AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+401 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Wargame
TitleDisclosureCreatorSrcReviewsAdded
Ultracode
Dev only
codeartaudio
Development is AI-assisted: source code, the procedural asset factories (meshes, MetaSound hero sounds, code-driven UMG) and docs are written with AI tooling under human review in-repo. No external generative-AI image/audio assets are imported; everything ships from the code-authored pipeline.
Lava Block
-Aug 11, 2026
Warlord Atlas: Global Naval War
In-game content
artaudio
The game's design, rules, simulation, scenarios, and text are all authored by people. Some event background illustrations and background music were produced with generative tools run in-house by the development team, and every asset was then accepted or rejected by a human. The game does not generate any content while it runs.
Warlord Atlas Project
-Aug 11, 2026
World War Chess
Unclear
art
Very few of the models are AI Generated, and I want to remove those models once I have the time
Lanse
18Aug 11, 2026
States of Power
In-game content
text
Game includes translations made with AI tools
Sarunas
-Aug 11, 2026
Rotary Knights
In-game content
artcode
Portions of this game's artwork were created with generative AI tools under human direction, curation, and editing — including aircraft counter sprites, scene illustrations, character portraits, achievement icons, and some store/marketing images. The store trailer's narration is AI-generated voiceover. Some code was developed with AI assistance and human review. The game does not generate any content with AI while running.
ChoiceRealms
-Aug 10, 2026
Helion Conflict
In-game content
art
Generative AI tools were used to create part of this game's visual assets: 2D unit and building sprites, terrain textures, background art, and 3D models. Some store page and marketing images were created the same way. Every generated asset was selected, edited and assembled by hand, and the game generates no content at runtime.
GoraGames
-Aug 8, 2026
For the Fatherland: Chronicle of Park Chung-hee
In-game content
artaudiotext
Assisted by AI for code development, optimization, bug fixing, select visual assets, music creation, and English localization.
Fultuka
-Aug 8, 2026
Space Interface
In-game content
art
The drone images on the website and Steam game page, (not used in the actual game), were generated by AI. The Symbology of the in-game tactical display was generated by AI under close human supervision and iteration. The music in this game was not generated by AI.
Hbit LLC
-Aug 8, 2026
Reino Visigodo: Conquista de Hispania
In-game content
art
This game was developed with the assistance of generative AI tools during production. AI-generated 2D artwork (building icons, unit portraits, background illustrations, and UI elements) was created and curated by the development team as part of the game's visual assets. AI is not used to generate content dynamically during gameplay -- all art assets are fixed and shipped with the game. In-game opponent behavior uses traditional programmed game logic, not generative AI.
MMF Games
-Aug 7, 2026
Ashen Throne
In-game content
arttext
Some of the game's 2D artwork (illustrations, icons, and backgrounds) was created with the assistance of generative AI tools and then curated and edited by the development team. Some non-English text is translated with AI assistance and reviewed before shipping. No AI content is generated live during gameplay.
Ashen Throne Games
-Aug 7, 2026
Lifebearers
Store/marketing
codeaudio
Artificial intelligence was used to support the game's coding and the trailer music.
Bear Games
-Aug 7, 2026
The Fallen Chronicles
In-game content
art
This game includes some character artwork and UI elements created with the assistance of generative AI.
Neler93
-Aug 7, 2026
SubSurvival: SSN-13 "Grendel"
In-game content
artaudiocode
AI Coding Agents used as coding assistants, AI Generated Audio and Artwork in some places
Pomme Bleue
-Aug 6, 2026
Mapping Creator
Store/marketing
codeart
Used AI to help me code and create the game and the logo.
MappingCreator
-Aug 5, 2026
Chess Army
In-game content
text
These translations were generated with the help of AI. As an indie developer, I currently don't have the budget to hire professional translators, but I hope to do so in the future.
ChaNoCreArt
-Aug 5, 2026
KIT Three Kingdoms: Heroes at War
In-game content
arttext
Some pre-generated visual assets and localization text were created with the assistance of generative AI and were reviewed and edited by the developer. The game does not generate AI content during gameplay.
MAG & Kitetsu
-Aug 5, 2026
Old Stars
In-game content
artaudio
This game includes some AI-assisted visual assets and synthetic voice generation for the in-game robot advisor.
adamjr
-Aug 5, 2026
March of Reveille
In-game content
audioart
Some non-gameplay assets in March of Reveille were made with the help of generative AI tools. Music — composed using AI music generation. Store page and marketing artwork — the key art on this page began as renders captured in-engine from the game's own 3D models, terrain and units, then restyled using AI image editing. It depicts the actual game. All 3D models, environments, unit designs, UI and game design are the developer's own work, built from scratch in Blender and Godot.
xbig
-Aug 5, 2026
CivEconomy - Future Leader
Live AI
textart
CivEconomy: Future Leader uses locally-running AI for two optional gameplay features. All AI processing runs entirely on the player's machine — no data is sent to external servers. Text AI (Command Processing): An on-device language model (Llama 3.2 1B via Ollama) interprets natural language player commands and classifies them into game actions. A keyword-matching fallback system works identically without AI enabled. Image AI (Chieftain Portraits): An on-device Stable Diffusion 1.5 model generates decorative chieftain portrait images. These are purely cosmetic with no gameplay impact. Both features are completely optional. The game is fully functional and playable without any AI features active.
lekCurts Studio
-Aug 5, 2026
Melodan
In-game content
artaudio
3d models, textures, sound effects, backgrounds, music. all made by ai! i love them so much!
Alexander Thurn
-Aug 4, 2026
Palisade
In-game content
textcode
Generative AI tools assisted with portions of development, including some player-facing UI, tutorial and campaign text, and implementation code. All output was reviewed and edited by the developer. The game does not generate AI content while running. Maps and terrain are generated using deterministic procedural algorithms and public-domain geographic data. Audio uses licensed recordings and conventional synthesis/editing, not generative AI.
Aulot Games
-Aug 1, 2026
Bloodlust & Harmony
In-game content
audio
This game uses AI-generated voice acting. All character voices were synthesized with ElevenLabs using original text prompts and original scripts written for this game. No real person's voice was cloned, recorded, or used as source material. Some creature and ambient sound effects are also AI-generated. All audio is pre-generated and ships with the game; nothing is generated at runtime.
Cyber Mouse
-Aug 1, 2026
FIRE STATE
In-game content
art
The hero image, small capsule, main capsule, vertical capsule, library capsule, library hero image, library logo and library home page art were created with AI assistance. The in-game warning UI and spray decals are AI-generated. Besides this, all gameplay videos and screenshots you see in the store are captured from actual gameplay footage, with no retouching or AI generation applied.
UnderFire
-Jul 31, 2026
Typing Clash
In-game content
artaudio
Some BGM, Images made with AI
Yong Games
-Jul 31, 2026
NEON FORTRESS
Unclear
AI makes game better!
tangcq
-Jul 30, 2026
Crownbane
In-game content
artaudio
The game's art and audio content — including visual assets, UI elements, and store page artwork — was generated with the assistance of AI tools during development and then refined by the team. All AI-generated content was created during development; the game does not generate content while you play.
ioStudios
-Jul 30, 2026
Rhodian Exodus
In-game content
art
AI mainly used to generate images and icons. Some usage in automated testing.
Kostas Kougios
-Jul 30, 2026
War In The Dark
In-game content
arttextcode
Programming: AI tools (Cursor) were utilized to assist with drafting partial code blocks and isolated scripts. The overall core logic, architecture, and system design were manually programmed by the developer. Art Assets: An AI image generator (PixelLab) was used to help conceptualize and generate some of the pixel art assets. These assets were manually reviewed and integrated to fit the game's retro aesthetic. Localization / Translation: AI translation tools were used to assist in translating in-game text and store page descriptions into multiple languages.
Sprout Studio
-Jul 30, 2026
Shattered Void Online
In-game content
audiotext
This game used AI to help quickly iterate through designs for some UI elements using our own artwork as a baseline. AI is used to generate sound effects AI is also used to help translate the game.
Woodland Software
-Jul 30, 2026
Group Commander
In-game content
text
The developer used generative AI as a tool during development. Store page and marketing copy was drafted with an AI writing assistant and edited by the developer. All artwork, logos, and screenshots are human-created or captured from real gameplay. The game does not use generative AI to create any content live during play all in-game text, events, and outcomes come from the developer's own hand-authored, deterministic systems. All AI-assisted content is reviewed by the developer before release.
Eucalyptus Games
-Jul 29, 2026
Battleboard
In-game content
art
The game's art content — including unit art, terrain tiles, UI elements, and store page artwork — was generated with the assistance of AI tools during development and then refined by the team. All AI-generated content was created during development; the game does not generate content while you play.
ioStudios
-Jul 29, 2026
水泊梁山
In-game content
textart
AI for Language translation and promotional images
疯狗工作室
-Jul 29, 2026
三国权谋模拟器
Live AI
text
The core gameplay of this game adopts an independent AI warlord confrontation system. All Three Kingdoms generals and regional lord NPCs make autonomous decisions on their own, and can independently launch alliances, declarations of war, diplomatic negotiations, grain supply trades, secret betrayals and other political strategic behaviors. In-game plot dialogues and interactions among warlords are dynamically generated by AI. A built-in content safety filter is activated throughout the game to prevent the generation of illegal, violent and inappropriate content.
闪电游戏工作室
-Jul 27, 2026
Flotsam Front
In-game content
art
We used generative AI as a stand-in reference for aircraft icons while we commission an artist to make our own bespoke art.
PurityWorks
-Jul 25, 2026
Stackcraft: Three Kingdoms
In-game content
art
Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions. Some dynamic art assets are assisted in their creation by AI tools.
2A Studio
-Jul 25, 2026
Black Stars - The M87 Conflict
In-game content
artcode
3d Models for Space Ships created with Meshy. cooperation in Thinking, design and balance. C# coding. Unity Editor Agent for crafting suns and planets out of bought Unity Asset Store Assets.
Robin Krause
-Jul 25, 2026
Tides of Empires
In-game content
arttext
Generative AI tools were used to help create parts of this game, always under the developer's direction: a significant part of the artwork (such as backgrounds, unit graphics, UI elements and store page images) was created with AI assistance and then reviewed, edited and hand-tuned by the developer. AI also assisted in writing the in-game text and translating it, along with this store page, into the supported languages. Music and sound effects are not AI-generated. No AI content is generated live during gameplay.
AtomicPixelGames
-Jul 23, 2026
Crown Marshal
In-game content
arttext
Generative AI was used for some images and localization.
FOGMOE
-Jul 22, 2026
RTS Outpost
In-game content
art
Some store and marketing artwork (capsule/header images) was created with AI image tools and then reviewed and edited by the developer. Some in-game commander avatars were also AI-assisted. The game does not generate any AI content live during play.
Murat Yucel
-Jul 22, 2026
Red Glare The Reckoning
In-game content
audio
AI voice over for missions.
BT Studios
-Jul 22, 2026
NGC-404: Fractured Sector
Dev only
During the development process, we may use AI-based tools. In all such cases, the final product reflects the creativity and expression of our own development team.
WhiteDogo Entertainment
-Jul 21, 2026
Fleetfall - Galaxy Domination
In-game content
art
Artificial intelligence was used to generate the base concepts for the characters and planets in the game. All generated assets were then significantly edited, refined, and finalized manually to fit the game's unique art style.
Purple Owl
-Jul 18, 2026
reWinWar
In-game content
art
AI was used to create some of the ingame pictograms and minor subelements in store art.
Oleksandr Hulchenko
-Jul 18, 2026
Super Football Arena
In-game content
text
AI translation for several language
indigo game production
-Jul 18, 2026
semperfly - fpv drone simulator
In-game content
text
This game makes use of AI for localization of the following languages: Ukrainian, Spanish, Japanese, Korean, Polish, Portugese (Brasil), Russian, Simplified Chinese, Traditional Chinese, Turkish, Hindi. We're working with native translators, so expect this list to become shorter with time.
Nordfen
-Jul 18, 2026
Veyrasol
Store/marketing
textcode
Generative AI tools were used to help create some of the marketing website and store page copy for Veyrasol. The core game (engine, server logic, real-time combat, and systems) is hand-coded by the developer. No in-game art, audio, or gameplay content is generated by AI at runtime.
Suleyman Ozcan
-Jul 17, 2026
이순신의 역습
In-game content
text
This game uses generative AI to assist with parts of the localization process. All AI-assisted translations are reviewed and edited by the developer before being included in the game.
Kim Yusok
-Jul 17, 2026
MA 3 – President Simulator
In-game content
art
Some visual assets in this game (such as illustrations, icons, and background images) were created with the assistance of generative AI tools. All AI-generated content was reviewed, edited, and curated by our development team before being included in the game.
Oxiwyle Inc.
-Jul 17, 2026
Imperium Sine Fine: Eternal Emperor
In-game content
arttext
As a solo developer, I used generative AI tools to help create some of the game's icons, artwork, and written text, which I then reviewed and edited by hand. The game's design, code, and systems are my own work, and the world, its factions, and its story are built on lore I have developed across the Imperium Sine Fine saga. Nothing is AI-generated during gameplay.
Peter Norberg
-Jul 17, 2026
MA 2 – President Simulator
In-game content
art
Some visual assets in this game (such as illustrations, icons, and background images) were created with the assistance of generative AI tools. All AI-generated content was reviewed, edited, and curated by our development team before being included in the game.
Oxiwyle Inc.
-Jul 16, 2026
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