Textures are designed mostly by a mix of AI generated images and editing software. Hopefully that will all be changed on official release.
- Creator
- Good Game Studio
- Reviews
- -
- Added
- Mar 18, 2026
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Textures are designed mostly by a mix of AI generated images and editing software. Hopefully that will all be changed on official release.
In this project, some character avatar images and UI elements were created using generative artificial intelligence. These images have been processed and adapted for use in the game.
Some sound effects and music was created using generative audio models. Localization was assisted with LLMs.
AI is used to generate the handful of character portraits. Original prompts describing each character is used, and iteratively adjusted to discover the final image that represents the character we imagine to be in our story world. The creative process taken to generate each character starts first with an imagination of what the inhabitants of the game's fantasy world setting would look like, including the personalities, outfit, abilities, jobs, and overall stylistic theme of the game, while balancing between character uniqueness versus technical complexity to implement. To avoid any legal issues, we use original prompts written by ourselves using generic descriptive keywords, without reference to any names of artists or existing creative works.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Warmongers In-game content art | Textures are designed mostly by a mix of AI generated images and editing software. Hopefully that will all be changed on official release. | Good Game Studio | - | Mar 18, 2026 | |
Relictor In-game content art | In this project, some character avatar images and UI elements were created using generative artificial intelligence. These images have been processed and adapted for use in the game. | AIMTeam | - | Mar 18, 2026 | |
Fallen Seeds II In-game content audiotext | Some sound effects and music was created using generative audio models.
Localization was assisted with LLMs. | KPD | - | Mar 18, 2026 | |
Landoria In-game content art | AI is used to generate the handful of character portraits. Original prompts describing each character is used, and iteratively adjusted to discover the final image that represents the character we imagine to be in our story world.
The creative process taken to generate each character starts first with an imagination of what the inhabitants of the game's fantasy world setting would look like, including the personalities, outfit, abilities, jobs, and overall stylistic theme of the game, while balancing between character uniqueness versus technical complexity to implement.
To avoid any legal issues, we use original prompts written by ourselves using generic descriptive keywords, without reference to any names of artists or existing creative works. | Codey Play | - | Mar 18, 2026 |