AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Tennis
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Coastal Summit Sports: College Athletics 27 code | This game was developed with the assistance of Generative AI tools which served as a coding co-pilot. The AI was used to... | Coastal Summit Sports | - | May 23, 2026 | |
Swing Dynasty: College Tennis art | Some in-game and marketing images / icons were generated with the use of AI. | Two Shoes Entertainment | - | May 23, 2026 | |
Picklemania: The Ultimate Showdown art | This game uses generative artificial intelligence to assist in the creation of certain visual elements. AI tools are use... | The Pickle Inc. | - | May 23, 2026 | |
Swipe Swish art | Most of the in-game 2D assets, including character sprites, UI elements, and backgrounds, were created using generative ... | Liu YuTung | - | Mar 18, 2026 | |
Blik Ball audio | Sound created by KI | Software - made4you | - | Mar 18, 2026 | |
Rogue Ricochet artcode | Generative AI was used to assist in the creation of the current store page capsule art and backgrounds. These images are... | PATCHWORKS | - | Mar 18, 2026 | |
Hardcourt Balls artaudio | AI has been used to generate first drafts of some game art which then has been enhanced/edited by humans as well as in-g... | Untitled Software | - | Mar 18, 2026 | |
Tennis Manager 26 arttext | We used AI to generate the faces of the people in the game, as well as some of the logos and texts variants. | Rebound CG | - | Mar 18, 2026 | |
Absolute Tennis Manager 2 art | AI is used to generate some faces of the people in the game, as well as some of the logos. | ATEMIX | - | Mar 18, 2026 | |
Orbitrel audio | Neural net audio was generated for speech narration. | Fairytale Industries | - | Mar 18, 2026 | |
Velocity Arena art | Logo was created using generative AI | Tyler Zuver | - | Mar 18, 2026 | |
Racket Pinball general | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such c... | NiVision | 30 | Mar 18, 2026 | |
Abrez art | I used artificial intelligence (AI) to generate the background image for the store page of the game Abrez. All other ima... | Haruka Nitaka | - | Mar 18, 2026 | |
Tennis Manager 25 art | We used AI to generate the faces of the people in the game, as well as some of the logos. | Rebound | 65 | Mar 18, 2026 | |
Tennis Manager 2024 art | Some graphic elements, such as faces and logos, were created with the help of AI, then retouched by our team to fit in w... | Rebound | 94 | Mar 18, 2026 | |
Sporti's Universe art | The game's main menu background image was created using Midjourney AI, and no other AI-generated content was utilized. | Clever Simulation Entertainment | - | Mar 18, 2026 | |
Pure Badminton text | We used AI to translate the game and the store page. We then had everything proofread and corrected by native speakers f... | DS SOFT | 209 | Mar 18, 2026 | |
Gravity Pro art | Generative AI was used to generate images for Store Capsule Assets and Library Capsule, Header, and Hero Assets. The gam... | RS dynamics | - | Mar 18, 2026 |
18 results
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