It has been used in the page visuals and logo.
- Creator
- cnsgames
- Reviews
- -
- Added
- Oct 10, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
It has been used in the page visuals and logo.
AI was used to generate artwork and music.
Translations
AI-generated art objects
Details for the hand-illustrated artworks were mostly AI-generated.
AI tools are used in some parts of the development process, including translations for the Steam store page and in-game UI text, as well as assistance with some visual assets.
Generative AI was used during development to assist in creating and refining some pre-generated artwork, audio elements, text, and localized text. All content included with the game was selected, edited, and reviewed by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
Some store artwork (capsules, hero art, page background) was created with generative AI and then edited by hand. All in-game art, audio and text are hand-made or licensed. The game does not generate any content at runtime.
The game is primarily developed using Houdini, VEX and Godot. Generative AI assists with concept/reference artwork, initial 3D asset generation, and programming. Assets are further processed, optimized, rigged and animated in Houdini before integration into the game.
Includes AI generated music tracks.
Generative AI was used to create some in-game character artwork and to assist with voice-over and subtitle creation.
Pre-rendered content: 2D artwork (character sprites, backgrounds, marketing art) and music were created with the assistance of generative AI tools, then manually curated, edited and composited by the developer. The game does not generate any content at runtime (no live AI).
AI Generated steam capsule. No AI art in game.
Some visual assets, 3D models, textures, UI images, promotional images, music, sound effects, and reference material used in this game were created or assisted with using generative AI tools. These assets were reviewed, edited, adjusted, and integrated by the developer. The game itself does not generate AI content during gameplay.
Most of the game's artwork was created by commissioned artists. A small number of outsourced illustrations are currently under review, so the game has been disclosed as containing AI-generated artwork.
Item icons, some marketing materials
Translations to most non-English languages are written by AI. This can be overridden in Settings to view in original English.
Sound-tracks were created with the assistance of diffusion generation.
The graphical elements on the steam page is generated by AI. The images in the game is generated by AI, but the goal is to change them in the future.
Some visual assets were created with the assistance of AI image generation tools and subsequently edited and refined by the developer.
This game uses AI for coding, some in-game 2D elements, and localisations.
Generative AI was used for localization.
The base for some of the backgrounds is drawn using AI, then processed by an artist
Used to HI REZ older images - ICON design corrections
This game contains pre-generated artwork created using AI image generation tools during development, that was modified to fit to my game.
Some assets and promotional materials were created or enhanced using AI tools. However, all game content is original, owned by the developer, and does not include unlicensed third-party material. The AI tools were used only to assist in creating art, text, and marketing visuals under full creative control.
All in-game content, interactions, and outcomes are fully created and controlled by the development team, with no AI influencing gameplay. Some development assets, such as concept art, icons, or marketing materials, were generated using AI tools.
Product contains AI generated images/placeholder elements used in interface and background assets.
Some of the backgrounds are AI generated.
Some visual elements in this game, such as textures and illustrations, were partially generated or enhanced using artificial intelligence tools, and then manually refined and integrated by the development team.
Steam capsule images
Viking themed loadingscreen and Startscreen images pre generated by AI.
The game features character portraits, generated by AI based on illustrations created specifically for the game by illustrators. The AI graphics will be replaced with hand-painted graphics and are currently serving as a prototype/reference work for human artists (we are planning a kickstarter fundraiser and will include illustrators' fees). The AI graphics will be removed as we raise funds. AI works for us and not us working for AI!
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Nordrstein: Vikings Together Store/marketing art | It has been used in the page visuals and logo. | cnsgames | - | Oct 10, 2026 | |
Warband Of Valhalla In-game content artaudio | AI was used to generate artwork and music. | Lombard Games | - | Oct 7, 2026 | |
That Mountain Needs to Fall Unclear text | Translations | Antonio Igor Carvalho | - | Oct 6, 2026 | |
Viking Colony Builder Valhalla Unclear art | AI-generated art objects | VRCFORGE STUDIOS | - | Oct 5, 2026 | |
Cindocu: The Omens In-game content art | Details for the hand-illustrated artworks were mostly AI-generated. | Cindocu Project | - | Oct 3, 2026 | |
Ashes of Midgard In-game content textart | AI tools are used in some parts of the development process, including translations for the Steam store page and in-game UI text, as well as assistance with some visual assets. | EverTier Games | - | Oct 2, 2026 | |
Fenrir's Ragnarök In-game content artaudiotext | Generative AI was used during development to assist in creating and refining some pre-generated artwork, audio elements, text, and localized text. All content included with the game was selected, edited, and reviewed by the developer. The game does not generate AI content during gameplay and does not connect to external AI services. | IndigoTales | - | Sep 25, 2026 | |
Mythopolis Store/marketing art | Some store artwork (capsules, hero art, page background) was created with generative AI and then edited by hand. All in-game art, audio and text are hand-made or licensed. The game does not generate any content at runtime. | Ridvan Dursun | - | Sep 18, 2026 | |
HedgeHogged Dev only artcode | The game is primarily developed using Houdini, VEX and Godot. Generative AI assists with concept/reference artwork, initial 3D asset generation, and programming. Assets are further processed, optimized, rigged and animated in Houdini before integration into the game. | VFX South | - | Aug 28, 2026 | |
Battle Runes of Metalaria In-game content audio | Includes AI generated music tracks. | Voliware Inc | - | Aug 24, 2026 | |
Scandinavian Cottage Survival Simulator In-game content artaudiotext | Generative AI was used to create some in-game character artwork and to assist with voice-over and subtitle creation. | IORDER SRL | - | Aug 12, 2026 | |
Wardspire In-game content artaudio | Pre-rendered content: 2D artwork (character sprites, backgrounds, marketing art) and music were created with the assistance of generative AI tools, then manually curated, edited and composited by the developer. The game does not generate any content at runtime (no live AI). | SoftForge IT Kft. | - | Aug 8, 2026 | |
Raiding Season Store/marketing art | AI Generated steam capsule. No AI art in game. | Horse Pocket Games | - | Aug 4, 2026 | |
Demon Baby In-game content artaudio | Some visual assets, 3D models, textures, UI images, promotional images, music, sound effects, and reference material used in this game were created or assisted with using generative AI tools. These assets were reviewed, edited, adjusted, and integrated by the developer.
The game itself does not generate AI content during gameplay. | HANNIGO | - | Jul 22, 2026 | |
Horn of the Warlord In-game content art | Most of the game's artwork was created by commissioned artists. A small number of outsourced illustrations are currently under review, so the game has been disclosed as containing AI-generated artwork. | MagicKrol | - | Jun 29, 2026 | |
Valhalla Reborn In-game content art | Item icons, some marketing materials | Scandinavia & Co | - | Jun 28, 2026 | |
Land and Castles In-game content text | Translations to most non-English languages are written by AI. This can be overridden in Settings to view in original English. | Anmoco | - | Jun 3, 2026 | |
Storm Clan In-game content audio | Sound-tracks were created with the assistance of diffusion generation. | Studio Zamudio One | - | May 23, 2026 | |
NorthHold In-game content art | The graphical elements on the steam page is generated by AI.
The images in the game is generated by AI, but the goal is to change them in the future. | Wobblegoat | - | May 23, 2026 | |
FENRIR In-game content art | Some visual assets were created with the assistance of AI image generation tools and subsequently edited and refined by the developer. | GGT DESIGN | - | May 23, 2026 | |
BattleTabs In-game content arttextcode | This game uses AI for coding, some in-game 2D elements, and localisations. | Gangbusters Ltd | 25 | May 23, 2026 | |
Death Denied In-game content text | Generative AI was used for localization. | Maroš Berdis | - | May 23, 2026 | |
Last Viking - Ragnarok Loop In-game content art | The base for some of the backgrounds is drawn using AI, then processed by an artist | AKPublish Pty Ltd | - | May 23, 2026 | |
Thor - God of Thunder In-game content art | Used to HI REZ older images - ICON design corrections | Outlaw Games | - | Mar 18, 2026 | |
Regnum Idle In-game content art | This game contains pre-generated artwork created using AI image generation tools during development, that was modified to fit to my game. | Vexos Games | 18 | Mar 18, 2026 | |
Battle Synth In-game content arttext | Some assets and promotional materials were created or enhanced using AI tools.
However, all game content is original, owned by the developer, and does not include unlicensed third-party material. The AI tools were used only to assist in creating art, text, and marketing visuals under full creative control. | Cow Games | 66 | Mar 18, 2026 | |
Raiderheim In-game content art | All in-game content, interactions, and outcomes are fully created and controlled by the development team, with no AI influencing gameplay. Some development assets, such as concept art, icons, or marketing materials, were generated using AI tools. | Digital Crow Tree | - | Mar 18, 2026 | |
Dice Saga In-game content art | Product contains AI generated images/placeholder elements used in interface and background assets. | Ypsilon | - | Mar 18, 2026 | |
Raidbound In-game content art | Some of the backgrounds are AI generated. | Rustin Robinson | - | Mar 18, 2026 | |
The Last Nordic Tribe In-game content art | Some visual elements in this game, such as textures and illustrations, were partially generated or enhanced using artificial intelligence tools, and then manually refined and integrated by the development team. | Never Say Never | - | Mar 18, 2026 | |
Viking Fish Store/marketing art | Steam capsule images | Zimta Games | - | Mar 18, 2026 | |
VikingScape Store/marketing art | Viking themed loadingscreen and Startscreen images pre generated by AI. | VikingRobz | - | Mar 18, 2026 | |
Dungeons of the Amber Griffin In-game content art | The game features character portraits, generated by AI based on illustrations created specifically for the game by illustrators. The AI graphics will be replaced with hand-painted graphics and are currently serving as a prototype/reference work for human artists (we are planning a kickstarter fundraiser and will include illustrators' fees). The AI graphics will be removed as we raise funds.
AI works for us and not us working for AI! | Frozengem Studio | - | Mar 18, 2026 |