AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Trading Card Game
TitleDisclosureCreatorSrcReviewsAdded
Greek War
In-game content
art
Generative AI was used only during the early concept art and ideation phase to help explore visual directions and inspire the art team. Any AI-assisted concepts served solely as reference material. All final in-game artwork was created, substantially reworked, or manually produced by human artists. The game does not generate AI content during gameplay, and no live AI systems are used by players.
Universal Lab
-Jul 12, 2026
The Clutch Deck
In-game content
art
Generative AI is used solely for generating initial drafts of certain static assets.
Maodune studio
-Jul 8, 2026
FootBall Card Battle
In-game content
art
I have updated the AI Content Survey to better reflect the content used in the game. Some background images were created with the assistance of generative AI. A small number of player card artworks were also created using generative AI, but the majority of the cards were created without AI-generated artwork. Additionally, some promotional/store images contain AI-generated elements, while many others do not. The AI-generated content is limited to certain visual assets and does not affect gameplay or game logic.
Howling Beast Entertainment
-Jul 5, 2026
The Singularity
In-game content
art
This game contains some AI-generated backgrounds and icons. Apart from that, all card art, characters, and 3D models are hand-crafted.
CompileError
-Jul 2, 2026
Norectus: Theatre of War
In-game content
art
Some of the artwork currently in Norectus: Theatre of War was created with generative AI tools during development, including card art, in-game backgrounds, and store images. We use it as placeholder art so we can build, balance, and expand the game during Early Access. We are commissioning human artists and replacing this AI-generated art over time. Every AI-assisted asset is reviewed by our team before it goes into the game.
Glacir Studios
-Jul 2, 2026
1930: Tinta & Balas
In-game content
art
The developer used generative AI tools during the development process to assist in creating visual assets and concept art. All content in the final game is pre-rendered and static; the game does not generate new content in real-time or connect to external AI services during execution.
CronusDev
-Jun 28, 2026
AI Slop TCG
In-game content
art
This game uses AI-generated and AI-assisted content as part of its creative process. AI Slop: TCG exists because of a very specific idea: taking the weird, imperfect, grotesque, and absurd look of what people call “AI slop” and turning it into a roguelike card game full of satire, dark humor, and creatures that probably should not exist. That is why AI has mainly been used to create and develop the creature illustrations for the cards. It is not an accidental extra or some hidden shortcut: it is part of the game’s concept, lore, and visual identity. Without that mutant digital-trash aesthetic, the project would lose a big part of what makes it work. AI has also been used as support for visual ideation and production, which is especially important for a game being made by a solo developer. The game does not generate AI content in real time during gameplay. All included content has been reviewed, selected, edited, and manually integrated by the developer.
Dev Deiff
-Jun 28, 2026
Madhearts
In-game content
artaudio
All 3D art in Madhearts is modeled and animated by our artists. Some characters currently use temporary 2D artwork while their final 3D models are still in production. These placeholders were created with the assistance of generative AI tools and are clearly marked as "PLACEHOLDER" in-game. Parts of the soundtrack were also created with the assistance of generative AI tools using public-domain musical material, with additional editing and creative direction by our team.
Vincae Entretenimento
-Jun 27, 2026
ESTRO Quantum
In-game content
art
ESTRO Quantum uses generative AI only for some of its 2D/3D visual assets. Card illustrations and cosmetic art (card skins, backdrops, card backs) were created with the help of generative AI image-generation tools, then curated and reviewed by the developer before being included in the game. No AI-generated content is produced live during gameplay; the single-player "AI opponents" are traditional rule-based systems and do not use generative AI.
Estro.Games
-Jun 27, 2026
Azura
Dev only
art
Azura uses artificial intelligence to accelerate card prototyping, character ideas, and mechanic balancing, always providing creative support. All final content goes through human curation and collaborations with artists, ensuring a visually unique and soulful game.
Blackstar Games
-Jun 16, 2026
Alembix TCG
In-game content
art
We use generative AI as part of our development workflow to accelerate our production pipeline. Our artists use generative AI to quickly produce concept artwork. They then manually rework the selected pieces in Photoshop and other tools as needed, refining the work and adding or removing elements to reach the quality we require. Our Art Director gives final approval on all artwork. All AI-assisted content is generated during development and reworked by our team before it ships; no content is generated by AI at runtime. We have taken care to ensure this content does not include illegal or infringing material.
DFT Games Studios
-Jun 15, 2026
Fallen Isekai
Store/marketing
art
The store page images, storyline screenshots and more than a dozen card artworks are AI-generated.
Meet Future
-Jun 12, 2026
Trias
Unclear
Read the section above about the game for more information.
Trias Team
-Jun 12, 2026
Aetherantis Realm of Fates
In-game content
arttextcode
Portions of in-game art assets were initially generated with generative AI, followed by extensive manual hand-drawn revision, restructuring and detailed painting by the developer. Game text and localization drafts were AI-assisted then fully proofread and revised manually. All background music and sound effects are licensed free commercial assets downloaded from authorized resource websites; no generative AI was used for audio production. Source code was written with coding assistant tools.
qiongwan
-Jun 12, 2026
Astralight: Pilgrim's Duel
In-game content
arttext
This game made extensive use of generative AI during development. Most of the images in the game were created with the assistance of generative AI. Generative AI was also used for concept work, visual drafts, UI text, translation drafts, and promotional materials. All AI-assisted content was reviewed and edited by the developer before being included in the game. Generative AI is not used during gameplay to create real-time content or player-specific responses. This disclosure message was also written with the assistance of generative AI.
ShootingStar
-Jun 11, 2026
Terra Concordia - Civilizações em Harmonia
In-game content
arttextcode
Terra Concordia was created by the solo developer at NCB Company with extensive use of generative artificial intelligence tools throughout the development process. Content created with AI assistance during development: • The 142 game cards (buildings, technologies, wonders, events, objectives): names, descriptions, costs, effects, and art were conceived and adjusted with AI assistance, under review and final decision by the human developer. • SVG vector art (cards, board, civilizations, store capsule arts, achievement icons, page banners): programmatically generated by scripts written with AI assistance. • Game mechanics and rules: brainstorming, balancing, and iteration done with AI assistance, always validated manually across hundreds of internal playtests. • The 6 solo-mode scenarios: themes, victory conditions, and difficulty designed with AI assistance, adjusted through playtesting. • Website, store descriptions, manuals, and Civilopedia: drafted with AI assistance, reviewed by the developer. • English and Spanish translations: pre-translated with AI, manually reviewed and polished. • Solo-mode opponent (Automa) logic: the script was written with AI assistance, but it is a fixed deterministic algorithm with no machine learning components. No content is generated by AI in real time during play. There are no images, texts, cards, or behaviors dynamically generated by AI while you play. The "Automa" (solo-mode AI opponent) is a script already embedded in the game code, executing pre-defined rules — without any alteration, generation, or learning during the match. All AI-assisted content was reviewed, tested, and approved by the human developer before release.
NCB Games
-Jun 11, 2026
Neon Blackfall
In-game content
artaudiotext
Generative AI tools were used to assist in the creation of certain illustrations, backgrounds, music, and translations. All final content has been reviewed by the developer.
Alejandro Rodríguez Fernández
-Jun 9, 2026
Noctiria
In-game content
textaudioart
Some translations, music tracks, and graphics were created using Artificial Intelligence.
Daniele Doesn't Matter
-Jun 8, 2026
Qumino
In-game content
art
Some images in the game are AI-assisted assets that have been carefully edited and refined by me. The artwork is a blend of self-designed visuals and AI-generated elements, with adjustments made to harmonize color patterns.
Qurtys
-Jun 4, 2026
Concerto on White: Bass Hero
In-game content
art
Some background images and item images are AI-assisted.
C11 Games
-Jun 4, 2026
Divorced Dad Rock
In-game content
artcode
Many of the game images have been made with AI though they have been heavily edited afterwards. It has also assisted with some of the code. This game would not be possible without it as I'm a small indie dev.
Lootin Studios
-Jun 3, 2026
墨卷奇路
In-game content
artaudiotext
This game includes pre-generated content made with the assistance of generative AI tools, including some visual assets, audio/sound effects, text, localization, and other production materials. AI tools were also used during development to support programming and production workflows. All AI-assisted content included in the game has been manually reviewed and refined by the development team. The game does not generate AI content during gameplay.
杭州执棋者网络科技有限公司
-Jun 3, 2026
Super Monsterdoom
Dev only
textartcode
During the development of Super Monsterdoom, generative AI tools were used to support text creation, visual exploration, and mechanical iteration. As a solo developer, these tools were key to accelerating and expanding the process, but every final asset, text, and design decision went through extensive human editing, refinement, and hands-on work.
Magical Mistery Shop
-Jun 3, 2026
弈统三国:三国五子棋
In-game content
art
部分美术资源(角色立绘、场景贴图、UI)使用生成式AI工具预生成。
灵性野
-Jun 3, 2026
New Science
Live AI
arttext
New Science uses generative AI as a core part of the game experience. When you combine two cards to discover a new one, an AI model determines what that combination produces. Each discovered card is illustrated with a unique AI-generated image. This AI-powered system is what makes the game's open-ended discovery possible. Combinations are not limited to a fixed recipe list, so the game can surprise you in ways a traditionally authored game could not. We are proud of how we use AI here and consider it central to what makes New Science special.
Agapo Games
-Jun 3, 2026
Kingblade: Medieval TCG Card Shop
In-game content
text
Generative AI has been used for some marketing assets and in-game item descriptions.
Revolt Games
-Jun 3, 2026
Runemoria - Blades of Memory
In-game content
art
Some visual assets used in Runemoria – Blades of Memory were created with the assistance of generative AI tools and have been modified, curated, and integrated as part of the game’s development process. AI-generated content is limited to pre-rendered visual assets and does not generate gameplay content during play.
ClubGamerZone
-Jun 3, 2026
The Legacy of Shadow's Bane TCG
Store/marketing
art
There are currently images that are AI generated. We are currently working on getting artwork done by artists to replace it.
Omni-Games and Collectibles LLC
-Jun 3, 2026
Pucked Up
In-game content
audio
Due to a complete lack of musical talent, or anything resembling a budget, all music (excluding SFX) currently within the game was made using generative AI.
37Unicorns
-May 23, 2026
Tenebrix
In-game content
art
AI tools were used as part of the development process for Tenebrix, primarily to assist with early concept exploration, visual ideation, and asset prototyping. These tools helped accelerate iteration during the design phase, allowing for rapid testing of themes, compositions, and stylistic direction. All AI-assisted content was reviewed, refined, and integrated manually to ensure consistency with the game’s vision and quality standards. Final assets, gameplay systems, and overall design were shaped through hands-on development and creative direction. AI was used as a tool to support development—not as a replacement for it.
ColdForge Games
-May 23, 2026
Portucale Sword and Subtlety
In-game content
artaudio
Some of game art and music is basically IA generated and them modified by designers to match some quality standards
Pedro Nuno Lemos
-May 23, 2026
放学后:追忆旧日时光
Store/marketing
art
It contains some Images generated by AI.
None Studio
-May 23, 2026
Heart Duels
In-game content
artaudio
Heart Duels is a solo-developed game. I use AI-assisted tools for some art and audio. All assets are curated and integrated by me to create a cohesive experience.
Encased Heart
-May 23, 2026
丹命
Unclear
art
Part of the art was assisted by AI
Pelican Game
-May 23, 2026
Gridholm
In-game content
art
Gridholm uses AI-generated imagery for its card art, champion portraits, and 3D models. As the sole developer, it's how I bring a full 250+ card game to life with a cohesive, painterly dark-fantasy look.
Logos Nova
-May 23, 2026
Prism Deck Survivor
Dev only
code
AI was used for initial code reviews. Everything it produced was carefully reviewd, and we shipped those results in early production. It also served as a great "rubber duck".
CryCauseDry
-May 23, 2026
传奇金卡
Unclear
AI-powered
Kanshan Studio
-May 23, 2026
Cozy Liora
In-game content
art
This game uses AI-generated visuals.
RedenelGO
38May 23, 2026
猫鼠地牢
Store/marketing
art
This game uses AI-generated promotional images.
Xunx
-May 23, 2026
Rankbreaker
In-game content
art
In development and early prototyping, Rankbreaker used some generative art assets. These are being actively replaced with original work created by professional artists, and this transition is already underway. Current contributions include: Leonardo Veronesi: Disruptors “Void,” “Raven,” “Recoil,” and character card “Axl Rydell” Samuele Colombini: Character cards “Bloodthirst,” “Ironjaw,” “Riff the Cat,” and “Stonewhal” Richard Kessler: Location art “Deadspace,” “Sepulcher,” and “The Arc” All generative assets are being phased out in favor of fully original artwork as development continues.
RHEND Studios
-May 23, 2026
Dreadfold
Store/marketing
art
Some artwork used in store page capsule images and card illustrations was created with the assistance of AI image generation tools. All AI-generated assets were reviewed, curated, and edited by the developer. No AI is used during gameplay.
NecoPlanet
-May 23, 2026
均灵牌
In-game content
artcode
This game uses AI to create assets(in game assets and steam shop) and vibe coding
IndieCain
-May 23, 2026
Decks & Dashes
Store/marketing
art
Generative AI was utilized in the creation of the promotional marketing materials and capsule artwork seen on this store page.
Fabian
-May 23, 2026
Castle Wars: Legacy
In-game content
arttextcode
During development of this game AI was used for code completion, art generation, text descriptions and a psychological/motivational/emotional support as well as release planning. Pretty much at every step of this game dev journey the AI was part of it.
Proclive
-May 23, 2026
团战不能输
In-game content
art
本游戏的部分美术资源(角色立绘、场景背景)使用了 AI 辅助生成,所有素材均经过人工筛选和调整。游戏运行时不包含实时 AI 生成内容。
弈人
-May 23, 2026
Demon Draw 猎魔牌
In-game content
art
Some of the game's art assets were created using generative artificial intelligence.
Beijing XinJing Culture Communication Co., Ltd
-May 23, 2026
Soul Monsters Card Game
art
This game uses pre-generated AI images for card artwork and character sprites, created with Stable Diffusion. No AI is used to generate content during gameplay.
Industrial Miracle (yawangshiro)
-May 23, 2026
Talisman Codes
In-game content
artaudio
This game was developed with the assistance of generative AI tools. Character and background artwork was created using Scenario.com. Sound effects were generated using ElevenLabs, and background music was composed using Lyria 2. These tools were used to support the creative vision of a solo indie developer.
Wearablock Inc.
-May 23, 2026
Celestial Clash
Unclear
有使用AI进行游戏开发
老K
-May 23, 2026
翻翻卡
Store/marketing
art
Only the original artwork was created using AI generation tools.
上海万宿朝元网络科技有限公司
-May 23, 2026
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