AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Tennis
TitleDisclosureCreatorSrcReviewsAdded
Padel Pro World Tour
Store/marketing
art
This game uses gen-AI images for menus and marketing images/videos...
Intelectiva Soluciones Innovadoras SL
-Jun 28, 2026
Coastal Summit Sports: College Athletics 27
Dev only
code
This game was developed with the assistance of Generative AI tools which served as a coding co-pilot. The AI was used to assist in writing the simulation logic, database structure, and user interface code during the development phase. All generated code was reviewed, tested, and finalized by the developer. The game does not utilize live Generative AI during gameplay
Coastal Summit Sports
-May 23, 2026
Swing Dynasty: College Tennis
In-game content
art
Some in-game and marketing images / icons were generated with the use of AI.
Two Shoes Entertainment
-May 23, 2026
Picklemania: The Ultimate Showdown
In-game content
art
This game uses generative artificial intelligence to assist in the creation of certain visual elements. AI tools are used during development to help generate concept art, and refine environmental details. All AI-assisted content is carefully reviewed, edited, and integrated by the development team to ensure originality and consistency with the game’s style and design.
The Pickle Inc.
-May 23, 2026
Swipe Swish
In-game content
art
Most of the in-game 2D assets, including character sprites, UI elements, and backgrounds, were created using generative AI tools during the development process. We have manually reviewed all assets to ensure they do not contain illegal content.
Liu YuTung
-Mar 18, 2026
Blik Ball
Unclear
audio
Sound created by KI
Software - made4you
-Mar 18, 2026
Rogue Ricochet
Store/marketing
artcode
Generative AI was used to assist in the creation of the current store page capsule art and backgrounds. These images are intended as placeholders / proof of concept and will be replaced with hand-crafted assets as development continues and before release. AI was also used for coding assistance and bug-fixing during development.
PATCHWORKS
-Mar 18, 2026
Hardcourt Balls
In-game content
artaudio
AI has been used to generate first drafts of some game art which then has been enhanced/edited by humans as well as in-game music and voices.
Untitled Software
-Mar 18, 2026
Tennis Manager 26
In-game content
arttext
We used AI to generate the faces of the people in the game, as well as some of the logos and texts variants.
Rebound
34Mar 18, 2026
Absolute Tennis Manager 2
In-game content
art
AI is used to generate some faces of the people in the game, as well as some of the logos.
ATEMIX
-Mar 18, 2026
Orbitrel
In-game content
audio
Neural net audio was generated for speech narration.
Fairytale Industries
-Mar 18, 2026
Velocity Arena
Store/marketing
art
Logo was created using generative AI
Tyler Zuver
-Mar 18, 2026
Racket Pinball
Unclear
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
NiVision
30Mar 18, 2026
Abrez
Store/marketing
art
I used artificial intelligence (AI) to generate the background image for the store page of the game Abrez. All other images (capsules, screenshots, etc.) were created using 3ds Max and Adobe Photoshop, based on original manually created content.
Haruka Nitaka
-Mar 18, 2026
Tennis Manager 25
In-game content
art
We used AI to generate the faces of the people in the game, as well as some of the logos.
Rebound
65Mar 18, 2026
Tennis Manager 2024
In-game content
art
Some graphic elements, such as faces and logos, were created with the help of AI, then retouched by our team to fit in with the game.
Rebound
94Mar 18, 2026
Sporti's Universe
Store/marketing
art
The game's main menu background image was created using Midjourney AI, and no other AI-generated content was utilized.
Clever Simulation Entertainment
-Mar 18, 2026
Pure Badminton
In-game content
text
We used AI to translate the game and the store page. We then had everything proofread and corrected by native speakers for each language.
DS SOFT
278Mar 18, 2026
Gravity Pro
Store/marketing
art
Generative AI was used to generate images for Store Capsule Assets and Library Capsule, Header, and Hero Assets. The game screenshots and gameplay footage (trailer) were not generated by AI and are unaffected by any AI.
RS dynamics
-Mar 18, 2026
19 results
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