AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Wargame
TitleDisclosureCreatorSrcReviewsAdded
Shield Operator
In-game content
artcode
We used generative AI tools during development to assist with coding and to create game icons. All assets were reviewed and integrated manually. The game does not generate content in real-time
Puantaun Studio
-Jul 11, 2026
Gear Clash: Hero Unite
In-game content
art
Some in-game art assets and some promotional art assets on the store page were created with AI-assisted production.
SKYREACH INTERACTIVE
-Jul 11, 2026
Realm Tycoons
Dev only
The game does not use AI to generate content for the game. Some of the game content was developed using AI, but the game itself does not use AI to generate any content.
Sunstone Entertainment LLC
-Jul 11, 2026
Nations
In-game content
text
The game contains localizations generated by artificial intelligence.
Krzysztof Steiner
120Jul 9, 2026
Military Destruction: Shock & Awe
In-game content
artaudio
Some art assets, textures, and sound effects are created with the assistance of AI tools, then curated and edited by the developer. All game design, gameplay systems, code architecture, physics simulation, and mission design are human-made. No AI-generated content is created at runtime. As a solo developer with a limited budget, I use AI tools to help produce some assets and sounds. This lets me keep my time focused where a solo dev's hours matter most — the core gameplay, the physics simulation, and mission design — while still delivering production quality that would normally require an extended team. Every AI-assisted asset is curated, edited, and integrated by hand.
Bax Studios
-Jul 8, 2026
Arcflame Frontiers
In-game content
artaudiotext
During production we use generative AI in one narrow way: internal placeholders. Rough concept sketches and scratch voice lines hold a spot while the real assets are being made. Every placeholder is flagged in-engine, and none of it ships in the game players buy — the release version contains no generative AI content. Testers in early builds may spot flagged placeholders; that's what the flags are for. All art, writing, and voice work in the finished game is made by people. We know even placeholder use is a fair thing to question, so where we do use these tools, we aim for ones that license their training data and compensate the creators behind it.
Codename Red Studio
-Jul 8, 2026
Conquest of Empires 3
In-game content
art
Some NPC images used AI-generated images.
Suzhou Snail Digital Technology Co.,Ltd
-Jul 8, 2026
Command Doctrine
Live AI
arttext
Command Doctrine uses generative AI to create some of the content you play. When you generate a scenario or a campaign, an AI model produces the map, the opposing forces, the objectives, and the written mission briefing from your prompt. AI is also used to write narrative battle reports, to create the images that accompany them, and to interpret the natural-language orders you give your units. This content is generated live by third-party AI services. We apply content moderation and input filtering to guard against inappropriate or unsafe output.
ByteFlow
-Jul 7, 2026
Thorny Times
In-game content
art
Some visual assets, including characters, environments, objects, and backgrounds, were produced with the help of generative AI tools during development, then curated, edited, cleaned up, and integrated manually under human art direction to achieve a consistent visual style.
Aterdux Entertainment™
-Jul 7, 2026
封神演义沙盘模拟器
Store/marketing
art
The capsule images and promotional artworks on the Steam store page of this game are AI-generated. All images have been manually adjusted in composition, refined in details and post-processed with text addition, without any copyrighted third-party materials. No real-time AI content generation during gameplay.
风驰电掣的土豆
-Jul 4, 2026
Italia 1915–1918 : Great War Logistics
In-game content
artaudio
Generative artificial intelligence was employed during pre-production and development to create concept art, historical background illustrations, and compose the soundtrack. Additionally, AI was used to generate initial base meshes for select 3D models, which were then fully refined, textured, and optimized manually by the development team.
Carrot Game Studio
-Jul 4, 2026
ZERRE
In-game content
art
I have utilized AI tools to assist in the creation of some store page assets and in-game textures. These AI-generated elements were used as a foundational base, which were then heavily edited, polished, and manually integrated by me to ensure they align with the game's unique art style and technical requirements. No AI tools were used to generate the core gameplay logic or narrative content; their usage was strictly limited to the visual asset production pipeline.
Solora Studio
-Jul 3, 2026
Red Reconquest
In-game content
art
AI image generation tools (ChatGPT/DALL-E) were used to create unit artwork, faction sprites, and promotional images for this game. No AI was used to generate game code, narrative text, or audio content.
Lozack Gaming
-Jul 3, 2026
InfiniteConflict
In-game content
art
AI has been used to generate the artwork and imagery for this game.
Muffinman
-Jul 2, 2026
Debris Zone
In-game content
arttext
Localization, images and some 3d models
TWARE
-Jul 2, 2026
Imperial Ambitions
In-game content
audio
The sound FX and music was generated using generative artificial intelligence due to financial constraints.
aoiti
-Jul 1, 2026
Carmagist
In-game content
text
Part of the English localization.
Usaoi Games
-Jun 30, 2026
Korea. IL-2 Series
In-game content
arttext
Generative technologies are used in Korea. IL-2 Series as production tools for selected types of content: in-game radio communications, pilot portraits and images used in Career mode. Radio communications use text-to-speech technology based on voice recordings made by our team and voice actors under the relevant agreements. Pilot portraits and Career mode images are created with AI-assisted workflows based on our own assets, in-game screenshots, models, and historical references, then manually reviewed and refined by our artists. Generative AI is not used as a replacement for creative direction. All such content is curated, checked, and finalized by the development team.
1C Game Studios
-Jun 30, 2026
Fantasyforyou
In-game content
art
Some game artwork and visual assets were created with the assistance of generative AI tools during development.
GNISoft Co.,Ltd.
-Jun 30, 2026
Daily War Online
Dev only
code
Developed using Claude Code.
Daily War Online
-Jun 29, 2026
Conquer for Glory
In-game content
arttext
All character and unit art is hand-drawn; audio and music contain no AI. Some background art and UI icons were made with help from generative AI tools and then edited by the developer. AI also assists translation, with every translation human-reviewed before release.
Faven Games
-Jun 28, 2026
Ravengate: The King’s Last March
In-game content
audioart
Some sound effects and models were created with the assistance of AI tools.
Ravengate Games
-Jun 28, 2026
Silesian Wars
In-game content
art
This game is using generative AI for all the pictures in the game.
GenuiTX Bittner
-Jun 28, 2026
Fantasy Air-Sea Battles Showdown
In-game content
art
Some visual assets, images, or concept materials used in this game are created with AI-assisted tools and further selected, adjusted, integrated, or refined by the author for use in the game's artistic presentation and content production.
WANG WENJIE
-Jun 28, 2026
STEEL PHANTOMS
In-game content
textart
This game utilizes generative artificial intelligence tools in its development to assist our small team. Specifically, AI was used to help localize our Steam store listing text into multiple languages to reach a broader audience. Additionally, AI tools were used to help refine and format certain store promotional images and icons, which are strictly based on and adapted from our original, human-created hand-drawn concept art. No live-generated AI content is used during active gameplay.
ZAMJARAH STUDIO
-Jun 28, 2026
Imperium
In-game content
artaudio
Imperium is a solo-developed game that makes extensive use of generative AI to create its content: • Visual art and graphical assets — planet surfaces, buildings, species and ship artwork, interface art, and store/marketing imagery — were generated using Midjourney and ChatGPT, then extensively edited, composited, and refined by hand in Photoshop (including Photoshop's AI tools) to fit the game's art direction. • Music was generated using Suno. • Sound effects were generated using ElevenLabs. Every asset is reviewed, edited, and approved by the developer before it ships, and the game's design, systems, and balance are the developer's own. Imperium's in-game opponents use traditional algorithmic AI, not generative AI.
Petroff Games
-Jun 28, 2026
Jugger
In-game content
art
Some images and icons were generated by AI image generation tools, because I am not an artist and too poor to afford one.
Knorrmal Games
-Jun 28, 2026
Wojtek: A Soldier Without a Uniform
In-game content
audio
Generative AI technology was used to create high-quality voice-overs for the game's characters. This allowed this independent project to feature full voice acting, providing a more immersive narrative experience and bringing the historical journey of Wojtek the Bear to life. All AI-generated audio assets are pre-rendered and have been manually reviewed and edited to ensure high quality and consistency with the game's emotional tone.
Adam Mański
-Jun 28, 2026
Seventh Colony
Store/marketing
art
Generative AI tools were used only to assist in the creation of certain store page and marketing images. No AI-generated content is created during gameplay, and the game does not use live AI systems or connect to external AI services while running.
GeneralFR
-Jun 28, 2026
中国篮球模拟器
Unclear
This game contains AI-generated content.
DaiFire
-Jun 28, 2026
Tetraclash Reforged
In-game content
artaudiocodetext
Generative AI was used in this game’s development and related asset creation, including the game code, three music tracks, selected visual assets, and multilingual localization translation.
RainDoKKa
-Jun 28, 2026
Kingdom Chronicle
In-game content
artaudio
This game includes content created with the assistance of generative AI tools. Some character and UI artwork was produced using AI image generation (ChatGPT) and then edited by the developer, and the background music was generated using ACE-Step (an open-source model whose output permits commercial use). All AI-assisted assets were reviewed by the developer to ensure they do not infringe the intellectual property of third parties. No AI is used at runtime—all generation occurred during development (pre-generated).
スタジオ白猫斎 / Studio Hakubyousai
-Jun 28, 2026
DUSK OF WAR
Store/marketing
art
This game contain AI generated image that have been modified with a 2d software so you can have beautiful pictures representing the game and the war.
oedipe games
-Jun 28, 2026
Lawless Streets
In-game content
audio
Generative AI was used only for certain voice and audio elements featured in the game and its trailer. All gameplay systems, visual assets, game design, programming, and other content were created and implemented by the developer. Players cannot generate content using AI within the game, and no AI-generated content is created during gameplay.
Ak Game Studio
-Jun 27, 2026
Conqueror's Stage
In-game content
text
AI is used for localisation purposes.
LeftLane Interactive
-Jun 27, 2026
Soldier Offensive
In-game content
artcode
During the development process, AI tools were used to assist in the design of some visual assets (such as UI elements and environmental textures) and in optimizing the coding structure. All AI-assisted content was reviewed and refined before being integrated into the final build
Oguz Abdullah Celik
-Jun 27, 2026
Pawns of War
In-game content
art
AI was used to create some of the backgrounds in the novel.
FLARE
561Jun 27, 2026
Bunker Buster
Store/marketing
art
AI tools were used to generate store page capsule images, trailers, and Videos.
ALPHALOTA
-Jun 27, 2026
WARONOMY
In-game content
art
Some image assets are generated by AI.
Aventine Legends
-Jun 27, 2026
War Footing
Dev only
code
AI was used for coding assistance only. Artwork was produced by a paid human artist.
Strategist's Den Games
-Jun 27, 2026
Three Kingdoms: March
In-game content
artaudiocodetext
This game uses generative AI tools as part of its development and content production process. AI-assisted workflows were used for selected visual assets, video materials, music or audio drafts, localization/text drafts, code assistance, and marketing/store page materials. All AI-assisted outputs are reviewed, edited, and integrated by the developer before inclusion. The game does not generate AI content during gameplay and does not connect to external AI services while the game is running.
Doldori Games
-Jun 27, 2026
More War: Iron and Arcane
In-game content
codeart
Most of the code and game assets are AI-generated.
Vision Party
-Jun 16, 2026
群雄战歌:妖火纪元
In-game content
artaudiotext
AI is only used for generating part of art and audio resources, as well as multilingual translation.
LI BO
-Jun 16, 2026
SolPlex: Dominion
Store/marketing
art
Generative AI was used to create some initial concept imagery during development and marketing. All AI generated content is reviewed, heavily modified, edited and incorporated into final artwork by our art team before use. No AI generated content is produced during gameplay.
Stratis Group Europe S.L.
-Jun 15, 2026
星神话物语:征途
In-game content
art
This game utilizes generative AI technology to assist in the batch processing and optimization of certain art assets, including but not limited to: style unification of character sprites, detail enhancement of background elements, and rapid generation of some UI icons. All AI-generated content has been manually reviewed, adjusted, and integrated by the developers to ensure consistency with the game's overall art direction. The core gameplay design, system architecture, balance tuning, and all other critical elements were completed independently by the developers.
强酸工作室
-Jun 13, 2026
삼국지 클래식 (Three Kingdoms Classic)
In-game content
artaudio
Some visual and audio assets in this game were created with the assistance of generative AI tools and then reviewed, edited, and curated by the developer. The game does not use live generative AI during gameplay and does not generate content from player input.
SEEAT
41Jun 13, 2026
Dying Hope
In-game content
art
AI is occasionally used for game art and quality control.
109 Below
-Jun 12, 2026
VoidCraft
Live AI
textart
VoidCraft uses generative AI in two ways. During development, AI tools assisted in creating written content that ships with the game (lore, item and research descriptions, mission templates, NPC flavour text) and in exploring marketing artwork concepts; all of it was reviewed by the developer before inclusion. During gameplay, two features generate text live using large language models: the optional in-game Advisor, which analyses your empire and offers strategy advice in character, and contract mission briefings (titles, short stories, and NPC names) on station contract boards. Players cannot type free-form prompts into these systems - the AI receives only structured game-state data assembled by our servers, and every output is validated server-side before it appears in the game. Core gameplay (combat, economy, progression, rewards) is governed by deterministic game rules, not by AI.
Hanamori Labs, LLC
-Jun 12, 2026
Ship of the Line
In-game content
artaudio
This game uses generative AI tools during development for select assets. 【AI-assisted content】 • Visual assets: Some in-game visuals (ship sprites, scenario banners, terrain textures, and UI illustrations) were created with generative AI image tools, then curated, edited, and integrated by the developer. • Audio assets: Selected background music tracks (ambient and combat BGM) were generated with AI music tools, then mastered and loudness-normalized for in-game use. 【No AI use】 • All gameplay simulation, combat calculations, and AI fleet behavior logic are hand-coded by the developer. • No live AI generation occurs at runtime — all assets are bundled and run locally. • Scenario data, ship statistics, and historical text are sourced from primary historical references and authored by the developer. All AI-generated assets have been reviewed for quality and appropriate-ness prior to release.
YDS
-Jun 12, 2026
Crimson Tactics: The Rise of The White Banner
In-game content
textartcode
We have utilized open-source, self-hosted AI tools for our localization process to make the game available to as many players as possible. Additionally, local AI tooling was used during development to assist with codebase navigation and a single instance of asset recovery for a lost legacy logo. No proprietary or cloud-based AI services were used.
Black March Studios
229Jun 11, 2026
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