AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
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| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Agile Team In-game content art | AI assisted in asset generation and editing of game and marketing materials. | Agile Team | - | Aug 12, 2026 | |
Scandinavian Cottage Survival Simulator In-game content artaudiotext | Generative AI was used to create some in-game character artwork and to assist with voice-over and subtitle creation. | IORDER SRL | - | Aug 12, 2026 | |
Motel Owner Simulator In-game content artaudiotext | Generative AI was used to create some in-game character artwork, images used in cutscenes, and to assist with voice-over and subtitle creation. | GOGAME | - | Aug 12, 2026 | |
Nocto And The Ray Of Light In-game content art | GenAI only used in modelling prototypes and box arts. | Spacefarer Retro Remasters LLC | - | Aug 12, 2026 | |
Mox Modular In-game content art | Nothing in-game is AI made but some of the promotional art for the game has AI elements or are AI enhanced. | Raadios | - | Aug 12, 2026 | |
Incremental Donuts In-game content artaudiocode | This game was developed with the assistance of AI tools. Some visual and audio assets were created using generative AI tools, then reviewed, selected, and refined by the developer. Portions of the game's code were written with the assistance of AI coding tools under the developer's direction and review. Game design, systems, balance, and all final decisions are the developer's own. No AI content is generated live within the game. | MuckMedia | - | Aug 12, 2026 | |
足球经理:自走棋 In-game content arttext | Generative AI tools were used to create some static art assets, narrative text and promotional materials included within the game. All AI-generated content has been manually reviewed, edited and adjusted by our development team to ensure compliance. | 刻奇游戏 | - | Aug 12, 2026 | |
좀비 피스메이커 In-game content textart | AI is used for the localization of in-game content, the Steam Store, marketing materials, and more. | ComeOnStudio | - | Aug 12, 2026 | |
Trial By Fire Dev only art | Placeholder artificially generated artwork is being utilized in development. With a full release this will contain 0% AI generated artwork. | Inclined Software | - | Aug 11, 2026 | |
Hambone Alley In-game content artaudio | Generated code is applied to:
Create some shaders (like smoke and vertex snapping)
Procedurally draw billboard objects like pins and balls.
Procedurally produce sfx like pin knock sounds.
Some Store art is temporary generative concept art.
In-game Graffiti is hand drawn and not a product of generative AI. | Jeff Neet | - | Aug 11, 2026 | |
フォントのげぇむ ~Which I Master~ In-game content art | In this game, we used Adobe Firefly to generate and edit some of the backgrounds, live-action footage, and effects materials. | happyyylemon8 | - | Aug 11, 2026 | |
Car Wash Simulator In-game content artaudio | As a solo developer working with a limited budget, I used generative AI tools to help bring my vision to life and add more variety to the game. Specifically, AI generated 10-20 graphical assets and assisted in creating about half of the game's music tracks. The vast majority of the game (over 95%) - including all core design, programming, and mechanics was created entirely by hand. | Majestic Twelve | 34 | Aug 11, 2026 | |
AFTER SILENCE Store/marketing art | I am a solo indie developer and programmer. Some of the 2D graphics in the game and its store materials were created with the assistance of generative AI, then reviewed, edited, and integrated by me. No generative AI is used during gameplay. | Elmiva Games | - | Aug 11, 2026 | |
Hero Investor In-game content artaudio | Generative AI tools were used during development to create selected pre-generated visual assets, including the application icon, HUD texture, Property Marketplace illustrations, and Legacy Vault artwork. Four background-music tracks were also created using Google Gemini. All AI-assisted content was reviewed by the developer and packaged with the game. Hero Investor does not generate AI content during gameplay or send player data to an AI service. | SmartAtum | - | Aug 11, 2026 | |
Outdoor Wine Market Simulator In-game content art | This game uses AI for UI and other 2D artwork. AI is also used to generate marketing artwork. | navlikesbunnies | - | Aug 11, 2026 | |
Tilefall In-game content art | Some in-game and marketing images were generated with AI. | Echelon Productions | - | Aug 11, 2026 | |
OPEN UP, MICHAEL! In-game content arttext | Pre-generated generative AI was used during development for selected static artwork and portions of player-facing writing and localization. All such content is fixed in the shipped build and was reviewed and edited during development. The game does not contact an AI service or generate content during play. | LetsAdventurePlay | - | Aug 11, 2026 | |
Wizard Disaster In-game content artaudiocode | Wizard Disaster was made by a solo developer, using generative AI tools as part of the production pipeline.
Art. Character, boss and background artwork, and the source frames the animations are built from, were produced with generative image and video tools. Everything was then cut, keyed, aligned, retimed and composited by hand into the sheets the game actually plays. The generated output is the raw material, not the finished asset. Concept passes were made the same way.
Audio. The music and most of the sound effects were generated with Suno, then trimmed, pitched, levelled and fitted to the length of the action each one accompanies. Not all of the audio is generated: a number of the effects are synthesised procedurally in code from a 1930s orchestra-pit palette, and the wizard's own voice (his cries and shouts) are human recordings.
Code. Generative AI was used as a programming assistant during development, and to build and run the automated test harnesses that measure boss pacing, damage output and medal times. Those harnesses are development-only tooling and are not part of the shipped game.
The game contains no live-generated AI content. Nothing is generated while you play, and the game makes no network or AI service calls at runtime. | Slimboy M. | - | Aug 11, 2026 | |
Lord of the Grind Store/marketing art | Steam Store Page Capsule Images are Created by AI. | Musa GUNGOR | - | Aug 11, 2026 | |
Cleandows XP In-game content artcodetextaudio | Generative AI tools were used during development to create pre-generated visual assets, UI graphics, in-game text, character content, fictional file contents, audio, and localization. All AI-generated content was reviewed and edited by the development team before being included in the game. The game does not use generative AI at runtime or generate content live for players. | QP Games | - | Aug 11, 2026 | |
Alice in the Firewall In-game content arttextaudio | Generative AI Disclosure:
This game utilizes generative AI tools to assist in creating player-facing assets, including base visual artwork, narrative script drafts, and voiceover audio (via ElevenLabs).
All AI-assisted dialogue, visuals, and audio undergo significant manual editing, human curation, and design to ensure high production quality and artistic cohesion before shipping with the game. No live or dynamic generative AI is executed while the game is running. | Ametrine Media | - | Aug 11, 2026 | |
Crystalase In-game content art | AI-generated content is used to create some of the images featured in the game. | Andrei Ivashentsev | - | Aug 11, 2026 | |
Verilight In-game content artaudiotextcode | Verilight incorporates generative AI as part of its development pipeline for creating draft artwork, music, text, and programming assistance. All AI-generated material is manually reviewed, edited, refined, and integrated by the developer before being included in the final game. Artwork is transformed into the game's pixel-art style, music is manually arranged and adapted for each biome, and code is reviewed and modified before implementation. The game does not generate AI content during gameplay and does not connect to external AI services. | Notter Animations | - | Aug 11, 2026 | |
Visual Novel: Boomer on a Date In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | - | Aug 11, 2026 | |
CURRENTBOUND:Rescue Run In-game content arttext | Pre-generated AI tools were used during development to create some 2D visual assets, including in-game sprites, the application icon, and promotional artwork used on the Steam store page. AI tools also assisted with some English and Japanese text and localization. All outputs were reviewed and, where necessary, edited by the developer before being included. The game does not generate AI content during gameplay and does not connect to external AI services. | Taka | - | Aug 11, 2026 | |
Crownsink In-game content artaudiocode | Crownsink is a hand-crafted game built the modern way: the developer writes and directs the code with the support of AI tools, while every sprite, sound and note of music springs from the game's own hand-written algorithms. | Lunvero Studio | - | Aug 11, 2026 | |
OpenSheet 3.5e SRD In-game content art | OpenSheet uses generative AI for optional artwork only. This is disabled by default.
Pre-rendered: the decorative art that ships with the app — character portraits, race and class backgrounds, creature illustrations, interface icons and stat-panel frames — was produced with OpenAI's image models, as were the application icon and this store page's artwork. All of it is decoration, every family of it can be switched off in Settings, and a new installation shows none of it by default.
Live: if you supply your own OpenAI API key, two optional features call OpenAI directly — generating a portrait for one of your characters, and generating a character concept. Both are off by default and neither does anything without a key you entered yourself. Nothing leaves your computer otherwise.
No rules content is AI-generated. Every rule, statistic, feat, spell, item, monster and table comes from the published 3.5 Edition SRD source material and the PCGen data set. The app is built so the book always wins. | Arcane Systems Inc. | - | Aug 11, 2026 | |
Animation.exe In-game content art | Some character models, textures, animations, and visual props were created before release using generative AI tools, including Meshy image-to-3D, auto-rigging, and animation. Selected outputs were edited, integrated, and reviewed by the developer. Generative AI also assisted in drafting and refining portions of the Steam store-page text. The game does not generate AI content during gameplay and does not connect to external AI services. | Matielle Games | - | Aug 11, 2026 | |
Attention Shoppers In-game content textart | AI tools are used to assist with the localization of in-game and store page text into other languages. All translations are reviewed by the development team and improved with community feedback.
Some marketing artwork (store capsules and promotional images) was created with AI assistance, based on the game's own assets, characters and art style. All in-game content, gameplay, art assets and audio design are created by the development team. | Blue Mayonnaise | - | Aug 11, 2026 | |
Packfall Chain Arena In-game content arttext | Portions of this game's 2D artwork — character and enemy sprites, item and orb illustrations, backgrounds, UI decoration, and HUD icons — were created with the assistance of image-generation AI (GPT-image-2), working from the developer's own compositions, reference art, and prompts. Every AI-assisted image was individually selected, post-processed, and reviewed by the developer, and is tracked in an internal asset ledger. Store capsule artwork was produced the same way. Store screenshots are unedited captures of actual gameplay. Visual effects are generated procedurally by the developer's own code without AI. The game contains no AI-generated audio or music. Some in-game text was drafted with AI assistance and edited by the developer. | 往復びんた | - | Aug 11, 2026 | |
Apocalypse Elysium In-game content arttext | This game uses generative AI to create visual assets, including character portraits, event CGs, and background images. All generated images were selected, adjusted, and finalized by the developer.
The scenario, dialogue, game design, and system programming were created by the developer. AI translation assistance was used as part of the localization process, with the results reviewed by the developer. | megmix | - | Aug 11, 2026 | |
Hunted Within: Terminal Rust In-game content art | This game does not generate or modify content at runtime.
A small portion of assets (around 20%) was made with the help of some generative AI tools during development.
All such assets were manually edited, reviewed, and finalized to ensure originality, quality, and compliance with copyright and safety standards. | LRDev Games | - | Aug 11, 2026 | |
Seven Seals In-game content art | Some artwork and game assets were edited and created using AI tools. | Nexus Media | - | Aug 11, 2026 | |
Starwreck Reclaimer In-game content artcode | Generative AI tools were used during development to assist with programming and code generation, and to create or refine certain pre-generated visual assets, including promotional artwork and selected in-game UI and art assets. All AI-assisted code and assets were reviewed, tested, and edited by the developer before inclusion. The released game does not generate content or code during gameplay and does not connect to external AI services. | Starwreck Studio | - | Aug 11, 2026 | |
Immortal Chess In-game content arttext | Generative AI tools were used during development to assist with the creation of some visual assets, store artwork and initial localization drafts. All generated content was reviewed, edited, and integrated by the developer.
Immortal Chess does not generate AI content during gameplay. | Arcane Square Games | - | Aug 11, 2026 | |
Elf Shift In-game content arttext | We view artificial intelligence solely as a supportive tool. Generative AI was used only as a supportive tool for certain visual designs and language translation.
Artificial intelligence helped with grammar corrections in in-game text; these corrections were then carefully reviewed and edited manually. | Kiki Games | - | Aug 11, 2026 | |
Project September In-game content art | Some 2D art was made with generative AI as a starting point, cards are renders of our real 3D models with painted backgrounds. No in-game AI, no AI voices, no real people's likenesses. Art may be replaced during Early Access. | Livari Studio | - | Aug 11, 2026 | |
Shardwatch Dominion In-game content art | Certain visuals in this game have been created with AI. | grishkogameplay | - | Aug 11, 2026 | |
Ultracode Dev only codeartaudio | Development is AI-assisted: source code, the procedural asset factories (meshes, MetaSound hero sounds, code-driven UMG) and docs are written with AI tooling under human review in-repo. No external generative-AI image/audio assets are imported; everything ships from the code-authored pipeline. | Lava Block | - | Aug 11, 2026 | |
币圈模拟器 In-game content arttext | The game includes AI-generated virtual price data and images. | zhdabiao | - | Aug 11, 2026 | |
Racc Game In-game content art | Pre-generated AI was used for store text and five original rank-emblem images (Bronze, Silver, Gold, Diamond, and Grand Racc) shown in the ranked hub and marketing. The emblems were made from our own prompts with OpenAI Codex ImageGen, reviewed and processed by us, and use no third-party source art. The game generates no AI content during play. | Racc PG | - | Aug 11, 2026 | |
Breathtoll In-game content art | Breathtoll includes some AI-generated content, all of it created during development. Nothing is generated live while you play.
Cinematic cutscenes: the video imagery and animation are AI-generated.
Creatures: the 3D creature models began as AI-generated base meshes and were hand-refined through multiple Blender passes (cleanup, retopology, and texturing) before use in the game.
Store and marketing art: some capsule and store images are composed from frames of the AI-generated cutscenes.
All other content is human-made, including the game code, systems, design, all writing (scripts, narration, and story), and the hand-authored card art. We hold the rights to the AI-generated content under the generating tools' commercial licenses.
This disclosure reflects the current build. We are in the process of bringing on an artist for human-made renderings, and some of the AI-generated content above will be replaced with human-created work for the full launch. We will update this disclosure as that happens. | Josh Winter | - | Aug 11, 2026 | |
Dead Tube In-game content art | Generative AI was used to create a small portion of the game’s artwork. | DaiFire | - | Aug 11, 2026 | |
Fablewood Chronicles In-game content artcodetext | AI was used to generate code, art prototypes which were then handcrafted in Aseprite, CSS for UIs, and tedious copy stuffed in nooks and crannies to fill out the world. | Developesque | - | Aug 11, 2026 | |
a dead astronaut in space Unclear artaudio | some music and images | a dead astronaut | - | Aug 11, 2026 | |
刀与剑 ~斗牌风云录 In-game content art | Some card illustrations currently use AI-generated artwork. Following the game’s full release, these illustrations will gradually be replaced with artwork created by professional artists. | LarjGameStudio | - | Aug 11, 2026 | |
Green Breach Store/marketing art | This game uses generative artificial intelligence (AI) tools to assist in the creation of certain visual assets, promotional store materials, and workflow scripts during development. | Megazolt Studios | - | Aug 11, 2026 | |
Abraxas Online In-game content art | Generative AI was used during development to create or assist with some pre-generated visual assets, including character, item, environment, and Steam store capsule, library, and marketing artwork. All output is selected, edited, integrated, and reviewed by the developer. No content is generated during gameplay. | Juan Micheli | - | Aug 11, 2026 | |
Spellk In-game content audioart | Spellk uses AI for some of it's music and art. The aim is to replace the AI elements with human made ones at some point; but that is not guaranteed. | bascorp | - | Aug 11, 2026 | |
Gildoria - Organize a Dragon's Hoard In-game content arttext | Gildoria uses AI-assisted tools in parts of its development: some UI icons were made with AI image generation, the in-game text was translated with AI translation tools. All of it was reviewed and edited by the developer. 3D art, level design, game design and codes are human-made or licensed. No content is generated by AI while the game runs. | LoudScream | - | Aug 11, 2026 |
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