AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Werewolves
TitleDisclosureCreatorSrcReviewsAdded
Pueblo Duerme
Live AI
text
Pueblo Duerme uses generative AI during gameplay to create short in-game text chat messages for bot players in social deduction matches. The game includes local Qwen3 GGUF models that run on the player's PC through a local llama-server process, with Quality and Performance modes available in the settings menu. Player messages are not sent to an external AI service. The system is limited to gameplay dialogue and uses validation and fallback responses to keep messages within the game's rules.
D-Games
-Jul 13, 2026
Tower 6: Last Signal
In-game content
audiotextart
This game uses pre-generated AI-assisted content in a limited way. Some selected audio assets and minor in-game written/visual elements may have been created or edited with AI-assisted tools during development. The game does not use live-generated AI during gameplay and does not connect to any external AI service during gameplay.
Panagiotis Ntailianis
-Jul 2, 2026
Streamer Survival
In-game content
artcode
AI is used on an ad hoc basis for: 3D model texturing, code assistance, and references for asset modeling. It does not affect gameplay or interactive content.
mein74555
-Jun 11, 2026
Clairval
Live AI
art
Clairval uses AI in the following limited ways: 1) Optional AI bot players: When a game host enables "Allow AI players", the server may fill empty seats with computer-controlled bot accounts at game start. These bots follow scripted server-side game logic (votes, night actions, chat). They are not powered by generative AI or large language models, and they do not learn from player conversations. 2) AI-generated visual assets (optional): Some provisional role card illustrations (placeholder JPG artwork) were created with AI-assisted tools during development. Final redrafted role cards (PNG) are human-made and always shown. Players can disable display of AI-generated placeholder art at any time in Account Settings → "Display AI-generated content?" (default: hidden until the player opts in). Clairval does not use generative AI to create in-match dialogue, role assignments, game outcomes, moderation decisions, or real-time gameplay content. All core game rules and results are determined by the game server.
Alpharkane
-Jun 4, 2026
The Big Owl Night
In-game content
arttextcode
This game used generative AI tools during development to assist with the creation and iteration of some visual assets, text and code. All AI-assisted content was reviewed, edited and manually implemented by the developer. The game does not generate AI content during gameplay.
Visual Slumber Studios
-Jun 3, 2026
Potions & Passions: Therapist for Monsters
In-game content
art
Some of the in-game 2D textures and visual effects were created using AI-based tools. These elements are modified in terms of art and development throughout the production process to ensure they meet our quality standards and creative vision.
Fronty Games
-Jun 3, 2026
Relic Reaver
Dev only
arttext
One developer. AI tools helped with images and text because some things are bigger than one pair of hands. Everything you see reflects my own creative decisions.
Collective One
-May 23, 2026
Among The Sierra Nevada
In-game content
arttext
This game uses generative artificial intelligence as part of its development process. AI tools were used to assist in creating early concept art, drafting dialogue, generating ideas during brainstorming, producing some 3D assets, and supporting debugging and problem-solving during development. All AI-assisted content and outputs were reviewed, edited, and refined by our development team. Final assets, writing, and implementation were curated to ensure consistency, quality, and alignment with the game’s vision. AI is not used to generate content dynamically during gameplay; all in-game content is pre-created and finalized by the developers. We are committed to using these tools responsibly and transparently, with strong human oversight across all aspects of the game.
Genesis Machine Studios
-May 23, 2026
Whisperwood Werewolf
Live AI
audiotext
This game features fully voiced, AI-powered conversations with all of the characters.
ShilohGames
-May 23, 2026
Humans Vs Orcs
art
Background images, and Main Header and artwork -not characters in the game
ShakyHand
-Mar 18, 2026
Werewolf: The Gloaming Malice
Unclear
AI assisted in the game design and development.
Werewolves Malice
-Mar 18, 2026
DeadSlayers
In-game content
artaudiotext
The title image was created with AI. The music was created with AI. AI-generated Steam library images. AI-translated language localization.
JINI SOFT
-Mar 18, 2026
Another Red Riding Hood Story - 另一个小红帽的故事 - Cô Bé Quàng Khăn Đỏ
Store/marketing
art
Some cutscenes and the game title are AI-generated images.
Succubella Games
-Mar 18, 2026
FlashDuels
In-game content
artaudio
To create the pixel art and music of the game
Luis Munoz
-Mar 18, 2026
Feast of the Beast Unleashed
In-game content
art
"AI was used to generate some images such as loading screens or character portraits."
elShele
-Mar 18, 2026
MoonVeil
In-game content
audio
AI tools were used to support early concept exploration and visual ideation during development. Artificial intelligence tools were used during development to assist with the creation and processing of audio content, such as sound effects and voice variations.
GrindGames
-Mar 18, 2026
Nocturne Maze: Shadows in the Hedge
In-game content
art
Some menu images, the game’s logo, and certain sprites were created using AI tools and edited manually. No AI content is generated during gameplay.
Xayba
-Mar 18, 2026
Vein-Weaver Knitting
In-game content
artaudiotext
Art is AI made. Everything is voice acted but What is said is partly made by AI As far as what the voice actor is saying. Some Dialogue and main idea of the story is developer made.
Chris Allen
-Mar 18, 2026
MONSTER WAR
In-game content
art
Most of 2D assets in MONSTER WAR has been generated by using AI solutions. But music, code and anything else made by humans.
BMBK Games
42Mar 18, 2026
Who's beast
In-game content
arttext
This game includes limited content generated using artificial intelligence. Only certain image assets (such as logos and interface elements) and some text translations were created with AI tools. The entire game design, structure, and all 3D models were fully created by human. No AI-generated content includes real people or synthetic voices. All AI-generated elements have been reviewed and integrated in an ethical and transparent manner.
Progrediens Studio
21Mar 18, 2026
Silver
In-game content
art
In-game background art.
Bezier Games
-Mar 18, 2026
The Evil Inside
In-game content
artaudio
Some Scenes include portions of AI redered images. AI used for animated Talking images and voice. Store page marketing uses AI Images.
Danny Boyd
-Mar 18, 2026
Lock. Stock. And Hungry Pumpkins.
In-game content
art
We used AI to generate pre-rendered images for the in-game paintings, as well as the opening and ending cutscenes.
Cornfield Games
-Mar 18, 2026
Cemetery Warrior 6
Unclear
art
Some images generated by free AI.
Falco Software
43Mar 18, 2026
The Eldritch Ascent
In-game content
art
All AI images used are edited to heavily edited by hand. They were used for the cover art, enemies and background art.
BlisSpectre
-Mar 18, 2026
Light'Em Up
In-game content
art
An AI Image Creator was used for the title picture and the Achievement-Icons.
Tiny Launches
-Mar 18, 2026
WOLFMAN
In-game content
art
The photos in the store (excluding in-game screenshots) were created with the help of AI. The visuals in the achievements were created with the support of AI.
LithiumStudios
10Mar 18, 2026
Tribe of Werewolves
In-game content
art
The game and steam page contain images of units, buildings and characters created by the AI.
Gokmen Bolat
-Mar 18, 2026
Rescue
In-game content
audio
As placeholder voiced narrative, this game uses a Unity Asset Store asset which uses a database of non-copyrighted human voices to generate character voices.
KR Clark
-Mar 18, 2026
Protovolkers
In-game content
text
The use of AI in the development process has been strictly limited to translation purposes. All graphical assets and code have been exclusively created by professional developers and artists, with no exceptions. And also no AI-generated content has been utilized in the production of these elements.
Dragon Resonance
-Mar 18, 2026
Cursedville
Store/marketing
art
Some visuals in the game and on the store page were created using artificial intelligence.
Arda Aslan
11Mar 18, 2026
World horror story
Live AI
textaudio
In our game, you can communicate by voice with a non-player character, who will generate an answer for you the way a witch's ghost would. In this case, the answer will be voiced.
Chechulin Maxim
10Mar 18, 2026
Ortho Blaze
In-game content
textaudio
Some in-game text was initially generated using AI translation tools and later manually reviewed and edited. Additionally, a portion of the plugin code was developed using AI-assisted coding tools. A small number of background music tracks are AI-generated royalty-free assets provided by S_Sleep and are used with permission. No live AI content generation occurs during gameplay.
Paracelsus Team
-Mar 18, 2026
Hotel Perkkow and the Two Vegetarian Werewolves
In-game content
art
This game used generative AI for the following elements : -The backgrounds in the game (generated by Lornn, Two Orcs and lehxra, available online) -The representation of Hotel Perkkow (Used in the store and library images)
John Flex
-Mar 18, 2026
Werewolves Revenge
In-game content
art
Certain character portraits are using AI art as placeholders.
Studio Serene
75Mar 18, 2026
KeeperRL
In-game content
art
Main menu graphics.
Electric Succubi
1.6kMar 18, 2026
Hunt In Town
In-game content
art
Only few images like alerite packs (In-game money) were generated by artificial intelligence
Spyco01
-Mar 18, 2026
Terrordrome - Reign of the Legends
In-game content
art
Use of AI for backgrounds images in the menu presentation. Some decorative assets in the game like posters and paintings.
Huracan Studio
155Mar 18, 2026
38 results
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