25,877 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

BRAVERUNSteam
Disclosure

We used AI‑based tools to create some character images and background assets. All content has been independently edited and refined to ensure it is presented as an original work.

Creator
kosogamekobo
Reviews
-
Added
Jul 23, 2026
YoiNekoAn: The Seven TailsSteam
Disclosure

The game logo was created with the assistance of generative AI and edited by the developer. AI was also used to assist with localization translations for other languages, which were reviewed and edited by the developer. No live-generated AI content is used during gameplay.

Creator
YoiNekoAn
Reviews
-
Added
Jul 23, 2026
Old Coin Pusher GaidenSteam
Disclosure

Some in‑game icons were created using AI, while the artwork and translations were produced with human editing based on AI‑generated drafts.

Creator
STP WORKS
Reviews
63
Added
Jul 23, 2026
NeuralnxSteam
Disclosure

During the development process, I use AI tools to assist with content creation. Specifically, I use them to generate base assets such as textures, visuals, and sound assets, which are then edited and refined by hand before shipping. No content is generated at runtime. In all such cases, the final product reflects my personal creativity, vision, and expression as a solo developer.

Creator
Okydonki
Reviews
-
Added
Jul 23, 2026
生死狙击:无限Steam
Disclosure

Some promotional images and in-game 2D visual assets were created or edited with the assistance of generative AI tools. All final assets were reviewed and edited by our art team before inclusion in the game/store page. We have checked the content to ensure it does not include illegal or infringing material.

Creator
Wizard Games
Reviews
205
Added
Jul 23, 2026
Dream Broadcast SimulatorSteam
Disclosure

This game is built by a Master of the Fine Arts in Digital and New Media with a specialization in procedural content. Generative AI tools were used during development to create and iterate on pre-rendered visual assets, including dream artwork, backgrounds, capsule art, and marketing imagery. All AI-assisted content is selected, edited, and integrated by the development team. The game does not generate AI content during gameplay and does not connect to third-party AI services during play.

Creator
Playable Future LLC
Reviews
-
Added
Jul 23, 2026
DreamixSteam
Disclosure

The prototypes for a small number of icons and scene images in the game were generated by AI, followed by manual refinement.

Creator
1101 Studio
Reviews
-
Added
Jul 23, 2026
Build & BailSteam
Disclosure

Some of the user interfaces were generated using AI; the reason for this is that I am not a graphic designer myself and cannot afford to hire a service provider to create them.

Creator
TS Games
Reviews
-
Added
Jul 22, 2026
Legion HuntersSteam
Disclosure

The core game mechanics, game design, and overall creative direction are 100% my original vision. No AI tools were used for conceptualizing ideas or narrative structure. The programming code was generated utilizing the Rosebud AI platform, and the 2D visual assets were initially created with generative art tools. Code, artwork, and music were reviewed, manually edited, and arranged by me to bring my specific creative vision to life.

Creator
LegionH
Reviews
-
Added
Jul 22, 2026
The FixerSteam
Disclosure

The game's 2D artwork (character portraits, scenes, backgrounds) and music were created with generative AI tools, then curated and edited by the developer. Parts of the game's code and narrative text were written with AI assistance, under human direction, review and rewriting. All AI-assisted content is pre-generated during development: nothing is generated by AI while you play.

Creator
Pixel Stratégie
Reviews
-
Added
Jul 22, 2026
KilLLineSteam
Disclosure

The game icon and store page artwork (capsules and key art backgrounds) were created with the assistance of AI image-generation tools, then edited and composited by the development team. The in-game title logo also used AI assistance. All game design, level design, code, and gameplay content were created by the development team. No AI-generated content is created live during gameplay.

Creator
Reclover Studio
Reviews
-
Added
Jul 22, 2026
OrbisphereSteam
Disclosure

I built Orbisphere as a solo developer using AI tools under human direction. The soundtrack was created with generative AI music tools, with each track directed, selected, and edited by me. In-game vector artwork was authored with AI assistance from my terrible MS Paint references and designs. All game design, writing, systems, and balance are my own work.

Creator
Potoo Studio
Reviews
-
Added
Jul 22, 2026
Battle Marine Advance!Steam
Disclosure

The main key art, which is used for the store capsule images, library assets, and the game's opening sequence, was created using generative AI.

Creator
SUZUKI PLAN, Yoji Suzuki
Reviews
-
Added
Jul 22, 2026
Department of Final JudgmentSteam
Disclosure

Generative AI was used as a production tool to help create selected visual and audio assets and to assist with refining some written content. The game’s concept, narrative direction, scenes, mechanics, and final presentation were defined, directed, reviewed, and edited by the developer. No content is generated by AI during gameplay.

Creator
Epog Games Studio
Reviews
-
Added
Jul 22, 2026
Necromancer´s RuinsSteam
Disclosure

Im a solo indie dev, so I used IA tools for better usage of production time. I used code tools to make it easier to implement mechanics. I used Art IA tools to make starting points from where I can work on top. I used Sound IA tools to make music for this game. Of course all these is because im a solo dev. Im planning to contract a team in the future if Im able to.

Creator
Tacuabe Games
Reviews
-
Added
Jul 22, 2026
Heartwood IncrementalSteam
Disclosure

Heartwood Incremental was made by a solo developer working alongside an AI assistant (Anthropic's Claude). The AI helped write the game's code, including the code that procedurally draws its pixel-art sprites, tree, and icons, and helped draft written content such as upgrade, achievement, and store text. Everything was directed, reviewed, and refined by the human developer, and hand-checked before release. No generative AI runs while you play: nothing is created on your device at runtime, and all art and text are fixed in the build.

Creator
Noah Cook
Reviews
-
Added
Jul 22, 2026
Warden of the Sunken KeepSteam
Disclosure

AI generated art and other assets were referenced and partly used during development, but every effort is taken to make the game original. At UWS, we make every effort to support our art/design team and use AI very rarely to meet our production needs

Creator
codegamedev
Reviews
-
Added
Jul 22, 2026
Pull the LeverSteam
Disclosure

Generative AI was used during production of some visual and audio assets. All generated material is selected, directed, edited, and integrated through a human-led creative process. The game does not generate content with AI during play.

Creator
Finback Games
Reviews
-
Added
Jul 22, 2026
VelocrashSteam
Disclosure

Some 2D art assets in this game — such as menu UI textures (buttons and panels) and background images — were created with the help of generative AI image tools during development. All AI-generated assets were reviewed and edited by the developer before being included in the game. No AI-generated content is created live during gameplay.

Creator
Apolloxian Games
Reviews
11
Added
Jul 22, 2026
Orcs AgainSteam
Disclosure

Generative AI tools were used during development to assist in creating and refining certain pre-generated 2D visual assets, including character artwork, environments, user interface elements, promotional materials, and store page graphics. All AI-assisted content was reviewed, edited, selected, and integrated by the developer. The game does not generate AI content during gameplay and does not send player input to external AI services.

Creator
Hispagames Estudios
Reviews
-
Added
Jul 22, 2026
RIFTFALLSteam
Disclosure

AI is used to prepare the promo materials & trailers and generate funny robot voices for bots.

Creator
GameEra Studios
Reviews
-
Added
Jul 22, 2026
Corelink ProtocolSteam
Disclosure

Corelink Protocol uses generative AI as part of its creative workflow, including artwork, sprites, music, and certain development assets. All AI‑assisted content is manually reviewed and refined before being included in the game. No content is generated live during gameplay; everything is pre‑produced to ensure a consistent and curated player experience.

Creator
Corelink Studio
Reviews
-
Added
Jul 22, 2026
100 Hidden RelicsSteam
Disclosure

Generative AI was used to create various graphical assets featured in the game. These assets were selected, edited, composited and integrated by the developer as part of the game’s visual design, alongside substantial human creative direction, implementation and refinement.

Creator
Crow Girl Games
Reviews
-
Added
Jul 22, 2026
Pixel TraderSteam
Disclosure

This game uses generative artificial intelligence in the following ways: pixel character artwork and background images. AI-generated content was reviewed and edited by the developer before being included in the game or store page.

Creator
Ryaland Studio
Reviews
-
Added
Jul 22, 2026
No WitnessesSteam
Disclosure

No Witnesses is developed by a two-man team, therefore generative AI has been used to assist in the creation of marketing assets and other player facing interfaces. All generated content is reviewed and perfected by a human before use.No Witnesses utilises third-party assets, of which we cannot attest to the creation of.

Creator
Pink Thorn Games
Reviews
-
Added
Jul 22, 2026
Kret: The GameSteam
Disclosure

Generative AI tools were used to assist in the creation of selected promotional and store artwork. During gameplay, players can also optionally use generative AI to create custom word sets and hints.

Creator
Gucio Entertainment Studio
Reviews
-
Added
Jul 22, 2026
Keep On PunchingSteam
Disclosure

Certain visual elements and marketing assets for the game were produced with support from generative AI tools. Every AI-assisted asset was carefully selected, edited, and adjusted by the developer to match the game’s intended art style and overall quality.

Creator
Alfish Games
Reviews
-
Added
Jul 22, 2026
Maze MischiefSteam
Disclosure

Some promotional images and marketing content for Maze Mischief were created with the assistance of generative artificial intelligence tools and subsequently reviewed and adjusted by the developer.

Creator
Gleison Souza
Reviews
-
Added
Jul 22, 2026
GlyphruneSteam
Disclosure

Only assets like art and sound were generated using AI. Code was designed and programmed by me.

Creator
Caitlyn Walsh (CaveBit Studios)
Reviews
-
Added
Jul 22, 2026
STAY: Possession • Obsession • PermanenceSteam
Disclosure

This game includes some pre-generated artwork and sound effects created with the assistance of generative AI. These assets were reviewed, selected, and integrated by the developer during development. The game does not use live generative AI during gameplay.

Creator
Zyphor Studios
Reviews
-
Added
Jul 22, 2026
ASTERSTEADSteam
Disclosure

Generative AI tools were used during development to assist with visual assets, in-game text, localization, and programming. All AI-assisted content was reviewed, edited, tested, and integrated by the developer. No generative AI is used while the game is running.

Creator
LUMICROFT
Reviews
-
Added
Jul 22, 2026
EffidolumSteam
Disclosure

All content in this game was created by a single developer using generative AI tools, under full human supervision. The scenario and script were written by the developer (writing assistance: Claude). All theme song lyrics were written by the developer. Backgrounds, character sprites, the logo, and the OP/ED movies were generated with Leonardo AI, based on the developer's own character designs, compositions, and art direction. The music and theme songs were produced with Suno AI. All voice acting was generated with ElevenLabs; every line in all three languages (Japanese, English, and Simplified Chinese, approx. 1,900 lines each) was individually reviewed by the developer for pronunciation, acting, and emotional delivery, and only approved takes were used. Localization was assisted by Claude Code, with every translation reviewed by the developer. Programming was assisted by Claude Code. The store page and marketing assets (capsule images, logo, trailers, etc.) were likewise created with Leonardo AI (imagery) and Suno AI (music). Screenshots and trailer footage are captures of the actual game (the game itself contains the AI-generated assets described above). Every AI-generated asset was reviewed, selected, and corrected by the developer before use. No content is generated by AI at runtime. A breakdown of tools by production stage is included in the end credits.

Creator
Jloo
Reviews
-
Added
Jul 22, 2026
Train TrekSteam
Disclosure

Train Trek uses generative AI in two ways. During development we used AI tools to help make some assets: the user-interface art (HUD and menu icons, menu artwork, frames, button plates, mouse cursors), the instrumental soundtrack, and some sound effects. All of it was chosen, edited and finished by hand before it shipped. The 3D models are built procedurally by our own scripts, and the design, world generation and balancing are authored by hand. Parts of the source code were written with an AI coding assistant, reviewed and tested by the developer. While you play, the game speaks using a text-to-speech model that ships inside the game and runs entirely on your own computer. It voices tutorial guidance, hints and menu narration instead of pre-recorded audio. It needs no internet connection, sends nothing anywhere, and never records or listens to you. It only reads lines we wrote and shipped with the game - it does not invent dialogue.

Creator
Aixceptional
Reviews
-
Added
Jul 22, 2026
MoonCraftSteam
Disclosure

Some of the promotional artwork for MoonCraft was created using generative AI tools. All in‑game content, gameplay assets, code, and visuals were created manually without AI. Only the store page art uses AI; the game itself does not include AI‑generated content.

Creator
Aluminati Studios
Reviews
-
Added
Jul 22, 2026
Just CribbageSteam
Disclosure

Portions of this game were created with the assistance of generative AI tools. This includes parts of the game's code, artwork and UI graphics, sound effects, and written text (in-game and on the store page). All AI-assisted content was directed, reviewed, and edited by the developer before inclusion. No AI content is generated during gameplay, the cribbage opponent uses conventional game algorithms, not generative AI and the game does not connect to any AI services at runtime.

Creator
Five Cats Studios
Reviews
-
Added
Jul 22, 2026
WAZATO: Sabotage or Mistake?Steam
Disclosure

Generative AI was used to create artwork for the title screen, lobby background, and some UI decorations. The generated images were selected, edited, and sliced by the development team before being integrated into the game. Generative AI was also used to assist with drafting and editing some mini-game prompts. The game does not use generative AI at runtime and does not connect to external AI services during play.

Creator
Nichicoma LLC
Reviews
-
Added
Jul 22, 2026
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