generated for speech narration. | Fairytale Industries | - | Mar 18, 2026 | |
Velocity Arena Store/marketing art | Logo was created using generative AI | Tyler Zuver | - | Mar 18, 2026 | |
Racket Pinball Unclear | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | NiVision | 30 | Mar 18, 2026 | |
Abrez Store/marketing art | I used artificial intelligence (AI) to generate the background image for the store page of the game Abrez.
All other images (capsules, screenshots, etc.) were created using 3ds Max and Adobe Photoshop, based on original manually created content. | Haruka Nitaka | - | Mar 18, 2026 | |
Tennis Manager 25 In-game content art | We used AI to generate the faces of the people in the game, as well as some of the logos. | Rebound | 65 | Mar 18, 2026 | |
Tennis Manager 2024 In-game content art | Some graphic elements, such as faces and logos, were created with the help of AI, then retouched by our team to fit in with the game. | Rebound | 94 | Mar 18, 2026 | |
Sporti's Universe Store/marketing art | The game's main menu background image was created using Midjourney AI, and no other AI-generated content was utilized. | Clever Simulation Entertainment | - | Mar 18, 2026 | |
Pure Badminton In-game content text | We used AI to translate the game and the store page. We then had everything proofread and corrected by native speakers for each language. | DS SOFT | 278 | Mar 18, 2026 | |
Gravity Pro Store/marketing art | Generative AI was used to generate images for Store Capsule Assets and Library Capsule, Header, and Hero Assets. The game screenshots and gameplay footage (trailer) were not generated by AI and are unaffected by any AI. | RS dynamics | - | Mar 18, 2026 |
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